mirror of https://github.com/PCSX2/pcsx2.git
glsl: replace runtime condition by preprocessor condition
It might be an easier work for the compiler I didn't replace all occurences to keep readability
This commit is contained in:
parent
4bb8d15228
commit
56836561f4
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@ -121,15 +121,14 @@ layout(location = 1) subroutine uniform ColClipType colclip;
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vec4 sample_c(vec2 uv)
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{
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// FIXME: check the issue on openGL
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if (ATI_SUCKS == 1 && PS_POINT_SAMPLER == 1)
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{
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// Weird issue with ATI cards (happens on at least HD 4xxx and 5xxx),
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// it looks like they add 127/128 of a texel to sampling coordinates
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// occasionally causing point sampling to erroneously round up.
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// I'm manually adjusting coordinates to the centre of texels here,
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// though the centre is just paranoia, the top left corner works fine.
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uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;
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}
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#if (ATI_SUCKS == 1) && (PS_POINT_SAMPLER == 1)
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// Weird issue with ATI cards (happens on at least HD 4xxx and 5xxx),
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// it looks like they add 127/128 of a texel to sampling coordinates
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// occasionally causing point sampling to erroneously round up.
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// I'm manually adjusting coordinates to the centre of texels here,
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// though the centre is just paranoia, the top left corner works fine.
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uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;
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#endif
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return texture(TextureSampler, uv);
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}
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@ -145,36 +144,33 @@ vec4 wrapuv(vec4 uv)
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{
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vec4 uv_out = uv;
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if(PS_WMS == PS_WMT)
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{
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if(PS_WMS == 2)
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{
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uv_out = clamp(uv, MinMax.xyxy, MinMax.zwzw);
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}
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else if(PS_WMS == 3)
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{
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uv_out = vec4((ivec4(uv * WH.xyxy) & ivec4(MskFix.xyxy)) | ivec4(MskFix.zwzw)) / WH.xyxy;
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}
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}
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else
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{
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if(PS_WMS == 2)
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{
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uv_out.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
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}
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else if(PS_WMS == 3)
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{
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uv_out.xz = vec2((ivec2(uv.xz * WH.xx) & ivec2(MskFix.xx)) | ivec2(MskFix.zz)) / WH.xx;
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}
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if(PS_WMT == 2)
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{
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uv_out.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
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}
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else if(PS_WMT == 3)
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{
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uv_out.yw = vec2((ivec2(uv.yw * WH.yy) & ivec2(MskFix.yy)) | ivec2(MskFix.ww)) / WH.yy;
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}
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}
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#if PS_WMS == PS_WMT
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#if PS_WMS == 2
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uv_out = clamp(uv, MinMax.xyxy, MinMax.zwzw);
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#elif PS_WMS == 3
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uv_out = vec4((ivec4(uv * WH.xyxy) & ivec4(MskFix.xyxy)) | ivec4(MskFix.zwzw)) / WH.xyxy;
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#endif
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#else // PS_WMS != PS_WMT
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#if PS_WMS == 2
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uv_out.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);
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#elif PS_WMS == 3
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uv_out.xz = vec2((ivec2(uv.xz * WH.xx) & ivec2(MskFix.xx)) | ivec2(MskFix.zz)) / WH.xx;
