mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -413,9 +413,9 @@ EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
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// invalidate data for opengl
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if (theApp.GetConfig("renderer", 0) == 12) {
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#ifdef OGL_DEBUG
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fprintf(stderr, "Disable FIFO2 on opengl\n");
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fprintf(stderr, "Disable FIFO2(%d) on opengl\n", size);
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#endif
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return;
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//return;
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}
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#endif
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s_gs->ReadFIFO(mem, size);
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@ -215,7 +215,7 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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}
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if ( !glewIsSupported("GL_ARB_shading_language_420pack")) {
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fprintf(stderr, "GL_ARB_shading_language_420pack is not supported\n");
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return false;
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//return false;
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}
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@ -315,6 +315,11 @@ public:
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void upload(const void* src, uint32 count)
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{
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GLint b_size = -1;
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glGetBufferParameteriv(m_target, GL_BUFFER_SIZE, &b_size);
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if (b_size <= 0) return;
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m_count = count;
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// Note: For an explanation of the map flag
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@ -337,9 +342,13 @@ public:
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// Tell the driver that it doesn't need to contain any valid buffer data, and that you promise to write the entire range you map
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map_flags |= GL_MAP_INVALIDATE_RANGE_BIT;
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}
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// Upload the data to the buffer
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uint8* dst = (uint8*) glMapBufferRange(m_target, m_stride*m_start, m_stride*m_count, map_flags);
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if (dst == NULL) {
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fprintf(stderr, "CRITICAL ERROR map failed for vb!!!\n");
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return;
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}
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memcpy(dst, src, m_stride*m_count);
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glUnmapBuffer(m_target);
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}
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@ -74,9 +74,9 @@ void vs_main()
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{
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uint z;
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if(VS_BPPZ == 1) // 24
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z = i_z & 0xffffff;
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z = i_z & uint(0xffffff);
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else if(VS_BPPZ == 2) // 16
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z = i_z & 0xffff;
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z = i_z & uint(0xffff);
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else
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z = i_z;
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@ -312,7 +312,7 @@ vec4 wrapuv(vec4 uv)
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}
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else if(PS_WMS == 3)
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{
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uv_out = vec4(((ivec4(uv * WH.xyxy) & MskFix.xyxy) | MskFix.zwzw) / WH.xyxy);
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uv_out = vec4(((ivec4(uv * WH.xyxy) & ivec4(MskFix.xyxy)) | ivec4(MskFix.zwzw)) / WH.xyxy);
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}
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}
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else
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@ -323,7 +323,7 @@ vec4 wrapuv(vec4 uv)
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}
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else if(PS_WMS == 3)
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{
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uv_out.xz = vec2(((ivec2(uv.xz * WH.xx) & MskFix.xx) | MskFix.zz) / WH.xx);
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uv_out.xz = vec2(((ivec2(uv.xz * WH.xx) & ivec2(MskFix.xx)) | ivec2(MskFix.zz)) / WH.xx);
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}
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if(PS_WMT == 2)
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{
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@ -331,7 +331,7 @@ vec4 wrapuv(vec4 uv)
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}
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else if(PS_WMT == 3)
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{
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uv_out.yw = vec2(((ivec2(uv.yw * WH.yy) & MskFix.yy) | MskFix.ww) / WH.yy);
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uv_out.yw = vec2(((ivec2(uv.yw * WH.yy) & ivec2(MskFix.yy)) | ivec2(MskFix.ww)) / WH.yy);
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}
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}
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