mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4006 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -546,15 +546,15 @@ typedef struct
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GSClut clut_buffer;
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int primNext(int inc = 1)
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{
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// Note: ARRAY_SIZE(gsvertex) == 2^n => modulo is replaced by an and instruction
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return ((primIndex + inc) % ARRAY_SIZE(gsvertex));
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// Note: ArraySize(gsvertex) == 2^n => modulo is replaced by an and instruction
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return ((primIndex + inc) % ArraySize(gsvertex));
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}
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int primPrev(int dec = 1)
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{
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// Note: assert( dec <= ARRAY_SIZE(gsvertex) );
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// Note: ARRAY_SIZE(gsvertex) == 2^n => modulo is replaced by an and instruction
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return ((primIndex + (ARRAY_SIZE(gsvertex) - dec)) % ARRAY_SIZE(gsvertex));
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// Note: assert( dec <= ArraySize(gsvertex) );
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// Note: ArraySize(gsvertex) == 2^n => modulo is replaced by an and instruction
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return ((primIndex + (ArraySize(gsvertex) - dec)) % ArraySize(gsvertex));
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}
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void setRGBA(u32 r, u32 g, u32 b, u32 a)
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@ -536,7 +536,7 @@ void CALLBACK GSvsync(int interlace)
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if (--nToNextUpdate <= 0)
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{
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u32 d = timeGetTime();
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fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, 1);
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fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, (u32)1);
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dwTime = d;
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g_nFrame += UPDATE_FRAMES;
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SetGSTitle();
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@ -20,9 +20,9 @@
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#ifndef GIFTRANSFER_H_INCLUDED
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#define GIFTRANSFER_H_INCLUDED
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#include "Util.h"
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#include "GS.h"
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#include "Regs.h"
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#include "Util.h"
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enum GIF_FLG
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{
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@ -62,6 +62,7 @@
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</Build>
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<Compiler>
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<Add option="`pkg-config gtk+-2.0 --cflags`" />
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<Add option="`wx-config --version=2.8 --static=no --unicode=yes --cflags`" />
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<Add option="-Wno-format" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-unused-value" />
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@ -60,7 +60,7 @@ struct DVPROFSTRUCT
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while (it != listpChild.end())
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{
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SAFE_DELETE(*it);
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safe_delete(*it);
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++it;
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}
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}
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@ -43,7 +43,10 @@ extern HWND GShwnd;
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#define GSdefs
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#include "PS2Edefs.h"
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//Pcsx2Defs is included in Dependencies.h.
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#include "Utilities/Dependencies.h"
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#include "CRC.h"
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#include "ZZLog.h"
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@ -55,47 +58,10 @@ extern "C" char* CALLBACK PS2EgetLibName(void);
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#include "ZZoglMath.h"
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#include "Profile.h"
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#include <vector>
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#include <string>
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#include <cstring>
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extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
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#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
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#include <malloc.h>
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// declare linux equivalents
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static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
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{
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assert(align < 0x10000);
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char* p = (char*)malloc(size + align);
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int off = 2 + align - ((int)(uptr)(p + 2) % align);
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p += off;
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*(u16*)(p - 2) = off;
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return p;
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}
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static __forceinline void pcsx2_aligned_free(void* pmem)
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{
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if (pmem != NULL)
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{
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char* p = (char*)pmem;
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free(p - (int)*(u16*)(p - 2));
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}
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}
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#define _aligned_malloc pcsx2_aligned_malloc
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#define _aligned_free pcsx2_aligned_free
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#endif
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#include "Utilities/MemcpyFast.h"
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#define memcpy_amd memcpy_fast
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
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typedef struct
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{
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@ -273,21 +239,7 @@ union name \
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#define REG_SET_END };
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#ifndef SAFE_DELETE
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# define SAFE_DELETE(x) if( (x) != NULL ) { delete (x); (x) = NULL; }
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#endif
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#ifndef SAFE_DELETE_ARRAY
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# define SAFE_DELETE_ARRAY(x) if( (x) != NULL ) { delete[] (x); (x) = NULL; }
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#endif
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#ifndef SAFE_RELEASE
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# define SAFE_RELEASE(x) if( (x) != NULL ) { (x)->Release(); (x) = NULL; }
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#endif
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#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); ++(it))
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#ifndef ARRAY_SIZE
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# define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#endif
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extern void LoadConfig();
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extern void SaveConfig();
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@ -17,6 +17,7 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "Util.h"
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#include "ZZHacks.h"
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#include "ZZLog.h"
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@ -21,6 +21,7 @@
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// It draw picture direct on screen, so here we have interlacing and frame skipping.
