Anthony
e66d25312e
Merge pull request #8090 from stenzek/video-buffer-reset
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CommandProcessor: Don't reset the video buffer when FIFO distance is changed
2019-05-10 19:10:39 -07:00
Léo Lam
e66547d6e5
Qt: Fix AddressSpace::WriteXXX parameter order mixup
2019-05-11 00:16:27 +02:00
Léo Lam
d00711b34f
AddressSpace: Fix PowerPC::HostWrite_XXX parameter order mixup
2019-05-11 00:15:15 +02:00
Jordan Woyak
f74f49383c
SI/GCSteeringWheel: Allow simultaneous use of accelerator and brake.
2019-05-10 17:11:43 -05:00
Michael M
916a97b869
TraversalServer: use C++ <chrono> instead of gettimeofday
2019-05-10 21:33:26 +02:00
Pokechu22
7c80fcde53
Allow interacting with the render window while configuring controllers
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WindowModal allows alt+tabing to the render window, but prohibits interaction
with parent windows (controller settings window and the main dolphin window).
2019-05-10 11:27:36 -07:00
Léo Lam
e7bc86881d
Merge pull request #8056 from JosJuice/more-enums-to-constexpr
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Turn more enum constants into constexpr
2019-05-10 18:52:52 +02:00
Stenzek
3e29fdb4a7
CommandProcessor: Don't reset the video buffer when FIFO distance is changed
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This prevents partially-processed commands from being lost when switching buffers.
2019-05-11 00:31:37 +10:00
Léo Lam
672e8d78c6
Merge pull request #7994 from faxx1080/qt_adddebuglog
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DolphinQt: Add debug log option in GUI for debug builds
2019-05-10 15:33:33 +02:00
JosJuice
8e2277e1f2
Turn more enum constants into constexpr
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https://bugs.dolphin-emu.org/issues/11692#note-7
2019-05-10 15:04:16 +02:00
Léo Lam
123bbbca2c
Merge pull request #8073 from vladfi1/re-frame-mw
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Bring back MemoryWatcher, but without CoreTiming
2019-05-10 14:55:27 +02:00
weihuoya
e98f43d2af
bbox minor fx
2019-05-09 17:30:17 +08:00
Jordan Woyak
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
spycrab
c7dcba1c5f
WinUpdater: Add CMakeLists.txt
2019-05-08 23:59:04 +02:00
spycrab
f1fae37a81
DolphinQt/CMake: Don't build SignalDaemon on Windows
2019-05-08 21:10:41 +02:00
spycrab
967252dded
IOS/FS/Filesystem: Work around macro problem
2019-05-08 21:06:17 +02:00
spycrab
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
spycrab
7eaece8814
InputCommon/Device.cpp: Add missing include
2019-05-08 21:02:26 +02:00
spycrab
98d808ab71
InputCommon/DInput.h: Add missing include
2019-05-08 21:01:46 +02:00
spycrab
5625baa32c
UICommon/VideoUtils.cpp: Add missing include
2019-05-08 21:00:23 +02:00
spycrab
35f7abfe76
VideoBackends/D3DCommon: Fix linking against self
2019-05-08 20:59:15 +02:00
Léo Lam
1030dec340
DolphinQt: Use LogTypes::LOG_LEVELS instead of magic numbers
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Also gets rid of two unnecessary casts.
2019-05-08 14:54:30 +02:00
Frank
57c64e57ef
DolphinQt: Add debug log option in GUI for debug builds
2019-05-08 14:47:34 +02:00
Vlad Firoiu
239af3cdf9
Step MemoryWatcher at end of each video frame.
2019-05-08 11:20:59 +01:00
Léo Lam
6607d9512f
Merge pull request #8081 from jordan-woyak/structured-binding
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DolphinQt: Use a structured binding.
2019-05-08 10:37:15 +02:00
Jordan Woyak
0de6b5f7fa
WiimoteEmu: Implement "Drawsome" tablet.
2019-05-07 18:07:24 -05:00
JosJuice
91f5d577cc
Merge pull request #8084 from leoetlino/wiisave-sign
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WiiSave: Fix save signing
2019-05-07 14:43:50 +02:00
Léo Lam
2740ff9a9d
WiiSave: Fix save signing
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The system menu is passing the SHA1 hash of the save data to ES
to sign, not the save data itself.
Fixes save import in the System Menu for saves that were exported
by Dolphin.
2019-05-07 01:09:48 +02:00
Jordan Woyak
f055d37346
WiimoteEmu: Add game quirk report for reading of EXT/IR input directly, which will fail with TAS/NetPlay.
2019-05-06 15:36:05 -05:00
Jordan Woyak
6ebd35d511
DolphinQt: Use a structured binding.
2019-05-06 15:33:57 -05:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Vlad Firoiu
f4d950f4e2
Revert "Core: Remove MemoryWatcher"
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This reverts commit 0c02e77eee
.
2019-05-05 21:43:45 +01:00
JosJuice
bb1ed46753
Use [[fallthrough]] in DiscExtractor
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This was missed in PR 6273 because the fallthrough was added to
DiscExtractor after that PR was created.
2019-05-05 10:35:45 +02:00
Léo Lam
db159ec8bf
Qt/Debugger: Vertically align text in register cells
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Looks better with the text vertically aligned.
2019-05-05 10:30:22 +02:00
iwubcode
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
Léo Lam
9133e8f1be
Require CMake 3.10 and use CMAKE_CXX_STANDARD
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Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00
Léo Lam
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
Léo Lam
6f84984b7b
Use attribute [[fallthrough]]
2019-05-04 23:04:18 +02:00
Léo Lam
cb168f22d6
Replace custom UNUSED macro with [[maybe_unused]]
2019-05-04 23:04:18 +02:00
Léo Lam
04c8201c32
Enable C++17
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All supported platforms now have easy access to a compiler with C++17
support.
C++17 potentially allows for some nice cleanups and removes the need
for standard library backports (optional/variant).
See discussion at https://dolp.in/pr6264#discussion_r158134178
2019-05-04 23:04:18 +02:00
Léo Lam
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
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Remove redundant initialization
2019-05-04 22:50:51 +02:00
Léo Lam
afa46aaf43
Merge pull request #7887 from lioncash/hid
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DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
2019-05-04 22:33:45 +02:00
Léo Lam
623b37d928
Merge pull request #8053 from jordan-woyak/profile-dropdown-fix
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DolphinQt: Profile combobox fixes.
2019-05-04 21:37:06 +02:00
Connor McLaughlin
184f334158
Merge pull request #8074 from Qyriad/fixes/set-user-dir-properly
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UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-04 16:15:00 +10:00
Techjar
1dd8263375
Qt/NetPlayDialog: Fix checksum menu being visible for everyone
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The wrong function was used to attempt to hide the menu. Non-hosts will
segfault upon trying to use it as they don't have a server instance.
2019-05-04 01:54:57 -04:00
Mikaela Szekely
8fe7e271f3
UICommon: Properly set user dir if ./user is a file (not a directory)
2019-05-03 23:30:50 -06:00
Jordan Woyak
6784225573
DolphinQt: Profile combobox fixes.
2019-05-03 16:29:22 -05:00
Léo Lam
159fa3ec36
Merge pull request #8057 from jordan-woyak/emu-tatacon
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WiimoteEmu: Implement TaTaCon extension.
2019-05-03 11:52:39 +02:00
Léo Lam
6c7aeb3ffb
Merge pull request #8064 from JosJuice/notify-host-symbols-clear
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Call Host_NotifyMapLoaded when clearing g_symbolDB
2019-05-03 11:47:26 +02:00
booto
2ff0486335
Debugger/Memory: Add support for address spaces
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Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
2019-05-02 21:14:30 -04:00
Jordan Woyak
27043c1dac
WiimoteEmu: Implement TaTaCon extension.
2019-05-02 19:35:46 -05:00
Léo Lam
3b16d2261a
Merge pull request #8065 from jordan-woyak/wm-ext-names
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WiimoteEmu/DolphinQt: Better extension display names.
2019-05-02 13:14:17 +02:00
Jordan Woyak
77bda63627
DolphinQt: Don't refresh devices on open of mapping UI.
2019-05-01 19:30:02 -05:00
Jordan Woyak
99f537d499
WiimoteEmu/DolphinQt: Better extension display names.
2019-05-01 17:25:48 -05:00
Léo Lam
98b670dd29
Merge pull request #7966 from Techjar/fix-netplay-full-wii-save
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Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND
2019-05-01 19:29:38 +02:00
Léo Lam
f4d7b537cc
Merge pull request #7958 from Craftyawesome/cpu-emulation-order
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Re-order cpu emulation options from fastest to slowest
2019-05-01 17:56:19 +02:00
JosJuice
8fd6f8f6e9
Call Host_NotifyMapLoaded when clearing g_symbolDB
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Otherwise DolphinQt will have a stale symbol list and
you can get nullptr dereferences when trying to use it.
2019-05-01 17:48:27 +02:00
Léo Lam
bec85a0962
Merge pull request #8013 from JosJuice/titledatabase-japanese-gc
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Show Japanese GC games in Japanese when using TitleDatabase
2019-05-01 17:37:31 +02:00
Léo Lam
ef88dd73b3
Merge pull request #8014 from JosJuice/getuniqueidentifier-language-independent
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Make GameFile::GetUniqueIdentifier independent of language setting
2019-05-01 17:34:01 +02:00
z0z0z
5bacb2e4c6
Disable Vulkan overrides for RADV driver
2019-05-01 07:59:54 -04:00
Léo Lam
5ce8d97c68
Merge pull request #7163 from lioncash/pointer
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BTEmu: Get rid of a few pointer casts
2019-05-01 13:13:58 +02:00
Jordan Woyak
0c81af74e1
WiimoteEmu: Drum extension accuracy improvements.
2019-04-30 20:14:12 -05:00
JMC47
e39aa5b026
Merge pull request #7880 from jordan-woyak/udraw-tablet-emu
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WiimoteEmu: Implement 3rd-Party extension encryption and uDraw GameTablet.
2019-04-30 19:45:33 -04:00
Jordan Woyak
2babbd76d0
WiimoteEmu: Implement uDraw GameTablet.
2019-04-30 18:36:37 -05:00
Jordan Woyak
57a23cc4a0
InputCommon: Remove unused "sign" macro.
2019-04-29 18:28:56 -05:00
Filip Gawin
c110ffcdaa
Remove redundant initialization
2019-04-30 01:22:24 +02:00
JMC47
360f2b4a2f
Merge pull request #8042 from jordan-woyak/mapping-ui-clear-fix
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DolphinQt: Fix "Default" and "Clear" buttons not updating the displayed extension.
