mirror of https://github.com/PCSX2/pcsx2.git
Update GSSettingsDlg.cpp
Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
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@ -169,6 +169,10 @@ void GSSettingsDlg::OnInit()
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// External FX shader
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CheckDlgButton(m_hWnd, IDC_SHADER_FX, theApp.GetConfig("shaderfx", 0));
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// External FX Shader(OpenGL)
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theApp.SetConfig("shaderfx_conf", "GSdx_FX_Settings.ini");
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theApp.SetConfig("shaderfx_glsl", "shader.fx");
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// Hacks
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CheckDlgButton(m_hWnd, IDC_HACKS_ENABLED, theApp.GetConfig("UserHacks", 0));
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