mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
b97dff6c89
commit
5325f9b490
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@ -449,7 +449,7 @@ GSLocalMemory::~GSLocalMemory()
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for_each(m_omap.begin(), m_omap.end(), aligned_free_second());
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for_each(m_po4map.begin(), m_po4map.end(), aligned_free_second());
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for(hash_map<uint32, list<GSVector2i>*>::iterator i = m_p2tmap.begin(); i != m_p2tmap.end(); i++)
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for(hash_map<uint64, vector<GSVector2i>*>::iterator i = m_p2tmap.begin(); i != m_p2tmap.end(); i++)
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{
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delete [] i->second;
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}
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@ -526,11 +526,11 @@ GSPixelOffset4* GSLocalMemory::GetPixelOffset4(const GIFRegFRAME& FRAME, const G
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static bool cmp_vec2x(const GSVector2i& a, const GSVector2i& b) {return a.x < b.x;}
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list<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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{
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uint32 hash = TEX0.TBP0 | (TEX0.TBW << 14) | (TEX0.PSM << 20) | (TEX0.TW << 26);
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uint64 hash = TEX0.u64 & 0x3ffffffffull; // TBP0 TBW PSM TW TH
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hash_map<uint32, list<GSVector2i>*>::iterator i = m_p2tmap.find(hash);
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hash_map<uint64, vector<GSVector2i>*>::iterator i = m_p2tmap.find(hash);
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if(i != m_p2tmap.end())
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{
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@ -540,13 +540,13 @@ list<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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GSVector2i bs = m_psm[TEX0.PSM].bs;
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int tw = std::max<int>(1 << TEX0.TW, bs.x);
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// int th = std::max<int>(1 << TEX0.TH, bs.y);
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int th = std::max<int>(1 << TEX0.TH, bs.y);
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const GSOffset* o = GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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hash_map<uint32, hash_set<uint32> > tmp; // key = page, value = y:x, 7 bits each, max 128x128 tiles for the worst case (1024x1024 32bpp 8x8 blocks)
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for(int y = 0; y < 1024; y += bs.y) // the hash is a little short on bits for TEX0.TH, hard-coding it to 1024 lines
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for(int y = 0; y < th; y += bs.y)
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{
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uint32 base = o->block.row[y >> 3];
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@ -563,7 +563,7 @@ list<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
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list<GSVector2i>* p2t = new list<GSVector2i>[MAX_PAGES];
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vector<GSVector2i>* p2t = new vector<GSVector2i>[MAX_PAGES];
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for(hash_map<uint32, hash_set<uint32> >::iterator i = tmp.begin(); i != tmp.end(); i++)
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{
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@ -594,16 +594,12 @@ list<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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// sort by x and flip the mask (it will be used to erase a lot of bits in a loop, [x] &= ~y)
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vector<GSVector2i> tmp;
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for(hash_map<uint32, uint32>::iterator j = m.begin(); j != m.end(); j++)
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{
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tmp.push_back(GSVector2i(j->first, ~j->second));
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p2t[page].push_back(GSVector2i(j->first, ~j->second));
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}
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std::sort(tmp.begin(), tmp.end(), cmp_vec2x);
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p2t[page].insert(p2t[page].end(), tmp.begin(), tmp.end());
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std::sort(p2t[page].begin(), p2t[page].end(), cmp_vec2x);
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}
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m_p2tmap[hash] = p2t;
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@ -156,7 +156,7 @@ protected:
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hash_map<uint32, GSOffset*> m_omap;
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hash_map<uint32, GSPixelOffset4*> m_po4map;
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hash_map<uint32, list<GSVector2i>*> m_p2tmap;
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hash_map<uint64, vector<GSVector2i>*> m_p2tmap;
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public:
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GSLocalMemory();
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@ -164,7 +164,7 @@ public:
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GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm);
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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list<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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// address
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@ -115,7 +115,8 @@ void GSRasterizer::Draw(shared_ptr<GSRasterizerData> data)
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bool scissor_test = !data->bbox.eq(data->bbox.rintersect(data->scissor));
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m_scissor = data->scissor;
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m_fscissor = GSVector4(data->scissor);
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m_fscissor_x = GSVector4(data->scissor).xzxz();
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m_fscissor_y = GSVector4(data->scissor).ywyw();