2019-04-29 06:14:27 -04:00
JMC47
0f483e7d61
Merge pull request #8050 from Techjar/memorywatcher-determinism
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Core: Remove MemoryWatcher
2019-04-28 22:36:11 -04:00
spycrab
6e6f833bb3
Merge pull request #8044 from jordan-woyak/indicators-on-top
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DolphinQt: Move mapping indicators to top of UI.
2019-04-29 02:48:23 +02:00
Connor McLaughlin
aee1551a55
Merge pull request #8043 from jordan-woyak/mapping-ui-event-block-fix
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DolphinQt: Fix mapping of space, return, and mouse-clicks.
2019-04-28 23:49:23 +10:00
Connor McLaughlin
1b1662773e
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
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Vulkan: Don't set a negative offset in scissor rect
2019-04-28 23:37:51 +10:00
Jordan Woyak
4e39d833ae
DolphinQt: Fix mapping of space, return, and mouse-clicks from immediately re-activating detection.
2019-04-28 08:34:47 -05:00
Stenzek
32359bf2bb
Renderer: Adjust target rectangle in the base class
2019-04-28 23:33:24 +10:00
Stenzek
3c64f0c616
Renderer: Adjust source rectangle when crop would draw off screen
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This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
Connor McLaughlin
d2d8d7ce90
Merge pull request #8051 from JosJuice/efb-constexpr
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Turn EFB_WIDTH/EFB_HEIGHT into constexpr
2019-04-28 20:37:25 +10:00
Techjar
0c02e77eee
Core: Remove MemoryWatcher
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MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
2019-04-28 06:22:27 -04:00
JosJuice
ced2306fc5
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
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https://bugs.dolphin-emu.org/issues/11692#note-5
Also change const into constexpr while we're at it.
2019-04-28 11:50:17 +02:00
Connor McLaughlin
e17bb8cfdf
Merge pull request #8025 from chargeflux/PathPaneAddBtn
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Qt: Fix add button not releasing
2019-04-28 17:15:42 +10:00
Connor McLaughlin
f7199397a0
Merge pull request #8047 from stenzek/d3d-feature-level-10
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D3D11: Fix Dolphin crashing on feature level 10.0 devices
2019-04-28 17:07:37 +10:00
Pokechu22
0cb27cc42c
Fix the screen going black on pause after changing windows
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More info: https://zeduckmaster.frama.io/2016/how-to-create-a-custom-rendering-in-a-qt5-widget/
2019-04-27 23:26:44 -07:00
Stenzek
53af27b133
FramebufferManager: Fix invalid transitions for 1xIR in EFB cache
2019-04-28 16:13:49 +10:00
Stenzek
5399995c61
Vulkan: Don't set a negative offset in scissor rect
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The spec/validation layers say this is invalid.
2019-04-28 16:01:09 +10:00
Stenzek
025767c929
D3D: Set optional features after creating the device
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Fixes feature level 10.0 devices crashing during runtime.
2019-04-28 15:26:49 +10:00
Stenzek
51154d6907
FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
2019-04-28 15:26:21 +10:00
Stenzek
d5b3595314
TextureCache: Fix incorrect format string in GetXFBTexture()
2019-04-28 14:32:37 +10:00
spycrab
906ccdb1b4
Merge pull request #8030 from spycrab/qt_patch_preview
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Qt/Debugger: Implement patch instruction preview
2019-04-28 00:32:36 +02:00
spycrab
f6e73a0aec
Qt/Debugger: Implement patch instruction preview
2019-04-27 23:31:19 +02:00
Jordan Woyak
af8b14f452
DolphinQt: Move mapping indicators to top of UI.
2019-04-27 14:23:29 -05:00
Jordan Woyak
74a997da65
DolphinQt: Fix "Default" and "Clear" buttons not updating the displayed extension.
2019-04-27 10:51:57 -05:00
Mat M
687907e44d
Merge pull request #8035 from jordan-woyak/si-enum-constexpr
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SI: Replace some unnamed enums with constexpr.
2019-04-27 08:40:41 -04:00
Mat M
621ede1268
Merge pull request #8040 from phire/fix_unintilized_xer
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Fix uninitialized powerpc.xer_* variables
2019-04-27 08:36:09 -04:00
Jordan Woyak
9f0dc402f4
InputCommon: Make sure setting values are initialized in case they are used before config load.
2019-04-27 07:01:24 -05:00
JosJuice
3bef561e5d
Make GameFile::GetUniqueIdentifier independent of language setting
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My bad.
We need this in the situation where two users are using different
languages and the game has a different name in each language.
2019-04-27 14:00:58 +02:00
MerryMage
e06111e86f
EmuCodeBlock: Prefer MOVAPS to MOVSD in ConvertDoubleToSingle
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* The high half of the register is immediately masked so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
2019-04-27 12:57:03 +01:00
MerryMage
1baa8ee970
x64Emitter: Prefer MOVAPS to MOVSD
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* The high half of regOp is immediately overwritten so the value in it is irrelevant.
* MOVSD produces an unnecessary dependency on the high half of regOp.
* MOVAPS is implemented as a register rename on modern microarchitectures.
2019-04-27 12:56:05 +01:00
MerryMage
2d4dd8cdc1
x64Emitter: Prefer MOVAPS to MOVAPD
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There is no reason to use MOVAPD over MOVAPS, for two reasons:
* There has never been a microarchitecture with separate single and double domains.
* MOVAPD is one byte longer than MOVAPS
2019-04-27 12:54:43 +01:00
Scott Mansell
033f1d725f
Fix un-initialized powerpc.xer_* variables
2019-04-27 15:38:02 +12:00
Techjar
20530c2a96
Core/WiiRoot: Fix NetPlay full Wii save sync not copying all the saves back to main NAND
2019-04-26 23:33:35 -04:00
Connor McLaughlin
664cfb2ca5
Merge pull request #7970 from Techjar/netplay-mii-sync
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NetPlay: Synchronize Mii data
2019-04-27 13:26:55 +10:00
Connor McLaughlin
b5c3542cb5
Merge pull request #8039 from iwubcode/monster_lab_fix
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CommandProcessor: Don't reset gather pipe on write the high distance bit (fixes monster lab)
2019-04-27 13:26:29 +10:00
iwubcode
c2abf092e9
VideoCommon: Do not reset the gather pipe (WPAR buffer) as this does not reflect what actually happens on real hardware. On hardware, there's no way for the GPU to signal to reset the WPAR buffer. Instead, the WPAR buffer will be reset automatically upon receiving 32 bytes or when spr[WPAR] is written
2019-04-26 22:20:53 -05:00
JMC47
664376dae1
Merge pull request #7861 from jordan-woyak/mplus-emu
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WiimoteEmu: Emulated MotionPlus and improved emulated swing.
2019-04-26 05:50:18 -04:00
spycrab
057fa6c092
Merge pull request #8032 from spycrab/netplay_md5
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Qt/NetPlayDialog: Move MD5 button into menubar
2019-04-26 03:19:41 +02:00
spycrab
ea0846463f
Merge pull request #8031 from spycrab/qt_remove_iterative_input
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Qt/Mapping: Remove iterative input
2019-04-24 14:03:17 +02:00
spycrab
8feacce783
Merge pull request #8028 from spycrab/issue_11690
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Qt/NewPatchDialog: Fix crashes on entry removal
2019-04-24 02:49:09 +02:00
Jordan Woyak
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
Jordan Woyak
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
Jordan Woyak
59e1c83445
WiimoteEmu/MotionPlus: Build non-hardcoded calibration data and other cleanups.
2019-04-23 18:38:00 -05:00
Jordan Woyak
9554ece874
WiimoteEmu: MotionPlus is now working.
2019-04-23 18:38:00 -05:00
Jordan Woyak
d97349af0d
SI: Replace some unnamed enums with constexpr.
2019-04-23 16:25:09 -05:00
spycrab
e97c61c196
Qt/NetPlayBrowser: Connect to session on double-click
2019-04-23 23:22:12 +02:00
spycrab
127b4e77ec
Merge pull request #8029 from spycrab/issue_11680
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Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 23:08:41 +02:00
spycrab
7f861f095a
Qt/Mapping: Remove iterative input
2019-04-23 22:59:34 +02:00
spycrab
8e3d1200da
Merge pull request #7833 from chargeflux/CodeWidgetHiding-macOS
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Debugger: Apply hiding logic earlier (macOS)
2019-04-23 22:40:17 +02:00
spycrab
f7dcd191e3
Qt/NetPlayDialog: Move MD5 button into menubar
2019-04-23 22:37:22 +02:00
chargeflux
290275e8ea
Debugger: Move hiding logic via setHidden() to before setFloating()
2019-04-23 16:20:42 -04:00
spycrab
0ef3eced78
Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 18:55:40 +02:00
spycrab
a6e7a90a4a
Qt/NewPatchDialog: Fix crashes on entry removal
2019-04-23 18:46:38 +02:00
chargeflux
cd5f42cee0
Qt: Fix add button not releasing
2019-04-22 20:32:01 -04:00
Markus Wick
2abe333ce9
Merge pull request #7287 from degasus/idle_skipping
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Jit64 / JitArm64: Optimized idle skipping detection.
2019-04-22 23:08:03 +02:00
spycrab
e575fa92d7
Merge pull request #8005 from JosJuice/issue-11679
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DolphinQt: Fix verify tab hash box sizes on macOS
2019-04-22 14:39:56 +02:00
spycrab
b4dfda0774
Merge pull request #8021 from spycrab/cm_overhaul
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Qt/CheatManager: Fix a bunch of issues
2019-04-22 14:16:53 +02:00
spycrab
a154c56815
Qt/CheatsManager: Use ActionReplay constants
2019-04-22 14:09:47 +02:00
Connor McLaughlin
59c0e51f5b
Merge pull request #8000 from stenzek/more-videocommon-cleanup
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Additional cleanup/fixes from VideoCommon merge
2019-04-22 12:50:22 +10:00
Connor McLaughlin
93be178f28
Merge pull request #7857 from stenzek/opengl-stereo
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OGL: Fix stereoscopy
2019-04-22 12:41:12 +10:00
spycrab
fb841c75cb
Merge pull request #8022 from spycrab/issue_11676
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Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 21:38:56 +02:00
spycrab
e2abda0c9b
Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 20:56:44 +02:00
spycrab
6c938cc070
Qt/VerifyWidget: Fix layout warnings
2019-04-21 20:28:55 +02:00
spycrab
4f7ff76801
Qt/CheatsManager: Fix locking defaulting to the value zero
2019-04-21 19:45:58 +02:00
spycrab
05eb91691c
Qt/CheatsManager: Fix value setting
2019-04-21 17:34:31 +02:00
Connor McLaughlin
44d5a71e27
Merge pull request #7965 from jordan-woyak/condvar-fixes
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Minor changes to usages of std::condition_variable.
