mirror of https://github.com/PCSX2/pcsx2.git
... adding the missing GSdx project file for GCC...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="GSdx" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/libGSdx" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-g" />
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<Add option="-fno-operator-names" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/libGSdx" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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</Target>
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</Build>
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<Compiler>
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<Add option="-march=pentium4" />
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<Add option="-D_LINUX" />
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</Compiler>
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<Unit filename="GPU.cpp" />
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<Unit filename="GPU.h" />
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<Unit filename="GPUDrawScanline.cpp" />
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<Unit filename="GPUDrawScanline.h" />
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<Unit filename="GPUDrawScanlineCodeGenerator.cpp" />
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<Unit filename="GPUDrawScanlineCodeGenerator.h" />
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<Unit filename="GPUDrawingEnvironment.h" />
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<Unit filename="GPULocalMemory.cpp" />
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<Unit filename="GPULocalMemory.h" />
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<Unit filename="GPURenderer.cpp" />
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<Unit filename="GPURenderer.h" />
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<Unit filename="GPURendererSW.cpp" />
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<Unit filename="GPURendererSW.h" />
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<Unit filename="GPUScanlineEnvironment.h" />
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<Unit filename="GPUSetupPrimCodeGenerator.cpp" />
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<Unit filename="GPUSetupPrimCodeGenerator.h" />
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<Unit filename="GPUState.cpp" />
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<Unit filename="GPUState.h" />
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<Unit filename="GPUVertex.h" />
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<Unit filename="GS.cpp" />
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<Unit filename="GS.h" />
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<Unit filename="GSAlignedClass.cpp" />
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<Unit filename="GSAlignedClass.h" />
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<Unit filename="GSBlock.cpp" />
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<Unit filename="GSBlock.h" />
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<Unit filename="GSCapture.cpp" />
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<Unit filename="GSCapture.h" />
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<Unit filename="GSClut.cpp" />
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<Unit filename="GSClut.h" />
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<Unit filename="GSCodeBuffer.cpp" />
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<Unit filename="GSCodeBuffer.h" />
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<Unit filename="GSCrc.cpp" />
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<Unit filename="GSCrc.h" />
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<Unit filename="GSDevice.cpp" />
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<Unit filename="GSDevice.h" />
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<Unit filename="GSDeviceNull.cpp" />
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<Unit filename="GSDeviceNull.h" />
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<Unit filename="GSDirtyRect.cpp" />
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<Unit filename="GSDirtyRect.h" />
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<Unit filename="GSDrawScanline.cpp" />
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<Unit filename="GSDrawScanline.h" />
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<Unit filename="GSDrawScanlineCodeGenerator.cpp" />
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<Unit filename="GSDrawScanlineCodeGenerator.h" />
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<Unit filename="GSDrawingContext.h" />
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<Unit filename="GSDrawingEnvironment.h" />
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<Unit filename="GSDump.cpp" />
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<Unit filename="GSDump.h" />
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<Unit filename="GSFunctionMap.cpp" />
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<Unit filename="GSFunctionMap.h" />
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<Unit filename="GSLocalMemory.cpp" />
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<Unit filename="GSLocalMemory.h" />
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<Unit filename="GSPerfMon.cpp" />
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<Unit filename="GSPerfMon.h" />
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<Unit filename="GSRasterizer.cpp" />
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<Unit filename="GSRasterizer.h" />
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<Unit filename="GSRenderer.cpp" />
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<Unit filename="GSRenderer.h" />
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<Unit filename="GSRendererNull.cpp" />
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<Unit filename="GSRendererNull.h" />
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<Unit filename="GSRendererSW.cpp" />
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<Unit filename="GSRendererSW.h" />
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<Unit filename="GSScanlineEnvironment.h" />
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<Unit filename="GSSetting.cpp" />
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<Unit filename="GSSetting.h" />
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<Unit filename="GSSetupPrimCodeGenerator.cpp" />
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<Unit filename="GSSetupPrimCodeGenerator.h" />
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<Unit filename="GSState.cpp" />
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<Unit filename="GSState.h" />
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<Unit filename="GSTables.cpp" />
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<Unit filename="GSTables.h" />
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<Unit filename="GSTexture.cpp" />
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<Unit filename="GSTexture.h" />
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<Unit filename="GSTextureCache.cpp" />
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<Unit filename="GSTextureCache.h" />
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<Unit filename="GSTextureCacheSW.cpp" />
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<Unit filename="GSTextureCacheSW.h" />
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<Unit filename="GSTextureNull.cpp" />
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<Unit filename="GSTextureNull.h" />
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<Unit filename="GSThread.cpp" />
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<Unit filename="GSThread.h" />
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<Unit filename="GSUtil.cpp" />
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<Unit filename="GSUtil.h" />
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<Unit filename="GSVector.cpp" />
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<Unit filename="GSVector.h" />
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<Unit filename="GSVertex.h" />
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<Unit filename="GSVertexHW.h" />
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<Unit filename="GSVertexList.h" />
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<Unit filename="GSVertexSW.h" />
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<Unit filename="GSVertexTrace.cpp" />
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<Unit filename="GSVertexTrace.h" />
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<Unit filename="GSWnd.cpp" />
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<Unit filename="GSWnd.h" />
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<Unit filename="GSdx.cpp" />
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<Unit filename="GSdx.h" />
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<Unit filename="stdafx.cpp" />
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<Unit filename="stdafx.h" />
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<Unit filename="svnrev.h" />
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<Unit filename="xbyak/xbyak.h" />
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<Unit filename="xbyak/xbyak_bin2hex.h" />
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<Unit filename="xbyak/xbyak_mnemonic.h" />
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<Unit filename="xbyak/xbyak_util.h" />
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<Extensions>
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<envvars />
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<code_completion />
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<lib_finder disable_auto="1" />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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