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m_pixels = 0;
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@ -163,7 +164,7 @@ void GSRasterizer::Draw(shared_ptr<GSRasterizerData> data)
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uint64 ticks = __rdtsc() - start;
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_InterlockedExchangeAdd(&data->ticks, ticks);
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_InterlockedExchangeAdd(&data->ticks, (long)ticks);
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_InterlockedExchangeAdd(&data->pixels, m_pixels);
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m_ds->EndDraw(data->frame, ticks, m_pixels);
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@ -228,11 +229,9 @@ void GSRasterizer::DrawLine(const GSVertexSW* v)
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if(m_scissor.top <= p.y && p.y < m_scissor.bottom && IsOneOfMyScanlines(p.y))
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{
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GSVector4 scissor = m_fscissor.xzxz();
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GSVector4 lrf = scan.p.upl(v[1].p.blend32(v[0].p, mask)).ceil();
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GSVector4 l = lrf.max(scissor);
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GSVector4 r = lrf.min(scissor);
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GSVector4 l = lrf.max(m_fscissor_x);
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GSVector4 r = lrf.min(m_fscissor_x);
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GSVector4i lr = GSVector4i(l.xxyy(r));
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int left = lr.extract32<0>();
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@ -333,8 +332,8 @@ void GSRasterizer::DrawTriangle(const GSVertexSW* vertices)
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if(i == 7) return; // y0 == y1 == y2
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GSVector4 tbf = y0011.xzxz(y1221).ceil();
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GSVector4 tbmax = tbf.max(m_fscissor.ywyw());
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GSVector4 tbmin = tbf.min(m_fscissor.ywyw());
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GSVector4 tbmax = tbf.max(m_fscissor_y);
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GSVector4 tbmin = tbf.min(m_fscissor_y);
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GSVector4i tb = GSVector4i(tbmax.xzyw(tbmin));
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dv[0] = v[1] - v[0];
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@ -452,7 +451,7 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& edge, co
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GSVertexSW* RESTRICT e = &m_edge.buff[m_edge.count];
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GSVector4 scissor = m_fscissor.xzxz();
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GSVector4 scissor = m_fscissor_x;
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top = FindMyNextScanline(top);
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@ -516,6 +515,7 @@ void GSRasterizer::DrawSprite(const GSVertexSW* vertices, bool solidrect)
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if(solidrect)
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{
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/*
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if(m_id == 0)
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{
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m_ds->DrawRect(r, scan);
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@ -523,6 +523,33 @@ void GSRasterizer::DrawSprite(const GSVertexSW* vertices, bool solidrect)
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m_pixels += r.width() * r.height();
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}
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return;
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*/
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if(m_threads == 1)
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{
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m_ds->DrawRect(r, scan);
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m_pixels += r.width() * r.height();
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}
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else
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{
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int top = FindMyNextScanline(r.top);
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int bottom = r.bottom;
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while(top < bottom)
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{
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r.top = top;
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r.bottom = std::min<int>((top + (1 << THREAD_HEIGHT)) & ~((1 << THREAD_HEIGHT) - 1), bottom);
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m_ds->DrawRect(r, scan);
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m_pixels += r.width() * r.height();
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top = r.bottom + ((m_threads - 1) << THREAD_HEIGHT);
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}
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}
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return;
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}
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@ -575,13 +602,12 @@ void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GS
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GSVertexSW* RESTRICT e = &m_edge.buff[m_edge.count];
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GSVector4 lrtb = v0.p.upl(v1.p).ceil();
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if(orientation)
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{
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GSVector4 tbmax = lrtb.max(m_fscissor.yyyy());
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GSVector4 tbmin = lrtb.min(m_fscissor.wwww());
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GSVector4i tb = GSVector4i(tbmax.zwzw(tbmin));
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GSVector4 tbf = v0.p.yyyy(v1.p).ceil(); // t t b b
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GSVector4 tbmax = tbf.max(m_fscissor_y); // max(t, st) max(t, sb) max(b, st) max(b, sb)
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GSVector4 tbmin = tbf.min(m_fscissor_y); // min(t, st) min(t, sb) min(b, st) min(b, sb)
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GSVector4i tb = GSVector4i(tbmax.xzyw(tbmin)); // max(t, st) max(b, sb) min(t, st) min(b, sb)