2019-04-21 23:50:53 +10:00
spycrab
0b56d49d97
Qt/CheatsManager: Deduplicate code
2019-04-21 15:38:59 +02:00
Jordan Woyak
a9ef110349
DolphinQt: Query mapping indicator colors using QPalette for better behavior with alternative themes.
2019-04-21 08:20:45 -05:00
spycrab
a6ed1b644b
Qt/CheatSearch: Fix locking being permanently disabled
2019-04-21 13:51:25 +02:00
Stenzek
356ebdf509
OGL: Set shared context state up to match main context
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Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
Stenzek
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
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It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
Stenzek
f2a594fad5
OGL: Fix binding error on shutdown
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This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek
9577d0641b
ShaderCache: Fix crash at shutdown on shared shader compilation fail
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
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So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
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Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Connor McLaughlin
ca55375d01
Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
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ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
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PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
Stenzek
b09a0e1a60
TextureCache: Check for out-of-range partial copy rect after scaling
2019-04-21 12:54:32 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7
TextureCache: Simplify XFB reconstruction
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This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a
TextureDecoder: Move XFB decoding to Common
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This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
degasus
6ec4ade3b6
Interpreter: Drop idle skipping in interpreter.
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And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
degasus
55abe1a085
Jit64: Refactor WriteIdleExit helper.
2019-04-20 20:52:39 +02:00
degasus
b8b4b4a383
PowerPC: More idle loop detections.
2019-04-20 20:52:39 +02:00
degasus
55db7c7a05
Jit64: Optimized idle skipping detection.
2019-04-20 20:52:39 +02:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Stenzek
eddde3e6c8
ShaderGen: Use interface blocks when geometry shaders are supported
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We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
Stenzek
c6b45c5ca9
ShaderCache: Fix crash if pipeline from uid cache fails creation
2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
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If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
JosJuice
fbe7892bd2
ConfigManager: Remove TitleDatabase.h include
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Made unnecessary by 8842a0f
.
2019-04-20 12:30:46 +02:00
JosJuice
e98f5fe665
Show Japanese GC games in Japanese when using TitleDatabase
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Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.
We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
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Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
JosJuice
f0323a59c3
DolphinQt: Fix verify tab hash box sizes on macOS
...
https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
weihuoya
47e776d378
rm unused code
2019-04-17 20:15:56 +08:00
Jordan Woyak
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
Jordan Woyak
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
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Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
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EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
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Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
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Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
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WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
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UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
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This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
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IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
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Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
Techjar
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
spycrab
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
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UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
spycrab
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
spycrab
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
JosJuice
822acf9ab9
IOS/FS: Don't savestate m_root_path
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The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
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Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
spycrab
372b8552ce
Merge pull request #7974 from spycrab/winupdater
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Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
degasus
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
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psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
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PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef
PowerPC: Thread state through PS quantize helper
2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5
PowerPC: Thread state through PS dequantize helper
2019-04-11 10:03:36 +02:00
Techjar
f1e06b89da
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-10 22:39:16 -04:00
Jordan Woyak
a9a4b53072
WiimoteEmu: Fix Data Report 0x32.
2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
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PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
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PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
weihuoya
04ebee686c
simplify config save
2019-04-10 18:32:27 +08:00
weihuoya
f2394b8c91
android: simple config load code
2019-04-10 18:30:45 +08:00
spycrab
d73987e466
Move Updater to WinUpdater
2019-04-10 10:46:49 +02:00
spycrab
1f6c67a6fb
Merge pull request #7969 from Techjar/fix-browser-radio-spacing
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Qt/NetPlayBrowser: Fix radio button spacing
2019-04-10 08:11:42 +02:00
Techjar
b8abfba20b
Qt/NetPlayBrowser: Fix radio button spacing
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The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
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InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
8709b21ac3
VolumeVerifier: Verify WAD contents
2019-04-09 14:18:46 +02:00
JosJuice
a469fb3150
VolumeVerifier: Check whether invalid blocks are unused
2019-04-09 14:18:46 +02:00
JosJuice
eced9d7c7e
VolumeVerifier: Calculate CRC32/MD5/SHA-1
2019-04-09 14:18:46 +02:00
JosJuice
4fd2d8e8c4
VolumeVerifier: Check hashes in Wii partitions
2019-04-09 14:18:45 +02:00
JosJuice
84cbd5150f
Add a Verify tab to game properties
2019-04-09 14:18:41 +02:00
spycrab
0b8ac0a22f
Merge pull request #7971 from Techjar/go-away-golf-ui
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Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-09 13:14:54 +02:00
spycrab
a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
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Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
spycrab
627a1a90c1
Merge pull request #7938 from Techjar/netplay-pending-start-stall
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NetPlay: Fix hosting being stuck if player leaves during pending start
2019-04-09 13:07:17 +02:00
spycrab
746849f891
Merge pull request #7964 from Techjar/fix-netplayindex-segfault
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UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
2019-04-09 12:45:58 +02:00
Techjar
cd6c918973
Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-08 07:09:20 -04:00
Techjar
1b8eda827b
NetPlay: Synchronize Mii data
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It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00
spycrab
75f1a5d0cc
Qt/NetPlayBrowser: Various small fixes
2019-04-08 00:01:23 +02:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Techjar
c90df946ba
NetPlay: Add cancel button for chunked data transfers
2019-04-07 06:22:33 -04:00
Techjar
7870704087
NetPlay: Fix hosting being stuck if player leaves during pending start
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The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
Jordan Woyak
d34a9afe04
Minor changes to usages of std::condition_variable.
2019-04-06 17:39:25 -05:00
Techjar
dc552f2cbb
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
...
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
2019-04-06 17:23:37 -04:00
JMC47
75e74315e6
Merge pull request #7689 from jordan-woyak/sdl-improve
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ControllerInterface: SDL cleanups/fixes
2019-04-06 14:53:51 -04:00
spycrab
ca5eac0c63
Common/HttpRequest: Fix EscapeComponent leaking memory
2019-04-06 13:27:49 +02:00
spycrab
23986d48f7
Merge pull request #7945 from spycrab/np_browser
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Qt/NetPlay: Implement session/server browser
2019-04-06 12:36:29 +02:00
spycrab
094bf0d2ff
Qt/NetPlay: Integrate NetPlayIndex
2019-04-06 12:27:30 +02:00
JMC47
a7ee00ae25
Merge pull request #7960 from Techjar/netplay-fix-segfault-on-exit
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Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 11:48:07 -04:00
spycrab
e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
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NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
Techjar
1a12876330
NetPlay: Implement golf mode
...
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.
To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
Techjar
ab6583b430
Qt/MainWindow: Fix segfault on exit while NetPlay is open
2019-04-05 03:12:25 -04:00
Craftyawesome
20cc4508f0
Re-order cpu emulation options from fastest to slowest
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Based on https://bugs.dolphin-emu.org/issues/11658
Update arrays.xml
2019-04-04 10:51:12 -04:00
JosJuice
bfde5b931e
Merge pull request #7956 from spycrab/fix_np_chat_escape
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Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-03 18:50:33 +02:00
spycrab
923151e3e3
Merge pull request #7949 from spycrab/turbo_btn
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Qt/TAS: Implement turbo mode
2019-04-03 18:43:11 +02:00
Techjar
a318c55cec
PixelShaderGen: Fix bounding box coordinates being offset by 1 pixel
2019-04-03 10:09:05 -04:00
JMC47
a2df9beb9f
Merge pull request #7924 from jordan-woyak/info-widget-fix
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DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-04-02 19:59:44 -04:00
spycrab
628d72c67d
Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat
2019-04-02 23:23:38 +02:00
CrystalGamma
b00a7045aa
PowerPC: Thread state through float helpers
2019-04-02 19:59:29 +02:00
CrystalGamma
95b06d183e
PowerPC: Thread state through the address helpers
2019-04-02 19:52:59 +02:00
Techjar
e2f1da5210
NetPlay: Move host input authority logic to client
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This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar
980c076c67
Disable BBA in NetPlay
2019-04-01 09:14:28 -04:00
Stenzek
474500f07e
Vulkan: Prevent submission of command buffer with open queries
2019-04-01 20:49:42 +10:00
Stenzek
f2d8c8d2a8
D3D12: Fix rare case where command list was executed with open queries
2019-04-01 20:49:24 +10:00
Stenzek
92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin
32e330eb35
Merge pull request #7950 from stenzek/out-of-range-efb-copies
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BPStructs: Gracefully handle out-of-range EFB copies
2019-04-01 13:08:11 +10:00
Stenzek
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Jordan Woyak
2b6d718636
InputCommon: Fix Win32 init race.
2019-03-31 07:46:58 -05:00
Stenzek
378b605669
BPStructs: Gracefully handle out-of-range EFB copies
...
Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a
copy region up to 1024x1024. Hardware tests have found that the number of bytes
written does not depend on the configured stride, instead it is based on the
size registers, writing beyond the length of a single row. The data written
for the pixels which lie outside the EFB bounds does not wrap around instead
returning different colors based on the pixel format of the EFB.
This suggests it's not based on coordinates, but instead on memory addresses.
The effect of a within-bounds size but out-of-bounds offset
(e.g. offset 320,0, size 640,480) are the same.
As it would be difficult to emulate the exact behavior of out-of-bounds reads,
instead of writing the junk data, we don't write anything to RAM at all for
over-sized copies, and clamp to the EFB borders for over-offset copies.
2019-03-31 22:05:53 +10:00
spycrab
039b1baa3a
Qt/TAS: Implement turbo mode
2019-03-31 05:27:34 +02:00
Connor McLaughlin
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
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Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
spycrab
0866ec3fb0
Merge pull request #7948 from spycrab/open_failed_warn
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Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:37:54 +02:00
spycrab
74c1e92640
Qt/GameConfigEdit: Show warning if opening in an external editor fails
2019-03-31 03:30:41 +02:00
iwubcode
840afc2ad4
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-03-30 18:43:02 -05:00
JMC47
735a705e4d
Merge pull request #7776 from jordan-woyak/wm_devicechange
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Add hotplug support to DInput and XInput controller backends
2019-03-30 18:41:46 -04:00
spycrab
3d84dbe649
Qt/GCMemcardManager: Don't bold the header
2019-03-30 20:22:04 +01:00
spycrab
0279d12055
Core/NetPlayServer: Integrate NetPlayIndex
2019-03-30 17:13:57 +01:00
spycrab
622ba68595
Core/Config: Add index entries to NetPlaySettings
2019-03-30 17:13:57 +01:00
spycrab
827e40d78a
UICommon: Add NetPlayIndex helper
2019-03-30 17:13:57 +01:00
spycrab
3dbf44417a
Common/HttpRequest: Implement EscapeComponent
2019-03-30 17:13:57 +01:00
JosJuice
c885fed9da
DiscIO: Make Korean GC checks in Enums.cpp less fragile
2019-03-30 12:45:28 +01:00
JosJuice
c028a84531
Volume: Add a GetCertificateChain function
2019-03-30 12:45:28 +01:00
JosJuice
abb3c5bccd
VolumeWad: Implement GetTicket
2019-03-30 12:45:17 +01:00
JosJuice
cf9ab6ddcc
DiscExtractor: Make P prefix for partition names optional
...
