mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Removed the opengl dependencies and unused /Delayload .dll. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -135,17 +135,6 @@ typedef signed long long int64;
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#endif
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// opengl
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#include <GL/glew.h>
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#include <GL/glut.h>
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#ifdef _WINDOWS
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#include <GL/wglew.h>
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#endif
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// sse
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#if !defined(_M_SSE) && (!defined(_WINDOWS) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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@ -16,10 +16,10 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="JITProfiling.lib d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib cg.lib cgGL.lib glut32.lib glew_static.lib"
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AdditionalDependencies="JITProfiling.lib d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib"
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OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype).dll"
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AdditionalLibraryDirectories="./vtune"
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DelayLoadDLLs="d3d9.dll;d3dx9_42.dll;d3d10.dll;d3d10_1.dll;d3dx10_42.dll;d3d11.dll;d3dx11_42.dll;cg.dll;cgGL.dll;glut32.dll"
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DelayLoadDLLs="d3d9.dll;d3dx9_42.dll;d3d11.dll;d3dx11_42.dll"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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