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int top, bottom;
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@ -589,27 +615,27 @@ void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GS
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if((dv.p >= GSVector4::zero()).mask() & 2)
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{
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top = tb.extract32<0>();
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bottom = tb.extract32<3>();
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top = tb.extract32<0>(); // max(t, st)
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bottom = tb.extract32<3>(); // min(b, sb)
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if(top >= bottom) return;
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edge = v0;
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dedge = dv / dv.p.yyyy();
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edge += dedge * (tbmax.zzzz() - edge.p.yyyy());
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edge += dedge * (tbmax.xxxx() - edge.p.yyyy());
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}
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else
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{
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top = tb.extract32<1>();
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bottom = tb.extract32<2>();
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top = tb.extract32<1>(); // max(b, st)
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bottom = tb.extract32<2>(); // min(t, sb)
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if(top >= bottom) return;
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edge = v1;
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dedge = dv / dv.p.yyyy();
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edge += dedge * (tbmax.wwww() - edge.p.yyyy());
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edge += dedge * (tbmax.zzzz() - edge.p.yyyy());
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}
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GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000);
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}
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else
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{
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GSVector4 lrmax = lrtb.max(m_fscissor.xxxx());
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GSVector4 lrmin = lrtb.min(m_fscissor.zzzz());
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GSVector4i lr = GSVector4i(lrmax.xyxy(lrmin));
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GSVector4 lrf = v0.p.xxxx(v1.p).ceil(); // l l r r
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GSVector4 lrmax = lrf.max(m_fscissor_x); // max(l, sl) max(l, sr) max(r, sl) max(r, sr)
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GSVector4 lrmin = lrf.min(m_fscissor_x); // min(l, sl) min(l, sr) min(r, sl) min(r, sr)
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GSVector4i lr = GSVector4i(lrmax.xzyw(lrmin)); // max(l, sl) max(r, sl) min(l, sr) min(r, sr)
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int left, right;
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@ -674,8 +701,8 @@ void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GS
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if((dv.p >= GSVector4::zero()).mask() & 1)
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{
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left = lr.extract32<0>();
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right = lr.extract32<3>();
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left = lr.extract32<0>(); // max(l, sl)
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right = lr.extract32<3>(); // min(r, sr)
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if(left >= right) return;
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@ -686,15 +713,15 @@ void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GS
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}
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else
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{
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left = lr.extract32<1>();
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right = lr.extract32<2>();
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left = lr.extract32<1>(); // max(r, sl)
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right = lr.extract32<2>(); // min(l, sr)
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if(left >= right) return;
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edge = v1;
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dedge = dv / dv.p.xxxx();
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edge += dedge * (lrmax.yyyy() - edge.p.xxxx());
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edge += dedge * (lrmax.zzzz() - edge.p.xxxx());
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}
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GSVector4i p = GSVector4i(edge.p.upl(dedge.p) * 0x10000);
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@ -811,6 +838,8 @@ void GSRasterizer::Flush(const GSVertexSW* vertices, const GSVertexSW& dscan, bo
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GSRasterizerList::GSRasterizerList()
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: GSJobQueue<shared_ptr<GSRasterizerData> >()
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, m_sync_count(0)
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, m_syncpoint_count(0)
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, m_solidrect_count(0)
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{
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}
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@ -849,6 +878,11 @@ void GSRasterizerList::Sync()
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void GSRasterizerList::Process(shared_ptr<GSRasterizerData>& item)
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{
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if(item->solidrect)
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{
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m_solidrect_count++;
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}
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/*
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if(m_workers.size() > 1 && item->solidrect) // TODO: clip to thread area and dispatch?
