mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: forget to remove this useless call
It is done once in Device Creation instead of per stencil object
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@ -178,9 +178,6 @@ public:
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, m_stencil_func(0)
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, m_stencil_spass_dpass_op(GL_KEEP)
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{
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// Only needed once since m_stencil_mask is constant
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// Control which stencil bitplane are written
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glStencilMask(0xFF);
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}
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void EnableDepth() { m_depth_enable = true; }
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