Also added constants for common partition types.
2019-03-30 12:45:17 +01:00
JosJuice
3014dadfa8
DiscIO: Add way of checking whether blob data size is accurate
2019-03-30 12:45:17 +01:00
JMC47
0bce1c509d
Merge pull request #7942 from jordan-woyak/gc-adapter-calib-fix
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HW/SI: GCAdapter calibration fix.
2019-03-30 06:37:23 -04:00
Stenzek
3c455de799
FramebufferManager: Fix broken EFB peeks in GL with MSAA on
2019-03-30 03:14:29 +10:00
spycrab
963370d7e6
Merge pull request #7941 from 8times9/contextmenu
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Qt/GameList: Set consistent capitalization for context menu
2019-03-29 21:09:49 +01:00
Jordan Woyak
4ee999723e
DolphinQt: Make MD5 result text box read only.
2019-03-29 12:31:09 -05:00
Stenzek
b685a66753
Vulkan: Fix crash when checking subgroup support on Mesa
2019-03-30 00:18:26 +10:00
Jordan Woyak
eadbdd6bc3
ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.
2019-03-29 09:04:16 -05:00
Stenzek
a6bb06174f
Vulkan: Fix library load failure on Android
2019-03-29 23:36:53 +10:00
Michael M
d26c1ce24d
Add hotplug support to DInput and XInput controller backends
2019-03-29 08:01:40 -05:00
Michael M
92ca6e124e
Add ControllerInterface::Win32 to wrap XInput and DInput
2019-03-29 08:01:39 -05:00
Techjar
5d37b2b951
Qt/HacksWidget: Fix backend feature support checks
2019-03-29 08:45:21 -04:00
Jordan Woyak
a015851b02
HW/SI: GCAdapter calibration fix.
2019-03-29 06:15:58 -05:00
Stenzek
604ab67c7f
Vulkan: Simplify perf queries using vkGetQueryPoolResults
2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553
Vulkan: Fix barrier validation layer errors for bounding box
2019-03-29 20:54:44 +10:00
Stenzek
23a655217c
Vulkan: Fix validation layer error for unbound texture layouts
2019-03-29 20:54:44 +10:00
Stenzek
087b11e780
TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
2019-03-29 20:54:44 +10:00
Stenzek
427dd45151
Vulkan: Simplify command buffer fence tracking
2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
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D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Connor McLaughlin
78cf615a9b
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
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NetPlay: Synchronize EFB access cache options
2019-03-29 20:31:15 +10:00
Stenzek
d66d778bae
PixelShaderGen: Use subgroup reduction operations for bounding box
2019-03-29 20:06:56 +10:00
Stenzek
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
Stenzek
86da282570
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
2019-03-29 20:06:56 +10:00
Connor McLaughlin
1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
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FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin
154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
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VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek
d0d010f854
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
Stenzek
3b86c93285
VertexManagerBase: Increase vertex/uniform buffer sizes
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ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a
VideoBackends: Verify validity before doing full renderer init
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Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
1151a1238f
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Stenzek
3d8014beb5
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
Stenzek
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00
Stenzek
f6641b7e4f
Vulkan: Use Common::DynamicLibrary
2019-03-29 19:52:38 +10:00
Stenzek
a4f7c04470
Common: Add DynamicLibrary helper class
2019-03-29 19:52:33 +10:00
8times9
8c37214bee
Qt/GameList: Set consistent capitalization for context menu
2019-03-28 21:22:46 -05:00
Stenzek
e9cfcf4632
ShaderCache: Don't create invalid logic op pipelines
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uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek
5732769a3c
ShaderCache: Set correct primitive in dummy ubershader pipelines
2019-03-28 20:35:02 +10:00
Stenzek
7dd9d74eec
RenderBase: Add EFBHasAlphaChannel() helper
2019-03-28 20:35:02 +10:00
Techjar
6e5d92e3c3
NetPlay: Synchronize EFB access cache options
2019-03-28 00:53:07 -04:00
spycrab
9b6c9252e4
Merge pull request #7932 from spycrab/qt_tas_fixes
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Qt/TAS: Some fixes
2019-03-27 18:37:35 +01:00
JosJuice
6a18bf4d2e
Merge pull request #7935 from JosJuice/cli-arg-movie
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DolphinQt: Add support for the --movie parameter
2019-03-27 18:34:24 +01:00
JMC47
b4b0ebae27
Merge pull request #7934 from stenzek/stretched-efb-peeks
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FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 10:53:47 -04:00
Stenzek
92fa6c34cd
FramebufferManager: Fix EFB pokes being offset by 1 in D3D
2019-03-27 23:28:34 +10:00
JosJuice
6451496776
DolphinQt: Add support for the --movie parameter
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Regression from DolphinWX.
2019-03-27 14:26:17 +01:00
Stenzek
c28393d6f9
FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 22:12:40 +10:00
JMC47
a1f53716dc
Merge pull request #7893 from jordan-woyak/mapping-ui-cleanup
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DolphinQ: Mapping UI cleanups.
2019-03-26 20:30:30 -04:00
spycrab
e222b91953
Merge pull request #7929 from spycrab/np_chat_toggle
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NetPlayChatUI: Add activate chat hotkey
2019-03-26 22:35:26 +01:00
spycrab
f7897778ff
NetPlayChatUI: Add activate chat hotkey
2019-03-26 18:13:32 +01:00
spycrab
4ad67f471c
Qt/TAS: Improve layout
2019-03-26 01:18:11 +01:00
spycrab
04583b17da
Qt/TAS: Fix issue #11620
2019-03-26 00:38:25 +01:00
JMC47
e636b3e712
Merge pull request #7871 from jordan-woyak/wm-real-cleanup
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WiimoteReal: Improve state changes and code cleanups.
2019-03-25 19:28:22 -04:00
spycrab
fdb8b4af13
Qt/NetPlayDialog: Change buffer size message color
2019-03-25 10:09:21 +01:00
Stenzek
16294acd2a
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
Mat M
20999db93c
Merge pull request #7928 from JosJuice/ipl-hashes
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Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
2019-03-24 14:12:17 -04:00
JosJuice
d42fa8f80e
Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
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See https://bugs.dolphin-emu.org/issues/11467 . We now only have
the hashes that have been confirmed on Redump.
For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
Stenzek
cff60f5ba0
FramebufferManager: Only clear tile array when valid
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When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.
Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
Jordan Woyak
d106169a83
DolphinQt: Fix unused widgets in InfoWidget from being visible.
2019-03-23 20:20:09 -05:00
spycrab
c89139d75d
Merge pull request #7903 from spycrab/imgui_np_chat
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Add imgui-based Netplay Chat
2019-03-23 21:11:33 +01:00
spycrab
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
zackhow
f6225e9694
Android: update IR defaults
2019-03-23 08:54:12 -04:00
zackhow
dc51b95313
Android: fix touch ir from pr7829 changes
2019-03-23 08:40:28 -04:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
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InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
JosJuice
0b3385ac1f
Merge pull request #7919 from JosJuice/disc-extractor-cert-h3
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DiscExtractor: Fix extracting certificate chain and H3 hashes
2019-03-22 17:44:47 +01:00
spycrab
80fd01c3c3
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 14:04:30 +01:00
Tilka
0a1aacb5d0
Merge pull request #7906 from jordan-woyak/leak-fix
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DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-21 23:26:54 +00:00
Tilka
87cf94ec86
Merge pull request #7914 from stenzek/partial-update-infinite-loop
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TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates
2019-03-21 23:22:17 +00:00
Tilka
b016417106
Merge pull request #7907 from jordan-woyak/search-close-with-esc
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DolphinQt: Make Ctrl+F show the game list search and escape close it.
2019-03-21 23:20:48 +00:00
spycrab
094c852158
Merge pull request #7916 from spycrab/issue_11623
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MacUpdater: Fix updater not closing after update is completed
2019-03-21 23:42:06 +01:00
JosJuice
c558803cbd
DiscExtractor: Fix extracting certificate chain and H3 hashes
...
Dolphin is currently not using this data, but still,
the way it was being extracted was not at all correct.
2019-03-21 23:07:24 +01:00
Jordan Woyak
94c4975b5d
DolphinQt: Make Ctrl+F show the game list search and select the search text if already open. Escape closes.
2019-03-21 17:06:16 -05:00
spycrab
d1f7f0fcc0
Qt/AudioPane: Fix volume box not keeping consistent width
2019-03-21 14:38:12 +01:00
spycrab
544f6d547d
MacUpdater: Fix updater not closing after update is completed
2019-03-21 13:47:23 +01:00
spycrab
8cfbbbe9dc
VideoCommon/RenderBase: Disable backculling for ImGui
2019-03-21 13:16:21 +01:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
spycrab
0a3279ae6b
Fix ImGui key mapping Enter to the numpad
2019-03-21 13:16:21 +01:00
spycrab
fcd0dbef2c
Merge pull request #7901 from spycrab/issue_11585
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Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:53:01 +01:00
spycrab
e8b3c6cb3e
Qt/Mapping: Use QGridLayout in a few more places
2019-03-20 23:46:45 +01:00
Stenzek
bf0b52efc6
TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates
2019-03-20 20:05:51 +10:00
Jordan Woyak
b53636827b
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 16:05:49 -05:00
LAGonauta
99a35568ca
Allow XAudio2 to be selected as a surround backend.
2019-03-18 09:21:40 -03:00
LAGonauta
f37ff190e4
Added DPL2 decoder to XAudio2 and XAudio2_7 backends.
2019-03-18 09:06:41 -03:00
Jordan Woyak
725d34b2f0
DolphinQt/InputCommon: Fix a few memory leaks.
2019-03-17 18:31:41 -05:00
Jordan Woyak
0bdfa19650
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
2019-03-17 08:53:53 -05:00
Jordan Woyak
4fb68c530b
ControllerInterface: SDL cleanup and FF effect fixes.
