mirror of https://github.com/PCSX2/pcsx2.git
Gsdx:
Let users set software parameters (extra threads and line AA) regardless of currently configured renderer. Makes testing far easier. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -317,9 +317,9 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_PALTEX), hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_LOGZ), dx9 && hw && GSDevice9::GetMaxDepth(m_lastValidMsaa) < 32);
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EnableWindow(GetDlgItem(m_hWnd, IDC_FBA), dx9 && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS), sw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw); // Let uers set software params regardless of renderer used
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS), sw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAAEDIT), hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAA), hw);
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