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#endif
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#if PS_WMT == 2
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uv_out.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);
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#elif PS_WMT == 3
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uv_out.yw = vec2((ivec2(uv.yw * WH.yy) & ivec2(MskFix.yy)) | ivec2(MskFix.ww)) / WH.yy;
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#endif
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#endif
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return uv_out;
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}
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@ -183,18 +179,13 @@ vec2 clampuv(vec2 uv)
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{
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vec2 uv_out = uv;
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if(PS_WMS == 2 && PS_WMT == 2)
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{
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uv_out = clamp(uv, MinF, MinMax.zw);
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}
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else if(PS_WMS == 2)
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{
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uv_out.x = clamp(uv.x, MinF.x, MinMax.z);
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}
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else if(PS_WMT == 2)
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{
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uv_out.y = clamp(uv.y, MinF.y, MinMax.w);
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}
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#if (PS_WMS == 2) && (PS_WMT == 2)
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uv_out = clamp(uv, MinF, MinMax.zw);
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#elif PS_WMS == 2
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uv_out.x = clamp(uv.x, MinF.x, MinMax.z);
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#elif PS_WMT == 2
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uv_out.y = clamp(uv.y, MinF.y, MinMax.w);
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#endif
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return uv_out;
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}
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@ -239,23 +230,25 @@ mat4 sample_4p(vec4 u)
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vec4 sample_color(vec2 st, float q)
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{
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if(PS_FST == 0) st /= q;
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#if (PS_FST == 0)
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st /= q;
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#endif
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if(PS_TCOFFSETHACK == 1) st += TC_OffsetHack.xy;
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#if (PS_TCOFFSETHACK == 1)
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st += TC_OffsetHack.xy;
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#endif
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vec4 t;
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mat4 c;
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vec2 dd;
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if (PS_LTF == 0 && PS_FMT <= FMT_16 && PS_WMS < 3 && PS_WMT < 3)
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{
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#if (PS_LTF == 0 && PS_FMT <= FMT_16 && PS_WMS < 3 && PS_WMT < 3)
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c[0] = sample_c(clampuv(st));
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#ifdef TEX_COORD_DEBUG
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c[0].rg = clampuv(st).xy;
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#endif
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}
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else
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{
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#else
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vec4 uv;
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if(PS_LTF != 0)
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@ -284,33 +277,26 @@ vec4 sample_color(vec2 st, float q)
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c[2].rg = uv.xy;
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c[3].rg = uv.xy;
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#endif
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}
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#endif
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// PERF: see the impact of the exansion before/after the interpolation
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for (int i = 0; i < 4; i++)
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{
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if((PS_FMT & ~FMT_PAL) == FMT_24)
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{
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// FIXME GLSL any only support bvec so try to mix it with notEqual
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bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );
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c[i].a = ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;
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}
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else if((PS_FMT & ~FMT_PAL) == FMT_16)
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{
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// FIXME GLSL any only support bvec so try to mix it with notEqual
