gsdx-ogl: forget to remove this useless call

It is done once in Device Creation instead of per stencil object
This commit is contained in:
Gregory Hainaut 2015-05-01 12:10:03 +02:00
parent c76e66f8d2
commit 71c26a829e
1 changed files with 0 additions and 3 deletions

View File

@ -178,9 +178,6 @@ public:
, m_stencil_func(0)
, m_stencil_spass_dpass_op(GL_KEEP)
{
// Only needed once since m_stencil_mask is constant
// Control which stencil bitplane are written
glStencilMask(0xFF);
}
void EnableDepth() { m_depth_enable = true; }