gsdx-ogl-wnd:

* split GSwnd into GSWndOGL  and GSWndDX
* replace GSwnd static object by a dynamic pointer


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5498 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2013-01-04 11:41:51 +00:00
parent 6a827a9dfc
commit f95d9bd989
14 changed files with 661 additions and 543 deletions

View File

@ -105,6 +105,7 @@ set(GSdxSources
GSVector.cpp
GSVertexTrace.cpp
GSWnd.cpp
GSWndOGL.cpp
GSdx.cpp
stdafx.cpp
)
@ -166,6 +167,7 @@ set(GSdxHeaders
GSVertexSW.h
GSVertexTrace.h
GSWnd.h
GSWndOGL.h
GSdx.h
stdafx.h
xbyak/xbyak.h

View File

@ -45,6 +45,8 @@ GPURenderer::GPURenderer(GSDevice* dev)
m_hWnd = NULL;
m_wndproc = NULL;
m_wnd = new GSWndDX();
#endif
}
@ -74,7 +76,7 @@ bool GPURenderer::Create(void* hWnd)
SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
if(!m_wnd.Attach(m_hWnd))
if(!m_wnd->Attach(m_hWnd))
{
return false;
}
@ -85,9 +87,9 @@ bool GPURenderer::Create(void* hWnd)
#endif
m_wnd.Show();
m_wnd->Show();
if(!m_dev->Create(&m_wnd))
if(!m_dev->Create(m_wnd))
{
return false;
}
@ -189,10 +191,10 @@ void GPURenderer::VSync()
s = format("%s | %.2f mpps", s.c_str(), fps * fillrate / (1024 * 1024));
}
m_wnd.SetWindowText(s.c_str());
m_wnd->SetWindowText(s.c_str());
}
GSVector4i r = m_wnd.GetClientRect();
GSVector4i r = m_wnd->GetClientRect();
m_dev->Present(r.fit(m_aspectratio), 0);
}

View File

@ -24,6 +24,9 @@
#include "GPUState.h"
#include "GSVertexList.h"
#include "GSDevice.h"
#ifdef _WINDOWS
#include "GSWndDX.h"
#endif
class GPURenderer : public GPUState
{
@ -53,7 +56,7 @@ protected:
#endif
GSWnd m_wnd;
GSWnd* m_wnd;
public:
GPURenderer(GSDevice* dev);

