mirror of https://github.com/PCSX2/pcsx2.git
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -45,6 +45,8 @@ void GSPanel::InitDefaultAccelerators()
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m_Accels->Map( AAC( WXK_TAB ), "Framelimiter_TurboToggle" );
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m_Accels->Map( AAC( WXK_TAB ).Shift(), "Framelimiter_SlomoToggle" );
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m_Accels->Map( AAC( WXK_F6 ), "GSwindow_CycleAspectRatio" );
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m_Accels->Map( AAC( WXK_ESCAPE ), "Sys_Suspend" );
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m_Accels->Map( AAC( WXK_F8 ), "Sys_TakeSnapshot" );
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m_Accels->Map( AAC( WXK_F8 ).Shift(), "Sys_TakeSnapshot");
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@ -161,6 +161,21 @@ namespace Implementations
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pauser.AllowResume();
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}
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void GSwindow_CycleAspectRatio()
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{
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AspectRatioType& art = g_Conf->GSWindow.AspectRatio;
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wxString arts(L"Not modified");
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switch( art )
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{
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case AspectRatio_Stretch: art = AspectRatio_4_3; arts = L"AspectRatio_4_3"; break;
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case AspectRatio_4_3: art = AspectRatio_16_9; arts = L"AspectRatio_16:9"; break;
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case AspectRatio_16_9: art = AspectRatio_Stretch; arts = L"AspectRatio_Stretch";break;
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}
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Console.WriteLn(L"(GSwindow) Aspect ratio: %s.", arts.c_str());
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AppApplySettings();
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}
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void Sys_Suspend()
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{
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CoreThread.Suspend();
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@ -317,6 +332,12 @@ static const GlobalCommandDescriptor CommandDeclarations[] =
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NULL,
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},
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{ "GSwindow_CycleAspectRatio",
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Implementations::GSwindow_CycleAspectRatio,
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NULL,
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NULL,
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},
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{ "Sys_Suspend",
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Implementations::Sys_Suspend,
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NULL,
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@ -504,12 +504,15 @@ void GSRenderer::KeyEvent(GSKeyEventData* e)
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{
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case VK_F5:
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m_interlace = (m_interlace + 7 + step) % 7;
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printf("GSdx: Set deinterlace mode to %d (%s).\n", (int)m_interlace, theApp.m_gs_interlace.at(m_interlace).name.c_str());
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return;
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case VK_F6:
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m_aspectratio = (m_aspectratio + 3 + step) % 3;
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if( m_wnd.IsManaged() )
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m_aspectratio = (m_aspectratio + 3 + step) % 3;
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return;
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case VK_F7:
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m_shader = (m_shader + 3 + step) % 3;
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printf("GSdx: Set shader %d (%s).\n", (int)m_shader);
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return;
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case VK_DELETE:
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m_aa1 = !m_aa1;
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