mirror of https://github.com/PCSX2/pcsx2.git
GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
eaaa8eef59
commit
e59670ff97
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@ -542,6 +542,72 @@ GSPixelOffset4* GSLocalMemory::GetPixelOffset4(const GIFRegFRAME& FRAME, const G
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return o;
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}
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void GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0, list<GSVector2i>* page2tile)
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{
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// TODO: cache this, hash = hash of o + tw + th (th not even needed, it can be 1024 always)
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const GSOffset* o = GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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const GSLocalMemory::psm_t& psm = m_psm[TEX0.PSM];
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GSVector2i bs = psm.bs;
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int tw = std::max<int>(1 << TEX0.TW, bs.x);
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int th = std::max<int>(1 << TEX0.TH, bs.y);
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map<uint32, hash_set<uint32> > tmp; // key = page, value = y:x, 7 bits each, max 128x128 tiles for the worst case (1024x1024 32bpp 8x8 blocks)
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for(int y = 0; y < th; y += bs.y)
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{
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uint32 base = o->block.row[y >> 3];
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for(int x = 0, i = y << 7; x < tw; x += bs.x, i += bs.x)
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{
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uint32 page = (base + o->block.col[x >> 3]) >> 5;
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if(page < MAX_PAGES)
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{
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tmp[page].insert(i >> 3); // ((y << 7) | x) >> 3
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}
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}
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}
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// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
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for(map<uint32, hash_set<uint32> >::iterator i = tmp.begin(); i != tmp.end(); i++)
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{
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uint32 page = i->first;
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const hash_set<uint32>& tiles = i->second;
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hash_map<uint32, uint32> m;
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for(hash_set<uint32>::iterator j = tiles.begin(); j != tiles.end(); j++)
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{
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uint32 addr = *j;
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uint32 row = addr >> 5;
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uint32 col = 1 << (addr & 31);
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hash_map<uint32, uint32>::iterator k = m.find(row);
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if(k != m.end())
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{
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k->second |= col;
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}
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else
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{
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m[row] = col;
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}
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}
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for(hash_map<uint32, uint32>::iterator j = m.begin(); j != m.end(); j++)
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{
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page2tile[page].push_back(GSVector2i(j->first, j->second));
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}
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}
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}
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////////////////////
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template<int psm, int bsx, int bsy, bool aligned>
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@ -154,6 +154,8 @@ public:
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GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm);
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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void GetPage2TileMap(const GIFRegTEX0& TEX0, list<GSVector2i>* page2tile); // count = 512
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// address
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static uint32 BlockNumber32(int x, int y, uint32 bp, uint32 bw)
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@ -133,7 +133,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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}
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}
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src->Update(TEX0, TEXA, r);
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src->Update(r);
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m_src.m_used = true;
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@ -337,7 +337,20 @@ void GSTextureCache::InvalidateVideoMem(const GSOffset* o, const GSVector4i& rec
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if(!s->m_target)
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{
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s->m_valid[page] = 0;
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if(s->m_repeating)
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{
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list<GSVector2i>& l = s->m_page2tile[page];
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for(list<GSVector2i>::iterator k = l.begin(); k != l.end(); k++)
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{
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s->m_valid[k->x] &= ~k->y;
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}
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}
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else
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{
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s->m_valid[page] = 0;
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}
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s->m_complete = false;
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found = b;
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@ -528,10 +541,7 @@ void GSTextureCache::IncAge()
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//Fixme: Several issues in here. Not handling depth stencil, pitch conversion doesnt work.