View File

@ -32,6 +32,7 @@
#include "GSRendererDX11.h"
#include "GSDevice9.h"
#include "GSDevice11.h"
#include "GSWndDX.h"
#include "GSRendererCS.h"
#include "GSSettingsDlg.h"
@ -41,6 +42,7 @@ static HRESULT s_hr = E_FAIL;
#include "GSDeviceOGL.h"
#include "GSRendererOGL.h"
#include "GSWndOGL.h"
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
@ -173,7 +175,7 @@ EXPORT_C GSclose()
s_gs->m_dev = NULL;
s_gs->m_wnd.Detach();
s_gs->m_wnd->Detach();
}
static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
@ -265,6 +267,18 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
s_renderer = renderer;
}
}
if (s_gs->m_wnd == NULL)
{
switch(renderer / 3)
{
default:
#ifdef _WINDOWS
s_gs->m_wnd = new GSWndDX(); break;
#endif
case 4: s_gs->m_wnd = new GSWndOGL(); break;
}
}
}
catch(std::exception& ex)
{
@ -296,9 +310,9 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
return -1;
}
s_gs->m_wnd.Show();
s_gs->m_wnd->Show();
*dsp = s_gs->m_wnd.GetDisplay();
*dsp = s_gs->m_wnd->GetDisplay();
}
else
{
@ -306,10 +320,10 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
#ifdef _LINUX
// Get the Xwindow from dsp.
if( !s_gs->m_wnd.Attach((void*)((uint32*)(dsp)+1), false) )
if( !s_gs->m_wnd->Attach((void*)((uint32*)(dsp)+1), false) )
return -1;
#else
s_gs->m_wnd.Attach(*dsp, false);
s_gs->m_wnd->Attach(*dsp, false);
#endif
}
@ -446,13 +460,13 @@ EXPORT_C GSreadFIFO(uint8* mem)
#ifdef OGL_DEBUG
if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO1 on opengl\n");
#endif
s_gs->m_wnd.AttachContext();
s_gs->m_wnd->AttachContext();
#endif
s_gs->ReadFIFO(mem, 1);
#ifdef OGL_MT_HACK
s_gs->m_wnd.DetachContext();
s_gs->m_wnd->DetachContext();
#endif
}
catch (GSDXRecoverableError)
@ -470,13 +484,13 @@ EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
#ifdef OGL_DEBUG
if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO2(%d) on opengl\n", size);
#endif
s_gs->m_wnd.AttachContext();
s_gs->m_wnd->AttachContext();
#endif
s_gs->ReadFIFO(mem, size);
#ifdef OGL_MT_HACK
s_gs->m_wnd.DetachContext();
s_gs->m_wnd->DetachContext();
#endif
}
catch (GSDXRecoverableError)
@ -534,7 +548,7 @@ EXPORT_C GSvsync(int field)
{
#ifdef _WINDOWS
if(s_gs->m_wnd.IsManaged())
if(s_gs->m_wnd->IsManaged())
{
MSG msg;
@ -550,7 +564,7 @@ EXPORT_C GSvsync(int field)
#endif
#ifdef OGL_MT_HACK
s_gs->m_wnd.AttachContext();
s_gs->m_wnd->AttachContext();
#endif
s_gs->VSync(field);
}
@ -623,7 +637,7 @@ EXPORT_C GSconfigure()
if(GSSettingsDlg(s_isgsopen2).DoModal() == IDOK)
{
if(s_gs != NULL && s_gs->m_wnd.IsManaged())
if(s_gs != NULL && s_gs->m_wnd->IsManaged())
{
// Legacy apps like gsdxgui expect this...
@ -637,7 +651,7 @@ EXPORT_C GSconfigure()
if (RunLinuxDialog())
{
if(s_gs != NULL && s_gs->m_wnd.IsManaged())
if(s_gs != NULL && s_gs->m_wnd->IsManaged())
{
GSshutdown();
}

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@ -393,4 +393,4 @@ GSAdapter::GSAdapter(const D3DADAPTER_IDENTIFIER9 &desc_d3d9)
#endif
#ifdef _LINUX
// TODO
#endif
#endif

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@ -23,7 +23,8 @@
#include "GSRenderer.h"
GSRenderer::GSRenderer()
: m_dev(NULL)
: m_wnd(NULL)
, m_dev(NULL)
, m_shader(0)
, m_shift_key(false)
, m_control_key(false)
@ -52,7 +53,7 @@ GSRenderer::~GSRenderer()
bool GSRenderer::CreateWnd(const string& title, int w, int h)
{
return m_wnd.Create(title.c_str(), w, h);
return m_wnd->Create(title.c_str(), w, h);
}
bool GSRenderer::CreateDevice(GSDevice* dev)
@ -60,7 +61,7 @@ bool GSRenderer::CreateDevice(GSDevice* dev)
ASSERT(dev);
ASSERT(!m_dev);
if(!dev->Create(&m_wnd))
if(!dev->Create(m_wnd))
{
return false;
}
@ -330,7 +331,7 @@ void GSRenderer::VSync(int field)
#ifdef GSTITLEINFO_API_FORCE_VERBOSE
if (1)//force verbose reply
#else
if (m_wnd.IsManaged())
if (m_wnd->IsManaged())
#endif
{
//GSdx owns the window's title, be verbose.
@ -379,9 +380,9 @@ void GSRenderer::VSync(int field)
s += " | Recording...";
}
if(m_wnd.IsManaged())
if(m_wnd->IsManaged())
{
m_wnd.SetWindowText(s.c_str());
m_wnd->SetWindowText(s.c_str());
}
else
{
@ -411,7 +412,7 @@ void GSRenderer::VSync(int field)
// present
m_dev->Present(m_wnd.GetClientRect().fit(m_aspectratio), m_shader);
m_dev->Present(m_wnd->GetClientRect().fit(m_aspectratio), m_shader);
// snapshot
@ -537,7 +538,7 @@ void GSRenderer::KeyEvent(GSKeyEventData* e)
printf("GSdx: Set deinterlace mode to %d (%s).\n", (int)m_interlace, theApp.m_gs_interlace.at(m_interlace).name.c_str());
return;
case VK_F6:
if( m_wnd.IsManaged() )
if( m_wnd->IsManaged() )
m_aspectratio = (m_aspectratio + 3 + step) % 3;
return;
case VK_F7:
@ -571,7 +572,7 @@ void GSRenderer::KeyEvent(GSKeyEventData* e)
fprintf(stderr, "GSdx: Set deinterlace mode to %d (%s).\n", (int)m_interlace, theApp.m_gs_interlace.at(m_interlace).name.c_str());
return;
case XK_F6:
if( m_wnd.IsManaged() )
if( m_wnd->IsManaged() )
m_aspectratio = (m_aspectratio + 3 + step) % 3;
return;
case XK_F7:

