mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X:
Added the Async Mix mode to the configuration dialog. Users can select between Timestretch, Async Mix or no sync now. There's a warning for the Async mode, as it breaks games that can't cope with a variable speed SPU2. SVN revision users: Please remember to delete your SPU2-X.ini when switching to this revision (to clear the Sync mode setting). Linux: It's missing GTK implementation yes (global vars are already changed though), sorry :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3077 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
3e81a87c90
commit
e6580d4b82
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@ -68,8 +68,7 @@ extern bool EffectsDisabled;
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extern u32 OutputModule;
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extern int SndOutLatencyMS;
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extern bool timeStretchEnabled;
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extern bool asyncMixingEnabled;
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extern int SynchMode;
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#ifndef __LINUX__
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extern wchar_t dspPlugin[];
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@ -46,9 +46,8 @@ int ReverbBoost = 0;
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// OUTPUT
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u32 OutputModule = 0;
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int SndOutLatencyMS = 160;
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bool timeStretchEnabled = true;
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bool asyncMixingEnabled = false;
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int SndOutLatencyMS = 150;
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int SynchMode = 0; // Time Stretch, Async or Disabled
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/*****************************************************************************/
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@ -71,8 +70,7 @@ void ReadSettings()
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OutputModule = FindOutputModuleById( temp.c_str() );// find the driver index of this module
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SndOutLatencyMS = CfgReadInt(L"OUTPUT",L"Latency", 150);
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timeStretchEnabled = CfgReadBool( L"OUTPUT", L"Enable_Timestretch", true );
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asyncMixingEnabled = CfgReadBool( L"OUTPUT", L"Enable_AsyncMixing", false );
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SynchMode = CfgReadInt( L"OUTPUT", L"Synch_Mode", 0);
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PortaudioOut->ReadSettings();
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SoundtouchCfg::ReadSettings();
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@ -103,8 +101,7 @@ void WriteSettings()
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CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
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CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
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CfgWriteBool(L"OUTPUT",L"Enable_Timestretch", timeStretchEnabled);
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CfgWriteBool(L"OUTPUT",L"Enable_AsyncMixing", asyncMixingEnabled);
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CfgWriteInt(L"OUTPUT",L"Synch_Mode", SynchMode);
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PortaudioOut->WriteSettings();
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SoundtouchCfg::WriteSettings();
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@ -221,7 +218,8 @@ void DisplayDialog()
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(effects_check), EffectsDisabled);
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(debug_check), DebugEnabled);
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(time_check), timeStretchEnabled);
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// Fixme
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(time_check), /*timeStretchEnabled*/ 1);
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gtk_container_add (GTK_CONTAINER (GTK_DIALOG(dialog)->vbox), main_frame);
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gtk_widget_show_all (dialog);
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@ -248,7 +246,8 @@ void DisplayDialog()
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OutputModule = FindOutputModuleById( PortaudioOut->GetIdent() );
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SndOutLatencyMS = gtk_range_get_value(GTK_RANGE(latency_slide));
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timeStretchEnabled = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(time_check));
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// Fixme
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//timeStretchEnabled = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(time_check));
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}
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gtk_widget_destroy (dialog);
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@ -79,8 +79,7 @@ extern wchar_t dspPlugin[];
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extern int dspPluginModule;
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extern bool dspPluginEnabled;
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extern bool timeStretchEnabled;
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extern bool asyncMixingEnabled;
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extern int SynchMode;
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namespace SoundtouchCfg
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{
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@ -127,7 +127,7 @@ bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount )
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quietSampleCount = 0;
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if( m_underrun_freeze )
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{
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int toFill = m_size / (!timeStretchEnabled && !asyncMixingEnabled ? 32 : 400);
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int toFill = m_size / ( (SynchMode == 2) ? 32 : 400); // TimeStretch and Async off?
