ramapcsx2
fae268b269
One more patch by KrossX:
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Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 11:46:36 +00:00
ramapcsx2
94cad4a61a
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5556 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 10:57:48 +00:00
ramapcsx2
45e3e6d549
GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5555 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-11 17:10:22 +00:00
gregory.hainaut
cf16274d6a
gsdx-ogl-wnd: trunk sync: merge of r5497 through r5549
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goal was to get the Nvidia glsl shader fix
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5550 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 17:51:44 +00:00
sudonim1@gmail.com
b1536a755f
GSDX: Nothing is fixed, the last two revisions did not happen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5549 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:36:54 +00:00
sudonim1@gmail.com
23cd8fd641
GSDX: Committing pointless extra work for the record before reverting. Everything is terrible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5548 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:35:28 +00:00
sudonim1@gmail.com
5988c70822
GSDX: Mask off high bits of calculated GS memory addresses, untested but probably what happens with real hardware. Fixes crash/memory corruption on starting Fatal Fury Battle Archives Volume 2, hopefully some other games too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5547 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-07 17:32:34 +00:00
ramapcsx2
8d80ff0652
SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5545 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 14:21:24 +00:00
gregory.hainaut
580f7a2e3d
gsdx (ogl):
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* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
gregory.hainaut
e6cd4129c2
gsdx-ogl-wgl:
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* initialize the context status variable that take care of some startup hang
* cmake: don't link and compile EGL when it isn't requested
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5528 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-18 21:56:43 +00:00
gregory.hainaut
e6e18607e0
gsdx-ogl-wnd: ooups
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5521 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 17:14:33 +00:00
gregory.hainaut
36f8dda3fe
gsdx-ogl-wnd:
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* implement GSWndEGL copy/pasted from zzogl.
* remove linux debugging shader that failed to compile on window
* add additional debug message during context creation
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5520 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 16:58:48 +00:00
gregory.hainaut
c4dfd0c7c5
gsdx-ogl-wnd: gl.h doesn't provide same functions on linux and windows...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5519 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 15:24:55 +00:00
gregory.hainaut
58cc2ddd1f
gsdx-ogl-wnd:
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* Remove bad redefinition of glActiveTexture and glBlendColor pointer
* Remove glew dependency on linux
* s/OGL_DEBUG/ENABLE_OGL_DEBUG/ and enable it on debug
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5512 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:25:53 +00:00
gregory.hainaut
fb9c4e5a61
gsdx-ogl-wnd:
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* add a new config define ENABLE_OGL_MT_HACK to replace the define OGL_MT_HACK
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5511 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:25:16 +00:00
gregory.hainaut
b65ad2c3e5
gsdx-ogl-wnd:
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* move GL loading function into its own namespace
* Use manual GL loading on linux too and mostly drop glew dependency. (Not 100% clean we are still depends on some glew define, it will be fixed later)
Note: shaders still need to be copied manually from GSdx/res to bin/plugins
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5510 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:15:39 +00:00
ramapcsx2
c09f758602
gsdx-ogl-wnd: Build fix
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5509 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-12 23:41:31 +00:00
gregory.hainaut
f82421eaf7
gsdx-ogl-wnd: really create a 3.0GL context
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5508 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-11 13:54:15 +00:00
gregory.hainaut
ddbad1315b
gsdx-ogl-wnd: forget 1 file
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5507 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-11 13:39:07 +00:00
gregory.hainaut
266af77420
gsdx-ogl-wnd: add GL function loading (done manually). It would be interesting to do the same on linux that would allow to drop glew depency.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5506 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-10 19:11:03 +00:00
gregory.hainaut
f9ddd639b8
gsdx-ogl-wnd: Try to compile OGL backend on VS
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* Update project files
* basic compilation fix: include stdafx, s/uint/uint32/
* add selection of the opengl renderer/device in gsopen
Remain to fix opengl function declaration/initialization
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5505 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-10 13:13:59 +00:00
gregory.hainaut
cf2910f7ed
gsdx-ogl-wnd: try to update VS to include 3rdparty and link with opengl32 lib
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5504 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-09 11:28:35 +00:00
gregory.hainaut
c5a6b07b30
gsdx-ogl-wnd:
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* fix C compilation issue
Remain 2 issues with VCS:
1/ need to add 3rdparty dir as include dir (zzogl seem to import common\vsprops\3rdpartyDeps.props)
2/ need to add opengl32.lib as additional lib
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5503 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 23:02:48 +00:00
gregory.hainaut
5e4bae5f5d
gsdx-ogl-wnd: * add a preliminary context and wgl management
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Note: don't expect to compile/work yet
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5502 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 21:33:24 +00:00
gregory.hainaut
d91b28ac32
gsdx-ogl-wnd: forget one file ...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5501 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 15:47:11 +00:00
gregory.hainaut
4fb7474e9c
gsdx-ogl-wnd: multiple VS compilation fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5500 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 15:41:37 +00:00
gregory.hainaut
4d90ad17a1
gsdx-ogl-wnd: update the MS build system. Not sure I got all verions.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5499 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 11:47:20 +00:00
gregory.hainaut
f95d9bd989
gsdx-ogl-wnd:
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* split GSwnd into GSWndOGL and GSWndDX
* replace GSwnd static object by a dynamic pointer
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5498 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 11:41:51 +00:00
ramapcsx2
7f45b21be1
SPU2-X:
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Just adding a log to devel builds. This is a curious case we want to be notified about.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5478 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 14:44:36 +00:00
gregory.hainaut
c86ca9c56e
gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5464 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-27 07:50:51 +00:00
refraction
5cdad0ed20
GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5461 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 17:47:08 +00:00
sudonim1@gmail.com
2a0bbc89db
SPU2-X: Actually ignore successive writes within 4 ticks to the same key-on bit, don't just say we do. I think I just forgot this return in r5418. Fixes The Legend of Spyro: The Eternal Night (probably the other two legend games too).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5460 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 14:32:55 +00:00
ramapcsx2
6050e9bb05
SPU2-X: Made the message "KeyOn after less than 4 T disregarded" less visible on release builds. It tended to slow games down.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5459 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 12:18:50 +00:00
refraction
3d247da4c2
GSNull: Stop it calling itself "Firewire" in the config etc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5458 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 11:18:22 +00:00
sudonim1@gmail.com
1468b21ca0
SPU2-X: Disabled the parked voice processing optimisation completely for now. Fixes Silent Hill: Shattered Memories, maybe others. Reduces speed for all games. However much you hate this change, I hate it more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5446 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-10 18:10:34 +00:00
ramapcsx2
28e6d96955
SPU2-X: 2 known games set an illegal reverb EEA that randomly causes crashes in the plugin.
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We need to figure out what real hardware does with it but for now let's disable the effect engine in that case.
Affected games: Summer Beach Volleyball and 18 Wheeler.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5445 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-07 19:39:29 +00:00
gregory.hainaut
c4af005f0b
gsdx ogl:
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* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5442 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-29 21:35:47 +00:00
gregory.hainaut
a9020c6065
GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
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ZZogl: support xdg for the replayer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5441 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-28 10:14:42 +00:00
gregory.hainaut
059346b5f2
zzogl: fixed crash at startup for Intel (and probably nvidia too). Opengl3 and 2 don't support the same set of attributes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5440 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-27 16:52:51 +00:00
gregory.hainaut
41a5578097
zzogl: Check the size of both rectangle and 2D textures. Hopefully will fix Sandybridge system. Tests are welcome.
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cmake: be sure that EGL is supported
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5438 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-23 19:59:00 +00:00
gregory.hainaut
d5b318b990
zzogl:
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* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)
gsdx: Allow to control vsync. Not sure I used the good extension.
cmake:
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-21 18:10:13 +00:00
gregory.hainaut
f53a062063
license: update the copyrigh address to please linux distribution
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5436 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-19 20:27:50 +00:00
ramapcsx2
e7eb00469a
Added correct clamp modes for GT4 to the game database. Fixes various issues with the GUI.
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Also added a mark for Klonoa 2 problems with SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5434 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-15 19:39:43 +00:00
ramapcsx2
dece4c730c
Add NFL '12 to the database and silence a SPU2 cache clear notice.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5430 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 13:07:06 +00:00
sudonim1@gmail.com
2cc794e638
SPU2-X: Add an assertion that I used (in a more stupid and long winded form) to find the effects memory corruption bug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5427 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-03 01:45:11 +00:00
sudonim1@gmail.com
8d07fdf165
SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
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Save state compatibility broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5426 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:43:21 +00:00
sudonim1@gmail.com
86e5f32efb
SPU2-X: Another change to the shortcut processing of voices, check the actual loop flags in memory rather than the ones in the voice structure because the memory might've changed. Fixes Innocent Life - A Futuristic Harvest Moon.
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Also, check both cores rather than the current core, that was a mistake.
Speed-- again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5425 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:40:42 +00:00
gregory.hainaut
1cc654e9bf
zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
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* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-23 18:52:44 +00:00
sudonim1@gmail.com
77eee6e2b9
SPU2-X: Add extra exceptions to shortcutting silenced voice processing (which is basically a speedhack and should probably have a GUI option). Unfortunately this is a significant speed hit for all games, but I have no solution to this for now. Fixes Gegege no Kitarou - Ibun Youkai Kitan and quite likely others.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5421 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-22 22:11:37 +00:00
sudonim1@gmail.com
f1cffa6f7f
SPU2-X: Delay starting voices for 4 SPU2 cycles after key on. No idea if this is right, but there must be a reason some register writes aren't effective for a few cycles after key on, and this seems likely. Fixes DQ5 adventure log music and Le Mans 24 Hours everything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5418 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 15:17:16 +00:00
sudonim1@gmail.com
636ce9fc1d
SPU2-X: Fix old crash on state load if logging is enabled. (It's appalling that this is in the state though.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5417 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:39:57 +00:00
sudonim1@gmail.com
4d9e07b311
SPU2-X: Removed the temporary "TDA" variable from the core structure. Breaks state compatibility.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5416 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:05:04 +00:00
sudonim1@gmail.com
7dc3b25ddf
SPU2-X: Trigger interrupts only if TSA is incremented to IRQA on the basis that we know that the final TSA value after the transfer is checked. Also fix inconsistency in TSA after transfer in one case. Fixes Chaos Legion bgm.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5415 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:03:19 +00:00
gregory.hainaut
e06484adb8
gsdx: update the copyrigh address thank to sed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut
81cc4d51da
GSdx, linux: remove some letf-overs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5408 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-08 16:06:44 +00:00
gregory.hainaut
b1541f4ab7
onepad: reduce dialogs of another 25 pixels for small screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5405 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 20:53:03 +00:00
gigaherz
31f685c490
[VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
sudonim1@gmail.com
4ab5b03bdc
SPU2-X: Use zero coefficients when the sample data references a higher entry in the coefficients table than we know about and print a warning to the console if logging is enabled. Fixes audio glitches in "Crash" series games. Also fixed the voice stop log, it was printing when voices looped.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5402 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 11:43:16 +00:00
sudonim1@gmail.com
7e528d3f1f
SPU2-X: cleaned up the re-enabled debugging messages from r5400.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5401 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 09:55:08 +00:00
ramapcsx2
2e1b138219
SPU2-X: Add the alignment check to console logging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5400 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:20:18 +00:00
sudonim1@gmail.com
d4e4abfe82
SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5399 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:07:11 +00:00
sudonim1@gmail.com
7027c54309
SPU2-X: Don't force align transfer addresses, fixes The Bouncer. I honestly don't know on what basis they were force aligned in the first place. The Bouncer very strangely has correctly aligned sample data in IOP memory which it uploads using an unaligned DMA with SPU2 set to an unaligned address, resulting in the data being correctly aligned in the end. Weird. It also writes the address twice in the order high word, low, low, high, the first pair being aligned and the second pair not. Really weird.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5398 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 21:33:16 +00:00
sudonim1@gmail.com
b643fa06d5
SPU2-X: Fix a minor logging bug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5397 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-01 13:10:38 +00:00
gregory.hainaut
8f4ceea43a
onepad: reduce a bit (75 pixels) the heigh of the dialog for NNNNx768 displays
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5395 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 20:08:20 +00:00
ramapcsx2
fb851cfdfc
GSdx:
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Added loading of external shaders, coded by KrossX (thanks again :p ).
Right now it looks for a file called "shader.fx" in PCSX2's main directory.
If it finds one, the PageUp key activates the external shader (instead of the built-in FXAA).
We have a forum thread for some nice shaders to try out here:
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5390 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-20 19:46:51 +00:00
gigaherz
801867ab95
[vs2012] ZeroGS/ZZogl: Also disable SAFESEH for the other targets, not just Debug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5389 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-20 13:01:47 +00:00
gigaherz
f724e6fa07
Turn off SAFESEH for ZeroGS and ZZogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5386 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 20:52:19 +00:00
gigaherz
c696c40924
ZeroGS/vs2012: "count" is a function in the vs2012's std:: namespace, so it conflicts to use count as a variable when "using namespace std;" is in place. Renamed the two instances of that issue to "counter".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5385 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 20:03:47 +00:00
gigaherz
a21c85266c
Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz
027b7a8b98
Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
gigaherz
72372c2219
Make PCSX2 compile with Visual Studio 2012 (1/3): Workaround compiler differences that result in compile-time errors.
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NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:36:59 +00:00
gregory.hainaut
e650a1d8a0
GSdx ogl: Fix a nasty crash because of the multithread hack.
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canditate for 1.0 branch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5381 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 13:06:40 +00:00
gregory.hainaut
226b2d63b8
gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
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cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut
b70c5eb8b7
gsdx ogl: incorporate DX sudonim's changes on ogl
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5375 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:14:13 +00:00
gregory.hainaut
636c16f2df
gsdx ogl:
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* add some dummy shader. Can be modify inside the debugger apitrace
* glclear* commands` seem to depend on scissor test and depth mask. Allow full write for the depth buffer
* texture debug, try to output some nice colors for the depth buffers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5365 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-08 17:49:23 +00:00
gregory.hainaut
7ff8abe376
zzogl-pg:
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* properry separate both GLSL implementation
* glsl4: Use a define for logz instead of extra math computation. Much more easier to understand
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5364 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-08 17:44:03 +00:00
sudonim1@gmail.com
0d9d10bc26
GSDX: Temporary fix for another unorm precision issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5363 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 17:49:15 +00:00
sudonim1@gmail.com
10db10e6ba
GSDX: reduce precision requirement for DATE, partially fixes Intel GPUs. (Not sure exactly what's going on here, I think that 0x80 as a 8 bit unorm isn't exactly the same as 128.f/255 but I don't know whether it's required to be... we can just play safe on this anyway).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5362 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 17:38:28 +00:00
sudonim1@gmail.com
20fbc82842
GSDX: And combo boxes are apparently weird about vertical size.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5360 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:58:02 +00:00
sudonim1@gmail.com
89bfd83621
GSDX: missed the property files, VS is awkward about saving them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5359 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:43:51 +00:00
sudonim1@gmail.com
469beeac14
GSDX: Adapter selection in the configuration dialog. Effective on D3D10/11 and probably on D3D9. D3D9 will not enumerate adapters with no connected outputs and I haven't actually tried connecting my integrated GPU to a display, but D3D11 doesn't care.
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Probably only of interest to testers (and me). Absolutely do NOT select the reference device even out of extreme morbid curiosity. It's not even very good at being a reference despite being slower than you can probably believe.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5358 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:26:44 +00:00
sudonim1@gmail.com
cd05504851
GSDX: Simplified and improved (for my purposes) the D3D11 checks a little. Necessary for something I'm working on, hopefully doesn't break GSDX for anyone (this code took a lot of revisions initially as I recall).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5357 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 01:56:25 +00:00
sudonim1@gmail.com
5f28d08286
GSDX: New interpretation of destination alpha testing to improve effect rendering as an optional hack. Known to make shadows in the persona games (and thus probably shin megami tensei) better, not sure what else it accomplishes without destroying other effects.
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Now, a note about the actual issue. Destination alpha tests can be used on the GS as one of the workarounds for a lack of stencils. If you use a destination alpha test and leave alpha writing on, the GS will only write each pixel until you write an alpha value which would fail the test. This works to a point in gsdx without further hacking, but that point is when within a single batch of primitives the same pixels are written multiple times and the destination alpha test is expected to update. I did experimentally make a tight loop updating the stencil with a draw then drawing for one primitive at a time, but it was prohibitively slow (over 80% fps loss, you really don't want to know).
Destination alpha testing cannot be directly implemented in D3D9 or D3D10, but (probably) can in D3D11 (with a speed hit for sure, but I doubt it'll be 80%). I'll be getting a new graphics card and looking into that.
And before some idiot says it, the answer is no. OpenGL does not help.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5346 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-24 02:20:07 +00:00
sudonim1@gmail.com
96c8c13ead
GSDX: don't unnecessarily create and use a render target for the DATE setup stage, D3D10+ supports not having a render target set. (D3D9 doesn't, so that's untouched.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5345 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 22:55:06 +00:00
sudonim1@gmail.com
8a20e5af90
GSDX: Quick ugly fix (major work on this function might be done soon) for a bug with colclamp I noticed. Unknown impact, might make some effects work.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5344 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 20:24:09 +00:00
sudonim1@gmail.com
8a8d3c67d4
GSDX: Removed the collapsing of ge/g and le/l alpha tests in the shader code and the supporting code in the C++. This was presumably intended to reduce the number of shaders needed but a) this was never actually implemented, b) a single developer will generally not mix the functionally equivalent (with a different AREF) greater/less than with greater/less than or equal to in GS techniques, c) it really wouldn't make much of a difference to performance anyway and d) it would make an experimental change I'm working with more complicated and slower.
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No change in functionality expected.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5343 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 16:39:56 +00:00
sudonim1@gmail.com
1f8c4ddc22
GSDx: Just slapping some consts on methods I needed to use with const references in testing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5342 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-21 03:45:40 +00:00
sudonim1@gmail.com
546adf52c9
GSDx: ATI strikes again. Workaround for ATI sampler bug, the same bug I found in palette sampling earlier.
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This may make gsdx slightly slower for everyone (I don't know an easy way to restrict this to affected systems), especially if using 8-bit textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5341 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-19 20:40:42 +00:00
ramapcsx2
180b57b9cf
GSdx: 2 more crcs for GoW and GoW2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5336 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-07 20:46:03 +00:00
ramapcsx2
1e70895118
GSdx: Removed the CRC hack for Drakengard 2 as per issue 1303.
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Thanks for reporting.
(Also replaced broken Chinese characters in comments.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5330 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-27 16:06:25 +00:00
sudonim1@gmail.com
80ba8ff16a
GSDX: Fix splinter cell double agent (and others) regression. Texture cache hits no longer depend on TEXA ever, GPU load however is increased. The last regression I think?
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So, in the end I only properly understood the old code after finding all the problems with my version. I'm not sure whether any changes I've made are improvements any more, I'll need to review it with what I've learned in mind. This effort might've been a big waste of time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5329 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-27 00:57:44 +00:00
shadowladyngemu
540d098794
GameDB: Status updates, games that require new gamefixes or don't anymore, etc etc...
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GSdx Hackfixes: Lego Batman changed to aggressive list, doesn't really fix ingame and breaks the title screens.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5328 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-26 11:57:44 +00:00
gregory.hainaut
3af930c555
gsdx ogl: nvidia compiler is not happy with implicit cast...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5322 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-21 17:31:53 +00:00
avihal
3b2944fe45
GSdx: Disable CRC hacks: Yet cleaner, better and more generic. Thx to sudonim.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5321 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 20:45:24 +00:00
avihal
ae9c7791c2
GSdx: Disable CRC hacks - cleanups:
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- Removed the #define DISABLE_CRC_HACKS (since it's at the GUI now).
- reverted r5315 and r5319 (which prevented gs dumps to have a correct CRC).
- Restored the functionality of these revisions via simple skip of the other hack calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5320 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 18:51:30 +00:00
gregory.hainaut
35d381cd11
linux compilation fix (introduce in r5306)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5319 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 18:00:08 +00:00
ramapcsx2
48284746d6
GSdx: Better CRC disable value, using -2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5318 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 13:23:35 +00:00
sudonim1@gmail.com
179246a4eb
SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5317 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:28:13 +00:00
sudonim1@gmail.com
aa54e28add
SPU2-X: Quick fix for an issue with dsound configuration dialog where if the default device is selected, nothing is initially selected in the combo box and on writing the configuration uninitialised memory is used for the GUID.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5316 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:21:44 +00:00
ramapcsx2
ef0377b0e9
GSdx: Fully disable CRC based hacks when the option is set (by setting the CRC to 0). Some GSRendererHW::OI_* functions were still active before.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5315 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 16:10:24 +00:00
sudonim1@gmail.com
f2ca45ad46
GSDX: Put palette checking for alpha min/max calculation back in because of gabest's concerns about the software renderer's performance. Added a one line fix instead (m_clut.Read32(TEX0, TEXA))
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5313 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:57:13 +00:00
sudonim1@gmail.com
f5f5074172
GSDX: Put the sprite hack back in because apparently it wasn't fixed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5312 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:12:01 +00:00
sudonim1@gmail.com
21522e71b2
GSDX: Skip checking each palette entry's expanded alpha when deciding whether a texture is fully opaque. Textures are probably almost never determined to be opaque by this and doing it is problematic. (Skipping the check might even be a performance gain for hardware, you never know.)
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Also remove some (probably mangled) chinese comments from the cutie merge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5311 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:02:52 +00:00
sudonim1@gmail.com
0d9eca8668
88GSDX: Removed the "sprite hack" as it should be obsolete, fixed the vertex shader selector key function (the pixel shader was broken in the same way but with the "sprite hack" removed it doesn't matter now).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5310 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:35:42 +00:00
sudonim1@gmail.com
c755435eeb
GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5309 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:12:35 +00:00
gregory.hainaut
27a4110256
zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5308 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 22:13:22 +00:00
gregory.hainaut
d72a64b9cf
zzogl: autocompletion typo. Interlace texture was attached to the wrong shader program
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5307 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 21:38:41 +00:00
refraction
ff6b79085d
Null Plugins: Now report an SVN revision as well as a version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5306 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 21:16:25 +00:00
sudonim1@gmail.com
e13c58812d
GSDX: Add a comment explaining something which doesn't matter.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5304 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 18:39:18 +00:00
sudonim1@gmail.com
323ac81a7d
GSDX: use a GPU side palette for high byte indexed format copies from framebuffers again (including all the buggy cases because of the revert). I think this is how it used to be but I've lost track a little.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5303 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 18:26:42 +00:00
sudonim1@gmail.com
c9194b185a
GSDX: Ignore this commit, just deleting lines of code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5302 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 17:54:09 +00:00
sudonim1@gmail.com
0e9a4c1663
GSDX: Missed this in d3d9 code while fiddling with the shader. Can't be bothered to do the maths to determine whether doing this twice would have a visible effect.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5301 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 17:49:50 +00:00
sudonim1@gmail.com
a617a6c983
GSDX: partially revert texture cache changes for now. Compat probably back to normal, some glitchy textures are probably differently glitchy, the other changes might improve some games, performance probably much the same as ever.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5300 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 14:33:34 +00:00
sudonim1@gmail.com
14acb81553
GSDX: CT32 -> T8H, need to use a 32 bit D3D format for the texture so that they have compatible D3D types for the copy (don't have to if using StretchRect but might as well).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5299 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 14:07:03 +00:00
avihal
999ff5c457
GSdx: Add GUI for disabling all CRC hacks (for testing purposes only, disabled by default). The new checkbox is at the "HW Hacks" section, and is only relevant when the global "Enable HW Hacks" box is checked.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5294 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 23:53:08 +00:00
sudonim1@gmail.com
1ed80f320e
GSDX: Clear Target::m_valid after a full Read() for performance (and accuracy?) Probably doesn't match the original intent but it matches the current usage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5293 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 18:14:58 +00:00
sudonim1@gmail.com
6bb9339223
GSDX: (New bug?) If "8 bit textures" is disabled format conversion has already happened and we need PS_FMT=0 in the shader for indexed textures.
