GSdx fix0red for GCC

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2011-02-19 09:05:15 +00:00
parent 3030166596
commit 6743959a3c
9 changed files with 34 additions and 18 deletions

View File

@ -1021,7 +1021,7 @@ const GSVector4i GPUDrawScanlineCodeGenerator::m_test[8] =
GSVector4i::zero(),
};
__declspec(align(16)) const uint16 GPUDrawScanlineCodeGenerator::m_dither[4][16] =
__aligned(const uint16, 32) GPUDrawScanlineCodeGenerator::m_dither[4][16] =
{
{7, 0, 6, 1, 7, 0, 6, 1, 7, 0, 6, 1, 7, 0, 6, 1},
{2, 5, 3, 4, 2, 5, 3, 4, 2, 5, 3, 4, 2, 5, 3, 4},

View File

@ -24,15 +24,6 @@
#include "stdafx.h"
#include "GSRasterizer.h"
// Using a spinning finish on the main (MTGS) thread is apparently a big win still, over trying
// to wait out all the pending m_finished semaphores. It leaves one spinwait in the rasterizer,
// but that's still worlds better than 2-6 spinning threads like before.
// NOTE: spinning: 100-500 ticks, waiting: 1000-5000 ticks
//
#define UseSpinningFinish
// Set this to 1 to remove a lot of non-const div/modulus ops from the rasterization process.
// Might likely be a measurable speedup but limits threading to 1, 2, 4, and 8 threads.
// note by rama: Speedup is around 5% on average.
@ -46,8 +37,6 @@
static const int ThreadMaskConst = ThreadsConst - 1;
#endif
// align threads to page height (1 << 5)
#define THREAD_HEIGHT 5
GSRasterizer::GSRasterizer(IDrawScanline* ds)
@ -62,7 +51,7 @@ GSRasterizer::~GSRasterizer()
delete m_ds;
}
__forceinline bool GSRasterizer::IsOneOfMyScanlines(int scanline) const
bool GSRasterizer::IsOneOfMyScanlines(int scanline) const
{
#ifdef UseConstThreadCount

View File

@ -26,7 +26,6 @@
#include "GSState.h"
#include "GSVertexTrace.h"
#include "GSVertexList.h"
//#include "GSSettingsDlg.h"
#include "GSCapture.h"
class GSRenderer : public GSState

View File

@ -136,7 +136,7 @@ protected:
VertexKickPtr m_vkf;
#define InitVertexKick3(T, P, N, M) \
m_vk[P][N][M] = (VertexKickPtr)&T::VertexKick<P, N, M>;
m_vk[P][N][M] = (VertexKickPtr)(void (T::*)(bool))&T::VertexKick<P, N, M>;
#define InitVertexKick2(T, P) \
InitVertexKick3(T, P, 0, 0) \

View File

@ -821,7 +821,7 @@ GSTextureCache::Surface::Surface(GSRenderer* r)
, m_texture(NULL)
, m_age(0)
{
m_TEX0.TBP0 = (uint32)~0;
m_TEX0.TBP0 = 0x3fff;
}
GSTextureCache::Surface::~Surface()

View File

@ -114,7 +114,7 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
if(!t->Update(TEX0, TEXA, r))
{
printf("!@#$%\n"); // memory allocation may fail if the game is too hungry
printf("!@#$\n"); // memory allocation may fail if the game is too hungry
RemoveAt(t);

View File

@ -22,9 +22,12 @@
#include "stdafx.h"
#include "GS.h"
#include "GSUtil.h"
#include "svnrev.h"
//#include "svnrev.h"
#include "xbyak/xbyak_util.h"
#define SVN_REV 0
#define SVN_MODS 0
char* GSUtil::GetLibName()
{
static string str;

View File

@ -102,6 +102,14 @@ using namespace stdext;
#define EXPORT_C_(type) extern "C" type
#define EXPORT_C EXPORT_C_(void)
#ifdef __GNUC__
// #define __forceinline __attribute__((always_inline,unused))
#define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
#define __assume(c) ((void)0)
#endif
#endif
extern string format(const char* fmt, ...);
@ -279,6 +287,23 @@ __forceinline unsigned char _interlockedbittestandreset(volatile long* a, const
return retval;
}
#ifdef __GNUC__
__forceinline unsigned long long __rdtsc()
{
#if defined(__amd64__) || defined(__x86_64__)
unsigned long long low, high;
__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
return low | (high << 32);
#else
unsigned long long retval;
__asm__ __volatile__("rdtsc" : "=A"(retval));
return retval;
#endif
}
#endif
#endif
extern void* vmalloc(size_t size, bool code);