2019-03-17 08:53:13 -05:00
spycrab
c4036d2d6a
Qt/MD5Dialog: Make dialog modal
2019-03-16 18:54:15 +01:00
JMC47
7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
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Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab
a40b5f9133
Merge pull request #7900 from spycrab/qt_general_align
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Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 17:57:23 +01:00
JMC47
ae533185c4
Merge pull request #7899 from spycrab/qt_netplay_bold
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Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 12:12:30 -04:00
JMC47
2a9f01c1ba
Merge pull request #7897 from spycrab/qt_mapping_dialog
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Qt/PadMappingDialog: Improve layout
2019-03-16 12:07:43 -04:00
spycrab
502cba255f
Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 16:20:21 +01:00
spycrab
2046f93de8
Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 15:44:03 +01:00
spycrab
e64b6d27c8
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 15:33:38 +01:00
spycrab
19dfd4d7ab
Qt/PadMappingDialog: Improve layout
2019-03-16 15:12:20 +01:00
JosJuice
08ca9ec21f
Merge pull request #7884 from JosJuice/save-movie-on-exit
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DolphinQt: Save movie when closing emulation
2019-03-16 14:58:16 +01:00
Stenzek
8aa0ea10d9
FramebufferManager: Don't discard in ReinterpretPixelData
...
This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).
If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
Jordan Woyak
9cb17b062c
DolphinQ: Mapping UI cleanups.
2019-03-15 18:32:25 -05:00
Connor McLaughlin
861fc42fc9
Merge pull request #7891 from kvark/vk-frame-view
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[vk] Use proper view type of framebuffer images
2019-03-16 09:26:01 +10:00
JosJuice
c71216419b
Merge pull request #7874 from vadosnaprimer/ffv1_fix
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FFV1 fix
2019-03-15 23:17:02 +01:00
Tilka
c57e5701cd
Merge pull request #7879 from spycrab/open_gc_save_folder
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Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 18:25:19 +00:00
Dzmitry Malyshau
4173a8f545
Use proper view type of framebuffer images
2019-03-15 12:24:39 -04:00
spycrab
90522a7666
Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 14:22:54 +01:00
JMC47
011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
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ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
JosJuice
bc9e9caf19
Merge pull request #7888 from lioncash/const
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UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 21:41:07 +01:00
spycrab
635afc1db4
Merge pull request #7883 from spycrab/qt_no_dark_mode
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Qt: Don't use 'Dark Mode'
2019-03-13 21:19:20 +01:00
Lioncash
6045b44203
UICommon/ResourcePack: Provide inequality operator to complement equality operator
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Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash
9d096a5e16
UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 15:53:30 -04:00
Lioncash
02da306d9a
DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
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Adds the Hardware Implementation-Dependent registers to the register
pane, which makes it much nicer to see which hardware-specific features
are enabled or disabled.
2019-03-13 15:45:28 -04:00
Tilka
7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
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PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice
185b1cf90c
DolphinQt: Fix OnStopRecording/OnExportRecording logic
2019-03-13 17:35:20 +01:00
JosJuice
6c89957cf1
DolphinQt: Save movie when closing emulation
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Missing feature from DolphinWX.
2019-03-13 15:40:36 +01:00
spycrab
339914f56d
Qt: Don't use 'Dark Mode'
2019-03-13 14:30:43 +01:00
Mat M
7944a055a6
Merge pull request #7876 from JosJuice/4-char-window-title
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Fix title database not working when running games with 4-char game IDs
2019-03-12 05:17:33 -04:00
Stenzek
cce7ac43d4
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 18:26:07 +10:00
JosJuice
d879283e2d
Fix title database not working when running games with 4-char game IDs
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Regression from 8842a0f
.
2019-03-12 08:42:05 +01:00
JMC47
22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
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FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
Jordan Woyak
49218c32ed
WiimoteReal: Improve state changes and minor code cleanups.
2019-03-11 15:46:04 -05:00
feos
7fd940411b
decrease gop size (keyint)
...
this makes seeking a lot smoother (especially at high resolutions), while only adding less than 1% of filesize with this codec.
2019-03-11 22:17:13 +03:00
feos
005e60fa22
change pixel format from BGRA to BGR0
...
for this kind of footage carrying alpha information makes no sense, and it additionally complicates things by hugely damaging compatibility of the resulting video. after this change alone the video becomes compatible with VfW/WinAPI and tools that rely on it (avisynth, virtualdub).
fixes https://bugs.dolphin-emu.org/issues/11141 and https://bugs.dolphin-emu.org/issues/10193
2019-03-11 22:17:12 +03:00
spycrab
909e9322e7
Merge pull request #7875 from spycrab/qt_msgbox_fixes
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ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 19:36:19 +01:00
spycrab
63fd931245
ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 18:24:59 +01:00
JMC47
9e4ab87a34
Merge pull request #7765 from AdmiralCurtiss/fzero-save-file-out-of-bounds
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GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-03-11 12:40:03 -04:00
spycrab
8293724f4e
Merge pull request #7834 from Techjar/netplay-dialog-declutter
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Qt/NetPlayDialog: Move most options into a menu bar
2019-03-11 17:27:55 +01:00
Jordan Woyak
224e678cf8
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-09 06:51:37 -06:00
Stenzek
9293c82b24
DolphinQt: Add option for deferred EFB cache invalidation
2019-03-09 12:36:32 +10:00
Stenzek
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
Stenzek
6bc4bfd26a
FramebufferManager: Implement EFB tile cache
...
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
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D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
CrystalGamma
e3075f3834
PowerPC: Factor out CR helpers into POD class
2019-03-08 20:42:09 +01:00
Tillmann Karras
1790497789
Work around GCC 8.2 ICE
2019-03-08 09:47:06 +00:00
spycrab
db2542886a
Merge pull request #7844 from spycrab/updatecommon_electric_boogaloo
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UpdaterCommon: Move most of the programs here
2019-03-07 19:09:35 +01:00
Connor McLaughlin
7d17163ce8
Merge pull request #7862 from spycrab/macos_vulkan_crash
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VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 23:15:48 +10:00
spycrab
ae8412b901
Merge pull request #7858 from spycrab/more_padding
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Qt: Increase padding a bit
2019-03-07 14:03:17 +01:00
spycrab
f72652f690
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
2019-03-07 02:05:59 +01:00
spycrab
9ca394bbea
VideoCommon/RenderBase: Don't destroy pipelines that are in use
2019-03-07 01:59:46 +01:00
spycrab
a5534ec950
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
2019-03-06 15:25:54 +01:00
spycrab
f7e93a6556
Qt/ModalMessageBox: Use Warning instead of Critical icon for questions
2019-03-06 13:54:43 +01:00
spycrab
470b9e68e7
Qt: Increase padding a bit
2019-03-06 13:46:00 +01:00
Tilka
a865cc0bf6
Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve
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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-05 23:37:00 +00:00
Techjar
b65faa0549
Qt/NetPlayDialog: Move most options into a menu bar
...
This eliminates the clutter of checkboxes at the bottom of the window.
A QAction within a QMenu cannot have a tooltip however, so they have
been removed and the options will be documented on the wiki.
2019-03-05 05:56:22 -05:00
Mat M
5d7701dec2
Merge pull request #7856 from lioncash/unused
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DolphinQt/MenuBar: Remove unused ModalMessageBox instance
2019-03-04 23:04:36 -05:00
Mat M
86fd8e25f7
Merge pull request #7854 from Techjar/ini-editor-menus
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Qt/GameConfigEdit: Use QPushButton instead of QToolButton for presets menu
2019-03-04 22:29:16 -05:00
Lioncash
3e0854c4aa
DolphinQt/MenuBar: Remove unused ModalMessageBox instance
2019-03-04 20:16:45 -05:00
Techjar
86d036ec4b
Qt: Remove "What's this?" button from modal message boxes
2019-03-04 18:55:22 -05:00
Techjar
d44b1b563a
Qt/GameConfigEdit: Use QPushButton instead of QToolButton for presets menu
...
QToolButton looks ugly on macOS, and doesn't seem appropriate for this
use case anyways.
2019-03-04 18:39:25 -05:00
spycrab
70da86f1c3
Qt: Use ModalMessageBox everywhere
2019-03-04 21:53:02 +01:00
spycrab
d1cb79f644
QtUtils: Add ModalMessageBox
2019-03-04 21:48:23 +01:00
Connor McLaughlin
a59010fa29
Merge pull request #7851 from Tilka/efb_stats
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VideoCommon: add EFB peek/poke stats
2019-03-04 15:28:22 +10:00
Tillmann Karras
05fa667d03
VideoCommon: add EFB peek/poke stats
2019-03-04 02:49:59 +00:00
Mat M
191ef76da2
Merge pull request #7775 from chargeflux/QComboBoxBGColorFix-macOS
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Fix QComboBox background and transparency workaround on macOS
2019-03-03 20:52:32 -05:00
Jordan Woyak
c389d68186
ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.
2019-03-03 18:39:02 -06:00
Jordan Woyak
48b69ca018
ControllerInterface: Input detection improvements.
2019-03-03 18:36:16 -06:00
spycrab
13b2b93d3d
Merge pull request #7846 from spycrab/qt_no_ticks
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Qt/MappingButton: Don't show ticks
2019-03-04 01:29:48 +01:00
Mat M
66a8220011
Merge pull request #7845 from jordan-woyak/elided-button-fix
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DolphinQt: Fix ElidedButton (MappingButton) from growing with long text.
2019-03-03 18:53:01 -05:00
Mat M
503b96c617
Merge pull request #7848 from jordan-woyak/config-change-callbacks
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Common/Config: Add a utility class to defer config change callbacks.
2019-03-03 18:44:34 -05:00
Jordan Woyak
1cae9b9b39
DolphinQt: Fix ElidedButton (MappingButton) from growing with long text.
2019-03-03 17:41:48 -06:00
Jordan Woyak
bbc6bf5294
Common/Config: Add a utility class to suppress config change callbacks.
2019-03-03 17:35:22 -06:00
Mat M
2eb9140e07
Merge pull request #7850 from jordan-woyak/device-and-profile-dropdown-fix
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DolphinQt: Prevent contents of device and profile dropdowns from throwing off layout.
2019-03-03 18:33:16 -05:00
Jordan Woyak
031149cc1d
DolphinQt: Prevent contents of device and profile dropdowns from throwing off layout.