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GSDX: (Old bug) When looking up a texture in the cache, the check didn't take into account CLUT formats, nor did it skip this check when "8 bit textures" is enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5292 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 17:44:24 +00:00
sudonim1@gmail.com
0bf64fdffd
GSDX: fixed an oversight in my shader change gregory caught which removed alpha expansion for the direct sampling case, should probably fix the remaining bugs. Also set the texture sampler to point sampling when the shader will be performing its own bilinear filtering (effect on games unknown but should be an improvement).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5291 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 15:36:10 +00:00
gregory.hainaut
b8b451340c
zzogl: use the EXT version of fbo (fix the build on windows)
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gsdx:
* add some parenthesis to shup up very verbose gcc warning
* adapt ogl to latest sudonim change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5290 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 10:43:04 +00:00
gregory.hainaut
3b22f0fb0c
zzogl glsl4:
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* properly delete program and vertex array. Avoid a crash on plugin reload
* reset shader state. Avoid to reuse invalid data on plugin reload
gsdx:
* add an hack to unattach/attach the gl context from different thread. Help to solve some crashes. The best will be to move gpu operation out of gsreadfifo but it would need more works
* implement logz for test purpose (don't seem to help)
gsdx replay:
* use default xdg location
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5289 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-12 18:14:01 +00:00
sudonim1@gmail.com
b722dfd013
GSDX: Added a compatibility check to the framebuffer handling for the texture cache and made it preferred and added a writeback as a fallback. Compat should be back to normal?
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5288 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 10:57:32 +00:00
sudonim1@gmail.com
e8257df98d
GSDX: made the paletted texture handling in the cache a bit more sensible to my eyes and implemented interpolation of palette entries for pixels in paletted textures when using the 8 bit textures option. Regressions in some games I think, such as Virtual On (which is very broken anyway), need to investigate what made them work (to some degree) before. Seems to change some performance characteristics favourably to my surprise, but I might just be bad at remembering framerates.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5287 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 03:27:16 +00:00
sudonim1@gmail.com
8ab8b4592d
GSDX: Err, and another file, I should be asleep.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5286 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:57:28 +00:00
sudonim1@gmail.com
adfa7f1579
GSDX: Forgot a file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5285 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:56:44 +00:00
sudonim1@gmail.com
08d8287d3e
GSDX: Added some exceptions on shader compilation failure (with handlers in entry points because people seem to like the plugin struggling on even when nothing works any more) because I am not keen crashing Windows via my graphics driver.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5284 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:31:44 +00:00
sudonim1@gmail.com
17f28b24b3
GSDX: Prodded some offensive code, this isn't meant to affect emulation of any games and it probably won't.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5283 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 00:00:18 +00:00
sudonim1@gmail.com
1711a26bbb
GSDX: put all paletted texture samples through the same transformation from the UNORM 0-1 256 step mapping to a 0.5/256-255.5/256 mapping after seeing potential bugs with FMT_4HL and changed FMT_4HH because it seemed to be completely wrong. Nothing but 8 bit textures tested because I can't find a single game which uses 4 bit textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5281 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-10 16:04:47 +00:00
sudonim1@gmail.com
4f79c4d1cb
GSDX: Fixed my inability to remember or look up (I swear that page was hiding) coordinate systems in r5279 and assumed that it was a rounding error instead. The symptom was that palette indices above around 250 were being rounded up to the next palette entry causing visible glitches (only in D3D10 for some reason). Changed the code to keep the fractional part after multiplication by 256 around 0.5 and the steps around 1.0. Should be very safe against small errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5280 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-09 08:03:27 +00:00
sudonim1@gmail.com
1df5b7ef7a
GSDX: Probably fix D3D10 and maybe D3D9 (might be working anyway but I think I have it addressing texel centres now) palette lookups. I noticed that this was broken in D3D10 while fixing the Realta Nua issue in r5273.
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Explanation, because this gives me a headache and this might save someone else one (or I might be wrong and they might see why): in D3D10, 0.0 points to the centre of the leftmost texel and 1.0 points one texel to the right of the rightmost texel, so to map a UNORM uniformly across a texel we need to multiply the input by (w-1)/w. In D3D9 0.0 points to the left edge of the leftmost texel and 1.0 to the right edge of the rightmost texel so after the multiplication we add 1/2w.
Actual texture sampling is probably not right for at least one of D3D9 and D3D10, but this headache is killing me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5279 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 21:36:44 +00:00
gregory.hainaut
b534fcc1bc
zzogl:
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* add a script to run cg compiler on glsl file:
+ handy to check the syntax
+ output the asm of the shader
- unfortunately don't support latest glsl construct but better than nothing
* really delete resources before context destruction
* wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 18:14:47 +00:00
avihal
faa463b95c
GSdx: CRC hacks: ICO: moved the cutie extra hack from r5214 to "Aggressive mode".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5276 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 15:22:12 +00:00
ramapcsx2
a74b8e2c7f
GSdx: Removed Rogue Galaxy from the GSdx crc hacks. Fixes issue 1290.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5275 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:53:53 +00:00
ramapcsx2
3321b327a9
Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.
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Also set the auto deinterlace mode in GSdx when the .ini isn't present (instead of "none").
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5270 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-06 10:08:08 +00:00
gregory.hainaut
d79186fafe
zzogl replayer:
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* I miss some ending bit.
* Use a full int for GSvsync
* fix a small memory link
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5269 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-05 06:46:52 +00:00
gregory.hainaut
55ba4477ca
gsdx: remove sdl and ogl from the win32 dialogs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5268 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-04 18:45:54 +00:00
gregory.hainaut
0fff99f4f3
zzogl: gl resources must be deleted before the destruction of the GL context
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5264 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-02 09:33:40 +00:00
refraction
c6d820ff4e
SPU-2X Project too for VS2010
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5259 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 18:24:37 +00:00
refraction
cabcc83ac5
Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5258 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 18:18:14 +00:00
gregory.hainaut
333b74c2a5
zzogl glsl: used the fog parameter correctly...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5256 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 14:26:37 +00:00
avihal
0dc1e7f4bb
GSdx: CRC hacks: Remove duplicates (none left for now).
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The following dup CRCs of were removed (leaving one):
0x7D4EA48F - Haunting Ground EU (now only Genji).
0x1A85E924 - DMC3 CH (now only GOW1)
0x7ACF7E03 - Spyro New beginning (now only ICO)
The following CRCs were removed without any negative effect:
0x2F123FD8 - GOW2 RU (same as US).
0x23A97857 - Star Ocean 3 JPUNDUB (same as US).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5255 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 14:16:25 +00:00
gregory.hainaut
85bfc2ed66
zzogl:
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* Fix context code for the common shader and set the indices for the uniform... (will fix most of GLSL-related black screen issue)
* some memory improvements were not merged from zzogl-dev branch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5252 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 08:21:31 +00:00
avihal
bc4ec92600
GSdx: CRC hacks: Few CRCs from comments at r5214
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5244 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 15:04:17 +00:00
ramapcsx2
6287561e18
GSdx: Correct a small resource issue for merging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5243 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 12:07:09 +00:00
gregory.hainaut
cfeb7a5b0a
copyright: remove the special copyright note. Only impact trivial code (enum and register definition)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5241 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-29 06:59:33 +00:00
ramapcsx2
a2908b4fed
Found one more progressive scan flag and fixed a typo in the GSdx hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5239 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-28 20:32:48 +00:00
gregory.hainaut
0154639e19
zzogl glsl: optimize state change. With luck it would be less slower. At least GL trace is much smaller (Gow menu go down from 4600 to 3000!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5237 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 15:34:48 +00:00
gregory.hainaut
8e2469d2b7
zzogl: fix compilation failure because of a wrongly refreshed patch
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5236 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:51:48 +00:00
gregory.hainaut
f8875f12dc
zzogl: rework dump test, to avoid bad mix between u32/u8
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glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 08:13:27 +00:00
gregory.hainaut
c6d8af0c7f
gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
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zzogl: check harder that the previous primitive exist.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5232 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-26 09:58:37 +00:00
gregory.hainaut
b594b3bd51
zzogl: revert a change of the zzogl-dev branch. Avoid to compute an empty frame in Persona 4 & tale of abyss (if someone can check the latter)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5227 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-25 06:44:22 +00:00
gregory.hainaut
e4e2366bce
zzogl glsl:
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* clean macro selection and redundant code
* Request GLSL Core profile instead of the compatibility profile
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5223 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-24 06:39:39 +00:00
avihal
31956dcb87
GSdx: CRC hacks: "Aggressive" mode (and related stuff).
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- Added "Aggressive-CRC" checkbox at the HW hacks section of the config dialog.
- The following hacks are now activated only in aggressive mode:
- God of War 2: disable water effect/lines, disable global haze.
- FFX, FFX2, SSX3 (the full crc hack from r5214).
- Shadow of the Colossus: disable (over)bloom.
- Reverted the Valkyrie Profile 2 hack to pre- r5214.
- Some CRC fixes by comments on r5214.
- Regression fix of dynamic crc hack (INITIAL_MODE = 0 didn't compile)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5221 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-23 06:38:37 +00:00
gregory.hainaut
cdeaa5e03c
zzogl: GLSL is working again for AMD gpu. Nvidia test is welcome
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* properly release shader in release mode
* set stream format every time an array buffer is bound
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5219 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-21 06:43:28 +00:00
avihal
2db7ddaaa3
GSdx: Dynamic CRC hack: moved DYNA_DLL_PATH to GSdx/config.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5218 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 19:19:17 +00:00
avihal
f8014654da
GSdx: CRC hacks: duplicates/stuff:
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- Console message for duplicate CRCs on our list.
- Removed trivial duplicates.
- Added some CRCs from comments on r5214
- Soul Calibur 2 now has the same crc hack as Soul Calibur 3.
We still need to address the following 7 duplicates (most were already there before r5214):
{0x7D4EA48F, HauntingGround, EU, 0},
{0x7D4EA48F, Genji, NoRegion, 0},
{0x7ACF7E03, ICO, NoRegion, 0},
{0x7ACF7E03, SpyroNewBeginning, NoRegion, 0},
{0x6BA2F6B9, ResidentEvil4, NoRegion, 0},
{0x6BA2F6B9, ResidentEvil4, EU, 0},
{0xD6385328, GodOfWar, US, 0},
{0xD6385328, GodOfWar, NoRegion, 0},
{0x1A85E924, GodOfWar, NoRegion, 0},
{0x1A85E924, DevilMayCry3, CH, 0},
{0x2F123FD8, GodOfWar2, RU, 0},
{0x2F123FD8, GodOfWar2, US, 0},
{0x23A97857, StarOcean3, US, 0},
{0x23A97857, StarOcean3, JPUNDUB, 0}
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5217 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 18:31:53 +00:00
avihal
253c0078d3
GSdx: Dynamic CRC hack: now supports CRC
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.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:04:12 +00:00
avihal
13df336966
GSdx: CRC Hacks: Import from Cutie - PLEASE HELP WITH TESTING:
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- 14 Updated hacks, 41 new hacks (See full list at the first comment).
- New crc-hacks might have patial crc lists, so it's possible that some copies won't get the benefit (yet).
- Non crc-hacks code was NOT imported from Cutie, so some crc hacks might not be as effective as within Cutie itself.
- New region: CH, few more CRCs.
Note:
Due to the very big list of affected games, I couldn't test the vast majority of them, and so your help would be appreciated in testing. Please report (even if someone else already reported with the same result as yours) with the following format:
<game name> - <better/worse/same> (reason) - tested <little/medium/much>
e.g.:
Tomb Raider Legend - Better (removes garbage graphics) - tested a little.
GTA San Andreas - Better (removes ghosts) - tested a little.
And of course, big thank you goes to the author of Cutie, for the time put into improving PCSX2, and for respecting the GPL license and releasing the code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5214 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-18 16:51:18 +00:00
gregory.hainaut
f47168568b
gsdx linux: uses OGL device by default instead of GSnull. Issue arise when renderer is 0 -> device is GSnull but GSRenderer is ogl
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debian: fix some typo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5213 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-17 14:18:37 +00:00
gregory.hainaut
05fc11daf5
zzogl:
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* some parameters was set after the shader setup. Extend the API to do the shader setup before the draw
* remove the useless shader compatibility bits
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5212 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-15 06:45:26 +00:00
gregory.hainaut
d062ca1727
zzogl:
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* fix properly context, directly save the state in the shader
* replace the last deprecated variable in the shader. Remain the issue that host enable 1 output and the shader write 2 outputs
* It seems that VBO does't depends on the VAO but vertex format depends on both VBO/VAO so I set the format multiple time. Not sure the behavior is fully correct
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5211 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-15 06:40:45 +00:00
gregory.hainaut
e7de58c3e2
zzogl: plug vertex array object and remove most deprecated variable from shader. Only remains gl_FragData
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5210 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 20:22:15 +00:00
gregory.hainaut
7d7ca41187
gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
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zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5209 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:22:36 +00:00
gregory.hainaut
36181d35bb
zzogl:
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* use 128 vertex buffer instead of 512 that will avoid to fill the GPU vram
* Use separate shader infrastructure for GLSL 4 as Nvidia cg. Beside code is much easier to understand
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5208 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:14:05 +00:00
gregory.hainaut
b665499a6b
gsdx ogl:
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* split GSDeviceOGl header. Will allow easy sharing with zzogl.
* fix some gcc warning
zzogl:
* import Uniform buffer and Vertex array from GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5207 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:09:18 +00:00
gregory.hainaut
2f9e35e5ae
i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
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various: apply some patch of Micove to disable debug logging in GSdx release mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5206 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 20:52:50 +00:00
gregory.hainaut
a7dbaed3b1
gsdx ogl: find a way to workaround the buggy amd driver to support dual blending
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5203 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 19:39:32 +00:00
gregory.hainaut
5dc57ace33
zzogl: fix visual studio...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5202 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-08 07:32:15 +00:00
gregory.hainaut
a8209d610b
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
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* Clean the zzsetparameter API to always use the program for uniform that depends on the program. Future goal is to use a nice OO interface
* Use uniform buffer. Would allow future optimization and remove most initialization stuff. Don't support yet the 2 zzogl contexts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5201 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 19:51:58 +00:00
gregory.hainaut
75484d3059
cmake: apply some updated pathes of Micove
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* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file. Default value /usr/share/games/pcsx2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut
6e1643392c
gsdx (Linux): fallback to opengl SW when SDL is selected but disabled
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pcsx2: don't print window title in fullscreen because it create a white frame flickering. Seem like a wx regression
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5199 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:07:05 +00:00
sudonim1@gmail.com
2eaba64af8
GSDx: Added missing initialisation primarily for the software renderer, fixes R-Type Final crash when using fast boot. Debugged by rama.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5191 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-02 16:27:23 +00:00
gregory.hainaut
bce948d820
cmake: add a bunch of Micove patch. Thanks.
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* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut
8396c49eb5
zzogl:
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* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-29 18:50:07 +00:00
gregory.hainaut
7cdb9fc2f2
gsdx: fix some Visual Studio build error of the previous merge.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5187 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 17:58:45 +00:00
gregory.hainaut
46838ca4ee
gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
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* for the moment only the SW render is supported, hopefully HW will come some day. And linux only for the moment.
* Require an OpenGL3 GPU (==Dx10) ie Nvidia >= 8800, AMD >= HD2000)
* Require an OpenGL4.2 compatible drivers => no opensource driver supported neither Intel driver.
* Build by default without SDL support which will dropped later. You need to add this define "ENABLE_SDL_DEV" on Win.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5186 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 15:24:02 +00:00
gregory.hainaut
f303da1c45
gsdx-ogl: fix potential build failure on MS
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5185 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:39:23 +00:00
gregory.hainaut
f5ee23aa37
gsdx-ogl: Update gui with latest option
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* put shade boost in HW setting (not sure it is HW only)
* Remove logz, useless since openGL support 32bits Z buffer
* Update hack section with a table. Note don't put MSAA (not yet implemented) to have a nice square
Note: user hack is enabled with "UserHacks" instead of "allowHacks"
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5184 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:19:42 +00:00
gregory.hainaut
f8d573770e
gsdx-ogl: forgot to add the glsl file...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5182 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-27 06:30:09 +00:00
gregory.hainaut
6fd47b2907
gsdx-ogl: * implement shadeboost (only test the compilation)
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Note: gui must be updated with new user hack
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5181 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 21:42:16 +00:00
gregory.hainaut
300ea42977
gsdx-ogl: sync from trunk 5179:5091
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
ramapcsx2
2cb99f0e05
Preliminary NTSC progressive scan support.
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The detection is based on a quickly reversed smode1 flag and needs to be done properly.
The timing itself also needs reversing and has only been tested on the VP2 intro video.
(That video now runs without audio / video desync when progressive scan is enabled :) )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5179 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 17:07:36 +00:00
ramapcsx2
5dee597d9b
GSdx:
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Auto interlace mode, no more flickering! :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5178 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-25 08:46:51 +00:00
ramapcsx2
89ec3cb4e9
GSdx: A couple minor tweaks to the hacks dialog text. Nothing much changed but sounds nicer to me :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5177 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:24:58 +00:00
sudonim1@gmail.com
db39998f71
GSDx: I screwed up when doing an untested last minute manual cleanup of gsdx.rc, the mouse over descriptions will actually work now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5176 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:02:34 +00:00
sudonim1@gmail.com
a27142f1a6
Set some svn:eol-style properties.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5173 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:56:22 +00:00
gregory.hainaut
3d700b9264
spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
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various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
sudonim1@gmail.com
595de0a5eb
GSDx: dehacked hover description code for hacks
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5171 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:46:09 +00:00
gregory.hainaut
22d9f16c02
zzogl: remvove old empty files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5170 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-21 17:39:48 +00:00
gregory.hainaut
86ff5185b7
zzogl & VS: thanks Micove for the patch.
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* fix failure with VS2008 & 2010
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5169 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-21 16:13:45 +00:00
gregory.hainaut
d487c57f11
zzogl & cmake: fix build failure of previous heavy change
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5168 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-20 16:48:03 +00:00
gregory.hainaut
fa4b9cb1a8
zzogl: bump the version to 0.4 because of the previous merge
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5167 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:53:00 +00:00
gregory.hainaut
e3c741bb2a
zzogl: painfully merge the zzogl-dev branch
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* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:22:08 +00:00
gregory.hainaut
8fcadb3616
zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency
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Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:38:29 +00:00
avihal
4ef1ee3754
GSdx: F9 is now switching better between HW and SW renderer.
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Previously: GSdx was switching between the configured renderer and the best SW renderer (best = DX11 if supported).
Now: If using DX: Switch SW/HW renderer and use the same DX version. If using SDL: same as before.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5164 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:10:24 +00:00
gregory.hainaut
fc5dd5a180
zzogl: fix Visual studio build. thank Miseru for the patch
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5163 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-18 17:01:24 +00:00
ramapcsx2
26392e7f3e
Change various logs to sound "nicer".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5160 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-17 17:55:51 +00:00
gregory.hainaut
5936caa2fe
cmake:
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* build the utility to prebuilt cg shader (zzogl-shader)
* build the shader (ps2hw_cmake.dat) that would avoid copyright issue for debian/ubuntu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5159 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-17 17:06:58 +00:00
gregory.hainaut
d75da041f6
copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
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cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut
5627b4dfaf
copyright:
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* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut
72d47d547e
copyright:
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* update missing copyright on
+ plugins/GSdx/config.h
+ pcsx2/MTVU.h
+ plugins/zzogl-pg/opengl/ZZHacks.h
+ plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
+ pcsx2/gui/Resources/rebuild.sh
+ tools/bin2app.sh
+ plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut
49f4168974
zzogl-pg: import GSdump feature from GSdx
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* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 21:23:01 +00:00
gregory.hainaut
bda3cbe86f
gsdx-ogl: fix build failure due to a leftover of a patch conflict
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5140 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-02 16:46:54 +00:00
ramapcsx2
03db2fcf4e
SPU2-X:
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Some games use volume slides combined with reversed phase.
Gigaherz tweaked the code to handle this nicer (fixes Mashed Drive to Survive noises).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5139 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-01 14:09:24 +00:00
gregory.hainaut
16a1fded96
gsdx-ogl: LINUX ONLY
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* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
sudonim1@gmail.com
e017ccaa5d
GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2
e8b96f51cb
GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5134 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 19:37:43 +00:00
ramapcsx2
1b883ab9ee
GSdx:
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Quick and sloppy fix for a sloppy hack, fixing FF12 pal.
Thanks, pseudonym.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
gregory.hainaut
9264b7725c
pcsx2: gcc 4.7 compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
ramapcsx2
f9e4ba405c
Gsdx:
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Change a texture cache hack to fix half the flickering FMV games.
It could have issues though, or randomly fix other stuff. Please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 16:16:51 +00:00
ramapcsx2
c77c184858
GSdx:
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Fix Grandia Xtreme flicker :)
Could help other games as well, please test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 12:44:18 +00:00
ramapcsx2
1b7bbcdb3d
GSdx: Sprite hack update.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
ramapcsx2
1595136a9d
GSdx:
...
Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:18:22 +00:00
ramapcsx2
9aa9808c2f
GSdx:
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Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:58:38 +00:00
ramapcsx2
144a7a13fb
GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:31:10 +00:00
ramapcsx2
ac97331388
GSdx: Fix for DX9 mode with the Wild Arms hack enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5121 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 22:36:24 +00:00
ramapcsx2
b25aec19c1
GSdx:
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Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling.
It should be generalized and renamed later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 21:36:59 +00:00
ramapcsx2
0d5e312bdb
GSdx: Some descriptions and making the hack configure button always visible (for now).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5119 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:14:35 +00:00
ramapcsx2
d2665e9bc4
GSdx: The "enable hacks" checkbox works to toggle all hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
ramapcsx2
30e538a3c6
GSdx:
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Team effort of KrossX and myself:
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:39:05 +00:00
ramapcsx2
2c96d8cf44
GSdx: Attempt to fix the resource files so MSVC likes them again. There's still line ending inconsistencies in the .rc though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5115 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 18:28:59 +00:00
gregory.hainaut
d6e7ea4a4e
GSdx-ogl: LINUX only
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* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11.
* add more bits for extra texture format
* do operation on texture unit 0 to avoid ping-pong between unit 0/2
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
ramapcsx2
886c23a4ee
GSdx:
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Better working shader for the new color settings. Taken from "TGM's shader pack" on
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2
52a54fda62
Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5112 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 14:51:55 +00:00
ramapcsx2
be4b7b1768
GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 13:19:36 +00:00
ramapcsx2
954e7906ed
GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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Note: Not sure if it should be shader #7 or smth else :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00
ramapcsx2
0933ee2fd5
A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 20:57:07 +00:00
ramapcsx2
538bc76686
GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5104 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-25 20:06:39 +00:00
ramapcsx2
3bbb2d6ed3
Small mistake fixed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5102 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 20:05:41 +00:00
ramapcsx2
7e435329ca
GSdx:
...
