mirror of https://github.com/PCSX2/pcsx2.git
GSDx: Disable MSAA if all checks failed. Also, prefer normal 32 bit depth to lockable 32 bit depth on D3D9. I was anticipating a use for locking but further examination of the code revealed that to be impractical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4099 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -229,6 +229,9 @@ bool GSDevice11::Create(GSWnd* wnd)
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}
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}
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if (m_msaa_desc.Count == 1)
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m_msaa = 0;
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// convert
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D3D11_INPUT_ELEMENT_DESC il_convert[] =
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@ -91,10 +91,10 @@ bool GSDevice9::Create(GSWnd* wnd)
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if(!m_d3d) return false;
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if (TestDepthFormat(m_d3d, D3DFMT_D32F_LOCKABLE))
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m_depth_format = D3DFMT_D32F_LOCKABLE;
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else if (TestDepthFormat(m_d3d, D3DFMT_D32))
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if (TestDepthFormat(m_d3d, D3DFMT_D32))
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m_depth_format = D3DFMT_D32;
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else if (TestDepthFormat(m_d3d, D3DFMT_D32F_LOCKABLE))
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m_depth_format = D3DFMT_D32F_LOCKABLE;
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else if (TestDepthFormat(m_d3d, D3DFMT_D24S8))
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m_depth_format = D3DFMT_D24S8;
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else
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@ -155,6 +155,9 @@ bool GSDevice9::Create(GSWnd* wnd)
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}
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}
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if (m_msaa_desc.Count == 1)
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m_msaa = 0;
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//
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if(!Reset(1, 1))
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