2019-03-03 16:09:24 -06:00
spycrab
2dcb703a1e
Merge pull request #7842 from spycrab/win_updater_hidpi
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Updater: Support HiDPI
2019-03-03 22:46:19 +01:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
spycrab
0d203cf0bb
Qt/GCMemcardManager: Make message boxes modal
2019-03-03 16:36:58 +01:00
spycrab
326e2fb300
Qt/FIFOPlayerWindow: Make message box modal
2019-03-03 16:26:23 +01:00
spycrab
1ba810901d
Qt/MappingWindow: Make message boxes modal
2019-03-03 16:19:50 +01:00
spycrab
103cb430f4
Qt/ControllerWindow: Make message boxes modal
2019-03-03 16:16:25 +01:00
spycrab
7f9084f87f
Qt/USBDeviceATWhitelistD: Make message boxes modal
2019-03-03 16:12:12 +01:00
spycrab
606c61e7c9
Settings/InterfacePane: Make message box modal
2019-03-03 16:05:07 +01:00
spycrab
0c886b5e3c
Settings/GeneralPane: Make message boxes modal
2019-03-03 15:56:23 +01:00
spycrab
386accd2c8
Qt/MappingButton: Don't show ticks
2019-03-03 15:49:24 +01:00
spycrab
19bf2c166d
UpdaterCommon: Move most of the programs here
2019-03-03 15:02:44 +01:00
spycrab
2a3c075330
Merge pull request #7843 from spycrab/mac_update_label
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MacUpdater: Properly display and truncate update messages
2019-03-03 13:30:43 +01:00
spycrab
833cb88c38
MacUpdater: Properly display and truncate update messages
2019-03-03 13:27:18 +01:00
spycrab
1e13ebd091
Updater: Support HiDPI
2019-03-03 12:56:26 +01:00
Mat M
8156df2758
Merge pull request #7837 from jordan-woyak/deadzone-math-fix
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ControllerEmu: Deadzone math fix.
2019-03-03 02:32:04 -05:00
Mat M
7a8ddbaccb
Merge pull request #7840 from jordan-woyak/game-config-save-fix
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DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-03 02:27:12 -05:00
Jordan Woyak
2cec5d0a08
DolphinQt: Fix invalid error message when trying to save a zero-sized game config.
2019-03-02 21:23:39 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Tillmann Karras
24ba3bf2f2
TextureConversionShader: fix XFB decoding shader
2019-03-01 21:54:33 +00:00
spycrab
3c2ebec84e
Merge pull request #7828 from spycrab/updatecommon2
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UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 13:04:15 +01:00
spycrab
7b66b3de8d
UpdaterCommon: Prevent duplicate downloads and respect symlinks
2019-02-28 12:59:38 +01:00
Tilka
6be35422e9
Merge pull request #7832 from stenzek/xfb-decoding-regression
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TextureCache: Fix GPU decoding of XFB copies
2019-02-28 11:03:25 +00:00
Stenzek
8192c0dd48
TextureConversionShader: Fix XFB decoding shader for D3D
...
D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
2019-02-28 20:43:50 +10:00
Stenzek
21d81f99ff
VideoBackends: Fix GPU decoding of XFB buffers
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Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
Stenzek
db6763019d
TextureCache: Fix GPU decoding of XFB copies not falling back to CPU
2019-02-28 20:19:37 +10:00
Stenzek
7f0111b022
TextureCache: Fix EFB2RAM copies at >1xIR sampling out-of-range
2019-02-28 20:11:46 +10:00
chargeflux
77777cd1d7
Fix QComboBox background and transparency workaround on macOS
2019-02-26 17:03:38 -05:00
spycrab
902e407ae5
Merge pull request #7823 from spycrab/updatercommon
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Move shared Updater logic into UpdaterCommon
2019-02-26 22:15:42 +01:00
spycrab
f10fdce158
Merge pull request #7825 from spycrab/fileutil_osx_path
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Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 21:56:27 +01:00
spycrab
873d22b8b2
Merge pull request #7826 from spycrab/issue_11586
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MacUpdater: Set LSUIElement to true
2019-02-26 21:52:45 +01:00
spycrab
f0b749d8e2
MenuBar: Implement proper update-capabilities check
2019-02-26 20:42:55 +01:00
spycrab
d0d85c15b4
MacUpdater: Set LSUIElement to true
2019-02-26 20:26:52 +01:00
spycrab
3e3f6922c0
Common/FileUtil: Fix GetExePath() cutting off the bundle name
2019-02-26 20:00:23 +01:00
spycrab
9c84524684
Move shared Updater logic into UpdaterCommon
2019-02-26 19:27:36 +01:00
spycrab
0ebf3b90e3
MacUpdater: Fix permissions some more
2019-02-26 17:16:04 +01:00
Tilka
19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
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Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
Tilka
02f5a7505f
Merge pull request #7821 from jordan-woyak/emu-turntable-effect-dial-fix
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WiimoteEmu: Fix turntable effect dial mapping.
2019-02-26 04:22:45 +00:00
Tilka
6ce7f44b8a
Merge pull request #7753 from stenzek/videocommon-all-the-things
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Move a significant amount of video backend logic to VideoCommon
2019-02-26 04:21:05 +00:00
Jordan Woyak
4b830ddc26
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-25 15:54:36 -06:00
Tillmann Karras
8396ad541b
DolphinQt: clean up includes
2019-02-25 20:15:12 +00:00
Tillmann Karras
8b330e1ca3
Discord: fix typo
2019-02-25 19:31:49 +00:00
JosJuice
71e6243c54
TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB
2019-02-25 19:55:49 +01:00
JosJuice
9df763b4ac
TitleDatabase: Don't merge multiple languages into same map
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Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
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The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
Mat M
de3c8fee22
Merge pull request #7808 from Ebola16/331
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Android Studio 3.3.1 Updates
2019-02-25 13:41:16 -05:00
Mat M
d27036eb77
Merge pull request #7814 from JosJuice/overwrite-aspect-mode
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VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
2019-02-25 13:29:03 -05:00
Mat M
fad9c0cc93
Merge pull request #7813 from jordan-woyak/wiimote-emu-ir-enable-fix
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WiimoteEmu: Minor IR Camera behavior fix.
2019-02-25 13:28:14 -05:00
JMC47
fa685afd77
Merge pull request #7723 from zackhow/newcale
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Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
spycrab
96786d0501
MacUpdater: Retain file permissions
2019-02-25 10:14:26 +01:00
Jordan Woyak
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
Tilka
83ff3aa691
Merge pull request #7815 from JosJuice/elf-dol-size
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Don't show asterisk next to DOL/ELF size in game list
2019-02-23 15:46:03 +00:00
JosJuice
5ace78bf20
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 16:17:39 +01:00
JosJuice
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
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Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
Jordan Woyak
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Ryan Meredith
f0e6527f3e
Android Studio 3.3.1 Updates
2019-02-18 10:32:57 -05:00
Stenzek
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
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This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
Stenzek
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
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This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
Stenzek
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
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Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
JosJuice
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
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Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
Stenzek
eabde77892
CMake: Add an ENABLE_NOGUI option
2019-02-15 18:40:46 +10:00
Stenzek
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
Stenzek
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
LAGonauta
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
...
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
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Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
LAGonauta
7b9375875c
Added FreeSurround to Externals
...
Also cleaned up its source code to support only 5.1 and 7.1 setups.
2019-02-13 22:52:39 -02:00
JosJuice
5067e96f37
Minor fixes to translatable strings
2019-02-13 18:54:45 +01:00
Tilka
131f4931fb
Merge pull request #7792 from jordan-woyak/auto-calibration
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DolphinQt/ControllerEmu: Add stick calibration "wizard".
2019-02-13 02:13:27 +00:00
Tilka
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
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Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
Mat M
6b22693e6e
Merge pull request #7796 from stenzek/glx-context
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GLContext: Fix shared context creation error on Mesa
2019-02-11 09:23:52 -05:00
spycrab
eb11d045d7
Merge pull request #7790 from spycrab/rp_fixes
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ResourcePacks: Fix various bugs
2019-02-11 11:09:43 +01:00
spycrab
f86b34ceb9
ResourcePacks: Fix various bugs
2019-02-11 11:05:35 +01:00
Tilka
4d85bb2d18
Merge pull request #7782 from jordan-woyak/wiimote-emu-speaker-pan
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WiimoteEmu: Change speaker pan to use "constant power pan law".
2019-02-11 00:20:07 +00:00
Jordan Woyak
3c77b4aa4b
WiimoteEmu: Change speaker pan to use "constant power pan law" and change UI setting max value from 127 to 100.
2019-02-10 17:55:11 -06:00
Tilka
226affe00b
Merge pull request #7788 from jordan-woyak/mapping-ui-clear-button
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DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-10 23:29:33 +00:00
Tilka
33e51da3b8
Merge pull request #7785 from Tilka/patch_editor
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DolphinQt: limit patch padding to 8
2019-02-10 23:22:20 +00:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Stenzek
cecefa2d97
ChunkFile: Don't access element zero of empty container
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This was causing assertion failures in debug MSVC builds.
2019-02-10 13:28:50 +10:00
Stenzek
ef3306e954
GLContext: Fix shared context creation error on Mesa
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This was failing if the first version tried (4.6) didn't succeed.
2019-02-09 21:51:23 +10:00
Mat M
e030a48741
Merge pull request #7793 from spycrab/logging_async
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Qt/LogWidget: Make logging asynchronous
2019-02-08 14:31:11 -05:00
Mat M
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
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Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
JosJuice
74fced8327
Android: Allowing changing disc while emulating Wii
...
There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
JosJuice
0fa7b23067
Android: Improve the description for backend multithreading
2019-02-08 19:19:51 +01:00
JosJuice
c520a033be
Android: Show files in the directory picker
...
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
2019-02-08 18:24:37 +01:00
spycrab
0abb1c6ea6
Qt/LogWidget: Make logging asynchronous
2019-02-08 13:21:21 +01:00
Anthony
2987e8313a
Merge pull request #7752 from 8times9/text-tweaks
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Qt: Minor text tweaks
2019-02-07 10:21:00 -08:00
8times9
d45dad7bf7
Qt: Minor text tweaks
2019-02-07 11:53:07 -06:00
Jordan Woyak
64c3c52ef3
DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-06 17:40:58 -06:00
spycrab
63cdebba88
UICommon/AutoUpdate: Add macOS support
2019-02-06 20:50:09 +01:00
spycrab
80f4181f60
MacUpdater: Initial implementation
2019-02-06 20:50:09 +01:00
spycrab
fa01db4904
Qt/GameConfigEdit: Fix some settings being in the wrong section
2019-02-06 09:42:33 +01:00
Tillmann Karras
03a7071c57
DolphinQt: limit patch padding to 8
2019-02-05 04:59:52 +00:00
Tillmann Karras
74c5e60327
DolphinQt: show game descriptions in one line
2019-02-03 22:32:36 +00:00
Anthony
b72b128076
Merge pull request #7687 from weihuoya/android-minor-fx
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Android: some minor changes
2019-02-03 12:48:39 -08:00
Anthony
dc15c969ed
Merge pull request #7724 from zackhow/rum
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Android: Don't clear vibrators in onStop
2019-02-03 12:45:02 -08:00
Anthony
f65b3a998c
Merge pull request #7739 from zackhow/multib
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Android: Disable backend multithreading and add option to gfx menu
2019-02-03 12:44:00 -08:00
Anthony
e05cc3f61d
Merge pull request #7718 from cristian64/display_listcolumns_via_rightclick_on_header
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Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-02-03 12:41:39 -08:00
Anthony
227a26490d
Merge pull request #7773 from spycrab/rp_compression
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ResourcePacks: Support compression
2019-02-03 12:34:11 -08:00
Anthony
eee24cd1ce
Merge pull request #7746 from Techjar/fix-hotkey-conflicts
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[RFC] Core/HotkeyManager: Fix default hotkey conflicts
2019-02-03 12:26:14 -08:00
Tilka
8aaebfa2b3
Merge pull request #7716 from stenzek/stereo
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Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
Anthony
4e825beddf
Merge pull request #7757 from jordan-woyak/wiimote-connection-status-checkmarks
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WiimoteDevice: Update UI when wiimote connection status changes.
