mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Fix compiling with the build script.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2765 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -37,6 +37,8 @@
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<Add option="`pkg-config gtk+-2.0 --cflags`" />
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<Add option="-m32" />
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<Add option="-I/opt/cg/include -L/opt/cg/lib" />
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<Add option="-msse2" />
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<Add option="-fno-regmove" />
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<Add directory="../../Linux" />
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<Add directory="../../../opengl" />
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<Add directory="../../../../../common/include" />
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@ -1,2 +1,3 @@
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INCLUDES = -I@srcdir@/../../../../common/include -I@srcdir@/../common -I@srcdir@/../../../../3rdparty/
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noinst_PROGRAMS = zgsbuild
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zgsbuild_SOURCES = zpipe.cpp zerogsshaders.cpp
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@ -3,6 +3,7 @@
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "PS2Edefs.h"
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#define NUM_FILTERS 2 // texture filtering
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#define NUM_TYPES 5 // types of texture read modes
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