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bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );
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c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;
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}
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// FIXME GLSL any only support bvec so try to mix it with notEqual
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bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );
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#if ((PS_FMT & ~FMT_PAL) == FMT_24)
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c[i].a = ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;
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#elif ((PS_FMT & ~FMT_PAL) == FMT_16)
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c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;
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#endif
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}
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if(PS_LTF != 0)
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{
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t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y);
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}
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else
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{
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t = c[0];
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}
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#if(PS_LTF != 0)
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t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y);
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#else
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t = c[0];
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#endif
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return t;
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}
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@ -319,46 +305,27 @@ vec4 sample_color(vec2 st, float q)
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vec4 tfx(vec4 t, vec4 c)
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{
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vec4 c_out = c;
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if(PS_TFX == 0)
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{
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if(PS_TCC != 0)
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{
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c_out = c * t * 255.0f / 128.0f;
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}
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else
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{
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f;
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}
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}
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else if(PS_TFX == 1)
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{
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if(PS_TCC != 0)
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{
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c_out = t;
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}
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else
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{
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c_out.rgb = t.rgb;
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}
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}
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else if(PS_TFX == 2)
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{
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;
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#if (PS_TFX == 0)
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if(PS_TCC != 0)
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c_out = c * t * 255.0f / 128.0f;
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else
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f;
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#elif (PS_TFX == 1)
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if(PS_TCC != 0)
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c_out = t;
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else
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c_out.rgb = t.rgb;
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#elif (PS_TFX == 2)
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;
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if(PS_TCC != 0)
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{
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c_out.a += t.a;
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}
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}
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else if(PS_TFX == 3)
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{
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;
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if(PS_TCC != 0)
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c_out.a += t.a;
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#elif (PS_TFX == 3)
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c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;
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if(PS_TCC != 0)
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{
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c_out.a = t.a;
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}
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}
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if(PS_TCC != 0)
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c_out.a = t.a;
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#endif