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toFill = GetAlignedBufferSize( toFill );
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// toFill is now aligned to a SndOutPacket
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@ -149,7 +149,7 @@ bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount )
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quietSampleCount = SndOutPacketSize - m_data;
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m_underrun_freeze = true;
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if( timeStretchEnabled && !asyncMixingEnabled )
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if( SynchMode == 0 ) // TimeStrech on
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timeStretchUnderrun();
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return nSamples != 0;
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@ -192,7 +192,7 @@ void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples)
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s32 comp;
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if( timeStretchEnabled && !asyncMixingEnabled )
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if( SynchMode == 0 ) // TimeStrech on
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{
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comp = timeStretchOverrun();
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}
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@ -350,7 +350,7 @@ void SndBuffer::Write( const StereoOut32& Sample )
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{
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for( int i=0; i<SndOutPacketSize; ++i, ++ei ) { sndTempBuffer[i] = sndTempBuffer16[ei].UpSample(); }
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if( timeStretchEnabled && !asyncMixingEnabled )
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if( SynchMode == 0 ) // TimeStrech on
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timeStretchWrite();
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else
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_WriteSamples(sndTempBuffer, SndOutPacketSize);
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@ -369,7 +369,7 @@ void SndBuffer::Write( const StereoOut32& Sample )
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#endif
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else
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{
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if( timeStretchEnabled && !asyncMixingEnabled )
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if( SynchMode == 0 ) // TimeStrech on
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timeStretchWrite();
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else
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_WriteSamples(sndTempBuffer, SndOutPacketSize);
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@ -40,8 +40,7 @@ bool EffectsDisabled = false;
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// OUTPUT
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int SndOutLatencyMS = 150;
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bool timeStretchEnabled = true;
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bool asyncMixingEnabled = false;
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int SynchMode = 0; // Time Stretch, Async or Disabled
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u32 OutputModule = 0;
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@ -62,8 +61,7 @@ void ReadSettings()
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Interpolation = CfgReadInt( L"MIXING",L"Interpolation", 1 );
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ReverbBoost = CfgReadInt( L"MIXING",L"Reverb_Boost", 0 );
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timeStretchEnabled = CfgReadBool( L"OUTPUT", L"Enable_Timestretch", true );
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asyncMixingEnabled = CfgReadBool( L"OUTPUT", L"Enable_AsyncMixing", false );
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SynchMode = CfgReadInt( L"OUTPUT", L"Synch_Mode", 0);
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EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
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numSpeakers = CfgReadInt( L"OUTPUT", L"XAudio2_SpeakerConfiguration", 0);
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@ -113,8 +111,7 @@ void WriteSettings()
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CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
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CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
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CfgWriteBool(L"OUTPUT",L"Enable_Timestretch", timeStretchEnabled);
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CfgWriteBool(L"OUTPUT",L"Enable_AsyncMixing", asyncMixingEnabled);
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CfgWriteInt(L"OUTPUT",L"Synch_Mode", SynchMode);
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CfgWriteInt(L"OUTPUT",L"XAudio2_SpeakerConfiguration", numSpeakers);
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if( Config_WaveOut.Device.empty() ) Config_WaveOut.Device = L"default";
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@ -157,6 +154,12 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"4X - Reverb Volume * 4" );
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SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_ADDSTRING,0,(LPARAM) L"8X - Reverb Volume * 8" );
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SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_SETCURSEL,ReverbBoost,0 );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_RESETCONTENT,0,0 );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"TimeStretch (Recommended)" );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"Async Mix (Breaks some games!)" );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"None (Audio can skip.)" );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_SETCURSEL,SynchMode,0 );
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SendDialogMsg( hWnd, IDC_SPEAKERS, CB_RESETCONTENT,0,0 );
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SendDialogMsg( hWnd, IDC_SPEAKERS, CB_ADDSTRING,0,(LPARAM) L"Stereo (none, default)" );
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@ -184,11 +187,10 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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swprintf_s(temp,L"%d ms (avg)",SndOutLatencyMS);
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SetWindowText(GetDlgItem(hWnd,IDC_LATENCY_LABEL),temp);
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EnableWindow( GetDlgItem( hWnd, IDC_OPEN_CONFIG_SOUNDTOUCH ), timeStretchEnabled );
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EnableWindow( GetDlgItem( hWnd, IDC_OPEN_CONFIG_SOUNDTOUCH ), (SynchMode == 0) );
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EnableWindow( GetDlgItem( hWnd, IDC_OPEN_CONFIG_DEBUG ), DebugEnabled );
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SET_CHECK(IDC_EFFECTS_DISABLE, EffectsDisabled);
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SET_CHECK(IDC_TS_ENABLE, timeStretchEnabled);
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SET_CHECK(IDC_DEBUG_ENABLE, DebugEnabled);
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SET_CHECK(IDC_DSP_ENABLE, dspPluginEnabled);
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}
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@ -209,6 +211,7 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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Interpolation = (int)SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_GETCURSEL,0,0 );
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ReverbBoost = (int)SendDialogMsg( hWnd, IDC_REVERB_BOOST, CB_GETCURSEL,0,0 );
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OutputModule = (int)SendDialogMsg( hWnd, IDC_OUTPUT, CB_GETCURSEL,0,0 );
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SynchMode = (int)SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_GETCURSEL,0,0 );
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numSpeakers = (int)SendDialogMsg( hWnd, IDC_SPEAKERS, CB_GETCURSEL,0,0 );
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WriteSettings();
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@ -245,8 +248,12 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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HANDLE_CHECK(IDC_EFFECTS_DISABLE,EffectsDisabled);
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HANDLE_CHECK(IDC_DSP_ENABLE,dspPluginEnabled);
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HANDLE_CHECKNB(IDC_TS_ENABLE,timeStretchEnabled);
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EnableWindow( GetDlgItem( hWnd, IDC_OPEN_CONFIG_SOUNDTOUCH ), timeStretchEnabled );
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// Fixme : Eh, how to update this based on drop list selections? :p
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// IDC_TS_ENABLE already deleted!
