Removed the fake reverb since the real stuff started to work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2011-06-25 13:24:22 +00:00
parent 4f89f21f99
commit b26f787e22
10 changed files with 6 additions and 171 deletions

View File

@ -62,7 +62,6 @@ extern wxString MemDumpFileName;
extern wxString RegDumpFileName;
extern int Interpolation;
extern int ReverbMode;
extern int numSpeakers;
extern bool EffectsDisabled;
extern float FinalVolume;

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@ -43,7 +43,6 @@ int Interpolation = 4;
bool EffectsDisabled = false;
float FinalVolume;
int ReverbMode = 0;
bool postprocess_filter_enabled = 1;
bool _visual_debug_enabled = false; // windows only feature
@ -69,7 +68,6 @@ void ReadSettings()
EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
FinalVolume = ((float)CfgReadInt( L"MIXING", L"FinalVolume", 100 )) / 100;
if ( FinalVolume > 1.0f) FinalVolume = 1.0f;
ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
wxString temp;
CfgReadStr( L"OUTPUT", L"Output_Module", temp, PortaudioOut->GetIdent() );
@ -111,7 +109,6 @@ void WriteSettings()
CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 +0.5f));
CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
@ -142,7 +139,6 @@ void DisplayDialog()
GtkWidget *mixing_frame, *mixing_box;
GtkWidget *int_label, *int_box;
GtkWidget *effects_check;
GtkWidget *reverb_label, *reverb_box;
GtkWidget *debug_check;
GtkWidget *debug_button;
@ -175,12 +171,6 @@ void DisplayDialog()
effects_check = gtk_check_button_new_with_label("Disable Effects Processing");
reverb_label = gtk_label_new ("Reverb Mode Selection:");
reverb_box = gtk_combo_box_new_text ();
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "SPU2 Reverb");
gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "Custom Reverb");
gtk_combo_box_set_active(GTK_COMBO_BOX(reverb_box), ReverbMode);
debug_check = gtk_check_button_new_with_label("Enable Debug Options");
debug_button = gtk_button_new_with_label("Debug...");
@ -226,8 +216,6 @@ void DisplayDialog()
gtk_container_add(GTK_CONTAINER(mixing_box), int_label);
gtk_container_add(GTK_CONTAINER(mixing_box), int_box);
gtk_container_add(GTK_CONTAINER(mixing_box), reverb_label);
gtk_container_add(GTK_CONTAINER(mixing_box), reverb_box);
gtk_container_add(GTK_CONTAINER(mixing_box), effects_check);
gtk_container_add(GTK_CONTAINER(mixing_box), debug_check);
gtk_container_add(GTK_CONTAINER(mixing_box), debug_button);
@ -265,9 +253,6 @@ void DisplayDialog()
EffectsDisabled = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(effects_check));
//FinalVolume;
if (gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box)) != -1)
ReverbMode = gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box));
if (gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box)) != -1)
OutputModule = gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box));

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@ -68,7 +68,6 @@ static __forceinline bool RegDump() { return _RegDump & DebugEnabled; }*/
//extern wchar_t RegDumpFileName[255];
extern int Interpolation;
extern int ReverbMode;
extern bool EffectsDisabled;
extern float FinalVolume;
extern bool postprocess_filter_enabled;

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@ -713,13 +713,7 @@ StereoOut32 V_Core::Mix( const VoiceMixSet& inVoices, const StereoOut32& Input,
WaveDump::WriteCore( Index, CoreSrc_PreReverb, TW );
StereoOut32 RV;
// Custom reverb active?
if (ReverbMode == 1)
RV = DoReverb_Fake( TW );
else
RV = DoReverb( TW );
StereoOut32 RV = DoReverb( TW );
WaveDump::WriteCore( Index, CoreSrc_PostReverb, RV );