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return c_out;
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}
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@ -369,45 +336,29 @@ void atst(vec4 c)
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{
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float a = trunc(c.a * 255.0 + 0.01);
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if(PS_ATST == 0) // never
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{
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#if (PS_ATST == 0) // never
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discard;
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#elif (PS_ATST == 1) // always
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// nothing to do
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#elif (PS_ATST == 2) && (PS_SPRITEHACK == 0) // l
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if ((AREF - a - 0.5f) < 0.0f)
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discard;
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}
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else if(PS_ATST == 1) // always
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{
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// nothing to do
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}
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else if(PS_ATST == 2 ) // l
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{
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if (PS_SPRITEHACK == 0)
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if ((AREF - a - 0.5f) < 0.0f)
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discard;
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}
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else if(PS_ATST == 3 ) // le
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{
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if ((AREF - a + 0.5f) < 0.0f)
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discard;
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}
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else if(PS_ATST == 4) // e
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{
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if ((0.5f - abs(a - AREF)) < 0.0f)
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discard;
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}
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else if(PS_ATST == 5) // ge
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{
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if ((a-AREF + 0.5f) < 0.0f)
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discard;
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}
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else if(PS_ATST == 6) // g
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{
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if ((a-AREF - 0.5f) < 0.0f)
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discard;
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}
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else if(PS_ATST == 7) // ne
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{
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if ((abs(a - AREF) - 0.5f) < 0.0f)
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discard;
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}
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#elif (PS_ATST == 3 ) // le
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if ((AREF - a + 0.5f) < 0.0f)
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discard;
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#elif (PS_ATST == 4) // e
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if ((0.5f - abs(a - AREF)) < 0.0f)
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discard;
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#elif (PS_ATST == 5) // ge
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if ((a-AREF + 0.5f) < 0.0f)
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discard;
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#elif (PS_ATST == 6) // g
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if ((a-AREF - 0.5f) < 0.0f)
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discard;
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#elif (PS_ATST == 7) // ne
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if ((abs(a - AREF) - 0.5f) < 0.0f)
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discard;
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#endif
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}
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#endif
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@ -415,26 +366,22 @@ void atst(vec4 c)
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#ifndef SUBROUTINE_GL40
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void colclip(inout vec4 c)
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{
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if (PS_COLCLIP == 2)
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{
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#if (PS_COLCLIP == 2)
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c.rgb = 256.0f/255.0f - c.rgb;
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}
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if (PS_COLCLIP > 0)
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{
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#elif (PS_COLCLIP > 0)
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// FIXME !!!!
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//c.rgb *= c.rgb < 128./255;
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bvec3 factor = bvec3(128.0f/255.0f, 128.0f/255.0f, 128.0f/255.0f);
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c.rgb *= vec3(factor);