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//HANDLE_CHECKNB(IDC_TS_ENABLE,timeStretchEnabled);
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// EnableWindow( GetDlgItem( hWnd, IDC_OPEN_CONFIG_SOUNDTOUCH ), timeStretchEnabled );
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break;
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HANDLE_CHECKNB(IDC_DEBUG_ENABLE,DebugEnabled);
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@ -45,39 +45,39 @@ BEGIN
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CTEXT "Brought to you by the collaborative efforts of the Pcsx2 Development Team.",IDC_STATIC,9,141,273,10
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END
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IDD_CONFIG DIALOGEX 0, 0, 319, 276
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IDD_CONFIG DIALOGEX 0, 0, 319, 290
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STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "SPU2-X Settings"
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FONT 8, "MS Shell Dlg", 400, 0, 0x0
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BEGIN
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PUSHBUTTON "OK",IDOK,200,256,54,15,NOT WS_TABSTOP
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PUSHBUTTON "Cancel",IDCANCEL,259,256,54,15,NOT WS_TABSTOP
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PUSHBUTTON "OK",IDOK,200,264,54,15,NOT WS_TABSTOP
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PUSHBUTTON "Cancel",IDCANCEL,259,264,54,15,NOT WS_TABSTOP
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GROUPBOX "Mixing Settings",IDC_STATIC,6,5,130,115
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GROUPBOX "Output Settings",IDC_STATIC,142,5,172,247
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COMBOBOX IDC_OUTPUT,164,26,126,120,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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GROUPBOX "Output Settings",IDC_STATIC,142,0,172,256
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COMBOBOX IDC_OUTPUT,154,26,126,120,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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PUSHBUTTON "Configure...",IDC_OUTCONF,236,40,54,12
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COMBOBOX IDC_INTERPOLATE,14,26,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Slider2",IDC_LATENCY_SLIDER,"msctls_trackbar32",TBS_AUTOTICKS | WS_TABSTOP,167,73,116,10
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CONTROL "Enable Time-stretching",IDC_TS_ENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,150,96,121,11
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CONTROL "Use a Winamp DSP plugin",IDC_DSP_ENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,216,126,11
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CONTROL "Use a Winamp DSP plugin",IDC_DSP_ENABLE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,149,201,126,11
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CHECKBOX "Disable Effects Processing",IDC_EFFECTS_DISABLE,14,47,112,10,NOT WS_TABSTOP
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LTEXT "Latency:",IDC_STATIC,181,62,33,9,NOT WS_GROUP
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LTEXT "Interpolation:",IDC_STATIC,12,16,55,10,NOT WS_GROUP
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LTEXT "Module:",IDC_STATIC,161,16,50,9,NOT WS_GROUP
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LTEXT "(speedup!) Skips reverb effects processing, but won't sound as good in most games.",IDC_STATIC,26,60,104,36
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LTEXT "(currently requires manual configuration via the ini file)",IDC_STATIC,162,229,146,20
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LTEXT "(currently requires manual configuration via the ini file)",IDC_STATIC,162,214,146,20
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CTEXT "100 ms (avg)",IDC_LATENCY_LABEL,215,62,58,9
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LTEXT "Timestretching helps reduce latency and usually eliminates audio skips.",IDC_STATIC,162,109,146,20
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CONTROL 116,IDC_STATIC,"Static",SS_BITMAP,7,196,117,52,WS_EX_CLIENTEDGE
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PUSHBUTTON "Advanced...",IDC_OPEN_CONFIG_SOUNDTOUCH,219,130,84,12
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CONTROL 116,IDC_STATIC,"Static",SS_BITMAP,6,202,119,55,WS_EX_CLIENTEDGE
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PUSHBUTTON "Advanced...",IDC_OPEN_CONFIG_SOUNDTOUCH,219,127,84,12
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PUSHBUTTON "Configure Debug Options...",IDC_OPEN_CONFIG_DEBUG,14,167,108,14
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CHECKBOX "Enable Debug Options",IDC_DEBUG_ENABLE,14,153,104,10,NOT WS_TABSTOP
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GROUPBOX "",IDC_STATIC,6,143,129,46
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LTEXT "Audio Expansion Mode:",IDC_STATIC,161,152,135,9,NOT WS_GROUP
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COMBOBOX IDC_SPEAKERS,163,161,135,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "WIP - XAudio2 Only",IDC_STATIC,161,180,135,9,NOT WS_GROUP
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LTEXT "Audio Expansion Mode:",IDC_STATIC,161,154,135,9,NOT WS_GROUP
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COMBOBOX IDC_SPEAKERS,163,163,135,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "WIP - XAudio2 Only",IDC_STATIC,161,182,135,9,NOT WS_GROUP
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COMBOBOX IDC_REVERB_BOOST,14,99,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Reverb Boost Factor",IDC_STATIC,12,88,75,10,NOT WS_GROUP
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CONTROL "Synchronizing Mode:",IDC_STATIC,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,161,94,131,8
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COMBOBOX IDC_SYNCHMODE,163,103,134,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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END