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@ -53,7 +53,7 @@ protected:
virtual GSTexture* GetOutput(int i) = 0;
public:
GSWnd m_wnd;
GSWnd* m_wnd;
GSDevice* m_dev;
public:
@ -80,4 +80,4 @@ public:
GSCritSec m_pGSsetTitle_Crit;
char m_GStitleInfoBuffer[128];
};
};

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@ -1261,7 +1261,7 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
case 1: // local -> host
m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY);
#ifdef OGL_MT_HACK
s_gs->m_wnd.DetachContext();
s_gs->m_wnd->DetachContext();
#endif
break;
case 2: // local -> local
@ -1768,7 +1768,7 @@ template<int index> void GSState::Transfer(const uint8* mem, uint32 size)
{
GSPerfMonAutoTimer pmat(&m_perfmon);
#ifdef OGL_MT_HACK
s_gs->m_wnd.AttachContext();
s_gs->m_wnd->AttachContext();
#endif
const uint8* start = mem;

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@ -18,447 +18,3 @@
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSWnd.h"
#ifdef _WINDOWS
GSWnd::GSWnd()
: m_hWnd(NULL)
, m_managed(true)
, m_frame(true)
{
}
GSWnd::~GSWnd()
{
}
LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
GSWnd* wnd = NULL;
if(message == WM_NCCREATE)
{
wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
wnd->m_hWnd = hWnd;
}
else
{
wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
}
if(wnd == NULL)
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
return wnd->OnMessage(message, wParam, lParam);
}
LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_CLOSE:
Hide();
// DestroyWindow(m_hWnd);
return 0;
case WM_DESTROY:
// This kills the emulator when GS is closed, which *really* isn't desired behavior,
// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
// that wasn't needed).
//PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
}
bool GSWnd::Create(const string& title, int w, int h)
{
if(m_hWnd) return false;
WNDCLASS wc;
memset(&wc, 0, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.lpfnWndProc = WndProc;
wc.hInstance = theApp.GetModuleHandle();
// TODO: wc.hIcon = ;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszClassName = "GSWnd";
if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
{
if(!RegisterClass(&wc))
{
return false;
}
}
DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
GSVector4i r;
GetWindowRect(GetDesktopWindow(), r);
bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
if(w <= 0 || h <= 0 || remote)
{
w = r.width() / 3;
h = r.width() / 4;
if(!remote)
{
w *= 2;
h *= 2;
}
}
r.left = (r.left + r.right - w) / 2;
r.top = (r.top + r.bottom - h) / 2;
r.right = r.left + w;
r.bottom = r.top + h;
AdjustWindowRect(r, style, FALSE);
m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
return m_hWnd != NULL;
}
bool GSWnd::Attach(void* handle, bool managed)
{
// TODO: subclass
m_hWnd = (HWND)handle;
m_managed = managed;
return true;
}
void GSWnd::Detach()
{
if(m_hWnd && m_managed)
{
// close the window, since it's under GSdx care. It's not taking messages anyway, and
// that means its big, ugly, and in the way.
DestroyWindow(m_hWnd);
}
m_hWnd = NULL;
m_managed = true;
}
GSVector4i GSWnd::GetClientRect()
{
GSVector4i r;
::GetClientRect(m_hWnd, r);
return r;
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWnd::SetWindowText(const char* title)
{
if(!m_managed) return false;
::SetWindowText(m_hWnd, title);
return m_frame;
}
void GSWnd::Show()
{
if(!m_managed) return;
SetForegroundWindow(m_hWnd);
ShowWindow(m_hWnd, SW_SHOWNORMAL);
UpdateWindow(m_hWnd);
}
void GSWnd::Hide()
{
if(!m_managed) return;
ShowWindow(m_hWnd, SW_HIDE);
}
void GSWnd::HideFrame()
{
if(!m_managed) return;
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
SetMenu(m_hWnd, NULL);
m_frame = false;
}
#else
GSWnd::GSWnd()
: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_ctx_attached(false), m_swapinterval(NULL)
{
}
GSWnd::~GSWnd()
{
if (m_XDisplay) {
XCloseDisplay(m_XDisplay);
m_XDisplay = NULL;
}
}
bool GSWnd::CreateContext(int major, int minor)
{
if ( !m_XDisplay || !m_Xwindow )
{
fprintf( stderr, "Wrong X11 display/window\n" );
exit(1);
}
// Get visual information
static int attrListDbl[] =
{
// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
GLX_X_RENDERABLE , True,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_DOUBLEBUFFER , True,
None
};