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//------------------ Includes
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#include "Util.h"
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#include "ZZoglCRTC.h"
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#include "GLWin.h"
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#include "ZZoglShaders.h"
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@ -814,13 +815,13 @@ inline void AfterRendererAutoresetTargets()
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if (conf.settings().auto_reset)
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{
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s_nResolveCounts[s_nCurResolveIndex] = s_nResolved;
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s_nCurResolveIndex = (s_nCurResolveIndex + 1) % ARRAY_SIZE(s_nResolveCounts);
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s_nCurResolveIndex = (s_nCurResolveIndex + 1) % ArraySize(s_nResolveCounts);
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int total = 0;
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for (int i = 0; i < ARRAY_SIZE(s_nResolveCounts); ++i) total += s_nResolveCounts[i];
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for (int i = 0; i < ArraySize(s_nResolveCounts); ++i) total += s_nResolveCounts[i];
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if (total / ARRAY_SIZE(s_nResolveCounts) > 3)
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if (total / ArraySize(s_nResolveCounts) > 3)
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{
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if (s_nLastResolveReset > (int)(fFPS * 8))
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{
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@ -329,7 +329,7 @@ inline bool CreateOpenShadersFile()
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// test if ps2hw.fx exists
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char tempstr[255];
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char curwd[255];
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getcwd(curwd, ARRAY_SIZE(curwd));
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getcwd(curwd, ArraySize(curwd));
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strcpy(tempstr, "/plugins/");
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sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
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@ -798,7 +798,7 @@ void ZZDestroy()
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if (pvs != NULL)
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{
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for (int i = 0; i < ARRAY_SIZE(pvs); ++i)
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for (int i = 0; i < ArraySize(pvs); ++i)
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{
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SAFE_RELEASE_PROG(pvs[i]);
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}
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@ -806,7 +806,7 @@ void ZZDestroy()
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if (ppsRegular != NULL)
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{
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for (int i = 0; i < ARRAY_SIZE(ppsRegular); ++i)
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for (int i = 0; i < ArraySize(ppsRegular); ++i)
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{
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SAFE_RELEASE_PROG(ppsRegular[i].prog);
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}
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@ -814,7 +814,7 @@ void ZZDestroy()
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if (ppsTexture != NULL)
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{
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for (int i = 0; i < ARRAY_SIZE(ppsTexture); ++i)
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for (int i = 0; i < ArraySize(ppsTexture); ++i)
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{
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SAFE_RELEASE_PROG(ppsTexture[i].prog);
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}
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@ -833,7 +833,7 @@ void ZZDestroy()
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SAFE_RELEASE_PROG(ppsCRTC24[1].prog);
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SAFE_RELEASE_PROG(ppsOne.prog);
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SAFE_DELETE(font_p);
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safe_delete(font_p);
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GLWin.ReleaseContext();
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@ -304,7 +304,7 @@ void ReloadEffects()
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{
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#ifdef ZEROGS_DEVBUILD
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for (int i = 0; i < ARRAY_SIZE(ppsTexture); ++i)
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for (int i = 0; i < ArraySize(ppsTexture); ++i)
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{
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SAFE_RELEASE_PROG(ppsTexture[i].prog);
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}
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@ -2015,15 +2015,6 @@ void SetTexClamping(int context, FRAGMENTSHADER* pfragment)
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}
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// Fixme should be in float4 lib
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inline bool equal_vectors(float4 a, float4 b)
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{
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if (abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z) + abs(a.w - b.w) < 0.01)
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return true;
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else
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return false;
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}
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int CheckTexArray[4][2][2][2] = {{{{0, }}}};
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void SetTexVariables(int context, FRAGMENTSHADER* pfragment)
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{
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@ -195,6 +195,15 @@ class Vector4
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y = ((color >> 8) & 0xff) / 255.0f;
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z = ((color >> 16) & 0xff) / 255.0f;
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}
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bool equal_vectors(const Vector4<T>& v)
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{
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if (abs(x - v.x) + abs(y - v.y) + abs(z - v.z) + abs(w - v.w) < 0.01)
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return true;
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else
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return false;
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}
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};
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typedef Vector4<float> float4;
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return float4(_mm_cmple_ps(v1.m, v2.m));
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}
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bool equal_vectors(const float4& v)
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{
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if (abs(x - v.x) + abs(y - v.y) + abs(z - v.z) + abs(w - v.w) < 0.01)
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return true;
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else
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return false;
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}
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// This looked interesting, so I thought I'd include it...