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IDD_DEBUG DIALOGEX 0, 0, 326, 525
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BEGIN
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LEFTMARGIN, 6
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RIGHTMARGIN, 314
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BOTTOMMARGIN, 271
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END
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IDD_DEBUG, DIALOG
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@ -19,13 +19,13 @@
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#define IDC_LOGWAVE 1006
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#define IDC_LOGDMA 1007
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#define IDC_LOGREGS 1008
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#define IDC_DEBUG 1010
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#define IDC_DEBUG 1009
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#define IDC_DEBUG_ENABLE 1010
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#define IDC_INTERPOLATE 1011
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#define IDC_REVERB_BOOST 1012
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#define IDC_OUTPUT 1013
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#define IDC_BUFFERS_SLIDER 1014
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#define IDC_SPEAKERS 1015
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#define IDC_SPEAKERS 1015
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#define IDC_MSGKEY 1020
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#define IDC_MSGDMA 1021
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#define IDC_MSGADMA 1022
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#define IDC_MSGSHOW 1024
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#define IDC_OUTCONF 1028
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#define IDC_DSP_ENABLE 1029
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#define IDC_TS_ENABLE 1030
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#define IDC_DS_DEVICE 1032
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#define IDC_DBG_OVERRUNS 1038
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#define IDC_DBG_CACHE 1039
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#define IDC_LATENCY_SLIDER 1041
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#define IDC_LATENCY_LABEL 1042
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#define IDC_LATENCY_SLIDER 1040
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#define IDC_LATENCY_LABEL 1041
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#define ICD_LR_CENTER_SLIDER 1042
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#define IDC_SEQLEN_SLIDER 1043
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#define IDC_SEEKWIN_SLIDER 1044
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#define IDC_OPEN_CONFIG_DEBUG 1059
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#define IDC_GLOBALFOCUS_DISABLE 1060
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#define IDC_GLOBALFOCUS_DISABLE2 1061
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#define IDC_USE_HARDWARE 1061
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#define IDC_USE_HARDWARE 1062
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#define IDC_COMBO1 1063
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#define IDC_SYNCHMODE 1064
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// Next default values for new objects
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//
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 119
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1061
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#define _APS_NEXT_CONTROL_VALUE 1065
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@ -272,8 +272,6 @@ void V_Voice::Stop()
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uint TickInterval = 768;
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static const int SanityInterval = 4800;
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//#define USE_ASYNC_MIXING
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__forceinline void TimeUpdate(u32 cClocks)
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{
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u32 dClocks = cClocks - lClocks;
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@ -296,8 +294,9 @@ __forceinline void TimeUpdate(u32 cClocks)
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}
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//UpdateDebugDialog();
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if(asyncMixingEnabled)
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if( SynchMode == 1 ) // AsyncMix on
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SndBuffer::UpdateTempoChangeAsyncMixing();
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else TickInterval = 768; // Reset to default, in case the user hotswitched from async to something else.
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//Update Mixing Progress
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while(dClocks>=TickInterval)
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@ -858,7 +857,7 @@ static void __fastcall RegWrite_Core( u16 value )
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// Async mixing can cause a scheduled reset to happen untimely, ff12 hates it and dies.
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// So do the next best thing and reset the core directly.
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if(cyclePtr != NULL && !asyncMixingEnabled)
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if(cyclePtr != NULL && SynchMode != 1) // !AsyncMix
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{
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thiscore.InitDelay = 1;
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thiscore.Regs.STATX = 0;
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