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@ -40,11 +40,6 @@ __forceinline s32 V_Core::RevbGetIndexer( s32 offset )
return pos;
}
u32 WrapAround(V_Core& thiscore, u32 offset)
{
return (thiscore.ReverbX + offset) % thiscore.EffectsBufferSize;
}
void V_Core::Reverb_AdvanceBuffer()
{
if( RevBuffers.NeedsUpdated )
@ -274,122 +269,4 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
ubpos = (ubpos+1) & 7;
return retval;
}
StereoOut32 V_Core::DoReverb_Fake( const StereoOut32& Input )
{
if(!FakeReverbActive /*|| (Cycles&1) == 0*/)
return StereoOut32::Empty;
V_Core& thiscore(Cores[Index]);
s16* Base = GetMemPtr(thiscore.EffectsStartA);
s32 accL = 0;
s32 accR = 0;
///////////////////////////////////////////////////////////
// part 0: Parameters
// Input volumes
const s32 InputL = -0x3fff;
const s32 InputR = -0x3fff;
// Echo 1: Positive, short delay
const u32 Echo1L = 0x3700;
const u32 Echo1R = 0x2704;
const s32 Echo1A = 0x5000 / 8;
// Echo 2: Negative, slightly longer delay, quiet
const u32 Echo2L = 0x2f10;
const u32 Echo2R = 0x1f04;
const s32 Echo2A = 0x4c00 / 8;
// Echo 3: Negative, longer delay, full feedback
const u32 Echo3L = 0x2800;
const u32 Echo3R = 0x1b34;
const s32 Echo3A = 0xb800 / 8;
// Echo 4: Negative, longer delay, full feedback
const u32 Echo4L = 0x2708;
const u32 Echo4R = 0x1704;
const s32 Echo4A = 0xbc00 / 8;
// Output control:
const u32 Mix1L = thiscore.Revb.MIX_DEST_A0;
const u32 Mix1R = thiscore.Revb.MIX_DEST_A1;
const u32 Mix2L = thiscore.Revb.MIX_DEST_B0;
const u32 Mix2R = thiscore.Revb.MIX_DEST_B1;
const u32 CrossChannelL = 0x4694;
const u32 CrossChannelR = 0x52e4;
const u32 CrossChannelA = thiscore.Revb.FB_ALPHA / 8;
///////////////////////////////////////////////////////////
// part 1: input
const s32 inL = Input.Left * InputL;
const s32 inR = Input.Right * InputR;
accL += inL;
accR += inR;
///////////////////////////////////////////////////////////
// part 2: straight echos
s32 e1L = Base[WrapAround(thiscore,Echo1L )] * Echo1A;
s32 e1R = Base[WrapAround(thiscore,Echo1R+1)] * Echo1A;
accL += e1L;
accR += e1R;
s32 e2L = Base[WrapAround(thiscore,Echo2L )] * Echo2A;
s32 e2R = Base[WrapAround(thiscore,Echo2R+1)] * Echo2A;
accL += e2L;
accR += e2R;
s32 e3L = Base[WrapAround(thiscore,Echo3L )] * Echo3A;
s32 e3R = Base[WrapAround(thiscore,Echo3R+1)] * Echo3A;
accL += e3L;
accR += e3R;
s32 e4L = Base[WrapAround(thiscore,Echo4L )] * Echo4A;
s32 e4R = Base[WrapAround(thiscore,Echo4R+1)] * Echo4A;
accL += e4L;
accR += e4R;
///////////////////////////////////////////////////////////
// part 4: cross-channel feedback
s32 ccL = Base[WrapAround(thiscore,CrossChannelL+1)] * CrossChannelA;
s32 ccR = Base[WrapAround(thiscore,CrossChannelR )] * CrossChannelA;
accL += ccL;
accR += ccR;
///////////////////////////////////////////////////////////
// part N-1: normalize output
accL >>= 15;
accR >>= 15;
///////////////////////////////////////////////////////////
// part N: write output
s32 tmpL = accL>>5; // reduce the volume
s32 tmpR = accR>>5;
Base[WrapAround(thiscore,Mix1L)] = clamp_mix(accL-tmpL);
Base[WrapAround(thiscore,Mix1R)] = clamp_mix(accR-tmpR);
Base[WrapAround(thiscore,Mix2L)] = clamp_mix(accL-tmpL);
Base[WrapAround(thiscore,Mix2R)] = clamp_mix(accR-tmpR);
s32 returnL = Base[WrapAround(thiscore,Mix1L)] + Base[WrapAround(thiscore,Mix2L)];
s32 returnR = Base[WrapAround(thiscore,Mix1R)] + Base[WrapAround(thiscore,Mix2R)];
return StereoOut32(returnL,returnR);
}
}