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}
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#endif
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}
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#endif
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void fog(inout vec4 c, float f)
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{
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if(PS_FOG != 0)
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{
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c.rgb = mix(FogColor, c.rgb, f);
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}
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#if PS_FOG != 0
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c.rgb = mix(FogColor, c.rgb, f);
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#endif
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}
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vec4 ps_color()
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@ -473,10 +420,9 @@ vec4 ps_color()
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colclip(c);
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if(PS_CLR1 != 0) // needed for Cd * (As/Ad/F + 1) blending modes
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{
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c.rgb = vec3(1.0f, 1.0f, 1.0f);
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}
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#if (PS_CLR1 != 0) // needed for Cd * (As/Ad/F + 1) blending modes
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c.rgb = vec3(1.0f, 1.0f, 1.0f);
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#endif
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return c;
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}
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@ -519,16 +465,13 @@ void ps_main()
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float alpha = c.a * 2.0;
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if(PS_AOUT != 0) // 16 bit output
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{
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float a = 128.0f / 255.0; // alpha output will be 0x80
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#if (PS_AOUT != 0) // 16 bit output
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float a = 128.0f / 255.0; // alpha output will be 0x80
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c.a = (PS_FBA != 0) ? a : step(0.5, c.a) * a;
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}
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else if(PS_FBA != 0)
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{
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if(c.a < 0.5) c.a += 0.5;
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}
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c.a = (PS_FBA != 0) ? a : step(0.5, c.a) * a;
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#elif (PS_FBA != 0)
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if(c.a < 0.5) c.a += 0.5;
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#endif
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// Get first primitive that will write a failling alpha value
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#if PS_DATE == 1 && !defined(DISABLE_GL42_image)
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@ -872,15 +872,14 @@ static const char* tfx_fs_all_glsl =
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"vec4 sample_c(vec2 uv)\n"
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"{\n"
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" // FIXME: check the issue on openGL\n"
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" if (ATI_SUCKS == 1 && PS_POINT_SAMPLER == 1)\n"
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" {\n"
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" // Weird issue with ATI cards (happens on at least HD 4xxx and 5xxx),\n"
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" // it looks like they add 127/128 of a texel to sampling coordinates\n"
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" // occasionally causing point sampling to erroneously round up.\n"
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" // I'm manually adjusting coordinates to the centre of texels here,\n"
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" // though the centre is just paranoia, the top left corner works fine.\n"
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" uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;\n"
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" }\n"
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"#if (ATI_SUCKS == 1) && (PS_POINT_SAMPLER == 1)\n"
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" // Weird issue with ATI cards (happens on at least HD 4xxx and 5xxx),\n"
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" // it looks like they add 127/128 of a texel to sampling coordinates\n"
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" // occasionally causing point sampling to erroneously round up.\n"
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" // I'm manually adjusting coordinates to the centre of texels here,\n"
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" // though the centre is just paranoia, the top left corner works fine.\n"
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" uv = (trunc(uv * WH.zw) + vec2(0.5, 0.5)) / WH.zw;\n"
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"#endif\n"
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"\n"
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" return texture(TextureSampler, uv);\n"
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"}\n"
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@ -896,36 +895,33 @@ static const char* tfx_fs_all_glsl =