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glXChooseFBConfig(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) return false;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
if (!glXCreateContextAttribsARB) return false;
// Create a context
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
// FIXME : Request a debug context to ease opengl development
// Note: don't support deprecated feature (pre openg 3.1)
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
None
};
m_context = glXCreateContextAttribsARB(m_XDisplay, fbc[0], 0, true, context_attribs);
if (!m_context) return false;
XSync( m_XDisplay, false);
return true;
}
void GSWnd::AttachContext()
{
if (!IsContextAttached()) {
//fprintf(stderr, "Attach the context\n");
glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
m_ctx_attached = true;
}
}
void GSWnd::DetachContext()
{
if (IsContextAttached()) {
//fprintf(stderr, "Detach the context\n");
glXMakeCurrent(m_XDisplay, None, NULL);
m_ctx_attached = false;
}
}
void GSWnd::CheckContext()
{
int glxMajorVersion, glxMinorVersion;
glXQueryVersion(m_XDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(m_XDisplay, m_context))
fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
else
fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
}
bool GSWnd::Attach(void* handle, bool managed)
{
m_Xwindow = *(Window*)handle;
m_managed = managed;
m_renderer = theApp.GetConfig("renderer", 0) / 3;
assert(m_renderer != 2);
m_XDisplay = XOpenDisplay(NULL);
// Note: 4.2 crash on latest nvidia drivers!
if (!CreateContext(3, 3)) return false;
AttachContext();
CheckContext();
PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
//PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval");
return true;
}
void GSWnd::Detach()
{
// Actually the destructor is not called when there is only a GSclose/GSshutdown
// The window still need to be closed
DetachContext();
if (m_context) glXDestroyContext(m_XDisplay, m_context);
if (m_XDisplay) {
XCloseDisplay(m_XDisplay);
m_XDisplay = NULL;
}
}
bool GSWnd::Create(const string& title, int w, int h)
{
if(m_window != NULL) return false;
if(w <= 0 || h <= 0) {
w = theApp.GetConfig("ModeWidth", 640);
h = theApp.GetConfig("ModeHeight", 480);
}
m_managed = true;
// note this part must be only executed when replaying .gs debug file
m_XDisplay = XOpenDisplay(NULL);
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
XVisualInfo* vi = glXChooseVisual(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl);
/* create a color map */
XSetWindowAttributes attr;
attr.colormap = XCreateColormap(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
vi->visual, AllocNone);
attr.border_pixel = 0;
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
// Create a window at the last position/size
m_Xwindow = XCreateWindow(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &attr);
XMapWindow (m_XDisplay, m_Xwindow);
XFree(vi);
if (!CreateContext(3, 3)) return false;
AttachContext();
return (m_Xwindow != 0);
}
Display* GSWnd::GetDisplay()
{
// note this part must be only executed when replaying .gs debug file
return m_XDisplay;
}
GSVector4i GSWnd::GetClientRect()
{
unsigned int h = 480;
unsigned int w = 640;
unsigned int borderDummy;
unsigned int depthDummy;
Window winDummy;
int xDummy;
int yDummy;
if (!m_XDisplay) m_XDisplay = XOpenDisplay(NULL);
XGetGeometry(m_XDisplay, m_Xwindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
return GSVector4i(0, 0, (int)w, (int)h);
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWnd::SetWindowText(const char* title)
{
if (!m_managed) return true;
XTextProperty prop;
memset(&prop, 0, sizeof(prop));
char* ptitle = (char*)title;
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
XSetWMName(m_XDisplay, m_Xwindow, &prop);
}
XFree(prop.value);
XFlush(m_XDisplay);
return true;
}
void GSWnd::SetVSync(bool enable)
{
// m_swapinterval uses an integer as parameter
// 0 -> disable vsync
// n -> wait n frame
if (m_swapinterval) m_swapinterval((int)enable);
}
void GSWnd::Flip()
{
glXSwapBuffers(m_XDisplay, m_Xwindow);
}
void GSWnd::Show()
{
XMapRaised(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
}
void GSWnd::Hide()
{
XUnmapWindow(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
}
void GSWnd::HideFrame()
{
// TODO
}
#endif