2019-02-03 10:28:08 -08:00
Anthony
e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
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ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
Jordan Woyak
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
Jordan Woyak
b9a00a40a9
Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.
2019-02-03 11:35:31 -06:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
3945aa6242
WiimoteEmu: Fix battery level handling and remove old comments.
2019-02-02 19:40:31 -06:00
Jordan Woyak
6c0902ab0a
WiimoteEmu: Add logic for enabling/disabling M+ and force it disabled for now.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Jordan Woyak
b1f350ab1c
WiimoteEmu: Cleanups, Kill some now-redundant constants.
2019-02-02 19:40:30 -06:00
Jordan Woyak
6e5847a790
WiimoteEmu: Fix wiimote pan setting from keeping center at half volume.
2019-02-02 19:40:30 -06:00
Jordan Woyak
d3906e548d
WiimoteEmu: Cleanup ack handling. Improve accuracy of report handling with unusual values. Eliminated outdated comments.
2019-02-02 19:40:30 -06:00
Jordan Woyak
3a889c35ad
WiimoteEmu: Cleanups, Kill more magic numbers and use some enum classes.
2019-02-02 19:40:30 -06:00
Jordan Woyak
86c94b8b22
WiimoteEmu: Motion plus now works half of the time in Wii Sports Resort.
2019-02-02 19:40:30 -06:00
Jordan Woyak
0b4329e077
Implement the rest of the wiimote input reports.
2019-02-02 19:40:30 -06:00
Jordan Woyak
10c2101e72
WiimoteReal: Unbreak.
2019-02-02 19:40:30 -06:00
Jordan Woyak
42b9392784
WiimoteEmu: Cleanups and work towards making motion plus functional.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a25e8cb516
Advance save state version.
2019-02-02 19:40:30 -06:00
Jordan Woyak
a0721b256f
WiimoteEmu: Cleanup, kill some magic numbers, and unbreak wiimote speaker pan setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
372b12c67f
WiimoteEmu: Emulated motion plus is detected by game now.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ba936923bd
WiimoteEmu: Tweak the i2c bus code to better support motion plus and its passthrough port.
2019-02-02 19:39:29 -06:00
Jordan Woyak
84d32f6645
WiimoteEmu: Fix usage of ReportFeatures in TAS related code.
2019-02-02 19:39:29 -06:00
Jordan Woyak
4dc0aa6f8e
WiimoteEmu: Process wiimote read data requests like they are on a real wiimote. It's not a queue. New requests are ignored and input is suppressed while processing a request. This simplifies the save state code greatly.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ec460da36d
WiimoteEmu: Add wiimote speaker logic to i2c bus. Temporarily break the "pan" setting.
2019-02-02 19:39:29 -06:00
Jordan Woyak
62b66580c3
WiimoteEmu: Unbreak wiimote extensions.
2019-02-02 19:39:29 -06:00
Jordan Woyak
ebc2e58fa4
WiimoteEmu: Partially emulate i2c bus to more closely simulate the real thing. Transfer most of IR camera logic to the i2c bus. Temporarily break everything else.
2019-02-02 19:39:29 -06:00
Jordan Woyak
6c40c47472
WiimoteEmu: Remove some remnants of hybrid wiimote.
2019-02-02 19:39:28 -06:00
Tilka
a95b6e1b9b
Merge pull request #7735 from spycrab/qt_modal
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Qt: Make more messages modal
2019-02-03 01:30:03 +00:00
Tilka
cfbc852fb0
Merge pull request #7777 from jordan-woyak/input-rounding
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ControllerEmu: Round input floats instead of casting.
2019-02-03 00:56:05 +00:00
Tilka
6ec11c6801
Merge pull request #7742 from jordan-woyak/si-device-change-fix
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SI: Device change logic fix.
2019-02-03 00:52:23 +00:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
spycrab
b6863ff0a2
ResourcePacks: Support compression
2019-02-02 15:54:06 +01:00
Tilka
28c0b5338e
Merge pull request #7738 from spycrab/core_warnings
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Core: Fix some warnings
2019-02-02 14:13:21 +00:00
Tilka
d55e276d0b
Merge pull request #7763 from jordan-woyak/steering-wheel-ff-fix
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HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-02 13:12:51 +00:00
Tilka
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
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Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
Tilka
6dc16dda26
Merge pull request #7750 from jordan-woyak/gamelist-less-padding
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DolphinQt: Reduce the padding between gamelist items.
2019-02-02 12:41:06 +00:00
Tilka
eb7135ac9b
Merge pull request #7771 from stenzek/qt-non-looping-fifoplayer
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DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
2019-02-02 12:28:55 +00:00
Tilka
0115906e41
Merge pull request #7767 from Tilka/chunkfile
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ChunkFile: treat vectors/strings as sized arrays
2019-02-02 12:25:42 +00:00
Stenzek
31a5dd15a9
DolphinQt: Connect Host::RequestStop() to MainWindow::RequestStop()
...
The fact that this wasn't connected was causing fifoplayer to hang if
looping was disabled.
2019-02-02 13:36:46 +10:00
Admiral H. Curtiss
fdd19c1b54
GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-02-01 17:50:19 +01:00
Tillmann Karras
4090c19e00
GeckoCodeConfig: fix Gecko Code downloading
...
For some reason the server always redirects once to the same location.
2019-02-01 13:44:58 +00:00
Tillmann Karras
3ff0e7dbd4
Common/HttpRequest: optionally follow redirects
2019-02-01 13:44:58 +00:00
Jordan Woyak
552392e4f6
HW: SI_Device_GCSteeringWheel: Fix handling of force commands.
2019-02-01 06:47:17 -06:00
Jordan Woyak
b0cb100958
SI: Device change logic fix.
2019-02-01 06:43:24 -06:00
Tillmann Karras
04a92482bf
ChunkFile: treat vectors/strings as sized arrays
2019-02-01 05:13:16 +00:00
JMC47
a129d60a57
Merge pull request #7762 from jordan-woyak/gcadapter-calibration
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HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 23:47:09 -05:00
Tillmann Karras
45aeb86766
Fix -Wmissing-declarations warning
2019-02-01 03:06:01 +00:00
Mat M
e5ca338958
Merge pull request #7761 from jordan-woyak/gccontroller-minor-cleanup
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HW: SI_Device_GCController: Minor cleanup.
2019-01-31 21:29:55 -05:00
Tillmann Karras
5b4a5ca059
DolphinQt: cache filesystem icons for speed
2019-02-01 00:15:52 +00:00
JosJuice
c1492aeb45
Merge pull request #7744 from stenzek/vsync
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Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-31 22:44:10 +01:00
JosJuice
9c38772301
Merge pull request #7755 from zackhow/score
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Android: Update touch pointer from thread.
2019-01-31 22:43:59 +01:00
Jordan Woyak
cb9896618f
HW: SI_Device_GCAdapter: Restore calibration behavior for real gamecube controllers.
2019-01-31 08:38:25 -06:00
Jordan Woyak
c54cc3fa38
HW: SI_Device_GCController: Minor cleanup. Remove a member/state variable that should just be a local variable.
2019-01-31 06:30:06 -06:00
JosJuice
419ba925b7
Merge pull request #7748 from jordan-woyak/compressed-game-indicator
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DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
JosJuice
9340ddc7c9
Merge pull request #7726 from zackhow/rumfast
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Android: Optimize rumble call
2019-01-30 19:37:24 +01:00
JosJuice
06241fa409
Merge pull request #7754 from JosJuice/android-selectedgames
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Android: Use SelectedGames instead of SelectedGame in StartupHandler
2019-01-30 19:02:26 +01:00
Jordan Woyak
159d2b1cc3
HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed.
2019-01-29 10:01:35 -06:00
Jordan Woyak
4bc576472c
WiimoteDevice: Update UI when wiimote connection status changes to keep check marks in the menu bar accurate.
2019-01-29 07:57:51 -06:00
zackhow
3cc10dcaf9
Android: Call update touch pointer from thread.
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Fixes crash in single core when attaching the JVM
2019-01-28 21:42:12 -05:00
JMC47
0e1669e1c7
Merge pull request #7728 from jordan-woyak/pad-perfect-calib
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SI_DeviceGCController: Calibrate to perfect neutral instead of initial input state.
2019-01-28 21:11:46 -05:00
JMC47
cf8da56297
Merge pull request #7751 from zackhow/motefix
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Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
Jordan Woyak
efd5c36773
DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed).
2019-01-28 14:44:25 -06:00
JosJuice
3639607849
Android: Add an AutoStartFiles in addition to AutoStartFile
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Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
JosJuice
2c6a975d1f
Android: Use SelectedGames instead of SelectedGame in StartupHandler
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Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
JMC47
7907633126
Merge pull request #7715 from Techjar/qt-delete-unparented
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Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
zackhow
831ab64e1c
Android: Don't grab wiimote report if size is < 1
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Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
Jordan Woyak
3db904baba
DolphinQt: Reduce the padding between gamelist items.
2019-01-27 14:00:22 -06:00
Jordan Woyak
c386a6a875
DolphinQt: Fix selection of PP shader when using anaglyph 3D.