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template<int i> float4 shuffle() const
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@ -20,6 +20,7 @@
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// Save and Load.
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//------------------ Includes
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#include "Util.h"
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#include "ZZoglVB.h"
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extern void ZZGSStateReset();
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@ -21,6 +21,7 @@
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// ZZogl Shader manipulation functions.
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//------------------- Includes
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#include "Util.h"
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#include "ZZoglShaders.h"
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#include "zpipe.h"
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#include <math.h>
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@ -227,7 +228,7 @@ bool ZZshCreateOpenShadersFile() {
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// test if ps2hw.fx exists
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char tempstr[255];
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char curwd[255];
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getcwd(curwd, ARRAY_SIZE(curwd));
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getcwd(curwd, ArraySize(curwd));
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strcpy(tempstr, "/plugins/");
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sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
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@ -538,7 +539,7 @@ inline bool LoadEffects()
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}
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// clear the textures
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for(u16 i = 0; i < ARRAY_SIZE(ppsTexture); ++i) {
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for(u16 i = 0; i < ArraySize(ppsTexture); ++i) {
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SAFE_RELEASE_PROG(ppsTexture[i].prog);
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ppsTexture[i].prog = NULL;
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}
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@ -645,7 +646,7 @@ FRAGMENTSHADER* ZZshLoadShadeEffect(int type, int texfilter, int fog, int testae
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int index = GET_SHADER_INDEX(type, texfilter, texwrap, fog, s_bWriteDepth, testaem, exactcolor, context, 0);
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assert( index < ARRAY_SIZE(ppsTexture) );
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assert( index < ArraySize(ppsTexture) );
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FRAGMENTSHADER* pf = ppsTexture+index;
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if( pbFailed != NULL ) *pbFailed = false;
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inline bool LoadEffects()
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{
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// clear the textures
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for(int i = 0; i < ARRAY_SIZE(ppsTexture); ++i) {
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for(int i = 0; i < ArraySize(ppsTexture); ++i) {
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SAFE_RELEASE_PROG(ppsTexture[i].prog);
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}
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@ -20,6 +20,7 @@
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// Texture and avi saving to file functions
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//------------------ Includes
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#include "Util.h"
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#if defined(_WIN32)
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# include <windows.h>
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# include <aviUtil.h>
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@ -21,6 +21,7 @@
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// VB stands for Visual Buffer, as I think
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//------------------- Includes
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#include "Util.h"
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#include "targets.h"
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#include "ZZoglVB.h"
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#include "GS.h"
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@ -1992,6 +1992,7 @@ CMemoryTarget* CMemoryTargetMngr::GetMemoryTarget(const tex0Info& tex0, int forc
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else {
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// In case it could occured
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// realloc would be better but you need to get it from libutilies first
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// _aligned_realloc is brought in from ScopedAlloc.h now. --arcum42
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_aligned_free(targ->clut);
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targ->clut = (u8*)_aligned_malloc(clutsize, 16);
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}
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@ -18,6 +18,7 @@
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*/
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//-------------------------- Includes
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#include "Util.h"
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#include "zerogs.h"
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#include "ZZoglVB.h"
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