View File

@ -21,81 +21,37 @@
#pragma once
#include "stdafx.h"
#include "GSdx.h"
#include "GSVector.h"
#ifdef _WINDOWS
class GSWnd
{
HWND m_hWnd;
protected:
bool m_managed; // set true when we're attached to a 3rdparty window that's amanged by the emulator
bool m_frame;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSWnd();
virtual ~GSWnd();
GSWnd() : m_managed(false) {};
virtual ~GSWnd() {};
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
virtual bool Create(const string& title, int w, int h) = 0;
virtual bool Attach(void* handle, bool managed = true) = 0;
virtual void Detach() = 0;
bool IsManaged() const {return m_managed;}
void* GetDisplay() {return m_hWnd;}
void* GetHandle() {return m_hWnd;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
virtual void* GetDisplay() = 0;
virtual void* GetHandle() = 0;
virtual GSVector4i GetClientRect() = 0;
virtual bool SetWindowText(const char* title) = 0;
virtual void AttachContext() {};
virtual void DetachContext() {};
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void HideFrame() = 0;
virtual void Flip() {};
virtual void SetVSync(bool enable) {};
void Show();
void Hide();
void HideFrame();
};
#else
#include <X11/Xlib.h>
class GSWnd
{
void* m_window;
Window m_Xwindow;
Display* m_XDisplay;
bool m_ctx_attached;
bool m_managed;
int m_renderer;
GLXContext m_context;
PFNGLXSWAPINTERVALMESAPROC m_swapinterval;
public:
GSWnd();
virtual ~GSWnd();
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
bool IsManaged() const {return m_managed;}
bool IsContextAttached() const { return m_ctx_attached; }
Display* GetDisplay();
void* GetHandle() {return (void*)m_Xwindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
bool CreateContext(int major, int minor);
void AttachContext();
void DetachContext();
void CheckContext();
void Show();
void Hide();
void HideFrame();
void Flip();
void SetVSync(bool enable);
};
#endif

