gsdx-ogl: don't enable ogl_texture_storage on catalyst

This commit is contained in:
Gregory Hainaut 2015-05-16 00:30:44 +02:00
parent a2d605be0b
commit 8341055f3e
1 changed files with 1 additions and 1 deletions

View File

@ -62,7 +62,7 @@ namespace PboPool {
// will use DMA CACHED memory as the source for buffer object operations
void Init() {
gl_GenBuffers(countof(m_pool), m_pool);
m_texture_storage = ((theApp.GetConfig("ogl_texture_storage", 1) == 1) && GLLoader::found_GL_ARB_buffer_storage);
m_texture_storage = (theApp.GetConfig("ogl_texture_storage", !GLLoader::fglrx_buggy_driver) == 1) && GLLoader::found_GL_ARB_buffer_storage;
for (size_t i = 0; i < countof(m_pool); i++) {
BindPbo();