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GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* dst)
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{
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Source* src = new Source(m_renderer, m_temp);
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src->m_TEX0 = TEX0;
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src->m_TEXA = TEXA;
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Source* src = new Source(m_renderer, TEX0, TEXA, m_temp);
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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@ -783,9 +793,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type)
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{
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Target* t = new Target(m_renderer, m_temp);
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t->m_TEX0 = TEX0;
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Target* t = new Target(m_renderer, TEX0, m_temp);
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// FIXME: initial data should be unswizzled from local mem in Update() if dirty
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@ -837,7 +845,7 @@ void GSTextureCache::Surface::Update()
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// GSTextureCache::Source
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GSTextureCache::Source::Source(GSRenderer* r, uint8* temp)
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GSTextureCache::Source::Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint8* temp)
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: Surface(r, temp)
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, m_palette(NULL)
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, m_initpalette(true)
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@ -845,6 +853,9 @@ GSTextureCache::Source::Source(GSRenderer* r, uint8* temp)
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, m_target(false)
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, m_complete(false)
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{
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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memset(m_valid, 0, sizeof(m_valid));
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m_clut = (uint32*)_aligned_malloc(256 * sizeof(uint32), 32);
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@ -853,6 +864,13 @@ GSTextureCache::Source::Source(GSRenderer* r, uint8* temp)
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m_write.rect = (GSVector4i*)_aligned_malloc(3 * sizeof(GSVector4i), 32);
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m_write.count = 0;
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m_repeating = m_TEX0.IsRepeating();
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if(m_repeating)
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{
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r->m_mem.GetPage2TileMap(m_TEX0, m_page2tile);
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}
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}
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GSTextureCache::Source::~Source()
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@ -864,7 +882,7 @@ GSTextureCache::Source::~Source()
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_aligned_free(m_write.rect);
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}
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void GSTextureCache::Source::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& rect)
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void GSTextureCache::Source::Update(const GSVector4i& rect)
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{
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Surface::Update();
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@ -873,9 +891,6 @@ void GSTextureCache::Source::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TE
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return;
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}
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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GSVector2i bs = GSLocalMemory::m_psm[m_TEX0.PSM].bs;
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int tw = std::max<int>(1 << m_TEX0.TW, bs.x);
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@ -890,42 +905,24 @@ void GSTextureCache::Source::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TE
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const GSOffset* o = m_renderer->m_context->offset.tex;
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bool repeating = m_TEX0.IsRepeating();
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if(repeating && m_tiles.empty())
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{
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for(int y = 0; y < th; y += bs.y)
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{
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uint32 base = o->block.row[y >> 3];
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for(int x = 0; x < tw; x += bs.x)
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{
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uint32 block = base + o->block.col[x >> 3];
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if(block < MAX_BLOCKS)
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{
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m_tiles[block].push_back(GSVector2i(x, y));
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}
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}
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}
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}
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uint32 blocks = 0;
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if(!repeating)
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if(m_repeating)
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{
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for(int y = r.top; y < r.bottom; y += bs.y)
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{
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uint32 base = o->block.row[y >> 3];
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for(int x = r.left; x < r.right; x += bs.x)
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for(int x = r.left, i = (y << 7) + x; x < r.right; x += bs.x, i += bs.x)
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{
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uint32 block = base + o->block.col[x >> 3];
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if(block < MAX_BLOCKS)
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{
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uint32 row = block >> 5;
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uint32 col = 1 << (block & 31);
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uint32 addr = i >> 3;
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uint32 row = addr >> 5;
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uint32 col = 1 << (addr & 31);
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if((m_valid[row] & col) == 0)
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{
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@ -958,19 +955,7 @@ void GSTextureCache::Source::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TE
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{
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m_valid[row] |= col;
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hash_map<uint32, list<GSVector2i> >::iterator i = m_tiles.find(block);
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if(i != m_tiles.end())