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{
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for(size_t i = 0; i < m_workers.size(); i++)
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@ -857,16 +891,18 @@ void GSRasterizerList::Process(shared_ptr<GSRasterizerData>& item)
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}
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m_workers.front()->Process(item);
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return;
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}
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*/
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if(item->syncpoint)
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{
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for(size_t i = 0; i < m_workers.size(); i++)
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{
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m_workers[i]->Wait();
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}
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m_syncpoint_count++;
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}
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for(size_t i = 0; i < m_workers.size(); i++)
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@ -126,7 +126,8 @@ protected:
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int m_threads;
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uint8* m_myscanline;
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GSVector4i m_scissor;
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GSVector4 m_fscissor;
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GSVector4 m_fscissor_x;
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GSVector4 m_fscissor_y;
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struct {GSVertexSW* buff; int count;} m_edge;
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int m_pixels;
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@ -213,6 +214,8 @@ public:
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}
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int m_sync_count;
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int m_syncpoint_count;
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int m_solidrect_count;
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// IRasterizer
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@ -85,8 +85,9 @@ void GSRendererSW::VSync(int field)
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//
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printf("m_sync_count = %d\n", ((GSRasterizerList*)m_rl)->m_sync_count); ((GSRasterizerList*)m_rl)->m_sync_count = 0;
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*/
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printf("m_syncpoint_count = %d\n", ((GSRasterizerList*)m_rl)->m_syncpoint_count); ((GSRasterizerList*)m_rl)->m_syncpoint_count = 0;
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printf("m_solidrect_count = %d\n", ((GSRasterizerList*)m_rl)->m_solidrect_count); ((GSRasterizerList*)m_rl)->m_solidrect_count = 0;
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*/
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GSRendererT<GSVertexSW>::VSync(field);
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m_tc->IncAge();
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@ -513,7 +514,12 @@ bool GSRendererSW::GetScanlineGlobalData(GSRasterizerData2* data2)
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bool zwrite = zm != 0xffffffff;
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bool ztest = context->TEST.ZTE && context->TEST.ZTST > ZTST_ALWAYS;
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/*
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printf("%05x %d %05x %d %05x %d %dx%d\n",
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fwrite || ftest ? m_context->FRAME.Block() : 0xfffff, m_context->FRAME.PSM,
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zwrite || ztest ? m_context->ZBUF.Block() : 0xfffff, m_context->ZBUF.PSM,
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PRIM->TME ? m_context->TEX0.TBP0 : 0xfffff, m_context->TEX0.PSM, (int)m_context->TEX0.TW, (int)m_context->TEX0.TH);
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*/
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if(!fwrite && !zwrite) return false;
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gd.sel.fwrite = fwrite;
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@ -1003,24 +1009,25 @@ void GSRendererSW::VertexKick(bool skip)
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if(GSVertexSW* v = DrawingKick<prim>(skip, count))
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{
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GS_PRIM_CLASS primclass = GSUtil::GetPrimClass(prim);
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if(!m_dump)
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{
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GSVector4 pmin, pmax;
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switch(primclass)
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switch(prim)
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{
