mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui-linux: move table filling into separate function
It is much easier to read this way. I need to use callback for the remaining object before I can move everything out of main function.
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917a6c28e5
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d428e0d19d
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@ -207,6 +207,85 @@ GtkWidget* CreateTableInBox(GtkWidget* parent_box, const char* frame_title, int
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return table;
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}
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void populate_res_table(GtkWidget* res_table)
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{
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GtkWidget* native_label = gtk_label_new("Original PS2 Resolution: ");
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GtkWidget* native_res_check = CreateCheckBox("Native", "nativeres");
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GtkWidget* fsaa_label = gtk_label_new("Or Use Scaling:");
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GtkWidget* fsaa_combo_box = CreateComboBoxFromVector(theApp.m_gs_upscale_multiplier, "upscale_multiplier", 2);
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GtkWidget* resxy_label = gtk_label_new("Custom Resolution:");
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GtkWidget* resx_spin = CreateSpinButton(256, 8192, "resx", 1024);
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GtkWidget* resy_spin = CreateSpinButton(256, 8192, "resy", 1024);
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s_table_line = 0;
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InsertWidgetInTable(res_table, native_label, native_res_check);
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InsertWidgetInTable(res_table, fsaa_label, fsaa_combo_box);
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InsertWidgetInTable(res_table, resxy_label, resx_spin, resy_spin);
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}
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void populate_hw_table(GtkWidget* hw_table)
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{
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GtkWidget* filter_label = gtk_label_new ("Texture Filtering:");
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GtkWidget* filter_combo_box = CreateComboBoxFromVector(theApp.m_gs_filter, "filter", 2);
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GtkWidget* af_label = gtk_label_new("Anisotropic Filtering:");
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GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 1);
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GtkWidget* paltex_check = CreateCheckBox("Allow 8 bits textures", "paltex");
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GtkWidget* fba_check = CreateCheckBox("Alpha correction (FBA)", "fba", true);
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s_table_line = 0;
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InsertWidgetInTable(hw_table, filter_label, filter_combo_box);
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InsertWidgetInTable(hw_table, af_label, af_combo_box);
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InsertWidgetInTable(hw_table, paltex_check, fba_check);
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}
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void populate_gl_table(GtkWidget* gl_table)
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{
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GtkWidget* gl_bs_label = gtk_label_new("Buffer Storage:");
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GtkWidget* gl_bs_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_buffer_storage", -1);
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GtkWidget* gl_bt_label = gtk_label_new("Bindless Texture:");
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GtkWidget* gl_bt_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_bindless_texture", -1);
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GtkWidget* gl_sso_label = gtk_label_new("Separate Shader:");
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GtkWidget* gl_sso_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_separate_shader_objects", -1);
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GtkWidget* gl_ss_label = gtk_label_new("Shader Subroutine:");
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GtkWidget* gl_ss_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_shader_subroutine", -1);
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GtkWidget* gl_gs_label = gtk_label_new("Geometry Shader:");
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GtkWidget* gl_gs_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_geometry_shader", -1);
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GtkWidget* gl_ils_label = gtk_label_new("Image Load Store:");
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GtkWidget* gl_ils_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_shader_image_load_store", -1);
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GtkWidget* gl_cc_label = gtk_label_new("Clip Control (depth accuracy):");
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GtkWidget* gl_cc_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_clip_control", -1);
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GtkWidget* gl_tb_label = gtk_label_new("Texture Barrier:");
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GtkWidget* gl_tb_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_texture_barrier", -1);
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s_table_line = 0;
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InsertWidgetInTable(gl_table , gl_gs_label , gl_gs_combo);
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InsertWidgetInTable(gl_table , gl_bs_label , gl_bs_combo);
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InsertWidgetInTable(gl_table , gl_bt_label , gl_bt_combo);
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InsertWidgetInTable(gl_table , gl_sso_label , gl_sso_combo);
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InsertWidgetInTable(gl_table , gl_ss_label , gl_ss_combo);
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InsertWidgetInTable(gl_table , gl_ils_label , gl_ils_combo);
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InsertWidgetInTable(gl_table , gl_cc_label , gl_cc_combo);
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InsertWidgetInTable(gl_table , gl_tb_label , gl_tb_combo);
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}
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void populate_sw_table(GtkWidget* sw_table)
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{
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GtkWidget* threads_label = gtk_label_new("Extra rendering threads:");
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GtkWidget* threads_spin = CreateSpinButton(0, 100, "extrathreads", 0);
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GtkWidget* aa_check = CreateCheckBox("Edge anti-aliasing (AA1)", "aa1");
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GtkWidget* spin_thread_check= CreateCheckBox("Disable thread sleeping (6+ cores CPU)", "spin_thread");
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s_table_line = 0;
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InsertWidgetInTable(sw_table , threads_label , threads_spin);
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InsertWidgetInTable(sw_table , aa_check);
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InsertWidgetInTable(sw_table , spin_thread_check , spin_thread_check);
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}
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bool RunLinuxDialog()
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{
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GtkWidget *dialog;
