mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again. No idea why Gabest ever turned that fix off. Coded by Feal87. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -398,85 +398,76 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset* o, const GSVector4i& r)
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{
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uint32 bp = o->bp;
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uint32 psm = o->psm;
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uint32 bw = o->bw;
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// No depth handling please.
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if (psm == PSM_PSMZ32 || psm == PSM_PSMZ24 || psm == PSM_PSMZ16 || psm == PSM_PSMZ16S)
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return;
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GSTextureCache::Target* rt2 = NULL;
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int ymin = INT_MAX;
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for(list<Target*>::iterator i = m_dst[RenderTarget].begin(); i != m_dst[RenderTarget].end(); )
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{
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list<Target*>::iterator j = i++;
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Target* t = *j;
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if(GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM))
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if (t->m_TEX0.PSM != PSM_PSMZ32 && t->m_TEX0.PSM != PSM_PSMZ24 && t->m_TEX0.PSM != PSM_PSMZ16 && t->m_TEX0.PSM != PSM_PSMZ16S)
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{
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if(GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM))
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if(GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM))
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{
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Read(t, r.rintersect(t->m_valid));
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return;
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}
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else if(psm == PSM_PSMCT32 && (t->m_TEX0.PSM == PSM_PSMCT16 || t->m_TEX0.PSM == PSM_PSMCT16S))
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{
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// ffx-2 riku changing to her default (shoots some reflecting glass at the end), 16-bit rt read as 32-bit
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Read(t, GSVector4i(r.left, r.top, r.right, r.top + (r.bottom - r.top) * 2).rintersect(t->m_valid));
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return;
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}
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else
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{
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if (psm == PSM_PSMT4HH && t->m_TEX0.PSM == PSM_PSMCT32)
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if(GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM))
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{
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// Silent Hill Origins shadows: Read 8 bit using only the HIGH bits (4 bit) texture as 32 bit.
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Read(t, r.rintersect(t->m_valid));
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return;
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}
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else if(psm == PSM_PSMCT32 && (t->m_TEX0.PSM == PSM_PSMCT16 || t->m_TEX0.PSM == PSM_PSMCT16S))
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{
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// ffx-2 riku changing to her default (shoots some reflecting glass at the end), 16-bit rt read as 32-bit
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Read(t, GSVector4i(r.left, r.top, r.right, r.top + (r.bottom - r.top) * 2).rintersect(t->m_valid));
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return;
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}
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else
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{
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//printf("Trashing render target. We have a %d type texture and we are trying to write into a %d type texture\n", t->m_TEX0.PSM, psm);
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m_dst[RenderTarget].erase(j);
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delete t;
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if (psm == PSM_PSMT4HH && t->m_TEX0.PSM == PSM_PSMCT32)
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{
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// Silent Hill Origins shadows: Read 8 bit using only the HIGH bits (4 bit) texture as 32 bit.
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Read(t, r.rintersect(t->m_valid));
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return;
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}
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else
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{
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//printf("Trashing render target. We have a %d type texture and we are trying to write into a %d type texture\n", t->m_TEX0.PSM, psm);
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m_dst[RenderTarget].erase(j);
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delete t;
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}
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}
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}
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}
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}
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/*
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// no good, ffx does a lot of readback after exiting menu, at 0x02f00 this wrongly finds rt 0x02100 (0,448 - 512,480)
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GSRenderTarget* rt2 = NULL;
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int ymin = INT_MAX;
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pos = m_rt.GetHeadPosition();
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while(pos)
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{
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GSRenderTarget* rt = m_rt.GetNext(pos);
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if(HasSharedBits(BITBLTBUF.SPSM, rt->m_TEX0.PSM) && BITBLTBUF.SBP > rt->m_TEX0.TBP0)
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{
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// ffx2 pause screen background
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uint32 rowsize = BITBLTBUF.SBW * 8192;
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uint32 offset = (uint32)((BITBLTBUF.SBP - rt->m_TEX0.TBP0) * 256);
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if(rowsize > 0 && offset % rowsize == 0)
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if(GSUtil::HasSharedBits(psm, t->m_TEX0.PSM) && bp > t->m_TEX0.TBP0)
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{
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int y = GSLocalMemory::m_psm[BITBLTBUF.SPSM].pgs.y * offset / rowsize;
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uint32 rowsize = bw * 8192;
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uint32 offset = (uint32)((bp - t->m_TEX0.TBP0) * 256);
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if(y < ymin && y < 512)
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if(rowsize > 0 && offset % rowsize == 0)
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{
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rt2 = rt;
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ymin = y;
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int y = GSLocalMemory::m_psm[psm].pgs.y * offset / rowsize;
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if(y < ymin && y < 512)
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{
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rt2 = t;
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ymin = y;
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}
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}
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}
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}
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}
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if(rt2)
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{
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rt2->Read(GSVector4i(r.left, r.top + ymin, r.right, r.bottom + ymin));
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Read(rt2, GSVector4i(r.left, r.top + ymin, r.right, r.bottom + ymin));
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}
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// TODO: ds
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*/
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}
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void GSTextureCache::IncAge()
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