Committing a hack KrossX prepared (thanks) ;)
It can be used to fix bad character sprites in Gust games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5101 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 19:53:59 +00:00
gabest11
78c1667a9c
GSdx: Yakuza fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5100 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-15 18:57:52 +00:00
gabest11
344d0c09ce
GSdx: check sprite edges! (r5098)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5099 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 22:22:56 +00:00
gabest11
f53d70c483
GSdx: fix for Vexx, a few vertices were bogus, s/t/q all zero.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5098 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 19:26:04 +00:00
gabest11
5d9a5b6ee6
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5097 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 08:03:27 +00:00
gabest11
67ef781116
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5096 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 17:56:06 +00:00
ramapcsx2
c641767431
GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5095 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 10:31:08 +00:00
gregory.hainaut
92f2ab38ae
GSdx-ogl: LINUX only
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* Use the new map interface/separate texture coordinate inside shader
* support new format on texture
Note: it is quite instable with various crashes and GL error but at least it compiles now :p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
gregory.hainaut
b75b61cb1d
linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5093 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 21:18:47 +00:00
gabest11
da7324dbf2
Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5092 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 07:03:55 +00:00
gregory.hainaut
4a00648d9f
GSdx-ogl: LINUX only. sync from trunk (5068:5090)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5091 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-09 21:40:39 +00:00
gabest11
bc38796323
GSdx: full boot fixed, thanks for finding, I always use fast boot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5090 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 20:21:18 +00:00
gabest11
19be605150
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5089 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 16:57:14 +00:00
gregory.hainaut
4593b6ac52
gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
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cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-06 18:16:49 +00:00
gregory.hainaut
6680d285ea
gsdx-ogl: linux only
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* implement some missing shader for DATE, invert coordinate like strech rectangle
* Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5086 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 17:08:05 +00:00
gabest11
fcc09c2cca
GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5085 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-29 10:12:20 +00:00
gabest11
bd12a8b7b3
GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5084 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-28 10:07:17 +00:00
gabest11
915a57d9f3
GSdx: more fun with shaders but nothing works yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11
f47e261ade
GSdx: fix for tokyo xtreme racing invisible letters, laz0rs did not set the texture size.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5082 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 05:26:07 +00:00
gabest11
899bad9dcb
GSdx: reverted some of the changes of r5077, it breaks GoW.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5081 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 04:11:24 +00:00
gabest11
cd577ecd10
GSdx: a different fix for ZoE2, also seem to help DMC, so I removed the previous one, please check again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5080 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 13:00:45 +00:00
gabest11
6efc7d6d83
GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 08:37:44 +00:00
gabest11
20cd5e9b81
GSdx: next attempt to fix frame skipping
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5078 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 12:34:36 +00:00
gabest11
9b8c753ead
GSdx: broken frame skipping should be fixed, and a few random sw renderer optimizations.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5077 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 04:44:04 +00:00
gabest11
6a86a6520d
GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5076 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-20 00:34:44 +00:00
gabest11
5de9f84fae
GSdx: quick fix for unreal tournament (and others using DATE)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5075 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 10:24:07 +00:00
gabest11
9ec7f14fa8
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
ramapcsx2
d763bf6616
GSdx: Just some notes on the Disgaea 2 FMV border issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5073 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 15:44:14 +00:00
gabest11
9aabcc1701
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gregory.hainaut
e0004b5027
gsdx-ogl: linux only
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* Was easy, I forgot to set the type of the buffer.
* align shader change too
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5071 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 18:11:48 +00:00
gregory.hainaut
86a9910027
gsdx-ogl: linux only
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compilation fix, add bits for the index buffer.
current status is blackscreen :p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut
0ad5982364
gsdx-ogl: linux only (merge from trunk 5022:5068)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gabest11
da4ea83134
GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00
gregory.hainaut
cfedf41441
gsdx-ogl: linux only
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* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
+ debug_ogl_dump: start frame to dump when not 0
+ debug_ogl_dump_length: length of the dump
+ debug_ogl_shader: print shader debug
Note current dump option must be fixed to use linux path.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gabest11
481f1fdda2
GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5065 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-09 08:41:33 +00:00
gregory.hainaut
14b0572b61
gsdx-ogl:
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* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
gabest11
5b5a9787d9
GSdx: fixing a possible buffer overflow
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5063 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:02:42 +00:00
gabest11
2eec75c2ae
GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
arcum42
47985bc4fa
gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42
969c2be7f7
gsdx-ogl: Added the hacks section to the dialog.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42
8bb44cfcac
gsdx-ogl: All the Windows versions get a fancy logo on top, so...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42
009f6e2dcb
gsdx-ogl: Things now disable and reenable when appropriate.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42
abd99c00f0
gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42
27de4b086d
gsdx-ogl: Remodel the linux dialog box to make it look better.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42
545df08ecc
gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut
657da538de
gsdx-ogl: was too shaky after all!
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5053 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 22:51:05 +00:00
gregory.hainaut
21724ddbf8
gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5052 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 21:43:39 +00:00
ramapcsx2
872301fbeb
Gsdx:
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Let users set software parameters (extra threads and line AA) regardless of currently configured renderer.
Makes testing far easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 09:55:23 +00:00
gregory.hainaut
53a5089d7b
gsdx-ogl:
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* fix some issue with cmake and new sdl define
* Implement shortcut key handling on linux.
+ some option are not yet implemented (fxaa)
+ gs dump can be created with <shift> <F8>
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5050 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 07:20:37 +00:00
gabest11
651196f665
GSdx: vtune tells me GSOffset::GetPages is too slow without the cache and its slowest part is new uint32[], lets use pre-allocated buffers then. In d3d9 mode, locking the vertex buffer is the most painful thing, there is a terrible delay until it returns, the same Map call in d3d10/11 does not behave like that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5049 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 01:20:01 +00:00
gabest11
d8646e9dab
GSdx: disable vtune
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5048 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:28:27 +00:00
gabest11
49f3aee099
GSdx: fixing the broken things...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11
a8e8e6e80f
GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 04:40:47 +00:00
gabest11
f68f007f00
GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gregory.hainaut
0e80e0adca
gsdx-ogl:
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* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
arcum42
4c5d1e11a8
gsdx-ogl: Fix a few glsl errors I missed last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
arcum42
0116402620
gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 10:42:53 +00:00
gregory.hainaut
76542f89c9
gsdx-ogl: code seems compatible with an opengl 3.3 context. Only load some shader extensions.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5041 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 17:17:04 +00:00
gregory.hainaut
cc6e486742
gsdx-ogl:
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* add a new define (DISABLE_DUAL_BLEND) to easily test blend mode
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5040 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 16:12:34 +00:00
gregory.hainaut
90c52c27f6
gsdx-ogl:
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* replace hexa debug value with nice string for standard human
* move things around
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5039 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 13:11:40 +00:00
gregory.hainaut
c1d7b81a55
gsdx-ogl:
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* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
gabest11
5325f9b490
GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 15:41:07 +00:00
gregory.hainaut
2f4e2d8b6b
GSdx-ogl: happy new years commit :)
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* move all vertex buffer stuff into the class
* Bypass FIFO2 because of multithread issue with OGL(temporary workaround until we found a nicer solutions)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5035 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 14:38:58 +00:00
gregory.hainaut
9ca65c9cc6
gsdx-ogl: LINUX-ONLY
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* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD)
* opengl support pitch too, so remove useless copy to an fbo
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 22:25:17 +00:00
gregory.hainaut
ea33beb360
gsdx-ogl: LINUX-ONLY
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* Fix the Geomtry shader to output 2 triangles for quad primitive (ie 2R rendering)
- There is an AMD driver bug on geomtry shader input interface (well could be the spec too). Tell me if it still working on nvidia
* Add a workaroung to a previous AMD bug. It is impossible to unattach a shader so destroy the full shader pipeline...
* Be more strict on FBO management. Would optimize it later
* use a texture insted of a render buffer for depth-stencil management.
* add more dumping capabilities (in particular depth buffer)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5033 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 13:55:33 +00:00
gregory.hainaut
000220f93f
gsdx-ogl: LINUX-ONLY
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* It works with the HW renderer !!!
* Not sure this fix will work with dual blending but we will see later
* screen is vertically flipped again...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5031 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:39:53 +00:00
gregory.hainaut
aa499f4bfd
gsdx-ogl: LINUX-ONLY
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* fix vertex shader for HW renderer :) Remains the fragment part...
* add some dumping infrastucture (DUMP_START and DUMP_LENGTH)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5030 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:24:26 +00:00
gabest11
6f97ca35e2
GSdx: GSOffset::GetPages was caching a ridiculous amount of data, it isn't that much slower without it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5028 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 20:21:32 +00:00
gabest11
03bca19d99
GSdx: vs2008 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5027 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:41:07 +00:00
gabest11
eaf06e8b1d
GSdx: bit less idle time by refcouting used texture pages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5026 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:10:20 +00:00
avihal
95b1c260af
@gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5025 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 23:03:31 +00:00
gigaherz
c9c94978e5
<avih> hmm.. this is wrong(-ish). I've updated portaudio, but spu2x still shows as version r4949 ... can this be fixed? or maybe i didn't compile it properly?
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<avih> so, come on, touch spu2x to have recent rev number
Touched... hopefully I touched right. Felt awkward.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5024 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 21:03:53 +00:00
gregory.hainaut
720a841cb2
gsdx-ogl: merge from trunk (4990:5021)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut
4f6796916a
gsdx linux:
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* add the code to select the attribute (still the default but can be changed now)
* add a hidden option (condvar) to select between the 2 threads algorithm
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5021 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 13:14:30 +00:00
gregory.hainaut
ba14c557ed
gsdx linux:
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* use memory instead of tr1 (was the experimental implementation of c++11)
* remove strict aliasing optimization because I saw some bad warnings
* Fix pthread of the previous commit. Use default attribute but it might need some tuning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5020 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 12:22:13 +00:00
gabest11
25072b99c7
GSdx: a few minor changes, please check if I wrapped the new pthread things correctly
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5019 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 09:15:35 +00:00
avihal
3aa3b1caf6
GSdx: Improved Genji CRC hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5018 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 08:28:32 +00:00
gregory.hainaut
7f3b11c7db
gsdx:
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* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11
2628d5bb7d
GSdx: a little refinement to the fix for the issue that come up with Bully.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5016 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-25 07:26:42 +00:00
gabest11
ed8eb53c22
GSdx: Valkyrie Profile 2 fix (discussed under r5010 and r5012), this bug could have broken much more games, strange that it did not.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5015 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 15:02:48 +00:00
arcum42
48afd2c274
Linux-only: Removed a few obsolete files. Copied in a build script to make rebuilding the project a bit easier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5013 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 11:15:42 +00:00
gabest11
bc7a930409
GSdx: This fixes the flickering in Bully, and probably games with the same problem. Could not check Valkyrie Profile Silmeria, yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5012 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 07:00:16 +00:00
ramapcsx2
7dfff148b8
GSdx: Hack around a problem with the texture cache finding depth stencils when there can't be any.
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This makes the Arc the Lad fog issue go away.
Review would be nice though :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5011 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 20:58:10 +00:00
gabest11
963a6a653a
GSdx: changes of r5007 did not help as much as I thought, disabled it for the time being, plus other minor optimizations
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5010 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 15:53:53 +00:00
gregory.hainaut
33a9ac370a
gsdx-ogl: LINUX-ONLY
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* implement offscreen and cache (mostly a copy past of dx)
* add the missing macro selector of the shader...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5009 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 12:32:40 +00:00
gabest11
da41bcd756
GSdx: Replaced condvar/srwlock imports with getprocaddress, it should work on XP and compile on vs2010 express again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5008 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 02:49:27 +00:00
gabest11
d5dbe7e7e9
GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5007 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:36:54 +00:00
gregory.hainaut
6f5ac7b788
gsdx-ogl: LINUX-ONLY
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* go back to opengl 4.1 (nvidia driver is buggy with 4.1).
* fix the backbuffer allocation. bad order of parameter
* fix remaining glsl error
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5006 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:12:12 +00:00
gabest11
2421c68bee
GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5005 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 01:48:16 +00:00
avihal
5e0e4ce6a8
Fix Dynamic CRC hacks (got broken on r4991 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5004 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:35:30 +00:00
gregory.hainaut
a9927a6e33
gsdx-ogl: LINUX-ONLY
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* rework a little the shader to be hopefully compatible with nvidia
* request a pure 4.2 context (all gpu 4.1 capable support 4.2 anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5003 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:09:36 +00:00
gregory.hainaut
f604ba8d7f
gsdx-ogl: LINUX-ONLY
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Remove foreach feature not supported on old compiler
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5002 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 20:37:24 +00:00
gregory.hainaut
9272be182e
gsdx-ogl: LINUX-ONLY
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* add the forgotten hardware renderer object.
Oh my gosh! Opengl is 20% faster than Dx!!!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5000 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 19:08:31 +00:00
gabest11
1691ab2cf0
GSdx: fixed vs2008 build errors
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4999 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 00:08:00 +00:00
gabest11
0b62c17d9c
GSdx: Renamed the sw thread setting to "extra threads".
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- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller.
If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.
Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut
e4c70ad229
gsdx-ogl: LINUX-ONLY
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Forgot the shader file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4997 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:04:16 +00:00
gregory.hainaut
83ad63a8a7
gsdx-ogl: LINUX-ONLY
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* lay the foundation for the HW renderer on OGL
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4996 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:03:23 +00:00
gabest11
2f401da58c
GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4995 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 01:20:55 +00:00
gabest11
b7a70c9541
GSdx: Little bug slipped through.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4994 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 22:04:05 +00:00
gabest11
b86e3ebd19
GSdx: Polished the recent changes a bit. Single threaded mode should be back to normal, 2-4 threads might be faster or slower. All in all, it has a lot more potential now. Rendering is almost as separated as with d3d, everything needed is packed and copied for the worker threads, synchronization between local memory and the temporary buffers is properly done. This model could also be back-ported to d3d. Or the software rasterizers could be hardware assisted somehow, there are a lot less sync points where those buffers should match with the contents of the local memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4993 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 21:57:48 +00:00
gabest11
f318e84aca
GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4992 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 08:13:20 +00:00
gabest11
4b77052d21
GSdx: just saving minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4991 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-16 19:13:58 +00:00
gregory.hainaut
ab01926ed5
gsdx-ogl: LINUX-ONLY
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* rewrite the vertex management with a nice GSVertexBufferState object
* extend GSUniformBufferOGL to use a better object interface
* properly delete texture
* manage buffer with glMap* instead of glBufferSubData
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4990 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-15 18:27:58 +00:00
gregory.hainaut
4029cc5195
gsdx-ogl: LINUX-ONLY
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* constant buffer are attached to contexts not programs. So do it only once!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4988 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:11:01 +00:00
gregory.hainaut
fbb224837d
gsdx-ogl: LINUX-ONLY
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* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
arcum42
be53385e9f
gsdx-ogl: LINUX-ONLY * Sync with trunk. (r4970-4985)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4986 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 02:06:41 +00:00
gregory.hainaut
daf3c43681
gsdx-ogl: LINUX-ONLY
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* improve vertex management with a vertex array. Decorrelate vertex from strech rec and others func (later for the HW renderer)
* fix the crash on nvidia when closing the window
* clean some texture management code
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4985 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 19:19:44 +00:00
arcum42
e6057b765f
gsdx-ogl: LINUX-ONLY * Fix context creation. Get opengl working with nvidia graphics cards.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4984 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 11:56:34 +00:00
gregory.hainaut
afdb2dadc3
gsdx-ogl: LINUX-ONLY
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* add a callback for GLERROR. Allow to breakpoint on GSDeviceOGL::DebugCallback (gdb is completely lost on amd driver, hope it is better on nvidia)
* Add some empty glsl convert to shutup some useless debugging error
* request an advance opengl context without pre 3.0 feature.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4983 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 16:39:14 +00:00
gregory.hainaut
2be037d78f
gsdx-ogl: LINUX-ONLY
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* flip y-axis in merge stage
* default to xlib window managment (the dynamic switch between sdl and xlib crashi but SDL will probably dropped later)
* improve management of FBO, draw buffer
* try to fix some issue with glClearBuffer but spec is not clear.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4982 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 11:17:59 +00:00
gregory.hainaut
a835de0af7
gsdx-ogl: LINUX-ONLY
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* implement the saving of texture (take bmp SW code)
* fix the missing "enable attribute code" and the typo in glsl. It works now !!!
* rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch
* try to replace sdl with pure xlib (not yet enabled by default but it seems to work)
Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-07 22:05:46 +00:00
gabest11
df42f468be
GSdx: recent changes caused some errors in line drawing (SoTC loading screen)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4979 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 18:35:16 +00:00
gabest11
9f470962e5
GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4978 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 15:31:02 +00:00
gabest11
786f43a707
GSdx: more fixes to z-interpolation, THPS4 looks alright now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4977 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 09:49:55 +00:00
gabest11
0d7c58065a
GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-03 21:04:46 +00:00
gabest11
f1537f53a2
GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4975 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-01 17:08:10 +00:00
gregory.hainaut
eb3eafa090
gsdx-ogl:
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* implement shader code (subset that seem to be used in SW mode)
* some hack to fix some alignment issue with GSVertexPT1 structure
* Lots of various opengl fixes. Remaining unsupported GL feature are inside SDL.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4974 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-30 21:42:41 +00:00
gregory.hainaut
133847e8a2
gsdx-ogl:
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* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gabest11
9d54677055
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-25 23:48:59 +00:00
gregory.hainaut
6125baa578
gsdx-ogl:
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* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut
da66ca7fd9
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
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Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gabest11
4f6f53c188
GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4967 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:34:24 +00:00
gabest11
ee9c9ac8f3
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
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(HW mode z-test expects a float input, so this trick cannot be done there.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4966 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:08:13 +00:00
arcum42
c3536a1eb4
GSnull: More cleanup on the logging code. And lets actually put return characters in the log. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4965 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-12 04:09:46 +00:00
gabest11
f47ef5e644
GSdx: as usual, going back to msvc, suddenly wild errors appear.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4964 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:22:54 +00:00
gabest11
0cf87a943b
GSdx: GSRendererHW.h and GCC are good friends now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4963 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:12:54 +00:00
ramapcsx2
c234e1f6dd
Forum user ateste was so kind and found/fixed a savestate issue with Lilypad :)
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The problem would cause lost controls or "Controller disconnected" messages in a few games.
This fix is temporary and only works with Lilypad, until we take care of the core issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4959 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-07 09:29:36 +00:00
gabest11
67b12b3f92
GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4956 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 21:15:44 +00:00
gabest11
b158f98fc7
GSdx: Bogus MSB bits of TEX0.CSA should be ignored as it looks. Only corrected where the palette is read (this fixes "Idol Janshi Suchie-Pai IV"), writes to the CLUT may be handled the same way, but so far no game has been found broken because of this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4955 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 17:41:22 +00:00
ramapcsx2
3233952582
GSdx: CRC for FF12 Fr.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4953 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-01 10:15:52 +00:00
gregory.hainaut
c9b1e3c1aa
cmake:
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* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-31 10:25:24 +00:00
arcum42
d398e19b4d
GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42
5306b13472
More work on the compiler warnings. Removed the warning flags that are now set by default.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
arcum42
251382aefe
Change a few compiler options in Linux to remove a few warnings during compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4947 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-29 07:57:06 +00:00
ramapcsx2
b9d442d4f7
GSdx: CRC for Suikoden Tactics JP.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4946 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 17:19:55 +00:00
sudonim1@gmail.com
553635f00d
SPU2-X: silly logic error in IRQA testing for DMA, fixes Atelier Iris, maybe others.
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Thanks to rama for testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4945 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 15:34:14 +00:00
gabest11
60939bd9dd
GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4944 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 21:34:38 +00:00
gabest11
c5e99a05ca
GSdx: Corrected the line data terminator for psx games (fixes wild arms 2).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4943 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 07:58:43 +00:00
ramapcsx2
2b3d5d0fa1
Lilypad: Fix wrong GUI description. Thanks bosit :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4939 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-14 10:17:19 +00:00
ramapcsx2
ae5ee1376c
Lilypad:
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Putting the tabulator keypress hack from r4916 on L3 instead of R3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4929 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 16:20:13 +00:00
avihal
7f0f19ee02
Yakuza 1 CRC hack (seem to work better than previous one).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4928 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 07:43:10 +00:00
gigaherz
e08e540eb8
GSDX: Whoops sorry I mixed two conflicting ideas into one.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4927 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:53:40 +00:00
gigaherz
4d12e1954f
GSDX: I didn't even like that code when I changed it. Now I know why. And it looks much better this way.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4926 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:52:58 +00:00
gigaherz
119e9e7114
GSDX:
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- Use float instead of int for the video framerate.
- Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4925 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 13:05:15 +00:00
shadowladyngemu
1455517630
GameDB and CRC updates....
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other updates are welcome on issue 881
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
shadowladyngemu
d953f053d8
GSdx fixes:
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Skygunner crashing on boot.
James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 09:19:32 +00:00
ramapcsx2
45ae2cb4e8
LilyPad:
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Added a new option to the hacks section that sends a tabulator key press to PCSX2.
This toggles the turbo mode of the emulator, so users with pads don't have to reach out to the keyboard anymore when they want to switch between normal and turbo gameplay :)
Note:
I choose R3 for now since most games don't use that button. This could be made configurable in the future though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4916 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-11 20:18:08 +00:00
avihal
d27f1877fc
Oops. Now it's disabled by default ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4915 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:42:33 +00:00
avihal
b4a0af9769
GSdx: New: Dynamic CRC Hacks system (disabled by default).
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See tools/dynacrchack/DynaCrcHack.c for full instructions.
For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).
This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].
It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).
Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
avihal
337153c9a6
GSdx: CRC Hacks: Yakuza 1/2 - remove blur.
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Reminder: See r4894 if you wish to disable specific CRC hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 01:22:40 +00:00
gregory.hainaut
b5959076e5
linux: clean various linux file into 1 directory
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cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 20:39:19 +00:00
gigaherz
537dbcc58c
USBqemu: Some small changes to init & savestates. The savestates are still incomplete though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4907 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 16:10:00 +00:00
gigaherz
2e6a0eaf46
USBqemu: Forgot Devel exists ... xD
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4906 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:38:33 +00:00
gigaherz
433715f23e
USBqemu: Fix release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4905 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:31:44 +00:00
gigaherz
ef50bc898d
USBqemu: upgrade qemu core from version 0.12.5 to 0.15. Now its up to date with the latest qemu release.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4904 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:24:23 +00:00
gigaherz
34edc05ab8
Whoops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4903 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 12:45:08 +00:00
gigaherz
2134c43ab0
USBqemu: Integrate into the build system for vs2010. Refactor the config stuff to use a system based on a modified SPU2-X CfgHelpers.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4902 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 11:48:28 +00:00
gigaherz
33b551e73f
USBqemu: Work around the IRQ double-throw spam by having a min number of cycles between IRQ calls. 100% guaranteed hackyness, but I can still type in MH so it will do until I can look at it without my eyes closing against my will.
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Also make the project output into the plugins folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4901 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 02:30:40 +00:00
gigaherz
3a4a215926
USBqemu: Missed a file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4900 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:55:17 +00:00
gigaherz
ceab7de544
USBqemu:
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- Upgraded some components of qemu-usb with a somewhat newer version from late 2010 (it was a recent version when I did the upgrades).
- Fixed the plugin to work with recent versions of pcsx2.
