mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X:
- Fix Silent Hill Origins, Max Payne 2 and a few others. This was a really old bug :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2681 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -509,6 +509,16 @@ static s32 __forceinline __fastcall GetNoiseValues( V_Core& thiscore, uint voice
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// of the SPU2 (between 0x0000 and SPU2_DYN_MEMLINE)
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static __forceinline void spu2M_WriteFast( u32 addr, s16 value )
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{
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// Fixes some of the oldest hangs in pcsx2's history! :p
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for( int i=0; i<2; i++ )
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{
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if( Cores[i].IRQEnable && Cores[i].IRQA == addr )
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{
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//printf("Core %d special write IRQ Called (IRQ passed). IRQA = %x\n",i,addr);
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Spdif.Info |= 4 << i;
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SetIrqCall();
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}
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}
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// throw an assertion if the memory range is invalid:
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#ifndef DEBUG_FAST
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jASSUME( addr < SPU2_DYN_MEMLINE );
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