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{
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list<GSVector2i>& l = i->second;
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for(list<GSVector2i>::iterator j = l.begin(); j != l.end(); j++)
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{
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Write(GSVector4i(j->x, j->y, j->x + bs.x, j->y + bs.y));
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blocks++;
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}
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}
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Write(GSVector4i(x, y, x + bs.x, y + bs.y));
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blocks++;
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}
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@ -1084,11 +1069,13 @@ void GSTextureCache::Source::Flush(uint32 count)
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// GSTextureCache::Target
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GSTextureCache::Target::Target(GSRenderer* r, uint8* temp)
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GSTextureCache::Target::Target(GSRenderer* r, const GIFRegTEX0& TEX0, uint8* temp)
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: Surface(r, temp)
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, m_type(-1)
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, m_used(false)
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{
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m_TEX0 = TEX0;
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m_valid = GSVector4i::zero();
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}
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@ -74,13 +74,14 @@ public:
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int m_fmt;
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bool m_target;
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bool m_complete;
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hash_map<uint32, list<GSVector2i> > m_tiles;
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bool m_repeating;
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list<GSVector2i> m_page2tile[MAX_PAGES];
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public:
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Source(GSRenderer* r, uint8* temp);
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Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint8* temp);
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virtual ~Source();
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virtual void Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& rect);
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virtual void Update(const GSVector4i& rect);
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};
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class Target : public Surface
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@ -92,7 +93,7 @@ public:
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GSVector4i m_valid;
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public:
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Target(GSRenderer* r, uint8* temp);
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Target(GSRenderer* r, const GIFRegTEX0& TEX0, uint8* temp);
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virtual void Update();
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};
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@ -72,7 +72,7 @@ const GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0
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{
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const GSOffset* o = m_state->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
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t = new Texture(m_state, o, tw0);
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t = new Texture(m_state, o, tw0, TEX0, TEXA);
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m_textures.insert(t);
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@ -123,7 +123,7 @@ const GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0
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}
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}
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if(!t->Update(TEX0, TEXA, r))
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if(!t->Update(r))
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{
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printf("!@#$\n"); // memory allocation may fail if the game is too hungry (tales of legendia fight transition/scene)
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@ -163,7 +163,20 @@ void GSTextureCacheSW::InvalidateVideoMem(const GSOffset* o, const GSVector4i& r
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if(GSUtil::HasSharedBits(psm, t->m_TEX0.PSM))
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{
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t->m_valid[page] = 0;
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if(t->m_repeating)
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{
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list<GSVector2i>& l = t->m_page2tile[page];
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for(list<GSVector2i>::iterator k = l.begin(); k != l.end(); k++)
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{
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t->m_valid[k->x] &= ~k->y;
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}
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}
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else
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{
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t->m_valid[page] = 0;
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}
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t->m_complete = false;
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}
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}
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@ -220,7 +233,7 @@ void GSTextureCacheSW::IncAge()
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//
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GSTextureCacheSW::Texture::Texture(GSState* state, const GSOffset* offset, uint32 tw0)
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GSTextureCacheSW::Texture::Texture(GSState* state, const GSOffset* offset, uint32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA)
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: m_state(state)
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, m_offset(offset)
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, m_buff(NULL)
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@ -228,7 +241,12 @@ GSTextureCacheSW::Texture::Texture(GSState* state, const GSOffset* offset, uint3
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, m_age(0)
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, m_complete(false)
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{
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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memset(m_valid, 0, sizeof(m_valid));
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m_repeating = m_TEX0.IsRepeating(); // repeating mode always works, it is just slightly slower
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}
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GSTextureCacheSW::Texture::~Texture()
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@ -239,29 +257,24 @@ GSTextureCacheSW::Texture::~Texture()
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}
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}
