mirror of https://github.com/PCSX2/pcsx2.git
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -105,6 +105,10 @@ CRC::Game CRC::m_games[] =
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{0x44A61C8F, GT4, NoRegion, 0},
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{0x0086E35B, GT4, NoRegion, 0},
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{0x77E61C8A, GT4, NoRegion, 0},
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{0x85AE91B3, GT3, US, 0},
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{0xC220951A, GT3, NoRegion, 0},
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{0x60013EBD, GTConcept, EU, 0},
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{0xB590CE04, GTConcept, NoRegion, 0},
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{0xC164550A, WildArms5, JPUNDUB, 0},
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{0xC1640D2C, WildArms5, US, 0},
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{0x0FCF8FE4, WildArms5, EU, 0},
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@ -127,6 +131,7 @@ CRC::Game CRC::m_games[] =
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{0xEC432B24, Drakengard2, NoRegion, 0},
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{0xFC46EA61, Tekken5, JP, 0},
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{0x1F88EE37, Tekken5, EU, 0},
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{0x1F88BECD, Tekken5, EU, 0}, //language selector...
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{0x652050D2, Tekken5, US, 0},
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{0x9E98B8AE, IkkiTousen, JP, 0},
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{0xD6385328, GodOfWar, US, 0},
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@ -52,6 +52,8 @@ public:
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OnePieceGrandBattle,
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ICO,
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GT4,
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GT3,
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GTConcept,
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WildArms5,
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WildArms4,
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Manhunt2,
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@ -2096,6 +2096,32 @@ bool GSC_GT4(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_GT3(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8)
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{
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skip = 770;
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}
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}
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return true;
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}
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bool GSC_GTConcept(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP >= 0x03420 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8)
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{
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skip = 880;
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}
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}
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return true;
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}
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bool GSC_WildArms4(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -2428,6 +2454,14 @@ bool GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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/*if(fi.TME && (fi.FBP == 0x018c0 || fi.FBP == 0x02180) && fi.FPSM == fi.TPSM && fi.TBP0 >= 0x03200 && fi.TPSM == PSM_PSMCT32) //NTSC only, !(fi.TBP0 == 0x03580 || fi.TBP0 == 0x03960)
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{
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skip = 1; //red garbage in lost forest, removes other effects...
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}
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if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
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{
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skip = 1; //garbage in cutscenes, doesn't remove completely, better use "Alpha Hack"
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}*/
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if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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{
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skip = 1000; //
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@ -2644,6 +2678,8 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::OnePieceGrandBattle] = GSC_OnePieceGrandBattle;
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map[CRC::ICO] = GSC_ICO;
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map[CRC::GT4] = GSC_GT4;
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map[CRC::GT3] = GSC_GT3;
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map[CRC::GTConcept] = GSC_GTConcept;
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map[CRC::WildArms4] = GSC_WildArms4;
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map[CRC::WildArms5] = GSC_WildArms5;
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map[CRC::Manhunt2] = GSC_Manhunt2;
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