I will try to integrate the plugin into the build system tomorrow, and fix some more issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4899 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:53:30 +00:00
gigaherz
a9d59b1b66
Copy USBqemu from the legacy plugins folder (to preserve history)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4896 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:36:14 +00:00
avihal
9314c5fed7
GSdx: bypass (prevent) some crashes.
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Important: this is not a fix of the cause of the crashes, it just bypasses cases of sure crash. Once that spot is bypassed, things can go wrong elsewhere. Generally, however, things just continue normally. E.g. GT4 (camera changes), Tourist Trophy (camera changes), MGS3 (codec screen when CRC hacks are disabled) and probably more - now don't crash anymore, even at high resolution (but might still get some slowdowns).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4895 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-01 13:25:08 +00:00
avihal
4c57d1bbbe
GSdx: CRC hacks: allow exclusion of some/all hacks via "hidden" ini pref CrcHacksExclusions.
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The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks: CrcHacksExclusions=all
E.g. Disable hacks for these CRCs: CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4894 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 12:48:54 +00:00
avihal
d4d95ff999
GSdx: Shadow of the colossus: crc hack: disable sky (extra) bloom (identical effect as Eliot's special SoTC GSdx build). Thanks to ShadowLady for the help.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4893 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:14:22 +00:00
avihal
7375307633
GSDX: Show message on console at capture start/end.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4892 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:11:36 +00:00
shadowladyngemu
8ceda3b102
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-28 19:52:11 +00:00
gregory.hainaut
e55da1ab04
pcsx2: implement theading name on linux.
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onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut
783f600711
gsdx, sdl: cast window as expected by sdl
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onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
avihal
9bfbbf0a0c
SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4872 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-15 16:55:23 +00:00
gigaherz
e0bbc1b814
SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version.
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This hopefully avoids the issues appearing after long periods of continuous playing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4871 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 22:06:18 +00:00
gregory.hainaut
d8b4c7ccc5
debian: cherry pick micove ppa improvement. Thank very much.
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cmake: shutup some warning (mostly sdl...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4870 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 14:38:26 +00:00
gigaherz
94e79f781d
SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4867 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 14:47:36 +00:00
gregory.hainaut
60cec5a9b0
spu2x: linux compilation fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4864 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 17:36:44 +00:00
shadowladyngemu
ae4bad0799
GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
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Minimal changes to the GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2
d3784af2ab
Commit the SPU2-X compile fix from miseru99. GSdx CRC hackfix is included, too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4862 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 09:15:03 +00:00
gigaherz
3373f6852b
SPU2-X: Give some more range to the balancing, I realized its most probably safe for our ears ( an it seems to be based on testing ;P).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4861 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 21:21:49 +00:00
gigaherz
08b2cac8aa
SPU2-X: Improved dplII decoder algorithm, it now generates more defined positional balance.
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It's still most probably very wrong, but its sounding nice at least. ;P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4860 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:59:40 +00:00
gigaherz
a4a40441c9
SPU2-X: Added config setting for ProLogic decoding level.
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Refactored the ProLogicII code into a separate file and changed it to floating point math for easier debugging.
Added a basic ProLogic decoder that doesn't try to do surround separation into L/R.
The setting does not have a GUI option yet, since the PLII decoder is experimental and doesn't give too good results.
To change it, set DplDecodingLevel to one of: 0=none, 1=ProLogic, 2=ProLogicII. The default is 0.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4859 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:08:29 +00:00
gigaherz
c0f9d1b619
SPU2-X: Added audio expansion support to the portaudio backend. This change also corrects the volume in normal stereo mode.
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Removed an useless method from the module interfaces.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4858 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 13:17:41 +00:00
gigaherz
a22b36815c
SPU2-X: kill a few warnings
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4857 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 11:59:08 +00:00
gregory.hainaut@gmail.com
b490282c55
spu2x: linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4856 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 17:49:59 +00:00
gigaherz
224797c4ec
SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4854 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:56:49 +00:00
gigaherz
f2bc219425
SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
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3rdparty/portaudio: Removed debug prints on release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz
a5638b1466
SPU2-X: Added configuration dialog for the portaudio backend (windows only).
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Added settings for customizing the suggested latency.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4852 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 12:49:33 +00:00
gigaherz
44f0cc140a
SPU2-X / portaudio: Fix the requested latency from a hardcoded 200ms to "as close as you can to 64 samples / buffer".
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Causes internal buffer size allocations to be as small as possible within portaudio and the OS, so it can have bad effects if the number turns out to be too small.
Would be nice if someone with a "real" audio card (Audigy, X-fi or similar) tested WASAPI Exclusive Mode, KS or ASIO with this change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4851 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 16:37:59 +00:00
avihal
ddcfdb6d77
Test. Dummy commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4849 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 09:33:27 +00:00
avihal@gmail.com
529f620e37
SPUX: New stretcher: Should be slightly more stable now, compared to r4840.
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On 4840 I added dynamic tuning (which may have slight negative effect on stability) to adapt to different iterations/sec of different systems, but I didn't like this system too much. On 4840 I also made a small change which, I now understand, factors out the differences between systems in this regard, essentially making dynamic tuning not required anymore. So now dynamic tuning is disabled.
If you enable the SPU2X messages (and the overrun messages), you would see log messages similar to this:
buffers: 44 ms ( 89%), tempo: 1.000000, comp: 1.000, iters: 764, (N-IPS:750 -> avg:50, minokc:50, div:100)
If the iters value (764 at this example) on your system when running at 100% speed (50/60fps) is higher than 1000 or lower than 500, then please comment here and post few of the log lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4843 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 18:21:32 +00:00
avihal@gmail.com
fc359249e4
SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4842 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 16:51:59 +00:00
ramapcsx2
0a4c082e4b
SPU2-X: Clean up some logging code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4841 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 14:27:21 +00:00
avihal@gmail.com
36fc051238
SPU2X: New stretcher: hopefully works better than r4834 (same goals as r4834: better resiliance to very high/low fps, compared to r4820).
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I'm not fully happy with it, as it's a bit complicated for my taste, so feedback about how it performs will be appreciated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4840 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-02 18:48:48 +00:00
ramapcsx2
527df7420b
V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4838 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:42:01 +00:00
ramapcsx2
e181358986
Hack for GSdx hardware to fix inverted videos that showed up with the new GIF rewrite.
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The problem as I understood is is incomplete COLCLAMP support.
Thanks to sudo for the hack :)
(Unfortunately we couldn't find out more about why these FMV also *all* flicker.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4837 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:18:13 +00:00
avihal@gmail.com
92e67c218a
SPU2X: New time stretcher: Improved behavior on extremes.
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1. Much better behavior at extreme low/high FPS (less skips/lower latency).
2. As a result, I was able to reduce internal latency by 50% (50ms config now equals 100ms before).
Recommended latency config for stretcher: 100ms.
For rhythm games, if your FPS is very stable, I recommend 50ms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4834 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-31 11:27:50 +00:00
shadowladyngemu
52a0eb047d
GSdx: CRC hackfixes!
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Summary of changes...
Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.
Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)
Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.
Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P
The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.
Couple GameDB updates after the gif rewrite.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
cottonvibes
a4059b45b5
Bring back GSnull, zzogl, and old plugins from the dead!
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(they were crashing with the new Gif rewrite... shouldn't anymore)
Although Jake had added the new "GSgifTransfer" callback to these plugins in the past, he forgot to modify the .def files so pcsx2 can actually use them :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4832 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-27 08:16:51 +00:00
gabest11
bfbf403bf4
GSdx: FXAA 3.10, page up key activates it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 11:16:01 +00:00
cottonvibes
c05dc759e3
Big gif transfer code rewrite!
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Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).
This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...
Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.
Thanks goes out to shadowlady who tested around 500 games for me :D
Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
avihal@gmail.com
7cb4dbb8d9
SPU2X: New (simpler) time stretcher algorithm.
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Should prevent erratic tempo variations near 100% speeds (compared to the previous implementation), and generally allow much lower latencies while keeping the audio stable (on all audio systems).
E.g. my tests show that at 70ms latency it can properly handle sharp speed variance of 50%-100%. If your game generally doesn't get slower than 70% speed, 50ms latency would probably be fine.
Note that on extreme scenarios (e.g. extreme sharp drops in speed) it doesn't try to keep the audio continues at all costs. If your game exhibits such behavior (audible clicks, etc), increasing the latency a bit at the config would help.
Comments on actual performance/quality on different systems would be greatly appreciated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4820 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 10:58:42 +00:00
ramapcsx2
9a16937018
GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-23 16:15:00 +00:00
gregory.hainaut@gmail.com
6b8a605845
zzogl-pg: open the dat file...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4817 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-19 18:33:22 +00:00
gregory.hainaut@gmail.com
3f8d07572b
cmake: fix install directory of shader file in package mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4815 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-18 20:02:17 +00:00
gregory.hainaut@gmail.com
5adba505e7
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
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cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
arcum42
465dbc9203
SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu
a88863ada2
SPU2-X:
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Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
shadowladyngemu
ce8ee34251
Just a couple CRC and GameDB updates.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
gregory.hainaut@gmail.com
83b3ac85d3
cmake:
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* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
avihal@gmail.com
6b809a5210
Lilypad: re-enable "Auto Analog" option, but only use it when not in PS2 mode (in PS2 mode this option is ignored). Tested with ICO - previously wouldn't accept control input when in autoAnalog mode, now always works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4797 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-06 15:39:11 +00:00
ramapcsx2
03e0e3dea6
Lilypad: Really hide the option. Sigh :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4795 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:26:14 +00:00
ramapcsx2
c03919eb18
Lilypad: Don't screw users which already had the problematic option set.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4794 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:09:31 +00:00
ramapcsx2
159f4a691f
Lilypad: Disable a confusing control for now.
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Also a small comment on GSdx's texture cache lookup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4793 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:01:16 +00:00
shadowladyngemu
357030330a
whoops...
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it kinda works better if you make the hackfix use the function...
GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu
75070d6aaf
GSdx: CRC hackfix for Midnight Club 3, fixes the huge vram usage when moving.
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Small change to the Burnout hackfix, was skipping too much for NTSC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4791 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 08:19:24 +00:00
shadowladyngemu
5f20a11cd5
GSdx: CRC hackfix for Burnout games, removes garbage from screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4790 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 05:31:47 +00:00
gregory.hainaut@gmail.com
7ecd913a7d
onepad: remove deadcode
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zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4789 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 09:01:50 +00:00
shadowladyngemu
774f90f642
whoopsie
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 05:32:04 +00:00
shadowladyngemu
539d313622
GSdx: CRC hackfix for Devil May Cry 3, removes bad postprocessing.
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Adjusted the SW Battlefront hackfix for the PAL versions (NTSC-U and PAL versions have the same CRC but use slighty different buffer/texture addresses...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4787 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 04:50:32 +00:00
gregory.hainaut@gmail.com
89c48d526e
onepad: slim down a little more the KeyStatus API
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4781 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 22:16:06 +00:00
gregory.hainaut@gmail.com
9cb19121e0
onepad: create a key_status object to handle key activities with a single press/release interface
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GSdx: remove some linux dialog options which were already controlled by PCSX2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2
73b46c4b7d
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com
2a73457b4b
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz
99ee4a8df4
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2
5677ed5661
SPU2-X: Forgot to bump the savestate version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2
6d9c794a63
SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com
aaf8f9067a
SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com
6b1136df4e
SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
ramapcsx2
3a0bf818ac
That wasn't supposed to go on the svn :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4772 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 16:53:13 +00:00
sudonim1@gmail.com
367ab01a60
SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com
8c781f9845
SPU2-X: More parens needed, always more!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com
27e9b57fed
SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com
244f16c57a
SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2
b26f787e22
SPU2-X:
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Removed the fake reverb since the real stuff started to work :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
shadowladyngemu
4f89f21f99
GSdx: CRC hackixes for...
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The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).
Minimal changes to other CRC hackfixes and GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
sudonim1@gmail.com
2bb7704fbd
SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com
c22e933f5e
SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
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With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com
43fba9aab8
SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com
373c2cd47f
SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com
297843ddaf
SPU2-X: Both cores now (ignore previous commit)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com
86763c806f
SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com
c509e2afb7
SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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Save state compatibility broken.
Fixes issue 796, grandia 3 noise before squenix logo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com
73b97e74d4
SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
gregory.hainaut@gmail.com
d84a3de6fa
onepad: support of diagonal in d-pad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4757 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 06:56:06 +00:00
sudonim1@gmail.com
ddaea35d6e
SPU2-X: Bump savestate version since I broke compatibility with r4754
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com
9e34391cde
SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com
629a6826d2
SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
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Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com
eba05e18c2
SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com
9dd3cf8078
SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com
d968362961
cmake: * improve gtk hack to be compatible with previous cmake version.
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* Add some number to the plugin .so file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
gregory.hainaut@gmail.com
f682a8337c
onepad:
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* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-19 16:13:41 +00:00
gregory.hainaut@gmail.com
d726be3364
onepad:
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* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4748 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-17 20:44:46 +00:00
ramapcsx2
f60012a209
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com
b16629acc9
SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com
86b80f2603
SPU2-X: Little mistake in input area IRQ code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com
94d6aaf4bb
SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2
61a7804b90
SPU2-X: Debugger was missing one digit of the IRQA, whops :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com
bcd2ceaa6c
SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
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This is a guess, not confirmed by hardware testing, but seems logical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com
c4196d542d
SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com
4d92ef1f90
SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
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Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
shadowladyngemu
6a364aa444
GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
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zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com
f42aa2a7ea
zeropad: deprecate it in favor of onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4732 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:58:40 +00:00
gregory.hainaut@gmail.com
35b9dfce3f
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
sudonim1@gmail.com
ae004d5e58
SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
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We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
shadowladyngemu
9036280455
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
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Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu
4dab9c71c3
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
ramapcsx2
2e81d03624
SPU2-X: Fix for Fatal Frame as per sudo's findings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com
555e9ee039
SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com
f423da573f
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com
6b2ba33dd9
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com
cd6f4bc10b
SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com
73db84d024
SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
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SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2
3f450d3158
SPU2-X: Some visual debugger additions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
shadowladyngemu
d14f0169fa
GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
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GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
ramapcsx2
e853af0901
SPU2-X: There must be some other flag that goes with the FxEnable one ><
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2
2a95dadb73
SPU2-X: Changes to reflect results of tests on my PS2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz
5f66e57ed1
SPU2-X Reverb: I put the mask in the wrong place.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz
ecc651ffe1
SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
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Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00
gigaherz
ea367e8326
SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4687 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:46:41 +00:00
gigaherz
881982229c
SPU2-X Reverb: Echo/Delay effects don't work without this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4684 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:24:18 +00:00
ramapcsx2
5509c9784a
SPU2-X: Better reverb params logging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4683 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 15:03:49 +00:00
gigaherz
b201cbb3b6
SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4682 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 14:47:30 +00:00
gigaherz
948de6d452
SPU2-X: Improved Real-Reverb engine algorithm.
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Before trying this revision, make sure your speakers/headphones are not too loud.
I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.
I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.
Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 02:37:32 +00:00
sudonim1@gmail.com
9af8099569
Fix VS2010 compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com
e390feb909
Further to r4673 remove the jitprofiling.lib dependency when linking.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
sudonim1@gmail.com
c2d55b53ba
Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4673 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:17:27 +00:00
sudonim1@gmail.com
a7c93c75fb
Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2
c440b442ac
SPU2-X:
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Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2
695b3ba900
SPU2-X:
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- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2
149fcf9662
SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
shadowladyngemu
802be79bd6
GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
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Commented out the Rez hackfix code, seems it's not needed anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu
7956cc6e42
GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
avihal@gmail.com
1420318b04
GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
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Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
- PCSX2 itself now properly handles the current State slot at the GS title window.
Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com
372155ad05
onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com
8702685f73
onepad: remember the pad selected (more user expected behavior)
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cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
ramapcsx2
47aeca4c75
GSdx:
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Fallback to the old render target read for games that do block level reads (Gust titles).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2
e821070676
GSdx:
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Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2
b2ee693b25
GSdx:
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New define "NO_CRC_HACKS", for testing how games work without hacks easily.
Gets enabled together with the no cache define but can be toggled individually as well.
Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2
5785ba7914
GSdx:
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- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)
Thanks for the help, sudonim :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction
cae7e38848
Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu
3153c4905d
GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
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Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu
f039383a1b
GSdx HW: CRC hackfix for "Black"
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Minor updates to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2
88cf49c2b6
SPU2-X:
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Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2
6ee229b141
Patch to GSdx capture that offers RGB mode. By patrickdinh.
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Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com
763f21cfbc
pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
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[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gabest11
157c6ef432
GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com
033ecabcf2
zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
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i18n: allow to translate a part of system default for the language selection.
Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com
db2f16b985
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu
1cbc1ec7c1
GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
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GameDB: Minor updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11
4046b56031
GSdx: forgot about something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11
fd0245d365
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11
e59670ff97
GSdx: trying another approach for r4589
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu
eaaa8eef59
GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
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Few changes to the Simpsons hackfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11
cc8d14511b
GSdx: the texture cache fix discussed under r4589.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com
7029f7aa98
GSdx: linux: polish window management.
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1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2
6c41b01390
GSdx:
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Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com
5335c64f12
spu2x: remove some definition (fix gcc-4.6)
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gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu
741b623b97
GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
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Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2
0783f31f84
GSdx: Small mistake :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu
9449b3db5b
GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
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CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com
2abb0c0f1d
spu2x: On linux uses by default the ALSA api when no inifile exists
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu
f69e165b51
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu
46dd600319
GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
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Also, reverting a whoopsie in my last commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu
f3ca530043
GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
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Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42
e762f5eda8
onepad: various minor cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
shadowladyngemu
158a0c8c9c
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
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Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com
b51ac8d779
gsdx: add also a check of m_windows to play it self.
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pcsx2: add a define to print the revision number with cmake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42
4bb717bab2
PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42
378a92b4c6
GSdx: Quick sanity check before creating a SDL window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com
4619941b9e
gsdx: linux: * fix some issue with empty string in configuration
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com
d130a6f3df
gsdx linux: add a config box for swthreads and fix a bad copy paste
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com
e1592788c0
GSdx linux:
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* Add a map to handle the configuration
* Connect the window size option to the gui option
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com
20e6dc39e1
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11
732b038571
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11
cc28241128
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com
ef979dde29
zzogl-pg: properly convert wxstring to string
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00
gregory.hainaut@gmail.com
9afb0d9edf
zzogl-pg: fix configuration load/save error. Howerver, need to find a way to restore the error messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4513 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 16:38:57 +00:00
gabest11
d20da5f268
GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11
686b6da8e5
GSdx: finally, some use for hsubps (SSE3).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu
e30f281894
GSdx: Got the Sly 2/3 hackfixes right.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11
d7a6b484ce
GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
ramapcsx2
cf9600fd9f
SPU2-X:
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Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
gabest11
47713eee81
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization ( http://drdobbs.com/article/print?articleId=217200602 ). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu
4b460160cc
GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
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GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11
7f6eedf23d
GSdx: I always forgot to comment this out
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11
8ca01f4b77
GSdx: only minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
gregory.hainaut@gmail.com
95e2ed9f21
linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4490 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 18:10:09 +00:00
sudonim1
22c1b30ed6
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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Please set up auto-props in your svn client.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1
e198d5032e
And another
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4487 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:55:19 +00:00
sudonim1
1445470340
Remove a compiled library which somehow got committed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4486 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:51:02 +00:00
sudonim1
7d75a5a53b
Missed some SPU2-X and all zzogl code in the last commit.
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Fixed assumption that all paths received from pcsx2 end in the path separator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1
e26693f5d4
Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2
b5aad0ea06
Committing changes to the MSVC 2010 build system as posted in issue #977 .
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Thanks for this nice patch, debian.micove :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gabest11
870a86c117
GSdx: BoF DQ fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11
de3333df6c
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42
13e2213f95
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11
4f8bbb2c52
GSdx: please test mipmapping again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11
b1eac6d058
GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2
a0396f9654
GSdx:
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- Toggling mipmapping prints a message to console now. Easier to test this way :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11
0a5c679fe0
GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
refraction
eb1b8e4d2e
FireWire: Probably should increase the version number too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4448 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:42:16 +00:00
refraction
c704b89cd1
FireWire: Improved Null emulation to help games like Silent Scope 2 and Unreal Tournament (possibly Time Splitters 2) etc boot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4446 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:39:57 +00:00
gabest11
2d93d8a15b
GSdx: ... at 6am. (4444 get!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11
bbd43d5fe6
GSdx: commit, commit, commit, that happens if you code in assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11
542a4a6747
GSdx: one more thing to remove...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11
9870249b17
GSdx: forgot to remove something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11
243a0f4ad1
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
ramapcsx2
f064b44f52
SPU2-X:
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Fix the timestretch "Reset Defaults" Button to actually work (Winodws. Linux already works, I think.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4436 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-15 13:17:21 +00:00
gabest11
1d759c852d
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11
0df52e40cc
GSdx: one more fix for vs2008.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11
2cfe05d290
GSdx: the usual fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com
0f2e588ba2
gsdx: really close the windows when closing/shutdown emulation
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11
b2254a7937
GSdx: just a typo again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11
b31634df8f
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
sudonim1
7edaa221b8
SPU2-X: moving some code out of a header.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4411 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-10 22:56:29 +00:00
gabest11
9586e38dd4
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11
fe88ee4102
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com
a61c657717
onepad, zeropad: init the sdl video subsystem (sdl 1.3).
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cmake: allow to compile pad with sdl 1.3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4394 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-06 14:26:17 +00:00
gregory.hainaut@gmail.com
fffd1328f2
cmake:
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* add new cpp files for GSdx
* Ensure V2 API include files of portaudio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11
913f384fe4
GSdx: ... and codeblocks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11
f9da2669a7
GSdx: fixing the vs2008 project
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11
a96a345077
GSdx: the x64 ABI on windows is not so nice after all.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11
34749b1406
GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com
4bd5322dc6
cmake: WIP to build sdl and GSdx
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42
9d26ae1241
GSdx: A bit more work on the Linux dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42
49568c3d85
GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2
4adb41f3d9
Whops..
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2
697f78afe6
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11
959580cd2e
GSdx: window management should be redone next.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11
a820423c4b
GSdx: SDL works on linux now, there are still random crashes though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11
bc6060d318
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11
84ee819258
GSdx: fixing windows side...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11
7dd16f1b1b
GSdx: renamed None to something else because X11 defined it for itself.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11
e7cc739f56
GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11
879aad9fd5
GSdx: working on linux port again, almost ready to run.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11
3de18d0526
Undoing last commit, it was a mistake, linux tools are not easy to use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11
23a6b85852
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11
1b909d7a30
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11
57cb0afa2a
GSdx: SW+SDL output, commented out until it can be compiled on every system
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com
feda59bf99
GSDX: Fixed broken window title info (native resolution, deinterlace mode).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00
gabest11
a2b7176cab
GSdx: memory leak fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11
eeb9757e94
GSdx: GSDeviceSW almost ready, just need an image resizer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
ramapcsx2
b62d4801ac
SPU2-X:
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- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4330 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 21:00:08 +00:00
gabest11
564c44bf7e
GSdx: updated linux project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11
dcf81693f6
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com
870da347be
cmake: add GSdx compilation (based on codeblock)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4327 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 17:01:03 +00:00
gabest11
31a22bb57b
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4325 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:09:46 +00:00
gabest11
b8f1d1e60e
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4324 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 02:22:00 +00:00
arcum42
4388d5d464
GSdx: A start at a configuration dialog for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
ramapcsx2
922ab848ca
SPU2-X:
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Fixed an ENDX register bug and switched the dealias filter with the frequency response filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4322 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:54:23 +00:00
gabest11
d4b300a8ac
GSdx: gcc build runs, and judging by the frame rate it may even draw something.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gregory.hainaut@gmail.com
32911cb7c5
gsdx: add svn:eol-style metadata
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11
5860de1cce
Implemented virtual alloc functions and changed the event class to use semaphores.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11
2ac76bbdad
... adding the missing GSdx project file for GCC...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:09:14 +00:00
gabest11
6743959a3c
GSdx fix0red for GCC
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:05:15 +00:00
gabest11
3030166596
The core of GSdx is now compatible with intel's compiler on linux.