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@ -251,48 +330,10 @@ bool RunLinuxDialog()
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InsertWidgetInTable(main_table, render_label, render_combo_box);
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InsertWidgetInTable(main_table, interlace_label, interlace_combo_box);
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// HW
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GtkWidget* filter_label = gtk_label_new ("Texture Filtering:");
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GtkWidget* filter_combo_box = CreateComboBoxFromVector(theApp.m_gs_filter, "filter", 2);
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GtkWidget* af_label = gtk_label_new("Anisotropic Filtering:");
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GtkWidget* af_combo_box = CreateComboBoxFromVector(theApp.m_gs_max_anisotropy, "MaxAnisotropy", 1);
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GtkWidget* paltex_check = CreateCheckBox("Allow 8 bits textures", "paltex");
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GtkWidget* fba_check = CreateCheckBox("Alpha correction (FBA)", "fba", true);
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s_table_line = 0;
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InsertWidgetInTable(hw_table, filter_label, filter_combo_box);
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InsertWidgetInTable(hw_table, af_label, af_combo_box);
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InsertWidgetInTable(hw_table, paltex_check, fba_check);
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// SW
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GtkWidget* threads_label = gtk_label_new("Extra rendering threads:");
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GtkWidget* threads_spin = CreateSpinButton(0, 100, "extrathreads", 0);
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GtkWidget* aa_check = CreateCheckBox("Edge anti-aliasing (AA1)", "aa1");
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GtkWidget* spin_thread_check= CreateCheckBox("Disable thread sleeping (6+ cores CPU)", "spin_thread");
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s_table_line = 0;
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InsertWidgetInTable(sw_table , threads_label , threads_spin);
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InsertWidgetInTable(sw_table , aa_check);
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InsertWidgetInTable(sw_table , spin_thread_check , spin_thread_check);
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// Resolution
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GtkWidget* native_label = gtk_label_new("Original PS2 Resolution: ");
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GtkWidget* native_res_check = CreateCheckBox("Native", "nativeres");
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GtkWidget* fsaa_label = gtk_label_new("Or Use Scaling:");
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GtkWidget* fsaa_combo_box = CreateComboBoxFromVector(theApp.m_gs_upscale_multiplier, "upscale_multiplier", 2);
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GtkWidget* resxy_label = gtk_label_new("Custom Resolution:");
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GtkWidget* resx_spin = CreateSpinButton(256, 8192, "resx", 1024);
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GtkWidget* resy_spin = CreateSpinButton(256, 8192, "resy", 1024);
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s_table_line = 0;
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InsertWidgetInTable(res_table, native_label, native_res_check);
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InsertWidgetInTable(res_table, fsaa_label, fsaa_combo_box);
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InsertWidgetInTable(res_table, resxy_label, resx_spin, resy_spin);
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// Populate all the tables
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populate_hw_table(hw_table);
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populate_sw_table(sw_table);
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populate_res_table(res_table);
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// Create our hack settings.
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GtkWidget* hack_alpha_check = CreateCheckBox("Alpha Hack", "UserHacks_AlphaHack");
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@ -391,32 +432,7 @@ bool RunLinuxDialog()
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InsertWidgetInTable(shader_table , shader_conf_label , shader_conf);
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// The GL advance options
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GtkWidget* gl_bs_label = gtk_label_new("Buffer Storage:");
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GtkWidget* gl_bs_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_buffer_storage", -1);
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GtkWidget* gl_bt_label = gtk_label_new("Bindless Texture:");
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GtkWidget* gl_bt_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_bindless_texture", -1);
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GtkWidget* gl_sso_label = gtk_label_new("Separate Shader:");
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GtkWidget* gl_sso_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_separate_shader_objects", -1);
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GtkWidget* gl_ss_label = gtk_label_new("Shader Subroutine:");
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GtkWidget* gl_ss_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_shader_subroutine", -1);
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GtkWidget* gl_gs_label = gtk_label_new("Geometry Shader:");
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GtkWidget* gl_gs_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_geometry_shader", -1);
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GtkWidget* gl_ils_label = gtk_label_new("Image Load Store:");
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GtkWidget* gl_ils_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_shader_image_load_store", -1);
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GtkWidget* gl_cc_label = gtk_label_new("Clip Control (depth accuracy):");
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GtkWidget* gl_cc_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_clip_control", -1);
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GtkWidget* gl_tb_label = gtk_label_new("Texture Barrier:");
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GtkWidget* gl_tb_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_texture_barrier", -1);
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s_table_line = 0;
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InsertWidgetInTable(gl_table , gl_gs_label , gl_gs_combo);
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InsertWidgetInTable(gl_table , gl_bs_label , gl_bs_combo);
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InsertWidgetInTable(gl_table , gl_bt_label , gl_bt_combo);
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InsertWidgetInTable(gl_table , gl_sso_label , gl_sso_combo);
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InsertWidgetInTable(gl_table , gl_ss_label , gl_ss_combo);
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InsertWidgetInTable(gl_table , gl_ils_label , gl_ils_combo);
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InsertWidgetInTable(gl_table , gl_cc_label , gl_cc_combo);
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InsertWidgetInTable(gl_table , gl_tb_label , gl_tb_combo);
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populate_gl_table(gl_table);
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// Handle some nice tab
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