View File

@ -35,7 +35,7 @@ int Interpolation = 4;
3. hermite interpolation
4. catmull-rom interpolation
*/
int ReverbMode = 0;
bool EffectsDisabled = false;
float FinalVolume;
bool postprocess_filter_enabled = 1;
@ -61,7 +61,6 @@ int numSpeakers = 0;
void ReadSettings()
{
Interpolation = CfgReadInt( L"MIXING",L"Interpolation", 4 );
ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
SynchMode = CfgReadInt( L"OUTPUT", L"Synch_Mode", 0);
EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
@ -108,7 +107,6 @@ void ReadSettings()
void WriteSettings()
{
CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 + 0.5f));
@ -152,11 +150,6 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_ADDSTRING,0,(LPARAM) L"4 - Catmull-Rom (PS2-like/slow)" );
SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_SETCURSEL,Interpolation,0 );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_RESETCONTENT,0,0 );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"SPU2 Reverb" );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"Custom Reverb" );
SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_SETCURSEL,ReverbMode,0 );
SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_RESETCONTENT,0,0 );
SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"TimeStretch (Recommended)" );
SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"Async Mix (Breaks some games!)" );
@ -218,7 +211,6 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
Clampify( SndOutLatencyMS, LATENCY_MIN, LATENCY_MAX );
FinalVolume = (float)(SendDialogMsg( hWnd, IDC_VOLUME_SLIDER, TBM_GETPOS, 0, 0 )) / 100;
Interpolation = (int)SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_GETCURSEL,0,0 );
ReverbMode = (int)SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_GETCURSEL,0,0 );
OutputModule = (int)SendDialogMsg( hWnd, IDC_OUTPUT, CB_GETCURSEL,0,0 );
SynchMode = (int)SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_GETCURSEL,0,0 );
numSpeakers = (int)SendDialogMsg( hWnd, IDC_SPEAKERS, CB_GETCURSEL,0,0 );

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@ -73,8 +73,6 @@ BEGIN
LTEXT "Audio Expansion Mode:",IDC_STATIC,161,176,135,9,NOT WS_GROUP
COMBOBOX IDC_SPEAKERS,163,185,135,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "WIP - XAudio2 Only",IDC_STATIC,161,204,135,9,NOT WS_GROUP
COMBOBOX IDC_REVERB_MODE,14,99,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Reverb Mode Selection:",IDC_STATIC,12,88,77,8,NOT WS_GROUP
CONTROL "Synchronizing Mode:",IDC_STATIC,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,161,116,131,8
COMBOBOX IDC_SYNCHMODE,163,125,134,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Volume:",IDC_STATIC,192,59,26,8,NOT WS_GROUP

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@ -22,7 +22,6 @@
#define IDC_DEBUG 1009
#define IDC_DEBUG_ENABLE 1010
#define IDC_INTERPOLATE 1011
#define IDC_REVERB_MODE 1012
#define IDC_OUTPUT 1013
#define IDC_BUFFERS_SLIDER 1014
#define IDC_SPEAKERS 1015

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@ -440,7 +440,6 @@ struct V_Core
StereoOut32 downbuf[8];
StereoOut32 upbuf[8];
int dbpos, ubpos;
bool FakeReverbActive;
// HACK -- This is a temp buffer which is (or isn't?) used to circumvent some memory
// corruption that originates elsewhere in the plugin. >_< The actual ADMA buffer
@ -452,7 +451,7 @@ struct V_Core
// ----------------------------------------------------------------------------------
// uninitialized constructor
V_Core() : Index( -1 ), DMAPtr( NULL ), FakeReverbActive(false) {}
V_Core() : Index( -1 ), DMAPtr( NULL ) {}
V_Core( int idx ); // our badass constructor
~V_Core() throw();
@ -474,7 +473,6 @@ struct V_Core
StereoOut32 Mix( const VoiceMixSet& inVoices, const StereoOut32& Input, const StereoOut32& Ext );
void Reverb_AdvanceBuffer();
StereoOut32 DoReverb( const StereoOut32& Input );
StereoOut32 DoReverb_Fake( const StereoOut32& Input );
s32 RevbGetIndexer( s32 offset );
StereoOut32 ReadInput();

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@ -270,17 +270,11 @@ void V_Core::UpdateEffectsBufferSize()
RevBuffers.NeedsUpdated = false;
EffectsBufferSize = newbufsize;
if( EffectsBufferSize > 0 ){
//AnalyzeReverbPreset();
FakeReverbActive = true;
}
else
FakeReverbActive = false;
if( EffectsBufferSize <= 0 ) return;
//AnalyzeReverbPreset();
// Rebuild buffer indexers.
RevBuffers.ACC_SRC_A0 = EffectsBufferIndexer( Revb.ACC_SRC_A0 );
RevBuffers.ACC_SRC_A1 = EffectsBufferIndexer( Revb.ACC_SRC_A1 );
RevBuffers.ACC_SRC_B0 = EffectsBufferIndexer( Revb.ACC_SRC_B0 );