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- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11
2b858e60e3
adding a missing file
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 04:51:55 +00:00
gabest11
d23d7e2617
Just moving code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11
257d57ba52
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
gabest11
8355fa7aa3
Fixing typos...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4306 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:41:16 +00:00
gabest11
6f18c0dabe
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4305 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:24:37 +00:00
gabest11
65fc196688
Local static initializers are evil, avoid them like plague.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11
1e6f280021
- more project cleanups and small code changes, also added the psx emu interface again
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- someone should check __xgetbv under linux (avx/fma detection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11
77f392edac
vs2008 compatibility fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4288 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 10:09:58 +00:00
gabest11
ca7abd983a
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
arcum42
cdc3be5067
GSnull: Dialog box fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4276 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-30 12:14:05 +00:00
gabest11
4cd3e3a552
- fixed VS2010 project files and added configuration for AVX
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- ConfigIcon_Appearance.h seems to be missing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
gregory.hainaut@gmail.com
2d38e89194
zzogl: align_16 array before sse2 instruction + minor stuff
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4263 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 19:29:08 +00:00
ramapcsx2
ac552aae56
SPU2-X: Minor change on the ADPCM decoder. 2 other known decoders do this as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4226 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 21:02:37 +00:00
gregory.hainaut@gmail.com
53a5e3fd25
spu2x: fix previous commit: restore correct api at startup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4225 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:33:21 +00:00
gregory.hainaut@gmail.com
fb2a02af42
spu2x:
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* fix linux compilation debug build
* Add a linux option to select the API output of portaudio (ALSA, JACK and OSS)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4224 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:02:21 +00:00
gregory.hainaut@gmail.com
351f894fa0
spu2x: linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4223 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 12:35:25 +00:00
ramapcsx2
20b4c25671
SPU2-X: Disable the frequency response filter until good config parameters are found. It currently overemphasizes the highs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4220 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 03:33:07 +00:00
ramapcsx2
6f1b8c23af
SPU2-X: Further tweaks and additions to the debugger.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4218 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 02:10:19 +00:00
gigaherz
c46f8ae224
Undo some changes that shouldn't have been commited.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4217 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:55:38 +00:00
gigaherz
8bb14a6c0a
I misscalculated some coords in the previous commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4216 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:51:50 +00:00
gigaherz
1e2dbc6a22
SPU2-X: Some improvements to the developer debug window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4215 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:41:22 +00:00
gregory.hainaut@gmail.com
e8666897ba
spu2x: drop liba52 of codeblock project. (liba52 have been dropped since last beta)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4213 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 21:10:00 +00:00
ramapcsx2
8a1e8958ed
SPU2-X: Made the visual debugger available via configuration dialog.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4211 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 17:08:10 +00:00
cottonvibes
3b88defb36
rewrote zerospu2's pcsx2_aligned_malloc/free which linux builds might use.
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the old logic was wrong for a few cases.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4206 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-12 23:05:46 +00:00
gregory.hainaut@gmail.com
90eda53e42
zzogl: print the full string of extensions...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4197 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-10 17:45:16 +00:00
gregory.hainaut@gmail.com
b9948d67c7
zzogl: restore the opengl3 method for fill extension, fallback to the old method if not supported
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4194 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 17:19:41 +00:00
arcum42
bdc4e2caf4
zzogl-pg: Revert some changes to CreateFillExtensionsMap for the moment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4187 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 06:21:47 +00:00
ramapcsx2
cfb47e2e19
Ran Cppcheck on SPU2-X, fixed a few things it found.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4179 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-06 12:25:01 +00:00
ramapcsx2
74ee0835fd
GSdx:
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Avih renovated the configuration dialog a bit. It makes lots more sense now, thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4173 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 10:24:36 +00:00
arcum42
ae61d6010c
zzogl-pg: Merge some of the changes from the NewRegs code into the normally used Reg code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-27 12:32:38 +00:00
Jake.Stine
ed7638488c
zzogl-pg: compilation fixex for MSVC builds:
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* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive) [debug builds only]
* switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows. [should work, but needs proper testing]
* fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
arcum42
0297a6d364
Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 23:58:56 +00:00
arcum42
def52f300e
spu2-x: compilation fix; pcsx2: fix the codeblock project; zzogl-pg: Add some comments and debugging code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4122 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 10:43:20 +00:00
ramapcsx2
57dd103e0d
SPU2-X:
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Adapted the de-alias and frequency response filters from nenolod's "UPSE", a high quality PSF player.
(http://nenolod.net/projects/upse/ )
These 2 filters are present on the real SPU(2) as well and are meant to increase the audio quality
by fixing aliasing and then equalizing the final result.
It currently mostly seems to accentuate the presence and highs.
Thanks a ton for hinting at this and for letting us adapt your code for SPU2-X, nenolod! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4118 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 05:37:38 +00:00
gregory.hainaut@gmail.com
6a96e46920
zzogl:
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* increase a little the hack window (better for screenshot, not too big for small screen)
* Use generic clut function in FlushDecodeClut
* Various clean and comment
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4113 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 19:57:50 +00:00
sudonim1
02818b0304
GSDx: fixed incorrect use of CComPtr that would leave a dangling reference in the settings dialog code (only affects old pcsx2 versions and wouldn't be a significant resource leak even there)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4110 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 07:14:18 +00:00
sudonim1
375a766cf1
GSDx: Disable MSAA if all checks failed. Also, prefer normal 32 bit depth to lockable 32 bit depth on D3D9. I was anticipating a use for locking but further examination of the code revealed that to be impractical.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4099 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-17 01:32:40 +00:00
gregory.hainaut@gmail.com
c8ebbdc00f
zerospu2: Use local copy of wavfile like spu2x
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4089 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 11:08:04 +00:00
arcum42
f68eb19543
zzogl-pg: Fix compilation in Debug mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4086 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 00:33:10 +00:00
Jake.Stine
f2c0ff23a9
PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
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* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
* GSdx: moved to the new GSgetTitleInfo2
* New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine
49527d952c
Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine
aaaa71e13b
Minor fixes for the earlier GSdx titlebar feature.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2
1b1f112533
Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
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Here's his changelog:
GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.
Thanks a bunch for bringing this information back, Avih! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
arcum42
5f1d99188d
zzogl-pg: Mess around a bit with FlushReGetTarget.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 11:12:42 +00:00
gregory.hainaut@gmail.com
8d974015d5
zzogl:
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* Create a nice FORCE_TEXDESTROY_THRESH define
* do not call GetMemoryTarget twice in a row. There is already a check in the core function.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-01 14:17:12 +00:00
ramapcsx2
0c87450816
SPU2-X:
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Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
arcum42
c09df50a58
zzogl-pg: Fix a compilation error when not building a Release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4051 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 04:45:24 +00:00
arcum42
b3e7bea66e
GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4046 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:35:01 +00:00
arcum42
5e73b1ca7e
GregsMisc: Sync with trunk (r3983-r4044)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00
arcum42
21d90150ab
GregMiscellaneous: zzogl-pg: Quick fix to the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4018 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 02:21:18 +00:00
arcum42
951d45677f
GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4017 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 01:38:10 +00:00
arcum42
0779f7bc32
GregMiscellaneous: zzogl-pg: Rework CreateFillExtensionsMap to be less depreciated (and so it writes the extension list to the log, but doesn't print it except in debug mode). Fix a few minor potential bugs. Other minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-10 11:15:48 +00:00
arcum42
3aabab685a
GregMiscellaneous: zzogl-pg: Get rid of an extraneous function or two, straighten up some includes, and move some things around to appropriate places.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4009 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-09 12:04:07 +00:00
gregory.hainaut@gmail.com
9f5abc9953
GregMiscellaneous: zzogl-pg:
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* Clean the mem swizzle interface
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4008 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 10:27:27 +00:00
arcum42
b8e88c4b69
GregMiscellaneous: zzogl-pg: Fix Windows compilation issues.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4007 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 09:14:48 +00:00
arcum42
38c229a350
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 05:51:54 +00:00
arcum42
5c4512c5a9
GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 04:45:10 +00:00
arcum42
031a3cb7a0
GregMiscellaneous: zzogl-pg: Fix up NewRegs.cpp so it compiles again.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 07:00:48 +00:00
arcum42
fb7e2fad1a
GregMiscellaneous: zzogl-pg: Have the Windows version use the Utilities version of memcpy_amd like the Linux version does, and get rid of the redundant file...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4001 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:41:56 +00:00
arcum42
be3d71272c
GregMiscellaneous: zzogl-pg: Windows compilation fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:28:45 +00:00
arcum42
7501916896
GregMiscellaneous: zzogl-pg: Move the time functions over to be by the Profile code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:05:00 +00:00
gregory.hainaut@gmail.com
0970117f81
GregMiscellaneous: zzogl-pg:
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* Improve a little previous commit
* Remove a fixme that was fix long time ago
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3990 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 15:27:36 +00:00
gregory.hainaut@gmail.com
3a7aca738e
GregMiscellaneous: zzogl-pg:
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* Fix a regression of my commit r3965 (missing draw in god of war)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3989 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 14:19:46 +00:00
gregory.hainaut@gmail.com
447d0e72b4
GregMiscellaneous: zzogl-pg:
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* Backport prim change from regs to newregs
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 11:47:56 +00:00
gregory.hainaut@gmail.com
9f571aa9b8
GregMiscellaneous: zzogl-pg:
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* Mem swizzle: fix mask scrambling & bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3987 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 10:34:37 +00:00
arcum42
d6a418d71a
GregMiscellaneous: zzogl-pg: Consolidate the context-specific Registry code, as was already done in NewRegs.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 08:17:56 +00:00
arcum42
07ecc09711
GregMiscellaneous: zzogl-pg: A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3985 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 07:10:21 +00:00
gregory.hainaut@gmail.com
28b01737a4
GregMiscellaneous: zzogl-pg:
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* For 24 bits texture: there is some spare room in gsmemory so do not bother to avoid overflow in the copy
* Port some swizzle function to sse2. It would avoid some copy in a temporary buffer
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 21:42:40 +00:00
gregory.hainaut@gmail.com
9d2f81d142
GregMiscellaneous: sync with trunk (3805:3982)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3983 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 11:24:03 +00:00
gregory.hainaut@gmail.com
3c6dd04c19
GregMiscellaneous: zzogl-pg:
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* use a size of 4 for the gsvertex array (allow compiler to optimize a % into an and)
* Reuse previous computed vertex for _strip & _fan primitives
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3973 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-26 21:14:15 +00:00
gregory.hainaut@gmail.com
9f2e92f31b
GregMiscellaneous: zzogl-pg:
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* Use addvertex in register (stole from the new register code).
* Use primNext at the end of KickVertex function allow to use current index in draw primitive.
* Create a primPrev
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3971 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 18:31:38 +00:00
gregory.hainaut@gmail.com
6eedbaf346
GregMiscellaneous: zzogl-pg: * Revert previous commit and remove the = overloading
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3970 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 17:34:10 +00:00
gregory.hainaut@gmail.com
d99d8d5745
GregMiscellaneous: zzogl-pg:
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* Use an union to improve a little the copy of vertex
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3969 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 12:05:18 +00:00
gregory.hainaut@gmail.com
43a83b3be9
GregMiscellaneous: zzogl-pg: Forget 1 line in previous commit ....
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:44:09 +00:00
gregory.hainaut@gmail.com
3bd80b020c
GregMiscellaneous: zzogl-pg:
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* Improve a little sprite vertex processing
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:23:06 +00:00
arcum42
8219ed5527
GregMiscellaneous: zzogl-pg: Remove the Gust hack from Mana Khemia. A few misc changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 04:09:42 +00:00
gregory.hainaut@gmail.com
b199b57a76
GregMiscellaneous: zzogl-pg:
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* Regoup drawing primitive in one function
* Increase the inital size of the vertex buffer
* various clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 23:02:19 +00:00
gregory.hainaut@gmail.com
02efc340e8
GregMiscellaneous: zzogl-pg:
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* copy some vertex instead of re compute them twice
* pass vertex as reference avoid useless copy on the stack...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 17:59:10 +00:00
arcum42
aa64da2561
GregMiscellaneous: zzogl-pg: Get zzogl-pg working in Windows again.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3963 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 12:14:15 +00:00
arcum42
d49a34a44f
GregMiscellaneous: zerogs: Revert an accidental change to zerogs...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3962 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:22:32 +00:00
arcum42
465dd47bde
GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3961 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:15:39 +00:00
arcum42
c544ec7ca6
GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 04:14:19 +00:00
gregory.hainaut@gmail.com
4171a67c4d
GregMiscellaneous:zzogl-pg:
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* Add a sse test to compare GSMem and clut buffer
* minor 16-bits clut fix
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-22 15:53:17 +00:00
gregory.hainaut@gmail.com
0b4eb9479a
GregMiscellaneous:zzogl-pg:
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* More clut fix.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3953 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 12:11:28 +00:00
gregory.hainaut@gmail.com
d886dbfadb
GregMiscellaneous:zzogl-pg:
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* fix sse2 code for 16bits cluts.
* Fix debug build
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3952 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 11:13:49 +00:00
gregory.hainaut@gmail.com
0fc2e87809
GregMiscellaneous:zzogl-pg:
...
* Forgot one line in previous commit
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3951 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 07:19:08 +00:00
gregory.hainaut@gmail.com
8920c4a059
GregMiscellaneous:zzogl-pg: Rename also the include....
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3950 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:29:35 +00:00
gregory.hainaut@gmail.com
e353292caf
GregMiscellaneous:zzogl-pg:
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* rename filename (Clut to ZZClut)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:09:31 +00:00
gregory.hainaut@gmail.com
9b987a959b
GregMiscellaneous: spu2x:
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* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.
Rationale: Wavfile is not delivered by the soundtouch library (it is an example).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 20:29:01 +00:00
gregory.hainaut@gmail.com
f4584d3c9c
GregMiscellaneous: zzogl-pg:
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* 16 bits aligned the local clut array to allow sse2 operations
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3947 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 17:53:36 +00:00
gregory.hainaut@gmail.com
b20c1021e8
GregMiscellaneous: zzogl-pg:
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* make code more consistent
* Use some sse2 for 16 bits texture
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 17:39:12 +00:00
gregory.hainaut@gmail.com
e71401068e
GregMiscellaneous: zzogl-pg:
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* Bad copy/paste: restore 256 entries texture
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3940 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 13:13:40 +00:00
arcum42
b0cd667fd6
GregMiscellaneous: zzogl-pg: zerogs.h is now only included by zerogs.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 11:24:40 +00:00
arcum42
4e1b13766e
GregMiscellaneous: zzogl-pg: Add the Clut files to the CodeBlocks project...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 09:06:12 +00:00
gregory.hainaut@gmail.com
3d23ceddfc
GregMiscellaneous: zzogl-pg:
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* It is better with the files:p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 05:51:13 +00:00
gregory.hainaut@gmail.com
dbd37e2667
GregMiscellaneous: zzogl-pg:
...
* minor clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 16:10:01 +00:00
gregory.hainaut@gmail.com
97cd280684
GregMiscellaneous: zzogl-pg:
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* regroup clut core function into one big files
Note: codeblock need to be updated. And I hope template are ms friendly :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 15:49:34 +00:00
arcum42
01c171e9e7
GregMiscellaneous: zzogl-pg: Add a header for HostMemory.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 10:03:12 +00:00
arcum42
d114ae7e93
GregMiscellaneous: zzogl-pg: Create ZZKick.cpp & ZZKick.h, and move appropriate code there.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3929 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:42:49 +00:00
arcum42
9bde4de02a
GregMiscellaneous: zzogl-pg: Add a new header. More work on zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:07:16 +00:00
arcum42
bce1dfbade
GregMiscellaneous: zzogl-pg: Shuffle more stuff around from zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 08:47:31 +00:00
arcum42
74113b1eeb
GregMiscellaneous: zzogl-pg: Move target-related structures from zerogs.h to targets.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3926 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 07:57:25 +00:00
gregory.hainaut@gmail.com
0da424452c
GregMiscellaneous: zzogl-pg:
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* Keep same format when reupload the texture after an error...
* various minor clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3925 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 21:11:56 +00:00
arcum42
465f786dee
GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:54:46 +00:00
arcum42
87054c5452
GregMiscellaneous: zzogl-pg: Various legacy printfs were hanging around. Change a few messages to just be in Debug mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3923 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:10:48 +00:00
gregory.hainaut@gmail.com
fca1ca1e0a
GregMiscellaneous: zzogl-pg:
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* Forgot to remove the dis-alignment
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3922 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 17:47:36 +00:00
gregory.hainaut@gmail.com
e3a2569b53
GregMiscellaneous: zzogl-pg:
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* Fix previous commit :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3921 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 12:18:35 +00:00
gregory.hainaut@gmail.com
0b7bccaa17
GregMiscellaneous: zzogl-pg:
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* redid the WriteCLUT_T16_I4_CSM1_sse2 functions (more generic, faster, cleaner)
* Create WriteCLUT_T16_I8_CSM1_sse2 based on WriteCLUT_T16_I4_CSM1_sse2
* Change some clut buffer offset... Probably impact the compatibility
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3920 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:52:56 +00:00
gregory.hainaut@gmail.com
d84d8e8a2a
GregMiscellaneous: sync with trunk (3805-3918)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:32:41 +00:00
arcum42
0d4e02995d
GregMiscellaneous: zzogl-pg: Work around a windows crash by temporarily disabling DO_8_PIX in Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3867 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 11:43:38 +00:00
gregory.hainaut@gmail.com
fc2bedad66
GregMiscellaneous: zzogl-pg:
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* Add an emms because msvc is not happy.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 10:46:04 +00:00
gregory.hainaut@gmail.com
ace7ddb1aa
GregMiscellaneous: zzogl-pg:
...
* Windows compilation fix
* Fix alpha value & mask value
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-02 12:13:25 +00:00
gregory.hainaut@gmail.com
9c1618b2d0
GregMiscellaneous: zzogl-pg:
...
* Fix a long copy/past error in hostmemory
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3863 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 18:51:00 +00:00
gregory.hainaut@gmail.com
7fabbcf065
GregMiscellaneous: zzogl-pg:
...
* Properly update the different part of the pixels.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3862 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 17:34:21 +00:00
gregory.hainaut@gmail.com
523f063f3c
GregMiscellaneous: zzogl-pg:
...
* Really add the new resolve function (the good things is I fix severals issues)
* Fix an issue in 32b to 16b conversions
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 13:03:31 +00:00
gregory.hainaut@gmail.com
28d04d4fbb
GregMiscellaneous: zzogl-pg:
...
* Redo update_4pixels_sse2. Do 128 bits transfer instead of 32bits.
* fix regression on target code. The address was bad in 16bits
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 18:44:53 +00:00
gregory.hainaut@gmail.com
8d7edf440d
GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:36:23 +00:00
arcum42
c48a820cd5
GregMiscellaneous: zzogl-pg: Disable the Resolve messages by default.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 10:40:08 +00:00
gregory.hainaut@gmail.com
175afa91b1
GregMiscellaneous: zzogl-pg: restore the reverse order loop
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 09:09:18 +00:00
gregory.hainaut@gmail.com
703927056e
GregMiscellaneous: zzogl-pg:
...
* use a fence after non temporal move
* fix a crash in write clut
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 09:25:43 +00:00
gregory.hainaut@gmail.com
8435ad3f01
GregMiscellaneous: zzogl-pg:
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* Finish GAS removal. I use SSE2 instead of mmx because it was easier to write (faster anyway).
Code seems equivalent between GAS & intrinsics but control flow will need a good testing (and some explanation)
Note: I also add a basic C version for reference/debug (not tested yet)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 14:01:36 +00:00
arcum42
8036106b07
GregMiscellaneous: zzogl-pg: Move a few functions into CMemoryTargetMngr.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 13:33:58 +00:00
arcum42
0f38318fab
GregMiscellaneous: zzogl-pg: Fix for a bug in the new intrinsic code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 12:23:33 +00:00
arcum42
cd4692a327
GregMiscellaneous: zzogl-pg: Split out some code into a separate function.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 08:57:44 +00:00
arcum42
7578b6c51e
GregMiscellaneous: zzogl-pg: Let's use _mm_setzero_si128 to zero the register.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3832 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 01:24:29 +00:00
gregory.hainaut@gmail.com
9895bb6b45
GregMiscellaneous: zzogl-pg:
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* ASM port round 3 + add some comment to understand the algorithm.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3829 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-24 15:38:47 +00:00
gregory.hainaut@gmail.com
3a1ef55cb1
GregMiscellaneous: zzogl-pg:
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* Port more ASM to intrinsics. Note use non-cacheable store instead to reduce cache pollution
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 18:00:38 +00:00
gregory.hainaut@gmail.com
79c4b1825d
GregMiscellaneous: zzogl-pg:
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* Fix wrong integer size.
* Enable sse2 version on windows too.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3822 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 11:24:02 +00:00
gregory.hainaut@gmail.com
6e1b11c2b5
GregMiscellaneous: zzogl-pg:
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* port ASM GAS to intrinsic.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 19:48:50 +00:00
gregory.hainaut@gmail.com
709a79f513
GregMiscellaneous: zzogl-pg:
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* init completely the mask array...
* fix the offset (count is byte not double word)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3819 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 17:30:01 +00:00
arcum42
f850b72e36
GregMiscellaneous: zzogl-pg: Try out using modifications of some of GSdx's code for ZZoglMath.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3818 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 12:39:39 +00:00
gregory.hainaut@gmail.com
5e97756e83
GregMiscellaneous: zzogl-pg:
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* GAS seem only support standard C type
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 11:52:03 +00:00
gregory.hainaut@gmail.com
5e4afde9c1
GregMiscellaneous: zzogl-pg:
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* remove convfn parameter template. Use instead a boolean (easier & fix windows)
* Protect asm statement with __LINUX__ for the moment
* apply the fbm mask in SSE2 also for 32bits texture. Reduce stack activity.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 19:10:19 +00:00
gregory.hainaut@gmail.com
b6a224c4f9
GregMiscellaneous: zzogl-pg:
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* fix shift direction in sse2.
* Reduce memory transfter to load pixel.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 11:29:03 +00:00
gregory.hainaut@gmail.com
eb10a257cb
GregMiscellaneous: zzogl-pg:
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* Rework sse2 with somethings easier ans smaler ;)
* do fbm mask with sse2
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3814 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 16:16:31 +00:00
arcum42
ac04a4ec3e
GregMiscellaneous: zzogl-pg: Rewrote ZZoglMath.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 13:03:40 +00:00
gregory.hainaut@gmail.com
189d92b34d
GregMiscellaneous: zzogl-pg:
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* Use sse2 instruction to convert pixel from 32bits to 16bits.