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"{\n"
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" vec4 uv_out = uv;\n"
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"\n"
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" if(PS_WMS == PS_WMT)\n"
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" {\n"
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" if(PS_WMS == 2)\n"
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" {\n"
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" uv_out = clamp(uv, MinMax.xyxy, MinMax.zwzw);\n"
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" }\n"
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" else if(PS_WMS == 3)\n"
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" {\n"
|
||||
" uv_out = vec4((ivec4(uv * WH.xyxy) & ivec4(MskFix.xyxy)) | ivec4(MskFix.zwzw)) / WH.xyxy;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" if(PS_WMS == 2)\n"
|
||||
" {\n"
|
||||
" uv_out.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);\n"
|
||||
" }\n"
|
||||
" else if(PS_WMS == 3)\n"
|
||||
" {\n"
|
||||
" uv_out.xz = vec2((ivec2(uv.xz * WH.xx) & ivec2(MskFix.xx)) | ivec2(MskFix.zz)) / WH.xx;\n"
|
||||
" }\n"
|
||||
" if(PS_WMT == 2)\n"
|
||||
" {\n"
|
||||
" uv_out.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);\n"
|
||||
" }\n"
|
||||
" else if(PS_WMT == 3)\n"
|
||||
" {\n"
|
||||
" uv_out.yw = vec2((ivec2(uv.yw * WH.yy) & ivec2(MskFix.yy)) | ivec2(MskFix.ww)) / WH.yy;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
"#if PS_WMS == PS_WMT\n"
|
||||
"\n"
|
||||
"#if PS_WMS == 2\n"
|
||||
" uv_out = clamp(uv, MinMax.xyxy, MinMax.zwzw);\n"
|
||||
"#elif PS_WMS == 3\n"
|
||||
" uv_out = vec4((ivec4(uv * WH.xyxy) & ivec4(MskFix.xyxy)) | ivec4(MskFix.zwzw)) / WH.xyxy;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"#else // PS_WMS != PS_WMT\n"
|
||||
"\n"
|
||||
"#if PS_WMS == 2\n"
|
||||
" uv_out.xz = clamp(uv.xz, MinMax.xx, MinMax.zz);\n"
|
||||
"\n"
|
||||
"#elif PS_WMS == 3\n"
|
||||
" uv_out.xz = vec2((ivec2(uv.xz * WH.xx) & ivec2(MskFix.xx)) | ivec2(MskFix.zz)) / WH.xx;\n"
|
||||
"\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"#if PS_WMT == 2\n"
|
||||
" uv_out.yw = clamp(uv.yw, MinMax.yy, MinMax.ww);\n"
|
||||
"\n"
|
||||
"#elif PS_WMT == 3\n"
|
||||
"\n"
|
||||
" uv_out.yw = vec2((ivec2(uv.yw * WH.yy) & ivec2(MskFix.yy)) | ivec2(MskFix.ww)) / WH.yy;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" return uv_out;\n"
|
||||
"}\n"
|
||||
|
@ -934,18 +930,13 @@ static const char* tfx_fs_all_glsl =
|
|||
"{\n"
|
||||
" vec2 uv_out = uv;\n"
|
||||
"\n"
|
||||
" if(PS_WMS == 2 && PS_WMT == 2) \n"
|
||||
" {\n"
|
||||
" uv_out = clamp(uv, MinF, MinMax.zw);\n"
|
||||
" }\n"
|
||||
" else if(PS_WMS == 2)\n"
|
||||
" {\n"
|
||||
" uv_out.x = clamp(uv.x, MinF.x, MinMax.z);\n"
|
||||
" }\n"
|
||||
" else if(PS_WMT == 2)\n"
|
||||
" {\n"
|
||||
" uv_out.y = clamp(uv.y, MinF.y, MinMax.w);\n"
|
||||
" }\n"
|
||||
"#if (PS_WMS == 2) && (PS_WMT == 2) \n"
|
||||
" uv_out = clamp(uv, MinF, MinMax.zw);\n"
|
||||
"#elif PS_WMS == 2\n"
|
||||
" uv_out.x = clamp(uv.x, MinF.x, MinMax.z);\n"
|
||||
"#elif PS_WMT == 2\n"
|
||||
" uv_out.y = clamp(uv.y, MinF.y, MinMax.w);\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" return uv_out;\n"
|
||||
"}\n"
|
||||
|
@ -990,23 +981,25 @@ static const char* tfx_fs_all_glsl =
|
|||
"\n"
|
||||
"vec4 sample_color(vec2 st, float q)\n"
|
||||
"{\n"
|
||||
" if(PS_FST == 0) st /= q;\n"
|
||||
"#if (PS_FST == 0)\n"
|
||||
" st /= q;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" if(PS_TCOFFSETHACK == 1) st += TC_OffsetHack.xy;\n"
|
||||
"#if (PS_TCOFFSETHACK == 1)\n"
|
||||
" st += TC_OffsetHack.xy;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" vec4 t;\n"
|
||||
" mat4 c;\n"
|
||||
" vec2 dd;\n"
|
||||
"\n"
|
||||
" if (PS_LTF == 0 && PS_FMT <= FMT_16 && PS_WMS < 3 && PS_WMT < 3)\n"
|
||||
" {\n"
|
||||
"#if (PS_LTF == 0 && PS_FMT <= FMT_16 && PS_WMS < 3 && PS_WMT < 3)\n"
|
||||
" c[0] = sample_c(clampuv(st));\n"
|
||||
"#ifdef TEX_COORD_DEBUG\n"
|
||||
" c[0].rg = clampuv(st).xy;\n"
|
||||
"#endif\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
"\n"
|
||||
"#else\n"
|
||||
" vec4 uv;\n"
|
||||
"\n"
|
||||
" if(PS_LTF != 0)\n"
|
||||
|
@ -1035,33 +1028,26 @@ static const char* tfx_fs_all_glsl =
|
|||
" c[2].rg = uv.xy;\n"
|
||||
" c[3].rg = uv.xy;\n"
|
||||
"#endif\n"
|
||||
" }\n"
|
||||
"\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" // PERF: see the impact of the exansion before/after the interpolation\n"
|
||||
" for (int i = 0; i < 4; i++)\n"
|
||||
" {\n"
|
||||
" if((PS_FMT & ~FMT_PAL) == FMT_24)\n"
|
||||
" {\n"
|
||||
" // FIXME GLSL any only support bvec so try to mix it with notEqual\n"
|
||||
" bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );\n"
|
||||
" c[i].a = ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;\n"
|
||||
" }\n"
|
||||
" else if((PS_FMT & ~FMT_PAL) == FMT_16)\n"
|
||||
" {\n"
|
||||
" // FIXME GLSL any only support bvec so try to mix it with notEqual\n"
|
||||
" bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );\n"
|
||||
" c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;\n"
|
||||
" }\n"
|
||||
" // FIXME GLSL any only support bvec so try to mix it with notEqual\n"
|
||||
" bvec3 rgb_check = notEqual( c[i].rgb, vec3(0.0f, 0.0f, 0.0f) );\n"
|
||||
"#if ((PS_FMT & ~FMT_PAL) == FMT_24)\n"
|
||||
" c[i].a = ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;\n"
|
||||
"#elif ((PS_FMT & ~FMT_PAL) == FMT_16)\n"
|
||||
" c[i].a = c[i].a >= 0.5 ? TA.y : ( (PS_AEM == 0) || any(rgb_check) ) ? TA.x : 0.0f;\n"
|
||||
"#endif\n"
|
||||
" }\n"
|
||||
"\n"
|
||||
" if(PS_LTF != 0)\n"
|
||||
" {\n"
|
||||
" t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y);\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" t = c[0];\n"
|
||||
" }\n"
|
||||
"#if(PS_LTF != 0)\n"
|
||||
" t = mix(mix(c[0], c[1], dd.x), mix(c[2], c[3], dd.x), dd.y);\n"
|
||||
"#else\n"
