mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver
* replace most OGL_FREE_DRIVER with a dynamic detection. Remains the context creation. Closed drivers need 3.3 * Add the CopySubImage fallback git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5647 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -103,6 +103,7 @@ namespace GLLoader {
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bool found_geometry_shader = true;
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bool found_GL_NV_copy_image = false;
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bool found_GL_ARB_copy_image = false;
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bool found_only_gl30 = false;
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bool check_gl_version(uint32 major, uint32 minor) {
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@ -129,6 +130,10 @@ namespace GLLoader {
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found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
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fprintf(stderr, "Override geometry shaders detection\n");
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}
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if ( (major_gl == 3) && minor_gl < 3) {
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// Opensource driver spotted
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found_only_gl30 = true;
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}
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if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
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fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
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@ -263,6 +268,13 @@ namespace GLLoader {
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found_GL_ARB_separate_shader_objects = !!theApp.GetConfig("override_GL_ARB_separate_shader_objects", -1);
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fprintf(stderr, "Override GL_ARB_separate_shader_objects detection\n");
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}
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if (theApp.GetConfig("ovveride_GL_ARB_copy_image", -1) != -1) {
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// Same extension so override both
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found_GL_ARB_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1);
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found_GL_NV_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1);
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fprintf(stderr, "Override GL_ARB_copy_image detection\n");
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fprintf(stderr, "Override GL_NV_copy_image detection\n");
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}
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return true;
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}
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@ -133,4 +133,5 @@ namespace GLLoader {
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extern bool found_GL_NV_copy_image;
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extern bool found_geometry_shader;
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extern bool fglrx_buggy_driver;
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extern bool found_only_gl30;
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}
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@ -181,11 +181,7 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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if (m_window == NULL) {
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GLLoader::init_gl_function();
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#ifdef OGL_FREE_DRIVER
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if (!GLLoader::check_gl_version(3, 0)) return false;
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#else
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if (!GLLoader::check_gl_version(3, 3)) return false;
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#endif
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if (!GLLoader::check_gl_supported_extension()) return false;
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}
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@ -884,7 +880,17 @@ void GSDeviceOGL::CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r)
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r.width(), r.height(), 1);
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#endif
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} else {
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// FIXME fallback for open source driver
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GSTextureOGL* st_ogl = (GSTextureOGL*) st;
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GSTextureOGL* dt_ogl = (GSTextureOGL*) dt;
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gl_BindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read);
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st_ogl->AttachRead(GL_COLOR_ATTACHMENT0);
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dt_ogl->EnableUnit(0);
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glCopyTexSubImage2D(dt_ogl->GetTarget(), 0, r.x, r.y, r.x, r.y, r.width(), r.height());
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gl_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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#if 0
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@ -1346,11 +1352,12 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
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// Build a header string
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// *****************************************************
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// First select the version (must be the first line so we need to generate it
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#ifdef OGL_FREE_DRIVER
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std::string version = "#version 130\n";
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#else
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std::string version = "#version 330\n";
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#endif
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std::string version;
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if (GLLoader::found_only_gl30) {
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version = "#version 130\n";
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} else {
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version = "#version 330\n";
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}
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if (GLLoader::found_GL_ARB_shading_language_420pack) {
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version += "#extension GL_ARB_shading_language_420pack: require\n";
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} else {
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@ -1363,14 +1370,13 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
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// version += "#define NO_STRUCT 1\n";
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//}
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} else {
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#ifdef OGL_FREE_DRIVER
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version += "#define DISABLE_SSO\n";
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#endif
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if (GLLoader::found_only_gl30)
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version += "#define DISABLE_SSO\n";
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}
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if (GLLoader::found_only_gl30) {
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version += "#extension GL_ARB_explicit_attrib_location : require\n";
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version += "#extension GL_ARB_uniform_buffer_object : require\n";
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}
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#ifdef OGL_FREE_DRIVER
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version += "#extension GL_ARB_explicit_attrib_location : require\n";
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version += "#extension GL_ARB_uniform_buffer_object : require\n";
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#endif
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// Allow to puts several shader in 1 files
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std::string shader_type;
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@ -149,6 +149,12 @@ void GSTextureOGL::Attach(GLenum attachment)
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//fprintf(stderr, "FB status %x\n", gl_CheckFramebufferStatus(GL_FRAMEBUFFER));
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}
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void GSTextureOGL::AttachRead(GLenum attachment)
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{
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gl_FramebufferTexture2D(GL_READ_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
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glReadBuffer(attachment);
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}
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bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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{
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if (m_type == GSTexture::DepthStencil || m_type == GSTexture::Offscreen) ASSERT(0);
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@ -44,6 +44,7 @@ class GSTextureOGL : public GSTexture
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void EnableUnit(uint32 unit);
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void Attach(GLenum attachment);
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void AttachRead(GLenum attachment);
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bool IsBackbuffer() { return (m_type == GSTexture::Backbuffer); }
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bool IsDss() { return (m_type == GSTexture::DepthStencil); }
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@ -41,6 +41,5 @@
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#define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
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#endif
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#ifdef EGL_API
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#define OGL_FREE_DRIVER
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#endif
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// Allow to create only a 3.0 context for opensource driver
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//#define OGL_FREE_DRIVER
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