Note: Seem slower than basic C. I need to opmitize some memory access...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:20:04 +00:00
arcum42
cfb4ba8b2b
GregMiscellaneous: zzogl-pg: Apply Zeydlitz's changes from r237 of zzogl. Improves code readability, and gives a slight speedup.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 10:09:46 +00:00
arcum42
1fe66e55e7
GregMiscellaneous: zzogl-pg: Switch to _aligned_malloc in GetMemoryTarget, take 2. (If at first you don't succeed...)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3809 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 09:00:22 +00:00
gregory.hainaut@gmail.com
baa78266f2
GregMiscellaneous: zzogl-pg:
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* replace previous macro with a template. (could be improve with some template recursion, but no important for the moment)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 18:57:13 +00:00
gregory.hainaut@gmail.com
129ffacf0a
GregMiscellaneous: zzogl-pg:
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* Lost a -1 somewhere...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 10:29:09 +00:00
gregory.hainaut@gmail.com
2156384bd5
GregMiscellaneous: zzogl-pg:
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* port resolve32 to 16bits texture
* add an assert to help debug
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 09:34:15 +00:00
arcum42
0a832acabb
GregMiscellaneous: Sync against trunk. (3768:3804)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 08:01:48 +00:00
gregory.hainaut@gmail.com
28819c2098
GregMiscellaneous: zzogl-pg: Test and benchmark the code ;)
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* speed resolve 32bits functions
Note0: I restore a positive counting in the inner loop (was simpler for a first try)
Note1: I need to update the template to support 16bits textures.
Note2: If someone can nicely template the update_pixel macro feel free to do it ;)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 00:00:26 +00:00
arcum42
29db810a06
GregMiscellaneous: zzogl-pg: Revert r3800.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:36:24 +00:00
gregory.hainaut@gmail.com
5799164f37
GregMiscellaneous: zzogl-pg:
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* Fix my previous stupid limit...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3802 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:02:46 +00:00
arcum42
7056c862e3
GregMiscellaneous: zzogl-pg (Linux): Bilinear has 3 states, and therefore should probably not be represented by a checkbox in the configuration dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3801 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 21:45:39 +00:00
arcum42
4d5f4ad81b
GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 19:27:11 +00:00
gregory.hainaut@gmail.com
7afdf9e7c7
GregMiscellaneous: zzogl-pg:
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* Some boost tuning: do big loop in reverse order.
* Add a function to get ns timing. Could be useful for benchmark.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 16:53:32 +00:00
arcum42
57f1e7badb
GregMiscellaneous: zzogl-pg: Remove path3 hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3798 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 12:20:01 +00:00
arcum42
39d015fbc3
GregMiscellaneous: zzogl-pg: Tweak the hack list controlled by F9 not to have unimplemented hacks, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3797 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 10:42:04 +00:00
arcum42
b9110cb399
GregMiscellaneous: zzogl-pg(Linux): Revise hack config dialog not to include options that don't do anything. Clean up the descriptions a bit. Add comments indicating what hacks aren't in the dialog, and whether they are implemented or not.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 10:20:10 +00:00
gregory.hainaut@gmail.com
ce38e0a2b3
GregMiscellaneous: zzogl-pg: try to fix automatic hack that dissapears
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* Force the setting of the auto hack after GS was closed
* Always enable path3 hack
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 19:06:52 +00:00
gregory.hainaut@gmail.com
aac5ab18ca
GregMiscellaneous: zzogl-pg:
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* Update f_0(a) function to call f(a,0).
* Add a dbg message on Resolve_32_Bit to track some slowness.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3792 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 16:20:47 +00:00
gregory.hainaut@gmail.com
5d75ab97cb
GregMiscellaneous: zzogl-pg:
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* replace magic number with a symbolic name
* Remove 16 bits texture survivors.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3781 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 18:07:23 +00:00
arcum42
6ff8e61ef7
GregMiscellaneous: zzogl-pg: 'Transfer error, width exceeded.' spams a little too often for me. I'm making it Debug build only.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3780 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 12:56:19 +00:00
gregory.hainaut@gmail.com
14174a8c9a
GregMiscellaneous: zzogl-pg:
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* #if 0 some codes that are not called anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:57:25 +00:00
gregory.hainaut@gmail.com
337e573c35
GregMiscellaneous: zzogl-pg:
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* Remove support of 16bits pixel. Very slow and same quality that 8 bits.
* Fix a compilation error on debug...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3778 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:18:56 +00:00
arcum42
bee08966dd
GregMiscellaneous: zzogl-pg: #if 0 this code out, so I don't forget that it's currently not called again.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 05:16:30 +00:00
arcum42
dc597d763b
GregMiscellaneous: zzogl-pg: Expand out the swizzle defines in x86.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3775 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 00:12:53 +00:00
gregory.hainaut@gmail.com
16a86bef44
GregMiscellaneous: zzogl-pg: Mega clean of zerogsmath.h (1000 lines to 80...) which is good because the file does not have a clear copyright status.
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It remains mostly trivial things and basic vector operations.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3774 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:57:24 +00:00
gregory.hainaut@gmail.com
a51455656a
GregMiscellaneous: zzogl-pg:
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* Properly fix the 'missing external linkage' thanks to Gigaherz.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:26:59 +00:00
gregory.hainaut@gmail.com
bed38e12a0
GregMiscellaneous: zzogl-pg:
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* Remplace RESOLVE_32_BIT with a nice template (only a 8bytes format for the moment, the others part is not used anyway)
* copy the function RGBA32to16 due to 'missing external linkage' ???
* Remove trailling space
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3772 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:04:45 +00:00
gregory.hainaut@gmail.com
30c9763c34
GregMiscellaneous: zzogp-pg:
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* Replace some macro by basic functions. Use a switch to emulate the ##.
* merge similar functions
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3770 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 17:09:03 +00:00
gregory.hainaut@gmail.com
888a309e1a
GregMiscellaneous: sync and refresh the branch (3728:3768)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3769 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 16:54:19 +00:00
arcum42
59bccbccb4
GregMiscellaneous: zzogl: Clean up the configuration dialog code a bit. Make the experimental skipdraw option only exposed on devel builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3747 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 04:26:20 +00:00
gregory.hainaut@gmail.com
2a9e644b18
GregMiscellaneous: zzogl: Restore the good size when quit fullscreen.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3743 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 19:04:11 +00:00
arcum42
ff33ea5348
GregMiscellaneous: zzogl: Remove screen size settings from the configuration dialog. (The window can be resized normally, and the startup size can be changed in the ini file still...)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3742 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 12:03:49 +00:00
gregory.hainaut@gmail.com
b6dcd319fd
GregMiscellaneous: zzogl:
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* restore widescreen option. Force a 4/3 mode when disabled.
* Also force 4/3 in window mode. In widescreen and fullscreen uses all the screen.
* Clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3740 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 11:16:27 +00:00
gregory.hainaut@gmail.com
873cb9656f
GregMiscellaneous: zzogl:
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* add more locking to X11. Never too safe.
* Free the visual (memory leak)
* Only search event of the current window
* force 4:3 in fullscreen mode (will need a toggle box to enable/disable it)
* do not grab cursor on debug (this one will need more test)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3739 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 22:21:07 +00:00
gregory.hainaut@gmail.com
ddb33652ab
GregMiscellaneous: Minor clean
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 12:23:45 +00:00
arcum42
3dcb931a49
Remove fullscreen from the configuration dialog, and make esc go back to windowed mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3736 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 12:09:49 +00:00
arcum42
a468a27523
GregMiscellaneous: zzogl: Got rid x & y in GLWin. Make sure nBackBuffer gets set to the right width and height.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3735 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 09:46:33 +00:00
gregory.hainaut@gmail.com
dc49a995d6
GregMiscellaneous: zzogl: Fix fullscreen setting & remove useless library
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Major issue left: widescreen.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 22:08:55 +00:00
gregory.hainaut@gmail.com
65b985698e
GregMiscellaneous: zzogl: add some locking. Work far better.
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The trick was to call XInitThreads in the beginning.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3732 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 16:30:47 +00:00
gregory.hainaut@gmail.com
0845dffb5b
GregMiscellaneous: zzogl: rework fullscreen (to be friend with the WM). Note: it is not crash free for the moment.
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* use alt-enter to toggle the fullscreen mode. (toggle quickly multiple time to crash it...) I suspect need of XLockDisplay & XUnlockDisplay
* escape: will quit for both mode
Not yet done:
* good support of fullscreen conf flag. Which is wrong for the moment. (actually may be a source of crash)
* Better support of widescreen screen
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:47:09 +00:00
gregory.hainaut@gmail.com
5e8f776adb
GregMiscellaneous: sync from trunk (3679:3727)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:33:08 +00:00
arcum42
a4155a2240
Minor cleanup from the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-01 10:34:02 +00:00
arcum42
e686d47cd7
ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-01 10:28:37 +00:00
gregory.hainaut@gmail.com
393333456c
PCSX2 VU: Linux compilation fix and force 16 bytes alignement for VURegs
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Spu2x: Use a standard destructor (POD safe stuff). Fix various segmentation faults (Issue 846)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-30 20:39:04 +00:00
gregory.hainaut@gmail.com
9f2720540f
GregMiscellaneous: Add a FRAME_RECORDING_ON define to record skipped frame based on Zeydlitz version.
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Note: it dumps some .tga picture in current folder.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3699 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-29 12:44:55 +00:00
ramapcsx2
809135a3b0
GSdx:
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Another round of configuration dialog renovations.
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 13:48:41 +00:00
gregory.hainaut@gmail.com
28dc7cfe69
PadNull: safer fclose
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3690 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-25 20:18:45 +00:00
arcum42
0d050634ff
zzogl-pg: Add the updated crc list from r3660.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3684 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-24 11:23:40 +00:00
gregory.hainaut@gmail.com
4e8c50dc9e
CDVDiso: Fix the code to compile without -fpermissive
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* Add some 'const'
* Add some type cast: FILE* and char*
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3683 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:35:20 +00:00
gregory.hainaut@gmail.com
d71cce5495
onepad: implement setLogDir interface
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3682 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:30:48 +00:00
ramapcsx2
18663acf57
- Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into.
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- Minor log change for SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 12:10:55 +00:00
gregory.hainaut@gmail.com
ec44d0f8cf
GregMiscellaneous: Sync from trunk. Before there are too many conflict
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:48:23 +00:00
gregory.hainaut@gmail.com
d183232e69
zzogl: Limit texture supported to 8k
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3678 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:22:07 +00:00
arcum42
661ddf088c
ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:42:28 +00:00
gregory.hainaut@gmail.com
26c742b45b
GregMiscellaneous:
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* Fix compilation (PSM_)...
* Invert FBMSK value for haunting ground
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3676 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:06:31 +00:00
gregory.hainaut@gmail.com
1b0aac7871
GregMiscellaneous:
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* add a new hack (linux only) to enable the automatic skip draw (ease testing and probably remove later)
* forget GSC_HauntingGround from my last copy-past....
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3675 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-21 22:31:32 +00:00
gregory.hainaut@gmail.com
112800cb98
common, GSnull, zzogl-pg, SPU2null: add more safety to some fclose functions. Avoid a bunch of double free and memory corruption.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 11:13:40 +00:00
gregory.hainaut@gmail.com
c394c408d0
GregMiscellaneous: Some cleanup. Convert boolean function to bool.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3670 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 10:01:38 +00:00
ramapcsx2
92dbee7e79
Small updates to the game database and GSdx CRCs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
arcum42
c84d820c35
GregMiscellaneous: Implement a Linux dialog box item for skipdraw.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3668 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 09:21:28 +00:00
gregory.hainaut@gmail.com
581a2b83c8
GregMiscellaneous:
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* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 16:55:45 +00:00
gregory.hainaut@gmail.com
1c1eef8bde
GregMiscellaneous: Various clean
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 14:04:10 +00:00
arcum42
66c8b8381e
zzogl-pg: Quick Windows fix for an issue introduced in zzogl r218. Fix a typo.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3663 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:38:45 +00:00
arcum42
e7b0d43544
GregMiscellaneous: Fix a typo from the last commit. Add Skipdraw to the configuration file.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:15:43 +00:00
arcum42
0e37310783
zzogl-pg: Copy the modified ps2hw.dat file in as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3661 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:44:45 +00:00
arcum42
a265546ddb
GregMiscellaneous: Add in GSdx's crcs. Fix a crash I encountered.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:32:24 +00:00
arcum42
59262101db
zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 10:52:57 +00:00
arcum42
74895f189a
GregMiscellaneous: Update the codeblocks project file for ZZOgl.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 09:26:51 +00:00
arcum42
9a5e9e24e1
zzogl: Get a start on abstracting the memory code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 08:54:16 +00:00
gregory.hainaut@gmail.com
7f5b0f49a3
GregMiscellaneous: Forget to clean one structure.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:16:20 +00:00
gregory.hainaut@gmail.com
cd1a4b7d15
GregMiscellaneous:
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* Fix some parameter
* Use some functions created by Zeydlitz to reduce the code.
Current status: blur effect is removed in FFX with UserHacks_SkipDraw=1 and various random crashes ;)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:14:45 +00:00
gregory.hainaut@gmail.com
fcba95f4d4
CDVDlinuz:
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* move content of version.h into CDVDlinuz.h (avoid a conflict with version.h located in /usr/include/alsa)
* allow cmake to build it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3654 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 14:39:58 +00:00
gregory.hainaut@gmail.com
fbdf7521e5
GregMiscellaneous: Try to remove blur from some games. Gets the code from GSdx.
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note: it is not working for the moment.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3653 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 13:38:57 +00:00
Jake.Stine
645188e0e8
GSdx: Minor optimization and some code simplifications relating to VertexKick/DrawingKick and the Packed register handlers. I also added preliminary work for a switch-based packed register dispatcher (WIP, doesn't support frameskipping yet).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:38:49 +00:00
ramapcsx2
cad4158283
GSdx:
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Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.
Hacks are from an unknown coder. Thanks for figuring it out! ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-15 14:48:07 +00:00
arcum42
699e623998
zzogl-pg: Work on GetRectMemAddress.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3639 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 08:15:19 +00:00
gregory.hainaut
2544f4c320
zzogl: update the size of the default advance panels. Avoid resizing every times.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 16:00:52 +00:00
gregory.hainaut
fa793cca25
cmake:
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* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00
gregory.hainaut
df436f1583
zzogl copyright:
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* common.h is mostly based on multiple file in ffmpeg. So apply the same licence as the original files
* Others zerofrog's file: add a note on the missing copyright notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3627 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 18:57:00 +00:00
ramapcsx2
dceb9a78bb
GSdx:
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- Few more CRCs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3623 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 20:14:06 +00:00
arcum42
5cb169be42
GSnull: Add a function back in.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 08:25:10 +00:00
arcum42
4cccc7a3b1
Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 05:46:25 +00:00
arcum42
02403e4c6d
GSnull: Add preliminary register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3617 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 22:58:30 +00:00
Jake.Stine
e6e8992218
GSnull: Fix compilation errors in Win32 and Debug builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3614 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 13:24:10 +00:00
gregory.hainaut
527b589f79
USBnull, CDVDiso, dev9null and FWnull: Same jobs as previous rev.
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Note: zzogl is the only left (well zero plugins also) but I will wait that we port CALLBACK to EXPORT_C_
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3612 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 12:13:05 +00:00
gregory.hainaut
04e6c5ab02
Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x:
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Add 2 attributes to the interfaces functions
- externally_visible: avoid gcc to remove the function when lto is enabled
- visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details
onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.
cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 11:43:21 +00:00
arcum42
cfc4c9b3ec
GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3610 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 09:30:36 +00:00
Jake.Stine
912872af80
Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing.
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DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 05:46:09 +00:00
Jake.Stine
411454c03c
GSdx: bugfix for corrupted titlebar info, and possible crashes, when running from the legacy gui. (fixes Issue 826)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-05 14:06:57 +00:00
Jake.Stine
70e8c3cf41
SPU2-X: Communication error. We didn't want to remove the option; just make it a little more clear that *most* of the time it sucks and shouldn't be enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3599 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 17:18:40 +00:00
ramapcsx2
181836b5d4
SPU2-X:
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- Remove the DSound output module hardware buffer option which caused more harm than good.
Also fixed that IOPx2 hack leftover.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3597 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 16:14:37 +00:00
gregory.hainaut
844bfd297a
SPU2null, PADNull, CDVDNull: remove useless gtk include
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3583 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-31 09:01:41 +00:00
arcum42
2e77e2f9c8
zzogl-pg: Reworked Linux configuration dialog.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3582 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-31 00:29:49 +00:00
arcum42
7d5dbc64fc
zzogl-pg: More minor changes to the Liux config code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3581 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-30 09:52:34 +00:00
arcum42
7b522ea680
zzogl-pg: I seem to have overlooked this somewhere along the way.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3580 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-30 09:26:23 +00:00
ramapcsx2
17465d1302
GSdx:
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Move the dx11 check to GSInit, didn't like it only getting called on renderer changes in the middle of emulation.
PCSX2:
Report the savestate version as hex if loading an incompatible state. Looks better than -19793434481 :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3579 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-28 19:00:42 +00:00
arcum42
ed9bf27015
pcsx2: Update the project files to no longer have coroutine. Fix a compiler warning. (zzogl-pg: Modify comments.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3569 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 10:51:06 +00:00
gregory.hainaut
83604ec59d
cmake: properly separate ldflags from cflags
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
gregory.hainaut
4e90b10c76
cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
arcum42
fb034eda2a
zzogl-pg: Copy ps2hw.dat into the plugin directory when building.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3561 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 11:08:43 +00:00
arcum42
abc73d506c
zzogl-pg: A few minor changes to the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:08:42 +00:00
arcum42
b4e2bf4366
ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:05:53 +00:00
arcum42
a496f3d81d
ZZOgl-pg: Yet more new register work.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 04:51:39 +00:00
ramapcsx2
1aec04a0b5
GSdx:
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Apply hackfix for Wild Arms 4. Thanks Lana and 89CamaroIROCZ :)
We're still missing the PAL and JAP CRCs though. Issue 185 collects them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 00:04:54 +00:00
arcum42
aee1e94a13
zzogl-pg: Apply the same changes to the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3538 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 20:52:52 +00:00
Jake.Stine
b6af82efa8
GSdx / zzogl-pg / pcsx2:
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* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 15:49:30 +00:00
arcum42
4c03fb26d3
zzogl-pg: More blocks stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 11:17:46 +00:00
Jake.Stine
856ffe4c65
Merge optimizations and code cleanups from the ReorderingMTGS branch (r3523) into Trunk. Summary of changes:
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* GIFpath parsing copies as it parses (speedup!)
* Improved memcpy for 128-bit copies (speedup!)
* MTGS ringbuffer uses free-flowing wrapping now, which simplified ringbuffer management logic considerably (speedup!)
* Various MTGS-related refactoring (var renames and such)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3532 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 03:48:37 +00:00
arcum42
6972792a4e
zzogl-pg: Messing around with the BLOCK struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3528 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 06:59:23 +00:00
arcum42
b58a43cdf6
zzogl-pg: Revise the TransferHostLocal functions a bit. More arrays.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:53:50 +00:00
arcum42
48bbe19bd3
zzogl-pg: Add Swizzle function arrays.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:14:09 +00:00
arcum42
30a911f9f8
zzogl-pg: remove an unneccessary structure.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 03:45:28 +00:00
Jake.Stine
9ba58e1398
ReorderingMTGS: Sync with trunk!
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3523 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 22:42:18 +00:00
sudonim1
b5f1ef528a
GSDx: fixed incorrect RGB->YUV conversion when capturing video which was producing off colour results.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3517 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 14:04:38 +00:00
arcum42
8e7a7cf5fe
zzogl-pg: Now it lists all the enabled hacks, and if they were manually or automatically enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3514 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 11:39:04 +00:00
arcum42
a0225a2318
zzogl-pg: Lets try that again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3513 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 10:56:26 +00:00
arcum42
c2804a2806
zzogl-pg: Change the messages when finding a game crc a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3512 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 10:55:22 +00:00
arcum42
155e0a1bfa
zzogl-pg: Cleaning up a bit after the last commit. Expand a hack to remove lines when AA is on to cover AA at x8 & x16.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3511 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 06:56:07 +00:00
arcum42
ecad8b7a4f
zzogl-pg: Convert the helper function into arrays. Use them in other places as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3510 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 06:10:39 +00:00
arcum42
1a3373a9a4
zzogl-pg: Add some helper functions, and rework the _TransferLocalLocal functions a bit. (Needs more testing)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3509 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 01:52:46 +00:00
arcum42
3143be1da1
zzogl-pg: Converted the TransferLocalLocal defines into inlined functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3508 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 01:12:33 +00:00
arcum42
cfe4d607b3
zzogl-pg: Working more on the new register code. Combined the KickVertex functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3506 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 00:12:07 +00:00
Jake.Stine
f2d637a6e0
zzogl-pg:
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* Removed extern "C" and applied static const to s_clut16 vars. Should be fine since the old x86.S files that needed extern "C" have been removed from zzogl.
* Fixed a compilation error in Win32/Debug builds.
* Changed some references of DEVBUILD ZEROGS_DEVBUILD. Not sure if all of them should be changed over or not, so I just stuck to some of the more obviously correct bits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3500 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-16 03:48:13 +00:00
gregory.hainaut
71bcec243e
[zzogl]: ooups forget 2 lines.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3495 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 16:52:25 +00:00
gregory.hainaut
4a23585a55
[zzogl]: asm work. Asm was totally broken. At least in release build.
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* use volatile keyword to avoid gcc removing the function...
* Use name variable in asm code instead of %n
* Fix constraint on s_clut16mask. There are input, not output...
Arcum can you look at this 2 things thanks.
-> code is still broken in one place. s_clut16mask & s_clut16mask2
re null in the code generated by gcc ! To fix it (do not know why), we can declare them as static. But I'm not sure
on the impact and I can not test windows...
-> s_clut16mask is declared as a 256bits numbers instead of 128 !
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3494 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 16:32:59 +00:00
Jake.Stine
1a8dcc5598
ReorderingMTGS: Sync with trunk
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3492 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 05:36:38 +00:00
gregory.hainaut
266fb8d73e
[zzogl] Square asm constraint. No change, just better bug-proof.
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* add xmm register to the clobber list.
* Add input contrainst (avoid to depend of the function attribute and easier to understand)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3480 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 19:11:07 +00:00
arcum42
f6d0222a8c
ReorderingMTGS: Hackfix Linux, until some assembly is written.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3476 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:28:24 +00:00
gregory.hainaut
b326504054
[cmake]
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* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:16:13 +00:00
Jake.Stine
742b9c5535
CDVDnull: Fix an MSVC compilation error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3466 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-12 02:38:40 +00:00
gregory.hainaut
f0f0cef2d5
[autotool] Remove autotools for *null plugins, CDVDiso, zerospu2. Superseed by cmake & codeblock, no reason to keep them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3463 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 12:35:36 +00:00
gregory.hainaut
eb88a12a5d
[CDVDnull] Completely remove unused files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3462 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 12:04:51 +00:00
gregory.hainaut
9522b1b9e4
[CDVDnull]
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* include a common file to define sysmessage
* Do not compile useless CDVDnull/Linux/* files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3460 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 10:45:14 +00:00
arcum42
472358345a
ReorderingMTGS: zzogl-pg: Add GSgifTransfer. pcsx2: Add an include so Linux compiles.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3459 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 06:16:16 +00:00
arcum42
2e3ca85647
zzogl-pg: Bug fig on new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3457 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 04:53:09 +00:00
Jake.Stine
e85da0dfe1
GSdx: Add support for the new hack-free GSgifTransfer callback, which will supercede the various hacky GSgifTransfer1/2/3 callbacks in use now. This version of GSdx will be *REQUIRED* by PCSX2 soon.
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DevNote for zzOgl coders: Implementation of this callback can just double up on m_path[0]. I used a separate instance at m_path[3] mostly because it was easier than trying to fight around the existing PATH1 nloop hack, which is still needed for backward compat with existing and earlier versions of PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3454 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 04:38:33 +00:00
arcum42
749b180005
zzogl-pg: Removed some redundant code in the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3452 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 03:30:35 +00:00
arcum42
fab3d1d4b7
zzogl-pg: A few Windows changes, and fix an incorrect variable type.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3450 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 12:41:49 +00:00
arcum42
7020f82fc7
zzogl-pg: Add some register logging code. Fix a bug in the new register code I noticed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3448 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 10:25:48 +00:00
arcum42
f03c302ae2
zzogl-pg: Be more consistant about the plugin name and years in the headers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3447 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 08:20:50 +00:00
arcum42
4c6dc19aa0
zzogl-pg: Here I go, splitting code into separate files again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3446 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 08:08:36 +00:00
arcum42
088aa28cde
zzogl-pg: Fix mistake in last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 06:05:57 +00:00
arcum42
f07f522238
zzogl-pg: More changes to the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 06:04:32 +00:00
Jake.Stine
9d5a1b44ba
SPU2-X: Remove obsolete utf8 files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 16:41:31 +00:00
gregory.hainaut
64450c5711
[cmake]
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* Do not compile useless utf8.* files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 16:02:24 +00:00
gregory.hainaut
6bd3aa9889
[copyright]
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* another bunch of copyright fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 15:36:09 +00:00
arcum42
d536cc5cde
zzogl-pg: Work on the FOGCOL & GIFRegHandlerTEXA registers in the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 09:26:35 +00:00
ramapcsx2
1adf69bfb2
GSdx:
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- Fix a tiny GUI bug. Thanks for spotting it, KrossX ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 23:24:36 +00:00
gregory.hainaut
57161ec785
[copyright]
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* Upgrade SGI license to 2.0, opensource compliant :) and GPL compatible :)
Note: previous version (1.1) is not free. And therefore not compatible with GPL. Fortunately for us, there is a license clause that allow upgrading the license.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3433 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 18:59:44 +00:00
gregory.hainaut
83d71700d9
[copyright]
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* same as previous commit except for zzogl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:51:56 +00:00
gregory.hainaut
84d94276e1
[copyright]
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* Add missing copyright according issue 792
* Miss few files from the previous commit ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3429 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:40:44 +00:00
gregory.hainaut
0e9030689c
[copyright] * second round of bad FSF postal address.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:34:39 +00:00
ramapcsx2
19c03083a2
SPU2-X:
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We overshot the final pre-clamp shift by one bit. Should be final now ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 20:49:55 +00:00
Jake.Stine
b62dbc545a
SPU2-X: More volume! Expect to have to turn your speakers down a bit. (made possible by proper clamping)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 19:20:53 +00:00
gregory.hainaut
8864c8bbaf
[cmake] Move flags clean in the build modules. Next step allow user to control them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3416 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 11:08:05 +00:00
arcum42
83adf0f0d4
zzogl-pg: Add -fno-strict-aliasing to zzogl-pg's compiler flags. (Fixes FF X-2.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3415 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 10:41:17 +00:00
arcum42
b5d8508989
zzogl-pg: Change a few assertions into warnings. (Makes it possible to run Final Fantasy X-2 with Debug builds. With tons of console spam, mind.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3413 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 10:14:42 +00:00
arcum42
6a3f1bdab2
zzogl-pg: Mucking around with the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 09:59:29 +00:00
gregory.hainaut
6e30a41931
[asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns)
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See http://www.gentoo.org/proj/en/hardened/gnu-stack.xml for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3396 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 15:56:38 +00:00
gregory.hainaut
f8163336b7
[cmake] remove -fPIC. Expect a little speed up.
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[plugins] remove __forceinline on variadic function that has been broken by the removal of -fPIC.
[debian] update readme about fpic status. And add some lintian overrides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3395 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 15:43:21 +00:00
arcum42
1a593a4134
zzogl-pg: Fence off an area where I can work on the register code without worrying too much about it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3394 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 13:22:02 +00:00
gregory.hainaut
1394b9e03c
[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3391 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 22:49:00 +00:00
arcum42
cc06570bd4
zzogl-pg: Minor fix from my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3385 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 10:53:41 +00:00
arcum42
cc47fdbb8c
zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3382 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 03:53:01 +00:00
arcum42
84c5073b7c
zzogl-pg: Hack and slash at zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3379 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 07:57:56 +00:00
arcum42
841e326e0c
zzogl-pg: Shuffle stuff out of zerogs.h to ZZGl.h and Util.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3377 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 06:34:27 +00:00
arcum42
4eb20d3f47
zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3376 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 06:16:28 +00:00
Jake.Stine
2fda352baf
GSdx:
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* Fix BIOS graphical errors by re-introducing part of the PATH1 hacks, which is still needed until further notice.
* Likely fix for DX10+ cards crashing on Configure... (still can't test directly because MSI sucks, sorry folks)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3370 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 14:31:50 +00:00
arcum42
4289d544d2
zzogl-pg: Move various stuff related to GSmain around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3368 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 12:10:40 +00:00
arcum42
e35211addb
zzogl-pg: Move the Keyboard code to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3367 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 10:33:44 +00:00
arcum42
cab7a894e4
zzogl-pg: Move the logging code to its own file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3366 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 09:32:04 +00:00
gregory.hainaut
d4fdb08049
[cmake] Fix a typo
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[debian] Multiple lintian (package checker) fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3365 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 22:50:18 +00:00
Jake.Stine
390b811a1a
... and it helps when I save both files before committing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3364 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 20:22:26 +00:00
Jake.Stine
7c156efb2b
zzogl-pg: Bugfix for g_bSaveFlushedFrame, which is *not* used as a boolean, in spite of the fact it used to be a BOOL type in zerogs (must have started as a bool that zerofrog later added a few extra bits and toggles to).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3363 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 20:21:26 +00:00
Jake.Stine
bba618beed
GSdx: Improved DX10/11 detection. Fixes crashes using the Configure... button mid-game.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3361 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 17:46:25 +00:00
Jake.Stine
1b587538a2
LinuzCDVDiso: Second part for fixing Issue 679. Have CDVD plugin return "1" from Open() if the user cancels iso source selector.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3358 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 15:09:36 +00:00
refraction
a9b8160d9e
removed path1 hack from gsdx (not needed) and the redundant path3 hack
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3356 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 00:40:19 +00:00
gregory.hainaut
f8365215c4
[pcsx2 gui]: For first time wizard panel, use PathDefs::GetDocuments instead of wx GetDocumentsDir (more accurate).
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[zzogl]: fix a bad path for snapshot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3344 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-29 16:05:54 +00:00
gregory.hainaut
0a012aec25
[pcsx2]: use a local implementation of GetUserLocalDataDir. Follow the xdg specification for linux.
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IMPORTANT NOTE FOR LINUX USER: the "main" pcsx2 configuration is moved from $HOME/.pcsx2 to $XDG_CONFIG_HOME/pcsx2 (or $HOME/.config/pcsx2 if xdg var is not defined).
A first time wizard is expected. Just import you previous settings.
[cmake]: add a missing h file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3336 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 19:46:54 +00:00
arcum42
f058e38f5b
zzogl-pg: Commit patch from zzogl-213 for shaking when interlace is on in FFX-2. (Issue 768).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3334 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 10:54:26 +00:00
Jake.Stine
b7f2af1160
zzogl-pg: fix a warning on win32, and remove the non-existent gssoft.def file form the vsproj.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3329 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 03:01:06 +00:00
ramapcsx2
9a9c41f59e
SPU2-X: This should be more correct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3327 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 14:39:28 +00:00
Jake.Stine
af40a22ee8
SPU2-X: Reverb compatibility improvements (fixes Ys6).
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* EEA / ESA writes are ignored when Effects are enabled.
* When effects are disabled, reverb does not process IRQs or produce sound.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3326 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 13:11:38 +00:00
arcum42
dceefdf22b
zzogl-pg: Get rid of some annoying spam when debugging, and remove some old code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3324 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 08:51:24 +00:00
arcum42
8f46aea568
zzogl-pg: Some work on the Gif Registers. I'm trying to bring them a bit closer to the way GSdx handles them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3323 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 08:38:50 +00:00
arcum42
621fb5bd24
zzogl-pg: Fix a silly typo. Issue 766.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3322 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 03:36:39 +00:00
arcum42
2787e6e2a1
zzogl-pg: Assorted cleanup. Added ZZoglCRTC.h, to clean up some clutter in ZZoglCRTC.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3319 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 00:53:06 +00:00
ramapcsx2
15782fefdd
SPU2-X:
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- Some preliminary work on better resets. Also some commented out yet changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3318 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 00:44:00 +00:00
ramapcsx2
fe92409fd4
SPU2-X:
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Revert all reverb area tryouts, caused bleeps in many games (breaking Ys and that shonen jump game, but oh well).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3315 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-26 15:00:32 +00:00
Jake.Stine
c3f2320994
GSdx and some other plugins no one cares about: remove ddraw.lib.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3296 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:36:21 +00:00
sudonim1
61f7a4ddab
SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3294 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 01:49:26 +00:00
Jake.Stine
4ad1e48950
GSdx: minor fixes to movie recording.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3291 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-24 20:25:33 +00:00
Jake.Stine
c394708651
GSdx: Fix cases where DX9 cards detected as having DX10/11 under Windows 7. Changed the device selector to display either DX10 or DX11 depending on the supposed feature set availability reported by drivers/dx.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3277 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 05:32:50 +00:00
Jake.Stine
24ae022a74
Fully implement hash-based database lookup. Fix some bugs that caused startup crashes in previous revisions of mine.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3273 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 18:57:48 +00:00
Jake.Stine
fddc5afe38
GSdx: Remove ddraw.h references, which were long since obsolete anyway.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3270 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:42:41 +00:00
gregory.hainaut
3d9c63b0f0
[cmake]:
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* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:30:36 +00:00
arcum42
b8267258bf
spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3268 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 12:09:32 +00:00
ramapcsx2
bd9606ab0b
Yay, typo :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3262 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:37:26 +00:00
ramapcsx2
5f85a0c956
SPU2-X:
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- Double the audio output volume before sending it to the output modules. Was way too quiet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3261 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:34:32 +00:00
arcum42
4adb345a86
spu2-x: Remove some debugging messages I accidentally left in the last commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3260 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:06:21 +00:00
arcum42
85657682da
zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3259 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:03:14 +00:00
arcum42
8bbb5848af
spu2-x/ZeroSPU2: Let's add in clobber lists, and take out volatile on the rng as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3253 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:09:19 +00:00
arcum42
10576c5b01
spu2-x: Fix a crash in Linux. (Do the same thing to ZeroSPU2 for good measure.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3252 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 09:40:15 +00:00
Jake.Stine
7461f83414
UI / Cmdline:
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* Fullscreen mode should be remembered/applied properly now.
* implemented --fullscreen and --windowed options
* Made the --help popup a lot prettier
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 04:04:32 +00:00
arcum42
7c8170d582
ZZOgl-PG: Suppose I should have left this line in...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3248 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 09:38:35 +00:00
arcum42
6db8dd3bd7
zzogl-pg: Fix Windows again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3247 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 07:33:47 +00:00
arcum42
fd28ec1012
zzogl-pg: Forgot to remove this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3246 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:36:20 +00:00
arcum42
344bdb8739
zzogl-pg: Go with gregorys dummy key limit change for the moment. Gets rid of garbage in Grandia III. Needs more testing with other games.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3245 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:32:53 +00:00
ramapcsx2
23f63c37cc
SPU2-X:
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Another relocation of Reverb Address space. Ys and Shaman King work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3244 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 16:19:22 +00:00
ramapcsx2
c996934a1e
SPU2-X:
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- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:52:37 +00:00
arcum42
a04e71cf9d
zzogl-pg: A bit more refactoring. Rename DrawTriangle. Move some code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3237 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:59:51 +00:00
arcum42
49d929c19c
spu2-x: Get Spu2-X compiling in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
ramapcsx2
15d296cca0
SPU2-X:
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We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:04:02 +00:00
arcum42
1681fa0b76
zzogl-pg: Fix the Windows port back up.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3233 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 09:07:21 +00:00
arcum42
328d046d6c
zzogl-pg: Revamp configuration code. (Likely breaks Windows. I'll take care of that. Also, you may need to reset a few settings in ZZOgl after this commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3232 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 08:46:40 +00:00
arcum42
9f21cc3dcd
zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
arcum42
d3266a3921
zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3230 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 05:41:06 +00:00
Jake.Stine
0f39ecb725
SPU2-X: Comment gigaherz hack better and disable it by default. (doesn't seem to make much of a diff either way though)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3228 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:39:17 +00:00
Jake.Stine
29fc645157
SPU2-X: Reverb tweaks. Still shooting in the dark, so no promises on if this helps or hurts. -_-
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3227 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:33:41 +00:00
gigaherz
6857acbadf
SPU2-X: Voices used for modulation are not supposed to be played out loud. The actual modulation could still be wrong, but at least it will avoid annoying sounds to be played (e.g. Romancing SaGa main menu).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3224 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 17:47:50 +00:00
ramapcsx2
668a425a18
SPU2-X: Small fix for bad resets.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3219 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 20:10:28 +00:00
ramapcsx2
9390afdbf1
SPU2-X: Some changes to make debugging easier.
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-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 11:06:28 +00:00
gigaherz
067b30caa0
SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3217 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 01:17:41 +00:00
gigaherz
d5878d783b
I was just reminded savestates do exist, and my changes make current states incompatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3216 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:28:17 +00:00
gigaherz
16bceab316
Silly me for not proofreading the patch BEFORE commiting.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3215 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:19:15 +00:00
gigaherz
c6ad0e52b5
Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to.
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If there's any regression we should look at what CAUSES it, instead of hacking it back.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3214 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:15:33 +00:00
arcum42
ee1d7f137b
ZZogl-pg: In the Debug build, downgrade various assertions to log messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3209 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 11:20:52 +00:00
arcum42
6de9dbeca0
zzogl-pg: A bit of refactoring and debugging code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3208 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 10:32:22 +00:00
Jake.Stine
87ebbb652b
SPU2-X: Woops, missed a writeback.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3207 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 02:10:22 +00:00
Jake.Stine
f752038f65
SPU2-X: Fixed Core1 writeback areas; probably fixes quite a few things.
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Details: (0x1800 to 0x1fff were being mis-written to 0x2000->0x2800, roughly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3206 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 01:54:59 +00:00
ramapcsx2
c9dc18053f
SPU2-X: Fix a small bug with voice volume in linear interpolation mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3205 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-12 16:45:14 +00:00
Jake.Stine
5e33e270fd
ZeroSPU2: Fix compilation errors and warnings under Windows/MSVC.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3204 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 19:06:35 +00:00
gregory.hainaut
1e9be9eab2
[spu2null, padnull, gsnull, zzogl]: use the setLogDir API to select the log path.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3203 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 17:31:45 +00:00
arcum42
b43d8b650f
Bring codeblock in sync with the new soundtouch path.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3201 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 14:03:37 +00:00
gregory.hainaut
6e118887a5
* Apply a co-patch of Air and me to use linux friendly include path
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[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.
Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 13:51:43 +00:00
arcum42
68eeefd130
zzogl-pg: Shuffle things around a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3199 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 11:48:07 +00:00
arcum42
54b89a4717
zerospu2: Redo the dialog, and get rid of all the crufty Glade 2 files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3198 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 08:56:54 +00:00
gregory.hainaut
c34bb28087
[gsnull, padnull, spu2null] : remove the deprecated glade interface.
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Note: I updated the codeblock xml to remove the file. It is normaly ok but I do not test it (only cmake one^^)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3195 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 17:38:09 +00:00
gregory.hainaut
080d68927e
[spu2null, gsnull, padnull]: Use the same configuration interface as others null plugins. Drop the glade dependency ^^
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3194 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 16:30:08 +00:00
sudonim1
6a79fef67a
GSDx: bug in D3D11 CopyRect, does not affect anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 13:26:31 +00:00
arcum42
00404edfbc
spu2-x: Added a define in to make it easy to disable the decoder code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3186 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-09 10:38:14 +00:00
gregory.hainaut
aa430319c0
[pcsx2 ui]: update Game fixes panel to look like speed hack one
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[spu2x]: explain why one inline fail on linux
[cmake]: Prepare some include directory updates
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3185 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-08 17:08:00 +00:00
sudonim1
ec989a50cf
GSDx: Fix D3D11 leaks. (Completely, forever.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3183 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 18:41:37 +00:00
gregory.hainaut
f775d20cbc
[cmake]
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* Better separation between pcsx2/plugins/3rdparty => no need anymore to download everythings :)
* Drop build dependency on unused libBPM (from soundtouch)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3180 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 13:32:10 +00:00
gregory.hainaut
a849202d28
* Simple fix. Avoid a segfault with GSnull and GSoutput disabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3177 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-06 22:25:11 +00:00
gregory.hainaut
275a923911
* Declared a local function static. Fix compilation error on gcc/linux. Spu2x is now ok
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3174 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 21:38:52 +00:00
Jake.Stine
581d17e282
SPU2-X: Remove antiquated use of __fastcall, from a time long ago when I was paranoid and overly in-love with fonction prototype red tape. (should fix linux/gcc compilation errors).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3173 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 15:59:59 +00:00
gregory.hainaut
7883180ab9
[cmake]
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* align cmake flags with codeblock one. (note spu2x may still fail to compile with inline problem)
* Some final cleaning. You must be able to see your reflection now ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3169 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 11:56:52 +00:00
arcum42
e7b2379b03
onepad: various cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3168 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 11:03:12 +00:00
arcum42
fb89acafe9
onepad: fix up a few things in the tree code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3167 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:22:26 +00:00
arcum42
eb3ebc422a
onepad: Add a modify button.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3166 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:09:12 +00:00
arcum42
a372eaf2eb
onepad: Fix my last commit. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3165 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:01:38 +00:00
arcum42
d39bdfcd1e
onepad: Switch to the new dialog code and remove the old code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3164 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 08:22:14 +00:00
arcum42
d51d36d65f
onepad: More dialog work. It's starting to get functional, but not totally there yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3163 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 05:35:36 +00:00
Jake.Stine
b7c9aa63cd
GSdx: Fix an unfriendly crash when trying to create a device on a machine that only supports DX9 when DX10/11 is configured (Think temporary downgrading your video card, and then running PCSX2).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3161 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 04:06:24 +00:00
arcum42
492488a15d
onepad: Commit some work in progress on onepad's gui. (Currently disabled, because I haven't hooked anything up yet.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3157 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 22:12:37 +00:00
gregory.hainaut
0d6ba65557
* Do not build spu2x unless all dependencies are ok
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3147 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-03 15:43:10 +00:00
gregory.hainaut
6055ca126b
* Grunt work :) Use variables to set flags to ease futur modifications
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3146 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-03 15:12:29 +00:00
Jake.Stine
1083b658b3
* Apply gregory's patch for inconsistent "setLogsDir / SetLogsFolder" usage.
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* Fix slomo hotkey (issue 725)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 11:27:10 +00:00
Jake.Stine
899e691781
SPU2-X: Disable MSVC's SSE2 opts (they suck anyway -- nothing more than a novelty option at this point). The SSE2 detection code was causing problems, namely perma-hangs when applying settings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3138 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 03:36:07 +00:00
Jake.Stine
19fb2ec775
zzogl-pg: fix for issue 701 : screwy config dialogs in win32, caused by incorrect 'bool' type on Win32 API CALLBACK functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3135 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 02:00:48 +00:00
Jake.Stine
644d4cda7f
Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3132 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 15:18:49 +00:00
Jake.Stine
62e0ab888e
PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3131 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 13:13:22 +00:00
Jake.Stine
f98f565738
PeopsSPU2: Convert to use VC++ shared CRT; so that printf gets properly intercepted by the main exe; so that we can get some log info... maybe.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3130 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 12:32:53 +00:00
feal87
fcd9464a1f
Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
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Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00
arcum42
fc22d11966
Readd a line back in.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3117 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 14:14:42 +00:00
arcum42
b80f417943
spu2-x: Slap the Linux port back together a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3116 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 13:37:01 +00:00
Jake.Stine
bc11d59438
SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_<
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DevNotes: converted some code from wstring to wxString to work a little toward cross-platformness. ... and probably broke the Linux build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3115 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 11:55:53 +00:00
arcum42
5e53c9b2c8
FWnull, USBnull, and dev9null now use SetLogFolder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3114 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 10:46:48 +00:00
arcum42
0f2af9679c
zeropad: Patch zeropad to use SetLogFolder. (modified from a patch by gregory)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3112 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 04:44:56 +00:00
Jake.Stine
81c35c9fcc
Many small memoryleak fixes in PCSX2 (mostly related to newVIF's recompiler) and one memoryleak fixed in USBnull. Had to juggle around the initialization/reset code for VIF a bit to get it happy. This also removes quite a bit of redundant memory allocations and clears when starting/resetting the emulator; expect a small speedup on slower machines.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3103 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 16:54:42 +00:00
arcum42
5cc918b9dd
The usual Linux things.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3096 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 12:15:21 +00:00
arcum42
2a5a0b36c8
spu2-x: rearrange the dialog box a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3083 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 11:19:28 +00:00
arcum42
651f75f625
spu2-x: fix up a gtk implementation of the sync modes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3082 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 11:09:10 +00:00
ramapcsx2
e6580d4b82
SPU2-X:
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Added the Async Mix mode to the configuration dialog.
Users can select between Timestretch, Async Mix or no sync now.
There's a warning for the Async mode, as it breaks games that can't cope
with a variable speed SPU2.
SVN revision users:
Please remember to delete your SPU2-X.ini when switching to this revision (to clear the Sync mode setting).
Linux:
It's missing GTK implementation yes (global vars are already changed though), sorry :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3077 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 12:33:51 +00:00
sudonim1
3e81a87c90
Changed MulShr32 to a naive implementation, the generated code is fine already.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3076 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 08:24:04 +00:00
arcum42
774f56297a
spu2-x: Fix another bug in my ini changes, and change MulShr32 again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3075 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 07:26:55 +00:00
arcum42
321b341030
Only complain about not having a bios if we don't have a bios.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3074 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 07:04:57 +00:00
arcum42
ef8039ed1d
spu2-x: Fix a bug in my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 05:33:21 +00:00
arcum42
94ae54d6c0
spu2-x: Some changes to how the ini file writing works in Linux. (still buggy)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 05:26:39 +00:00
sudonim1
4a427059d8
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 17:26:37 +00:00
sudonim1
ab77eb4646
GSDx: Free textures that have been in the unused texture pool for a few frames.
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GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache(). If anything breaks, it's because of this change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
Jake.Stine
0b7bbdc723
Add <> to zlib and bzip includes (matters on Linux)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3065 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:10:49 +00:00
ramapcsx2
d09c269d17
GSdx:
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Fix the worst memory leaks on emulator suspends.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 13:56:44 +00:00
arcum42
ef5124e6d3
cmake: Remove a few unneccessary defines.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 08:10:32 +00:00
arcum42
58786f8218
cmake: commit some cleanup work (done by gregory).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3061 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 07:51:43 +00:00
arcum42
a0d7e4a1b8
cmake: Fix the default build type. Add some CMakeList files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3060 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 07:30:36 +00:00
arcum42
d7ac8fd81c
zeropad: patch the ini settings as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 03:02:37 +00:00
arcum42
f67299ad83
onepad: apply a patch to the ini settings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3054 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 02:52:47 +00:00
Jake.Stine
c4e2bfefb7
More UI Progress.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
ramapcsx2
951e1ec90e
SPU2-X:
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KrossX3 coded user selectable audio expansion (Still Xaudio2 only) support.
Since the automatic detection fails on some systems, this is the next best option.
Tested and works as expected. Thanks a bunch, KrossX3 ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3041 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 15:26:16 +00:00
Jake.Stine
56175a7b26
Remove a handful of export/def warnings from the NULL plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3040 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 02:59:50 +00:00
Jake.Stine
d843f4bcc3
zzogl-pg: fixed a whole bunch of signed/unsigned warnings in Mem_Transit, and a macro redefinition warning.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3036 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 15:56:41 +00:00
ramapcsx2
a11cb73f5b
SPU-X:
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Committing a patch by KrossX3 that should fix the stereo expansion option for *most* people.
Of course on my setup it fails to grab the correct number of speakers, so will have to think about it..
The code is correct though, so it should fix it for some people :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3035 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 13:02:09 +00:00
Jake.Stine
9b4239d81a
SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3023 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 01:03:52 +00:00
arcum42
9baed432c9
cmake: A bunch of 32 bit/64 bit stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42
b363b7c715
cmake: Change the way stripping is handled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:12:10 +00:00
arcum42
de91c8f30b
cmake: Some patches from athos and gregory. spu2-x builds in cmake.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 23:36:13 +00:00
arcum42
be28c5a745
spu2-x: I'm pretty sure that these lines should have had breaks after them... (pointed out by gregory.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3015 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 12:43:51 +00:00
arcum42
00f7cde4e0
zzogl-pg: Copy all the old zerogs patches that used to be in the patches folder into zzogl (minus the FF X ones, as the FFX hack is no longer relevant). Commented out right now, because I'm not sure how many of these are even useful any more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3012 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 05:02:25 +00:00
ramapcsx2
58697dbe8f
GSdx:
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Get the offset hack working normally again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
ramapcsx2
1d534c7481
Same fix for cdvdGigaherz as the last rev + workaround for ZeroGS so it also works in default Vista/Win7 installs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 01:15:41 +00:00
ramapcsx2
6cb3f00f68
Add "setSettingsDir" export definitions to a few plugins that were missing them.
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Fixes an issue where they could not access their config files in restrained PCSX2 installs.
Fixes issue 686.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 23:15:23 +00:00
ramapcsx2
9a9f3a6914
There was a slight threading affinity issue with r3000, so we have to revert it :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3003 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 17:20:06 +00:00
sudonim1
c7aa146489
I hate D3D.
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32-bit depth buffers for D3D9 users if available. Lots of code shuffling for reasons I don't even remember. Stuff. Pretty much just the 32-bit depth buffers. That's good though, you don't have to envy D3D10 users half as much now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
pcsx2guide
cbb865632d
* Added support for up to 24 threads. If you have a cluster server at home, enjoy PS2 emulation at 20x normal speed!
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* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 21:15:55 +00:00
arcum42
a18e8c74ad
zzogl-pg: Patch to prevent compilation issues if fPIC is in the compilation flags.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 20:41:48 +00:00
arcum42
5b4d508053
cmake: Enable zzogl-pg. (There's still a bug in here somewhere, though...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2996 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 11:03:39 +00:00
Jake.Stine
30cf31b7bc
SPU2-X: added some safety checks to the savestate code to catch (and ignore) situations where PCSX2 tries to save or load states while the plugins are shut down.
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(and fixed compile errors from prev rev -- woops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 14:18:40 +00:00
arcum42
052506785b
Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 11:25:30 +00:00
arcum42
d24831f0d8
cmake: Start getting zzogl-pg and spu2-x support in the cmake build system. (I'm not enabling it yet, as I don't have time to get it working properly at the moment. That's probably a project for this weekend.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 09:51:46 +00:00
arcum42
e5b02297e9
Copy liba52 into the main 3rdparty directory, and set the linux port of spu2-x in codeblocks up to use it from there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 02:45:51 +00:00
arcum42
62c15102e4
Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
sudonim1
a3f9d74255
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:05:32 +00:00
ramapcsx2
575a56dc5c
Changed the FFX speedhack to also set all EE timed events to happen near instantly.
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This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 22:10:36 +00:00
Jake.Stine
d6eeb6a438
GSdx: Cleanups -- moved the new detection code to GSDevice11.cpp, where it (more or less) belongs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 14:19:54 +00:00
sudonim1
07eed4ed47
D3D11 check with less D3D10 copy and paste and more working
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:49:39 +00:00
Jake.Stine
3005f0d0f8
GSdx: Fixed bug where DX10/11 was always detected under Vista/Win7, even when the video card only supported DX9. This fixes the F9 'renderswitch' hotkey.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2959 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:32:13 +00:00
arcum42
0918cb42a3
Spu2-x: May as well delete the automake files for spu2-x, as they never worked... (The only way you can build spu2-x in Linux right now is codeblocks.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-06 09:46:48 +00:00
arcum42
546ead475b
Tweak zzogl-pg's C::B file a bit. Slap a quick patch on pcsx2 so it compiles. (Jake will probably want to fix that properly...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-05 09:10:22 +00:00
arcum42
f77cc74708
Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
arcum42
a87adb5f7b
Zeropad: Apply the same patch as on onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2942 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:45:57 +00:00
arcum42
2fed047080
Onepad: Fix PadKeyEvent so it doesn't hang new versions of pcsx2 when you hit a key.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2941 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:35:23 +00:00
Jake.Stine
70d47bf240
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
arcum42
b9c8ac3ead
zzogl-pg: Add the new files to the codeblocks project.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 06:29:43 +00:00
arcum42
393963f578
zzogl-pg: Separate out some profile code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2934 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 03:09:20 +00:00
arcum42
c160aa495a
zzogl-pg: Missed the Windows specific files. BOOL->bool in a few places.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2933 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 23:34:44 +00:00
arcum42
12ad5308ed
zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 22:54:23 +00:00
arcum42
a6c4df49ea
zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 20:33:53 +00:00
ramapcsx2
7e8c22b4f5
Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
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Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
arcum42
26e3038683
zzogl-pg: Fix Linux after the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 05:24:27 +00:00
arcum42
e4d42b1e7b
zzogl-pg: Work on reducing the amount of platform specific code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 04:40:31 +00:00
arcum42
5c20358c19
zzogl-pg: A quick persistant window hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 02:56:40 +00:00
Jake.Stine
ac1e1cf7bd
SPU2-X: Typo fixed from prev commit; solves lots of audio errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2913 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 14:12:41 +00:00
Jake.Stine
d33e2edb48
SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 12:48:14 +00:00
arcum42
6a2c745bf4
zzogl-pg: Missed a few ERRROR_LOGs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2905 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 11:46:22 +00:00
arcum42
10b2eedb61
zzogl-pg: A few parenthesis went missing in my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2904 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 23:57:55 +00:00
arcum42
64da7dd76b
zzogl-pg: Remove a few hardcoded game options that shouldn't be there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 19:52:33 +00:00
arcum42
2daee33eae
zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2902 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 11:14:37 +00:00
arcum42
07a16bc76d
zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2901 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 09:02:36 +00:00
arcum42
9293c2eb8e
zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2900 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 08:33:05 +00:00
arcum42
0ccd832efe
zzogl-pg: Start reworking the way logging works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2899 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 07:21:29 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
arcum42
790cd55608
zzogl-pg: I don't think this should be hardcoded to 640x480...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2896 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 23:22:49 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
ramapcsx2
86546338ea
GSdx:
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Fix a memory leak with the blend interlace modes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
arcum42
678f2018d0
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that was spamming in Mana Khemia.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 05:08:41 +00:00
arcum42
6d6eb253c6
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in r2833.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2865 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 04:17:46 +00:00
arcum42
9f7032d0f6
zzogl-pg: Comment out a log message left in accidentally. Move the Gust checkbox on the Windows dialog to not be on top of a button.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 02:21:46 +00:00
gigaherz
cd36e5fd24
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
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Silence many of the warnings related to TargetName.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
arcum42
a91d499f17
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:03:23 +00:00
gigaherz
a79f87439f
Fix the resources' build steps not being run (thanks ltc.inv).
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sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects as dependencies is supposed to link to the .libs automatically, isn't it?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2859 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 21:19:51 +00:00
gigaherz
e170324d51
Oh I inadvertently commited some changes to cdvdGigaherz, but I missed a file. I'm not even sure the state that code was in, so it could just be plain broken, need to check it later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2852 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 22:25:32 +00:00
gigaherz
73142bb2f2
Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
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Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
gigaherz
4917361197
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
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Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz
204a0fb667
Whee!!! More props added. /me slaps himself repeatedly.
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Also fixed wxCore build in Devel/Release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz
a3ca69a620
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
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Add a ton of missing .props
Tell me if anything else is missing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
a1706ed9f4
Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2
d6c2ba9a44
SPU2-X:
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A few more adjustments.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1
bb80927cc3
SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00
ramapcsx2
048c1c7573
SPU2-X:
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Safer values for the new mix mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 15:12:31 +00:00
ramapcsx2
a45c013ff3
SPU2-X:
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Moved the async mixing toggle into the ini.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 01:44:59 +00:00
ramapcsx2
ab2897a417
SPU2-X:
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New "Peops SPU2-like" async mixing mode.
Can only be toggled in source for now, as it will lower compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 22:08:32 +00:00
arcum42
3cc6bbf584
zzogl-pg: Mess about with _Resolve.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:59:49 +00:00
arcum42
4a32e9b445
zzogl-pg: Turn BUILD_CLUT into a function.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:51:50 +00:00
arcum42
d617fe7927
zzogl-pg: Keep in sync with zzogl.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 03:12:17 +00:00
arcum42
3546591de5
zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2827 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 04:23:27 +00:00
ramapcsx2
a57761c934
Crashfix for ZZogl / ZeroGSogl. Thanks "jur".
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 21:58:14 +00:00
Jake.Stine
8d57ed3eeb
LinuzCDVDiso: quick svn:props fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2821 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 13:08:02 +00:00
arcum42
6b37b43e96
zzogl-pg: Fix an issue I noticed in the new Mem Transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 11:59:03 +00:00
sudonim1
81c2318fea
GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
Jake.Stine
6ae7408b8c
zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 02:43:22 +00:00
ramapcsx2
2cba5ebd33
GSdx:
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- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
arcum42
ea04f34136
zzogl-pg: Reduce the # of compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 12:48:27 +00:00
arcum42
564f443644
zzogl-pg: Get Windows working again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 11:17:40 +00:00
arcum42
176c451008
zzogl-pg: Use path->StepReg in the transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 10:53:42 +00:00
arcum42
1254cd22a5
zzogl-pg: Borrowed enough of the old transfer function in the new one to get it to work properly. Needs more testing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 09:47:20 +00:00
arcum42
9b6a27bbb9
zzogl-pg: Committing a start of a GifTransfer rewrite so I can go back to it easily. (Unless you like seeing what games look like with missing graphics, I'd leave the define for it disabled for the moment.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 10:23:49 +00:00
arcum42
58bed4713d
zzogl-pg: Still working on the tag transfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 06:49:30 +00:00
arcum42
a34a783f6d
zzogl-pg: Update the c::b project as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:53 +00:00
arcum42
5f032dad64
zzogl-pg: Split off some of GS.h. Keep working on the tranfer code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:14 +00:00
arcum42
a8841d6e77
zzogl-pg: Work on the transfer code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 02:44:14 +00:00
arcum42
9ea97041fb
zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-01 22:52:59 +00:00
arcum42
19536e2864
zzogl-pg: Use the same version of some of the SSE2 WriteClut functions in both Linux and Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:27:36 +00:00
arcum42
fe8250967a
zzogl-pg: Get rid of some old 64 bit code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:17:05 +00:00
Jake.Stine
05ccea99ce
Fix compilation errors in zlib and linuz-cdvdiso (plugin)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 19:22:42 +00:00
Jake.Stine
03ea6e04d6
zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 21:15:49 +00:00
Jake.Stine
dc95fc1d6c
zzogl-pg: compilation error fix, caused by windows.h gratuitous namespace pollution (it's a common problem, CreateWindow being a macro and all)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2792 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 20:45:48 +00:00
gigaherz
294705aea6
Build on the preivous dsp fix so that it can work with dsp plugins that return partial blocks. It's not tested properly since I don't know of any plugin which does that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2789 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 21:27:53 +00:00
ramapcsx2
db63162c0d
SPU2-X:
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- Various small changes and a fix by gigaherz for dsp plugins when timestretching is disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 20:48:52 +00:00
arcum42
07045d1f4a
zzogl-pg: 8x AA != 16x AA.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2784 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 05:40:58 +00:00
arcum42
3cfa865057
zzogl-pg: Rewrote the configuration dialog in Linux. It is now entirely in the source code. (No relying on an obsolete version of Glade to generate the dialog code for us any more.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2783 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 04:28:12 +00:00
arcum42
fb5e68d7ee
zzogl-pg: Simplify a bit of the option code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2782 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 02:21:09 +00:00
arcum42
6712765616
zzogl-pg: Misc things that caught my eye.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2781 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 01:01:31 +00:00
sudonim1
6dd23f3c8d
SPU2-X: Re-enable resets, the games that were buggy with them enabled now seem to be fixed. This fixes music in Fatal Frame, FMVs in Devil May Cry PAL, and may fix music looping in God of War when run without the BIOS skip hack (or that might work without this change).
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SPU2-X: Disable IRQs on reset. This is a guess, but it fixes the BIOS with resets re-enabled.
SPU2-X: More detailed IRQ logging.
CDVD: Ignore the disc type reported by the plugin, we have our own test and it's working more reliably.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 22:31:34 +00:00
Jake.Stine
6346c8f061
zzogl-pg: remove the localcopy of static libjpeg.lib files in favor of the 3rdparty ones. Fix sln errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2777 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:32:50 +00:00
Jake.Stine
60671384e3
zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
arcum42
19054aab92
zzogl-pg: Add the project to the main sln file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2775 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:47:41 +00:00
arcum42
02fdc8f9fc
zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2774 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:19:41 +00:00
arcum42
0a6b6472c7
zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 06:28:51 +00:00
arcum42
901a399702
zzogl-pg: Left out a file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2772 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:56:40 +00:00
arcum42
2d754b3ca0
zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2771 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:17:14 +00:00
arcum42
60c4ed5fcb
zzogl-pg: Stop the plugin from crashing under windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2770 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 04:40:21 +00:00
arcum42
b1e6094408
zzogl-pg: Fix compiling with the build script.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2765 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 09:19:10 +00:00
arcum42
adf43a86ab
zzogl-pg: A few more changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2764 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 08:46:18 +00:00
ramapcsx2
5b40df17cb
GSdx:
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- Removed the opengl dependencies and unused /Delayload .dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 23:31:59 +00:00
arcum42
4cccb9e034
zzogl-pg: Refactor a bunch of Mem.cpp stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2762 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 12:21:46 +00:00
arcum42
6db10003de
zzogl-pg: Turn all the TRANSMIT_HOSTLOCAL macros into functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2761 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-21 06:22:55 +00:00
arcum42
bd94bc0483
zzogl-pg: More of what I was doing last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2759 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 10:49:50 +00:00
arcum42
f135c1d9c7
zzogl-pg: More work on Mem.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2758 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 09:45:25 +00:00
arcum42
5cfca09385
zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2757 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 07:24:19 +00:00
gigaherz
3e6b6c86c1
Prevent the WASAPI code from trying to compile in linux/mac, and add a setting to enable exclusive mode selection from the settings (.ini only for now)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 21:47:24 +00:00
ramapcsx2
86dcb0a1a9
SPU2-X:
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Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher
responsiveness and quality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
sudonim1
8c0fc49f61
GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
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GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.
If any of the above code is needed in the future, we have this wonderful technology called version control.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
sudonim1
c09114e08b
GSdx: Slightly more sensible input layout handling. No functional change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 18:02:56 +00:00
arcum42
df401326aa
zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2750 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 06:38:44 +00:00
arcum42
dfeb416833
zzogl-pg: Fix Linux after my last few commits.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2749 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:46:55 +00:00
arcum42
e80b5c5af5
zzogl-pg: Work more on separating out the windowing code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2748 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:24:36 +00:00
arcum42
686b08b7de
zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2747 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 04:36:28 +00:00
arcum42
28df00c2a3
zzogl-pg: Move a bunch of X11 stuff to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2745 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 02:04:55 +00:00
arcum42
0a8c267991
zzogl-pg: Move the transfer code to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2744 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:33:59 +00:00
arcum42
4f6cbe476d
zzogl-pg: Remove old 64 bit code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2742 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:17:42 +00:00
arcum42
50bddb85d5
zzogl-pg: Add a preliminary codeblocks project file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2741 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:00:53 +00:00
arcum42
0edf2d26e7
zzogl-pg: Delete a few stray files that crept in.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2740 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:37:09 +00:00
arcum42
799da2100e
zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2739 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:31:15 +00:00
arcum42
1f2f855f36
Get SoundTouch working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 23:43:34 +00:00
ramapcsx2
ccfb4e1ea9
Updated the SoundTouch library to version 1.5.
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It works fine and without further modifications in Windows, for SPU2-X and ZeroSPU2.
Linux is untested, but hopefully also fine :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 20:04:51 +00:00
arcum42
70a3940d75
spu2-x: Update the Linux dialog with the new interpolation options.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2733 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 08:30:52 +00:00
Jake.Stine
a24e08fe83
SPU2-X: Stupid typo fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:59:14 +00:00
Jake.Stine
cc4b78d7ae
SPU2-X: Optimized interpolation to use a switch-template-based lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2730 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:55:35 +00:00
Jake.Stine
c173002be0
SPU2-X: Added IRQA testing to Reverb Effects Processing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 15:26:31 +00:00
Jake.Stine
4c700bc17e
SPU2-X: Remove unsaturated version of the XA-ADPCM decoder (unused for a while now). As it turns out, saturation is definitely part of the spec, and some encoders expect/rely on it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2728 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:11:38 +00:00
Jake.Stine
48fae1a824
SPU2-X: Better version of pseudonym's bugfix.
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Details: Properly initialize SCurrent in V_Core::Reset so that it need not be checked during Dummy processing, and add some asserts to test for SCurrent validity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2727 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:07:25 +00:00
sudonim1
58b9768c61
SPU2-X: Voices that have never been started have SCurrent=0, which broke the dead voice handling. Fixing this should reduce stray interrupts and improve FPS slightly. Apparently the interrupts affect Wizardry: Tale of The Forsaken Land's music, but the game is quite broken anyway.
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Also fixed small timing error in dead voices, probably doesn't affect any game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2726 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 11:49:36 +00:00
ramapcsx2
8c3ea7d766
SPU2-X:
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- Altered interpolation descriptions based on testing. Also fixed slight issue with Hermite interpolation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2725 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 19:30:14 +00:00
gigaherz
50dfe253e7
More interpolators. Implemented Catmull-Rom interpolation. It's simpler than hermite, but doesn't really sound "better" than cubic as far as I can tell.
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Feel free to test them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2724 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 18:48:06 +00:00
gigaherz
329617d351
HIGHLY EXPERIMENTAL implementation of Hermite interpolation method.
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Test at your own risk. Tension can be changed in the code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2723 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 15:33:59 +00:00
gigaherz
ad4bbbf920
This should properly fix cubic interpolation. If it seems to dull the audio, it's because it's meant to.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2722 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 14:39:36 +00:00
sudonim1
b9fc6d43e9
Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210.
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Added logging for blending modes that can't be handled natively.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2718 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 21:07:58 +00:00
sudonim1
bda5b06e37
Made resources recompile when a shader is modified, though I'm not happy with the solution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
ramapcsx2
7f6f27b9d9
One of these days I'll get it right. Sigh :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 21:34:16 +00:00
ramapcsx2
d29b968e51
GSdx:
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- Moved the offset hack to CreateSource(), it can work a bit more selectively there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 19:35:10 +00:00
sudonim1
ee467127eb
Forgot to save before committing. Just a comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2713 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:35:42 +00:00
sudonim1
ad21a894fc
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
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GSDx: Removed discards from partial colclamp support as it wasn't doing much good and definitely won't be necessary with the next stage of support. No significant functional change probably.
As before, please do a full rebuild of gsdx. I hate it as much as you but don't know how to make VS smarter about this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2712 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:33:12 +00:00
ramapcsx2
cbad1f9bd5
Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
sudonim1
3f36d66116
I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2705 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 02:19:06 +00:00
sudonim1
3f45a3b8b1
GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 22:47:59 +00:00
sudonim1
e8c73cef42
GSDX: Partial COLCLAMP support.
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Fixes shadows in Ico and Shadow of the Colossus and hopefully fixes more effects in other games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 19:01:05 +00:00
arcum42
58c75437d4
Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
Jake.Stine
001a286415
SPU2-X: Attempt to fix Cubic Interp mode; plus some cleanups to the XA Decoder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2700 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 02:55:30 +00:00
sudonim1
72ce9993d2
GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
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Also, screw you, Stroustrup! You don't make me cast short to int, so don't make me cast int to an enum! PS: arithmetic operators, you stingy bastard.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2697 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 18:41:31 +00:00
ramapcsx2
77a40e3c6e
Increase version of SPU2-X and GSdx, as enough changes have accumulated.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2
6c4c4e316d
GSdx:
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- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 10:10:36 +00:00
ramapcsx2
ba8495dc94
SPU2-X:
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- More fixes to "slides". The few games using them should sound mostly correct now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2686 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-09 19:18:48 +00:00
ramapcsx2
a7aac122d6
SPU2-X:
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- Fix Silent Hill Origins, Max Payne 2 and a few others. This was a really old bug :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-08 02:19:58 +00:00
ramapcsx2
0244097a26
SPU2-X:
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- Fixed the clipping audio in many game's sound effects by using a saturating XA decoder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-07 02:38:33 +00:00
arcum42
39a628ab9a
Get spu2-x working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-06 06:06:45 +00:00
Jake.Stine
1461281f5f
SPU2-X: Improved fix for wave recoding crashes; using thread-safe mutex locks. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 19:06:22 +00:00
ramapcsx2
ad62866bcb
GSdx:
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- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87
db616b0690
SPU2-X : The safe_delete on the WaveDump wasn't "safe" enough and was causing the error on end of wav dump.
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Test it and tell me if it works fine now. (F12 is the key for start-end)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 15:52:03 +00:00
feal87
d541f28425
Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87
ea385c4da8
Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
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It was a series of very old bug.
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87
e0b9f75a3c
Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
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Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87
0bac0a6217
Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
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Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
Jake.Stine
b86a9477e4
GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
ramapcsx2
5da01c90b9
GSdx:
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- Some corrections to dx9 hw mode, by Feal87.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2
ef313a579d
GSdx:
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- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00
ramapcsx2
a9578e53dc
GSdx:
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- Feal87 found and fixed a problem with shadows in Silent Hill Origins. Might help other games as well.
- Bit better fix for GoW's "wall of fog" problem. Patch originally from ZeroGravity.
Thanks guys :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 14:38:13 +00:00
arcum42
e6bb0125ec
spu2-x: In Linux, add a Debug dialog. Add frames to the other dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 11:48:15 +00:00
arcum42
8fef9fc0c3
spu2-x: Start working on the debug settings a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 09:07:26 +00:00