mirror of https://github.com/PCSX2/pcsx2.git
gsdx hack: don't add extra correct for zero length texture
Otherwise t1-t0 is 16 instead of 0
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@ -444,7 +444,7 @@ void GSRendererHW::Draw()
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// will be sampled so (t0 - 8) and (t1 - 8 + 16) must be valid.
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//
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// Minus half for t1 case might be too much
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if (tx0 < tx1) {
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if (tx0 <= tx1) {
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v[i].U = tx0 + half + 1;
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v[i+1].U = tx1 - half + 1 + 16;
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} else {
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@ -453,7 +453,7 @@ void GSRendererHW::Draw()
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}
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#endif
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#if 1
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if (ty0 < ty1) {
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if (ty0 <= ty1) {
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v[i].V = ty0 + half + 1;
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v[i+1].V = ty1 - half + 1 + 16;
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} else {
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