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/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWndDX.h"
#ifdef _WINDOWS
GSWndDX::GSWndDX()
: m_hWnd(NULL)
, m_frame(true)
{
}
GSWndDX::~GSWndDX()
{
}
LRESULT CALLBACK GSWndDX::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
GSWnd* wnd = NULL;
if(message == WM_NCCREATE)
{
wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
wnd->m_hWnd = hWnd;
}
else
{
wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
}
if(wnd == NULL)
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
return wnd->OnMessage(message, wParam, lParam);
}
LRESULT GSWndDX::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_CLOSE:
Hide();
// DestroyWindow(m_hWnd);
return 0;
case WM_DESTROY:
// This kills the emulator when GS is closed, which *really* isn't desired behavior,
// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
// that wasn't needed).
//PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
}
bool GSWndDX::Create(const string& title, int w, int h)
{
if(m_hWnd) return false;
WNDCLASS wc;
memset(&wc, 0, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.lpfnWndProc = WndProc;
wc.hInstance = theApp.GetModuleHandle();
// TODO: wc.hIcon = ;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszClassName = "GSWnd";
if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
{
if(!RegisterClass(&wc))
{
return false;
}
}
DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
GSVector4i r;
GetWindowRect(GetDesktopWindow(), r);
bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
if(w <= 0 || h <= 0 || remote)
{
w = r.width() / 3;
h = r.width() / 4;
if(!remote)
{
w *= 2;
h *= 2;
}
}
r.left = (r.left + r.right - w) / 2;
r.top = (r.top + r.bottom - h) / 2;
r.right = r.left + w;
r.bottom = r.top + h;
AdjustWindowRect(r, style, FALSE);
m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
return m_hWnd != NULL;
}
bool GSWndDX::Attach(void* handle, bool managed)
{
// TODO: subclass
m_hWnd = (HWND)handle;
m_managed = managed;
return true;
}
void GSWndDX::Detach()
{
if(m_hWnd && m_managed)
{
// close the window, since it's under GSdx care. It's not taking messages anyway, and
// that means its big, ugly, and in the way.
DestroyWindow(m_hWnd);
}
m_hWnd = NULL;
m_managed = true;
}
GSVector4i GSWndDX::GetClientRect()
{
GSVector4i r;
::GetClientRect(m_hWnd, r);
return r;
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWndDX::SetWindowText(const char* title)
{
if(!m_managed) return false;
::SetWindowText(m_hWnd, title);
return m_frame;
}
void GSWndDX::Show()
{
if(!m_managed) return;
SetForegroundWindow(m_hWnd);
ShowWindow(m_hWnd, SW_SHOWNORMAL);
UpdateWindow(m_hWnd);
}
void GSWndDX::Hide()
{
if(!m_managed) return;
ShowWindow(m_hWnd, SW_HIDE);
}
void GSWndDX::HideFrame()
{
if(!m_managed) return;
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
SetMenu(m_hWnd, NULL);
m_frame = false;
}
#endif

51
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/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWnd.h"
#ifdef _WINDOWS
class GSWndDX : public GSWnd
{
HWND m_hWnd;
bool m_frame;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSWndDX();
virtual ~GSWndDX();
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
void* GetDisplay() {return m_hWnd;}
void* GetHandle() {return m_hWnd;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void Show();
void Hide();
void HideFrame();
};
#endif