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case GS_POINT_CLASS:
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case GS_POINTLIST:
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pmin = v[0].p;
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pmax = v[0].p;
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break;
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case GS_LINE_CLASS:
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case GS_SPRITE_CLASS:
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case GS_LINELIST:
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case GS_LINESTRIP:
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case GS_SPRITE:
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pmin = v[0].p.min(v[1].p);
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pmax = v[0].p.max(v[1].p);
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break;
|
||||
case GS_TRIANGLE_CLASS:
|
||||
case GS_TRIANGLELIST:
|
||||
case GS_TRIANGLESTRIP:
|
||||
case GS_TRIANGLEFAN:
|
||||
pmin = v[0].p.min(v[1].p).min(v[2].p);
|
||||
pmax = v[0].p.max(v[1].p).max(v[2].p);
|
||||
break;
|
||||
|
@ -1030,17 +1037,21 @@ if(!m_dump)
|
|||
|
||||
GSVector4 test = (pmax < scissor) | (pmin > scissor.zwxy());
|
||||
|
||||
switch(primclass)
|
||||
switch(prim)
|
||||
{
|
||||
case GS_TRIANGLE_CLASS:
|
||||
case GS_SPRITE_CLASS:
|
||||
case GS_TRIANGLELIST:
|
||||
case GS_TRIANGLESTRIP:
|
||||
case GS_TRIANGLEFAN:
|
||||
case GS_SPRITE:
|
||||
test |= pmin.ceil() == pmax.ceil();
|
||||
break;
|
||||
}
|
||||
|
||||
switch(primclass)
|
||||
switch(prim)
|
||||
{
|
||||
case GS_TRIANGLE_CLASS:
|
||||
case GS_TRIANGLELIST:
|
||||
case GS_TRIANGLESTRIP:
|
||||
case GS_TRIANGLEFAN:
|
||||
// are in line or just two of them are the same (cross product == 0)
|
||||
GSVector4 tmp = (v[1].p - v[0].p) * (v[2].p - v[0].p).yxwz();
|
||||
test |= tmp == tmp.yxwz();
|
||||
|
@ -1052,26 +1063,42 @@ if(!m_dump)
|
|||
return;
|
||||
}
|
||||
}
|
||||
switch(primclass)
|
||||
switch(prim)
|
||||
{
|
||||
case GS_POINT_CLASS:
|
||||
case GS_POINTLIST:
|
||||
break;
|
||||
case GS_LINE_CLASS:
|
||||
case GS_LINELIST:
|
||||
case GS_LINESTRIP:
|
||||
if(PRIM->IIP == 0) {v[0].c = v[1].c;}
|
||||
break;
|
||||
case GS_TRIANGLE_CLASS:
|
||||
case GS_TRIANGLELIST:
|
||||
case GS_TRIANGLESTRIP:
|
||||
case GS_TRIANGLEFAN:
|
||||
if(PRIM->IIP == 0) {v[0].c = v[2].c; v[1].c = v[2].c;}
|
||||
break;
|
||||
case GS_SPRITE_CLASS:
|
||||
case GS_SPRITE:
|
||||
break;
|
||||
}
|
||||
|
||||
if(m_count < 30 && m_count >= 3)
|
||||
{
|
||||
GSVertexSW* v = &m_vertices[m_count - 3];
|
||||
|
||||
int tl = 0;
|
||||
int br = 0;
|
||||
|
||||
if(primclass == GS_TRIANGLE_CLASS && GSVertexSW::IsQuad(&m_vertices[m_count - 3], tl, br))
|
||||
bool isquad = false;
|
||||
|
||||
switch(prim)
|
||||
{
|
||||
case GS_TRIANGLESTRIP:
|
||||
case GS_TRIANGLEFAN:
|
||||
case GS_TRIANGLELIST:
|
||||
isquad = GSVertexSW::IsQuad(v, tl, br);
|
||||
break;
|
||||
}
|
||||
|
||||
if(isquad)
|
||||
{
|
||||
m_count -= 3;
|
||||
|
||||
|
|
|
@ -337,22 +337,24 @@ void GSTextureCache::InvalidateVideoMem(GSOffset* o, const GSVector4i& rect, boo
|
|||
|
||||
if(GSUtil::HasSharedBits(psm, s->m_TEX0.PSM))
|
||||
{
|
||||
uint32* RESTRICT valid = s->m_valid;
|
||||
|
||||
bool b = bp == s->m_TEX0.TBP0;
|
||||
|
||||
if(!s->m_target)
|
||||
{
|
||||
if(s->m_repeating)
|
||||
{
|
||||
list<GSVector2i>& l = s->m_p2t[page];
|
||||
vector<GSVector2i>& l = s->m_p2t[page];
|
||||
|
||||
for(list<GSVector2i>::iterator k = l.begin(); k != l.end(); k++)
|
||||
for(vector<GSVector2i>::iterator k = l.begin(); k != l.end(); k++)
|
||||
{
|
||||
s->m_valid[k->x] &= k->y;
|
||||
valid[k->x] &= k->y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s->m_valid[page] = 0;
|
||||
valid[page] = 0;
|
||||
}
|
||||
|
||||
s->m_complete = false;
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
bool m_target;
|
||||
bool m_complete;
|
||||
bool m_repeating;
|
||||
list<GSVector2i>* m_p2t;
|
||||
vector<GSVector2i>* m_p2t;
|
||||
|
||||
public:
|
||||
Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint8* temp);
|
||||
|
|
|
@ -97,18 +97,20 @@ void GSTextureCacheSW::InvalidatePages(const vector<uint32>* pages, uint32 psm)
|
|||
|
||||
if(GSUtil::HasSharedBits(psm, t->m_TEX0.PSM))
|
||||
{
|
||||
uint32* RESTRICT valid = t->m_valid;
|
||||
|
||||
if(t->m_repeating)
|
||||
{
|
||||
list<GSVector2i>& l = t->m_p2t[page];
|
||||
|
||||
for(list<GSVector2i>::iterator j = l.begin(); j != l.end(); j++)
|
||||
vector<GSVector2i>& l = t->m_p2t[page];
|
||||
|
||||
for(vector<GSVector2i>::iterator j = l.begin(); j != l.end(); j++)
|
||||
{
|
||||
t->m_valid[j->x] &= j->y;
|
||||
valid[j->x] &= j->y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
t->m_valid[page] = 0;
|
||||
valid[page] = 0;
|
||||
}
|
||||
|
||||
t->m_complete = false;
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
uint32 m_age;
|
||||
bool m_complete;
|
||||
bool m_repeating;
|
||||
list<GSVector2i>* m_p2t;
|
||||
vector<GSVector2i>* m_p2t;
|
||||
uint32 m_valid[MAX_PAGES];
|
||||
struct {uint32 bm[16]; const vector<uint32>* n;} m_pages;
|
||||
|
||||
|
|
Loading…
Reference in New Issue