|
||||
" t = c[0];\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" return t;\n"
|
||||
"}\n"
|
||||
|
@ -1070,46 +1056,27 @@ static const char* tfx_fs_all_glsl =
|
|||
"vec4 tfx(vec4 t, vec4 c)\n"
|
||||
"{\n"
|
||||
" vec4 c_out = c;\n"
|
||||
" if(PS_TFX == 0)\n"
|
||||
" {\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" {\n"
|
||||
" c_out = c * t * 255.0f / 128.0f;\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else if(PS_TFX == 1)\n"
|
||||
" {\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" {\n"
|
||||
" c_out = t;\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" c_out.rgb = t.rgb;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else if(PS_TFX == 2)\n"
|
||||
" {\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;\n"
|
||||
"#if (PS_TFX == 0)\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" c_out = c * t * 255.0f / 128.0f;\n"
|
||||
" else\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f;\n"
|
||||
"#elif (PS_TFX == 1)\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" c_out = t;\n"
|
||||
" else\n"
|
||||
" c_out.rgb = t.rgb;\n"
|
||||
"#elif (PS_TFX == 2)\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;\n"
|
||||
"\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" {\n"
|
||||
" c_out.a += t.a;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else if(PS_TFX == 3)\n"
|
||||
" {\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" c_out.a += t.a;\n"
|
||||
"#elif (PS_TFX == 3)\n"
|
||||
" c_out.rgb = c.rgb * t.rgb * 255.0f / 128.0f + c.a;\n"
|
||||
"\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" {\n"
|
||||
" c_out.a = t.a;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" if(PS_TCC != 0) \n"
|
||||
" c_out.a = t.a;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" return c_out;\n"
|
||||
"}\n"
|
||||
|
@ -1120,45 +1087,29 @@ static const char* tfx_fs_all_glsl =
|
|||
"{\n"
|
||||
" float a = trunc(c.a * 255.0 + 0.01);\n"
|
||||
"\n"
|
||||
" if(PS_ATST == 0) // never\n"
|
||||
" {\n"
|
||||
"#if (PS_ATST == 0) // never\n"
|
||||
" discard;\n"
|
||||
"#elif (PS_ATST == 1) // always\n"
|
||||
" // nothing to do\n"
|
||||
"#elif (PS_ATST == 2) && (PS_SPRITEHACK == 0) // l\n"
|
||||
" if ((AREF - a - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 1) // always\n"
|
||||
" {\n"
|
||||
" // nothing to do\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 2 ) // l\n"
|
||||
" {\n"
|
||||
" if (PS_SPRITEHACK == 0)\n"
|
||||
" if ((AREF - a - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 3 ) // le\n"
|
||||
" {\n"
|
||||
" if ((AREF - a + 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 4) // e\n"
|
||||
" {\n"
|
||||
" if ((0.5f - abs(a - AREF)) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 5) // ge\n"
|
||||
" {\n"
|
||||
" if ((a-AREF + 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 6) // g\n"
|
||||
" {\n"
|
||||
" if ((a-AREF - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" else if(PS_ATST == 7) // ne\n"
|
||||
" {\n"
|
||||
" if ((abs(a - AREF) - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
"#elif (PS_ATST == 3 ) // le\n"
|
||||
" if ((AREF - a + 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
"#elif (PS_ATST == 4) // e\n"
|
||||
" if ((0.5f - abs(a - AREF)) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
"#elif (PS_ATST == 5) // ge\n"
|
||||
" if ((a-AREF + 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
"#elif (PS_ATST == 6) // g\n"
|
||||
" if ((a-AREF - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
"#elif (PS_ATST == 7) // ne\n"
|
||||
" if ((abs(a - AREF) - 0.5f) < 0.0f)\n"
|
||||
" discard;\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
|
@ -1166,26 +1117,22 @@ static const char* tfx_fs_all_glsl =
|
|||
"#ifndef SUBROUTINE_GL40\n"
|
||||
"void colclip(inout vec4 c)\n"
|
||||
"{\n"
|
||||
" if (PS_COLCLIP == 2)\n"
|
||||
" {\n"
|
||||
"#if (PS_COLCLIP == 2)\n"
|
||||
" c.rgb = 256.0f/255.0f - c.rgb;\n"
|
||||
" }\n"
|
||||
" if (PS_COLCLIP > 0)\n"
|
||||
" {\n"
|
||||
"#elif (PS_COLCLIP > 0)\n"
|
||||
" // FIXME !!!!\n"
|
||||
" //c.rgb *= c.rgb < 128./255;\n"
|
||||
" bvec3 factor = bvec3(128.0f/255.0f, 128.0f/255.0f, 128.0f/255.0f);\n"
|
||||
" c.rgb *= vec3(factor);\n"
|
||||
" }\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"void fog(inout vec4 c, float f)\n"
|
||||
"{\n"
|
||||
" if(PS_FOG != 0)\n"
|
||||
" {\n"
|
||||
" c.rgb = mix(FogColor, c.rgb, f);\n"
|
||||
" }\n"
|
||||
"#if PS_FOG != 0\n"
|
||||
" c.rgb = mix(FogColor, c.rgb, f);\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"vec4 ps_color()\n"
|
||||
|
@ -1224,10 +1171,9 @@ static const char* tfx_fs_all_glsl =
|
|||
"\n"
|
||||
" colclip(c);\n"
|
||||
"\n"
|
||||
" if(PS_CLR1 != 0) // needed for Cd * (As/Ad/F + 1) blending modes\n"
|
||||
" {\n"
|
||||
" c.rgb = vec3(1.0f, 1.0f, 1.0f); \n"
|
||||
" }\n"
|
||||
"#if (PS_CLR1 != 0) // needed for Cd * (As/Ad/F + 1) blending modes\n"
|
||||
" c.rgb = vec3(1.0f, 1.0f, 1.0f); \n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" return c;\n"
|
||||
"}\n"
|
||||
|
@ -1270,16 +1216,13 @@ static const char* tfx_fs_all_glsl =
|
|||
"\n"
|
||||
" float alpha = c.a * 2.0;\n"
|
||||
"\n"
|
||||
" if(PS_AOUT != 0) // 16 bit output\n"
|
||||
" {\n"
|
||||
" float a = 128.0f / 255.0; // alpha output will be 0x80\n"
|
||||
"#if (PS_AOUT != 0) // 16 bit output\n"
|
||||
" float a = 128.0f / 255.0; // alpha output will be 0x80\n"
|
||||
"\n"
|
||||
" c.a = (PS_FBA != 0) ? a : step(0.5, c.a) * a;\n"
|
||||
" }\n"
|
||||
" else if(PS_FBA != 0)\n"
|
||||
" {\n"
|
||||
" if(c.a < 0.5) c.a += 0.5;\n"
|
||||
" }\n"
|
||||
" c.a = (PS_FBA != 0) ? a : step(0.5, c.a) * a;\n"
|
||||
"#elif (PS_FBA != 0)\n"
|
||||
" if(c.a < 0.5) c.a += 0.5;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
" // Get first primitive that will write a failling alpha value\n"
|
||||
"#if PS_DATE == 1 && !defined(DISABLE_GL42_image)\n"
|
||||
|
|
Loading…
Reference in New Issue