mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3376 96395faa-99c1-11dd-bbfe-3dabce05a288
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c06cb7b121
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@ -107,6 +107,7 @@ set(zzoglHeaders
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zerogsmath.h
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zpipe.h
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ZZoglCRTC.h
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ZZGl.h
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ZZLog.h)
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# zzogl S sources
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@ -21,15 +21,7 @@
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#include <io.h>
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#endif
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <list>
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#include <vector>
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#include <map>
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#include <string>
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using namespace std;
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@ -134,6 +134,7 @@
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<Option compile="0" />
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<Option link="0" />
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</Unit>
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<Unit filename="../../ZZGl.h" />
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<Unit filename="../../ZZKeyboard.cpp" />
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<Unit filename="../../ZZLog.cpp" />
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<Unit filename="../../ZZLog.h" />
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@ -16,11 +16,6 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "GS.h"
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#include "Mem.h"
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#include "Regs.h"
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@ -201,6 +201,7 @@
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<ClInclude Include="..\targets.h" />
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<ClInclude Include="Win32.h" />
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<ClInclude Include="..\x86.h" />
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<ClInclude Include="..\ZZGl.h" />
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<ClInclude Include="..\ZZLog.h" />
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<ClInclude Include="..\zerogs.h" />
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<ClInclude Include="..\zerogsmath.h" />
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@ -461,6 +461,10 @@
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RelativePath="..\x86.h"
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>
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</File>
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<File
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RelativePath="..\ZZGl.h"
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>
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</File>
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<File
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RelativePath="..\ZZLog.h"
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>
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@ -0,0 +1,53 @@
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#ifndef ZZGL_H_INCLUDED
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#define ZZGL_H_INCLUDED
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#include "PS2Etypes.h"
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#include "PS2Edefs.h"
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// Need this before gl.h
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "glprocs.h"
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#else
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// adding glew support instead of glXGetProcAddress (thanks to scaught)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glx.h>
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inline void* wglGetProcAddress(const char* x)
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{
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return (void*)glXGetProcAddress((const GLubyte*)x);
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}
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#endif
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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// GL prototypes
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extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
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extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
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extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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#endif // ZZGL_H_INCLUDED
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@ -20,12 +20,7 @@
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "Mem.h"
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#include "x86.h"
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@ -24,42 +24,12 @@
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#endif
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// ----------------------------- Includes
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#include "PS2Etypes.h"
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#include "PS2Edefs.h"
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// Need this before gl.h
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "glprocs.h"
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#else
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// adding glew support instead of glXGetProcAddress (thanks to scaught)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glx.h>
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inline void* wglGetProcAddress(const char* x)
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{
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return (void*)glXGetProcAddress((const GLubyte*)x);
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}
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#endif
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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//#include <assert.h>
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#include <list>
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#include <vector>
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#include <map>
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#include <string>
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#include "ZZGl.h"
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#include "GS.h"
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#include "CRC.h"
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#include "rasterfont.h" // simple font
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@ -840,24 +810,24 @@ inline void CluttingForFlushedTex(tex0Info* tex0, u32 Data, int ictx)
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}
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};
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// GL prototypes
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extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
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extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
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extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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//// GL prototypes
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//extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
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//extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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//extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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//extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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//extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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//extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
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//extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
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//extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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//extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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//extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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//extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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//extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
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//extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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//extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
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//extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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//extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
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//extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
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//extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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#endif
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