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bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& rect)
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bool GSTextureCacheSW::Texture::Update(const GSVector4i& rect)
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{
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if(m_complete)
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{
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return true;
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}
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_TEX0.PSM];
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GSVector2i bs = psm.bs;
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int shift = psm.pal == 0 ? 2 : 0;
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int tw = std::max<int>(1 << TEX0.TW, bs.x);
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int th = std::max<int>(1 << TEX0.TH, bs.y);
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int tw = std::max<int>(1 << m_TEX0.TW, bs.x);
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int th = std::max<int>(1 << m_TEX0.TH, bs.y);
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GSVector4i r = rect;
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bool repeating = m_TEX0.IsRepeating();
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r = r.ralign<Align_Outside>(bs);
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if(r.eq(GSVector4i(0, 0, tw, th)))
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@ -271,7 +284,7 @@ bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA&
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if(m_buff == NULL)
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{
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uint32 tw0 = std::max<int>(TEX0.TW, 5 - shift); // makes one row 32 bytes at least, matches the smallest block size that is allocated above for m_buff
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uint32 tw0 = std::max<int>(m_TEX0.TW, 5 - shift); // makes one row 32 bytes at least, matches the smallest block size that is allocated above for m_buff
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if(m_tw == 0)
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{
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@ -291,29 +304,12 @@ bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA&
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return false;
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}
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if(repeating)
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const GSOffset* RESTRICT o = m_offset;
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if(m_repeating)
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{
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// TODO: pull this from cache (hash = o->... + m_tw), need to use m_buff relative pointers then
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const GSOffset* RESTRICT o = m_offset;
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uint8* dst = (uint8*)m_buff;
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for(int y = 0, block_pitch = pitch * bs.y; y < th; y += bs.y, dst += block_pitch)
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{
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uint32 base = o->block.row[y >> 3];
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for(int x = 0; x < tw; x += bs.x)
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{
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uint32 block = base + o->block.col[x >> 3];
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if(block < MAX_BLOCKS)
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{
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m_tiles[block].push_back(&dst[x << shift]);
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}
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}
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}
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}
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m_state->m_mem.GetPage2TileMap(m_TEX0, m_page2tile);
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}
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}
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GSLocalMemory& mem = m_state->m_mem;
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@ -326,10 +322,39 @@ bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA&
|
|||
|
||||
uint32 pitch = (1 << m_tw) << shift;
|
||||
|
||||
if(!repeating)
|
||||
{
|
||||
uint8* dst = (uint8*)m_buff + pitch * r.top;
|
||||
uint8* dst = (uint8*)m_buff + pitch * r.top;
|
||||
|
||||
if(m_repeating)
|
||||
{
|
||||
for(int y = r.top, block_pitch = pitch * bs.y; y < r.bottom; y += bs.y, dst += block_pitch)
|
||||
{
|
||||
uint32 base = o->block.row[y >> 3];
|
||||
|
||||
for(int x = r.left, i = (y << 7) + x; x < r.right; x += bs.x, i += bs.x)
|
||||
{
|
||||
uint32 block = base + o->block.col[x >> 3];
|
||||
|
||||
if(block < MAX_BLOCKS)
|
||||
{
|
||||
uint32 addr = i >> 3;
|
||||
|
||||
uint32 row = addr >> 5;
|
||||
uint32 col = 1 << (addr & 31);
|
||||
|
||||
if((m_valid[row] & col) == 0)
|
||||
{
|
||||
m_valid[row] |= col;
|
||||
|
||||
(mem.*rtxbP)(block, &dst[x << shift], pitch, m_TEXA);
|
||||
|
||||
blocks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int y = r.top, block_pitch = pitch * bs.y; y < r.bottom; y += bs.y, dst += block_pitch)
|
||||
{
|
||||
uint32 base = o->block.row[y >> 3];
|
||||
|
@ -347,7 +372,7 @@ bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA&
|
|||
{
|
||||
m_valid[row] |= col;
|
||||
|
||||
(mem.*rtxbP)(block, &dst[x << shift], pitch, TEXA);
|
||||
(mem.*rtxbP)(block, &dst[x << shift], pitch, m_TEXA);
|
||||
|
||||
blocks++;
|
||||
}
|
||||
|
@ -355,43 +380,6 @@ bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA&
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int y = r.top; y < r.bottom; y += bs.y)
|
||||
{
|
||||
uint32 base = o->block.row[y >> 3];
|
||||
|
||||
for(int x = r.left; x < r.right; x += bs.x)
|
||||
{
|
||||
uint32 block = base + o->block.col[x >> 3];
|
||||
|
||||
if(block < MAX_BLOCKS)
|
||||
{
|
||||
uint32 row = block >> 5;
|
||||
uint32 col = 1 << (block & 31);
|
||||
|
||||
if((m_valid[row] & col) == 0)
|
||||
{
|
||||
m_valid[row] |= col;
|
||||
|
||||
hash_map<uint32, list<uint8*> >::iterator i = m_tiles.find(block);
|
||||
|
||||
if(i != m_tiles.end())
|
||||
{
|
||||
list<uint8*>& l = i->second;
|
||||
|
||||
for(list<uint8*>::iterator j = l.begin(); j != l.end(); j++)
|
||||
{
|
||||
(mem.*rtxbP)(block, *j, pitch, TEXA);
|
||||
|
||||
blocks++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(blocks > 0)
|
||||
{
|
||||
|
|
|
@ -35,15 +35,20 @@ public:
|
|||
GIFRegTEXA m_TEXA;
|
||||
void* m_buff;
|
||||
uint32 m_tw;
|
||||
uint32 m_valid[MAX_PAGES]; // each uint32 bits map to the 32 blocks of that page
|
||||
uint32 m_age;
|
||||
bool m_complete;
|
||||
hash_map<uint32, list<uint8*> > m_tiles;
|
||||
bool m_repeating;
|
||||
list<GSVector2i> m_page2tile[MAX_PAGES];
|
||||
uint32 m_valid[MAX_PAGES];
|
||||
|
||||
explicit Texture(GSState* state, const GSOffset* offset, uint32 tw0);
|
||||
// m_valid
|
||||
// fast mode: each uint32 bits map to the 32 blocks of that page
|
||||
// repeating mode: 1 bpp image of the texture tiles (8x8), also having 512 elements is just a coincidence (worst case: (1024*1024)/(8*8)/(sizeof(uint32)*8))
|
||||
|
||||
explicit Texture(GSState* state, const GSOffset* offset, uint32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA);
|
||||
virtual ~Texture();
|
||||
|
||||
bool Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r);
|
||||
bool Update(const GSVector4i& r);
|
||||
bool Save(const string& fn, bool dds = false) const;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue