mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: restore GL_MAP_COHERENT_BIT for texture upload
I hope to fix the texture upload corruption I hope that impact on perf will remain small
This commit is contained in:
parent
19eb1f00d1
commit
8386b427ea
|
@ -44,7 +44,7 @@ namespace PboPool {
|
|||
// XXX: actually does I really need coherent and barrier???
|
||||
// As far as I understand glTexSubImage2D is a client-server transfer so no need to make
|
||||
// the value visible to the server
|
||||
const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT*/;
|
||||
const GLbitfield map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
|
||||
// FIXME do I need GL_DYNAMIC_STORAGE_BIT to allow write?
|
||||
const GLbitfield create_flags = map_flags /*| GL_DYNAMIC_STORAGE_BIT*/ | GL_CLIENT_STORAGE_BIT;
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue