mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: print some message when blending is not properly supported
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@ -42,7 +42,8 @@ class GSBlendStateOGL {
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GLenum m_equation_RGB;
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GLenum m_func_sRGB;
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GLenum m_func_dRGB;
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bool constant_factor;
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bool m_constant_factor;
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char m_bogus;
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public:
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@ -50,7 +51,8 @@ public:
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, m_equation_RGB(0)
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, m_func_sRGB(0)
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, m_func_dRGB(0)
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, constant_factor(false)
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, m_constant_factor(false)
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, m_bogus(0)
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{}
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void SetRGB(GLenum op, GLenum src, GLenum dst)
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@ -58,9 +60,11 @@ public:
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m_equation_RGB = op;
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m_func_sRGB = src;
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m_func_dRGB = dst;
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if (IsConstant(src) || IsConstant(dst)) constant_factor = true;
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if (IsConstant(src) || IsConstant(dst)) m_constant_factor = true;
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}
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void SetBogus(char bogus) { m_bogus = bogus; }
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void RevertOp()
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{
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if(m_equation_RGB == GL_FUNC_ADD)
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@ -73,7 +77,7 @@ public:
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bool IsConstant(GLenum factor) { return ((factor == GL_CONSTANT_COLOR) || (factor == GL_ONE_MINUS_CONSTANT_COLOR)); }
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bool HasConstantFactor() { return constant_factor; }
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bool HasConstantFactor() { return m_constant_factor; }
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void SetupBlend(float factor)
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{
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@ -86,6 +90,11 @@ public:
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}
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if (m_enable) {
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#ifdef ENABLE_OGL_DEBUG
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if (m_bogus) {
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fprintf(stderr, "Bogus blending effect used : %s\n", (m_bogus == 1) ? "impossible effect" : "clear effect");
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}
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#endif
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if (HasConstantFactor()) {
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if (GLState::bf != factor) {
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GLState::bf = factor;
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@ -229,6 +229,9 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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{
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//Breath of Fire Dragon Quarter triggers this in battles. Graphics are fine though.
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//ASSERT(0);
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#ifdef ENABLE_OGL_DEBUG
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fprintf(stderr, "env PABE not supported\n");
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#endif
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}
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}
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}
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@ -530,6 +533,9 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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dev->SetupCB(&vs_cb, &ps_cb, ps_sel.sprite ? &gs_cb : NULL);
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if (DATE_GL42) {
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// It could be good idea to use stencil in the same time.
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// Early stencil test will reduce the number of atomic-load operation
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// Create an r32i image that will contain primitive ID
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// Note: do it at the beginning because the clean will dirty the FBO state
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//dev->InitPrimDateTexture(rtsize.x, rtsize.y);
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