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/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWndOGL.h"
#ifdef _LINUX
GSWndOGL::GSWndOGL()
: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_swapinterval(NULL)
{
}
bool GSWndOGL::CreateContext(int major, int minor)
{
if ( !m_XDisplay || !m_Xwindow )
{
fprintf( stderr, "Wrong X11 display/window\n" );
exit(1);
}
// Get visual information
static int attrListDbl[] =
{
// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
GLX_X_RENDERABLE , True,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_DOUBLEBUFFER , True,
None
};
PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glXChooseFBConfig(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) return false;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
if (!glXCreateContextAttribsARB) return false;
// Create a context
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
// FIXME : Request a debug context to ease opengl development
// Note: don't support deprecated feature (pre openg 3.1)
//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
None
};
m_context = glXCreateContextAttribsARB(m_XDisplay, fbc[0], 0, true, context_attribs);
if (!m_context) return false;
XSync( m_XDisplay, false);
return true;
}
void GSWndOGL::AttachContext()
{
if (!IsContextAttached()) {
//fprintf(stderr, "Attach the context\n");
glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
m_ctx_attached = true;
}
}
void GSWndOGL::DetachContext()
{
if (IsContextAttached()) {
//fprintf(stderr, "Detach the context\n");
glXMakeCurrent(m_XDisplay, None, NULL);
m_ctx_attached = false;
}
}
void GSWndOGL::CheckContext()
{
int glxMajorVersion, glxMinorVersion;
glXQueryVersion(m_XDisplay, &glxMajorVersion, &glxMinorVersion);
if (glXIsDirect(m_XDisplay, m_context))
fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion);
else
fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion);
}
bool GSWndOGL::Attach(void* handle, bool managed)
{
m_Xwindow = *(Window*)handle;
m_managed = managed;
m_XDisplay = XOpenDisplay(NULL);
// Note: 4.2 crash on latest nvidia drivers!
if (!CreateContext(3, 3)) return false;
AttachContext();
CheckContext();
m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
//PFNGLXSWAPINTERVALMESAPROC m_swapinterval = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapInterval");
return true;
}
void GSWndOGL::Detach()
{
// Actually the destructor is not called when there is only a GSclose/GSshutdown
// The window still need to be closed
DetachContext();
if (m_context) glXDestroyContext(m_XDisplay, m_context);
if (m_XDisplay) {
XCloseDisplay(m_XDisplay);
m_XDisplay = NULL;
}
}
bool GSWndOGL::Create(const string& title, int w, int h)
{
if(m_window != NULL) return false;
if(w <= 0 || h <= 0) {
w = theApp.GetConfig("ModeWidth", 640);
h = theApp.GetConfig("ModeHeight", 480);
}
m_managed = true;
// note this part must be only executed when replaying .gs debug file
m_XDisplay = XOpenDisplay(NULL);
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None
};
XVisualInfo* vi = glXChooseVisual(m_XDisplay, DefaultScreen(m_XDisplay), attrListDbl);
/* create a color map */
XSetWindowAttributes attr;
attr.colormap = XCreateColormap(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
vi->visual, AllocNone);
attr.border_pixel = 0;
attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
// Create a window at the last position/size
m_Xwindow = XCreateWindow(m_XDisplay, RootWindow(m_XDisplay, vi->screen),
0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &attr);
XMapWindow (m_XDisplay, m_Xwindow);
XFree(vi);
if (!CreateContext(3, 3)) return false;
AttachContext();
return (m_Xwindow != 0);
}
void* GSWndOGL::GetDisplay()
{
// note this part must be only executed when replaying .gs debug file
return (void*)m_XDisplay;
}
GSVector4i GSWndOGL::GetClientRect()
{
unsigned int h = 480;
unsigned int w = 640;
unsigned int borderDummy;
unsigned int depthDummy;
Window winDummy;
int xDummy;
int yDummy;
if (!m_XDisplay) m_XDisplay = XOpenDisplay(NULL);
XGetGeometry(m_XDisplay, m_Xwindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
return GSVector4i(0, 0, (int)w, (int)h);
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWndOGL::SetWindowText(const char* title)
{
if (!m_managed) return true;
XTextProperty prop;
memset(&prop, 0, sizeof(prop));
char* ptitle = (char*)title;
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
XSetWMName(m_XDisplay, m_Xwindow, &prop);
}
XFree(prop.value);
XFlush(m_XDisplay);
return true;
}
void GSWndOGL::SetVSync(bool enable)
{
// m_swapinterval uses an integer as parameter
// 0 -> disable vsync
// n -> wait n frame
if (m_swapinterval) m_swapinterval((int)enable);
}
void GSWndOGL::Flip()
{
glXSwapBuffers(m_XDisplay, m_Xwindow);
}
void GSWndOGL::Show()
{
XMapRaised(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
}
void GSWndOGL::Hide()
{
XUnmapWindow(m_XDisplay, m_Xwindow);
XFlush(m_XDisplay);
}
void GSWndOGL::HideFrame()
{
// TODO
}
#endif

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/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWnd.h"
#include <X11/Xlib.h>
#ifdef _LINUX
class GSWndOGL : public GSWnd
{
void* m_window;
Window m_Xwindow;
Display* m_XDisplay;
GLXContext m_context;
bool m_ctx_attached;
PFNGLXSWAPINTERVALMESAPROC m_swapinterval;
bool IsContextAttached() const { return m_ctx_attached; }
bool CreateContext(int major, int minor);
void CheckContext();
public:
GSWndOGL();
virtual ~GSWndOGL() {};
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
void* GetDisplay();
void* GetHandle() {return (void*)m_Xwindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void AttachContext();
void DetachContext();
void Show();
void Hide();
void HideFrame();
void Flip();
void SetVSync(bool enable);
};
#endif