mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -842,6 +842,7 @@ public:
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m_height = 512 * m_upscale_multiplier; // 448 is also common, but this is not always detected right.
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}
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}
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else m_upscale_multiplier = 1;
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}
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virtual ~GSRendererHW()
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