2019-01-27 13:23:42 -06:00
Techjar
d70ea9e4ec
Core/HotkeyManager: Fix default hotkey conflicts
2019-01-27 06:20:01 -05:00
Stenzek
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
Stenzek
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
Stenzek
bd66db049a
Vulkan: Use device-local functions where possible
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Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
Stenzek
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
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We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
Stenzek
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
zackhow
369a5d9963
Android: Add backend multithreading option to gfx menu
2019-01-26 09:44:00 -05:00
zackhow
4979220cf0
Android: Optimize rumble call
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Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
zackhow
10238b45a4
Android: Wiimote only(no nunchuck) overlay upgrades
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Increase some button sizes
Create new defaults for Wiimote only and horizontal wiimote
2019-01-26 09:30:09 -05:00
Techjar
408029e8a3
Qt/MainWindow: Don't unpause after confirming shutdown
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There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
zackhow
8a1eb34c38
Android: Default backendMultithreading to false on android
2019-01-25 19:22:07 -05:00
spycrab
51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
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Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab
ff5556ce2f
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:41:22 +01:00
JosJuice
b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
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RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab
0691971d82
Core: Fix some warnings
2019-01-25 21:21:22 +01:00
spycrab
f908612452
DolphinQt: Fix some warnings
2019-01-25 17:21:38 +01:00
Stenzek
3d8145af65
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-26 01:31:58 +10:00
spycrab
787f2c6bd7
Qt: Make more messages modal
2019-01-25 16:16:27 +01:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
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Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
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This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
JMC47
e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
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General GameCubePane improvements
2019-01-25 05:40:07 -05:00
zackhow
fc32ec7ffe
Android: Fix pointer if game aspect ratio is larger than devices
2019-01-24 22:19:48 -05:00
Stenzek
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
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Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek
c6f151c4e1
Android: Use scaledDensity as backbuffer scale (for imgui)
2019-01-25 11:15:57 +10:00
Stenzek
82fd923a4e
Android: Add getter method for NativeLibrary.sEmulationActivity
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Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
Stenzek
78588ce79d
ShaderCache: Use imgui for shader compilation dialog
2019-01-25 11:15:57 +10:00
Stenzek
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
Stenzek
f1e7fb505b
Renderer: Scale all imgui fonts by the backbuffer scale
2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
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This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b
RenderWidget: Hook up to ImGui
2019-01-25 11:15:57 +10:00
Stenzek
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
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Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
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ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
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Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
0xFEEDC0DE64
e1fdf4ae9a
General GameCubePane improvements (squashed commit)
2019-01-24 21:08:21 +01:00
Stenzek
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
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Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
zackhow
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
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This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2
Android: double tap screen to press button
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Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249
Android: Add IR width/height/center defaults
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The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b
ShaderGen: Omit some unused varyings when possible
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Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Jordan Woyak
3cd3e84486
SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state.
2019-01-22 15:33:04 -06:00
Christian Aguilera
9a1a98a9f6
Qt/MainWindow: Also display "List Columns" menu via right-click on table's header.
2019-01-21 21:06:04 +00:00
zackhow
b9e402e8b0
Android: Don't clear vibrators in onStop
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Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e
Android minor changes
2019-01-21 10:30:19 +08:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
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The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
1db02c14c7
Android: add IR width/height/center option in emu menu
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This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Stenzek
1070192165
TextureCache: Fix a possible crash when partial updating palette textures
2019-01-19 23:38:02 +10:00
Stenzek
84bcbef944
TextureCache: Don't partial copy to non-existant texture layers
2019-01-19 23:38:00 +10:00
Stenzek
ade255a5ff
TextureCache: Fix broken XFB stitching with stereoscopy is enabled
2019-01-19 23:23:21 +10:00
Stenzek
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00
Techjar
47cc5b02e3
Qt/MainWindow: Directly delete unparented dialogs
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Calling deleteLater in MainWindow's destructor doesn't work, as the
event loop will stop before it gets around to deleting these dialogs.
Seeing as this is a QObject destructor, we should already be on the
event loop anyways, so simply using delete should be safe.
2019-01-19 04:37:07 -05:00
Jordan Woyak
6cc8775510
ControllerInterface: evdev: Replace unclear bool parameter with enum class.
2019-01-17 12:10:50 -06:00
Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
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Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
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Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
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NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
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Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
8d601b1466
Merge pull request #7613 from orbea/unittests
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cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
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Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
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Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
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Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
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Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
Connor McLaughlin
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
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Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JMC47
658c95588b
Merge pull request #7695 from zackhow/onetouch
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Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
zackhow
058778a2e8
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 16:41:59 -05:00
TryTwo
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Anthony
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Admiral H. Curtiss
04bcc64e82
GCMemcard: Update formatting of memcard field comments in header.
2019-01-06 14:40:38 +01:00
Admiral H. Curtiss
e6acbf7cbe
GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it.
2019-01-06 14:18:00 +01:00
Admiral H. Curtiss
41767daabc
GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related.
2019-01-06 14:12:59 +01:00
Admiral H. Curtiss
111f0b38e0
GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks.
2019-01-06 14:12:59 +01:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
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NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
JMC47
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
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NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice
0c622929ba
Add M3U file support for automatic disc switching
2019-01-04 09:24:42 +01:00
JosJuice
63c9831b93
Add Android support for automatic disc changing
2019-01-04 09:24:42 +01:00
JosJuice
352ac91a1c
Add a delay before automatically switching discs
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Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice
b608e80d8e
Don't do automatic disc switching when running e.g. the Wii Menu
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We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice
bd665aad5d
Automatic disc change for 2-disc games
2019-01-04 09:24:38 +01:00
Mat M
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
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UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
spycrab
c2c23677ed
UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin
2019-01-02 22:47:18 +01:00
JMC47
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
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Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
JosJuice
af2fe0b5c9
Android: Edit the text that pops up on game launch
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Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
JMC47
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
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Android: show setting value as description
2019-01-02 15:09:20 -05:00
Jordan Woyak
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
Jordan Woyak
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
Jordan Woyak
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
spycrab
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
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Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
JMC47
f8586bb83c
Fix Emulated Dance Mat
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I have no idea how it got so broken, but this makes it so both the
Active Life and DDR Mario/Wii games can be fully configured.
2018-12-28 17:47:49 -05:00
Jordan Woyak
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
spycrab
3e3f9565ec
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-28 20:30:38 +01:00
Mat M
dd1fc70d70
Merge pull request #7644 from jordan-woyak/dk-bongos-fix
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HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00
Mat M
2d379446b5
Merge pull request #7642 from MerryMage/fprf-whole
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EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-28 06:37:43 -05:00
Mat M
b7db1f020b
Merge pull request #7624 from lioncash/paired-single
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PowerPC: Remove separate macros for paired singles
2018-12-28 06:32:45 -05:00
Mat M
8c9f553734
Merge pull request #7620 from lioncash/paired
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Interpreter: Handle HID2.PSE and HID2.LSQE bits
2018-12-28 06:30:37 -05:00
Mat M
b37455ef46
Merge pull request #7652 from JMC47/NetplayWarning
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Update Netplay Main Page Notices
2018-12-28 06:22:56 -05:00
Mat M
2749c50843
Merge pull request #7653 from jordan-woyak/ini-cleanup
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IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-28 06:21:24 -05:00
Mat M
de03019c77
Merge pull request #7628 from jordan-woyak/stick-shapes
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ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
2018-12-28 06:18:56 -05:00
MerryMage
77e9aa48bc
Jit64: Remove Jitx86Base class
2018-12-28 09:15:26 +00:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Tilka
bfb9b1aca5
Merge pull request #7602 from CrystalGamma/stop-g_jit
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stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
Tilka
89eedc8c1b
Merge pull request #7625 from jordan-woyak/emu-shake-fix
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WiimoteEmu: Shaking emulation fix
2018-12-27 22:32:50 +01:00
MerryMage
26bc38d25d
Jit64: Fix instruction breakpoints
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Broken by 5236dc3
.
2018-12-27 20:11:26 +00:00
Jordan Woyak
a464025bba
IniFile: Minor cleanup. Removed unused function. Improved template usage.
2018-12-26 20:15:32 -06:00
JMC47
e6b859a923
Update Netplay Main Page Warnings
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We now support automatically syncing most things. Add Dual Core Netplay
Warning. Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
MerryMage
b7b552f20a
x64EmitterTest: Add some missing tests
2018-12-26 15:22:45 +00:00
Mat M
bd527e62ef
Merge pull request #7647 from MerryMage/emit-singles
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x64Emitter: Add some single-precision instructions
2018-12-26 09:33:06 -05:00
JosJuice
5b97ea8b40
Merge pull request #7606 from booto/dtk_pos_align
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DTK: Report position in increments of 0x8000
2018-12-26 10:22:40 +01:00
MerryMage
da7608ff9f
x64Emitter: Add some single-precision instructions
2018-12-26 00:23:42 +00:00
JosJuice
2ff1bfdc85
Merge pull request #7646 from leoetlino/temporary-to-permanent
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WiiUtils: Clear IPL.TID when re-installing a title manually
2018-12-25 23:46:47 +01:00
Léo Lam
0aef6bc834
WiiUtils: Clear IPL.TID when re-installing a title manually
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If the user tries to permanently install a title that has already been
imported, and if that title is currently marked as a temporary title
in IPL.TID, that flag should be cleared.
2018-12-25 20:49:11 +01:00
Jordan Woyak
43f5d4973e
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
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Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
2018-12-25 12:10:31 -06:00
Jordan Woyak
56256d8624
HW: DK Bongos clap fix and cleanup
2018-12-25 11:24:09 -06:00
Lioncash
244d083f0e
PowerPC: Remove separate macros for paired singles
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Previously, PowerPC.h had four macros in it like so:
\#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
\#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))
\#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
\#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))
Casting between object representations like this is undefined behavior.
Given this is used heavily with the interpreter (that is, the most
accurate, but slowest CPU backend), we don't exactly want to allow
undefined behavior to creep into it.
Instead, this adds a helper struct for operating with the paired singles,
and replaces the four macros with a single macro for accessing the
paired-singles/floating-point registers.
This way, it's left up to the caller to explicitly decide how it wants to interpret
the data (and makes it more obvious where different interpretations of
the same data are occurring at, as there'll be a call to one of the
[x]AsDouble() functions).
2018-12-25 10:35:09 -05:00
JosJuice
ca2a2c98f2
Merge pull request #7627 from Techjar/netplay-disable-bt-passthrough
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Core/BootManager: Disable bluetooth passthrough when booting NetPlay
2018-12-25 15:48:08 +01:00
JosJuice
08ae6d7706
Merge pull request #7525 from JosJuice/nand-title-region
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Accurate region detection for NAND titles
2018-12-25 15:36:00 +01:00
weihuoya
631463348b
Android: show setting value as description
2018-12-25 22:14:09 +08:00
weihuoya
184b2edc30
fx texture overlap
2018-12-25 21:24:25 +08:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
MerryMage
0deed2a5af
EmuCodeBlock: Fix bug in SetFPRF: Should only consider lower double
2018-12-24 19:02:43 +00:00
JosJuice
a0673fbb47
Merge pull request #7619 from zackhow/gcadpt
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Android: fix gc adapter init
2018-12-23 21:18:21 +01:00
Markus Wick
e7b53540d8
Merge pull request #7634 from MerryMage/downcount-on-exit
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Jit64: Check downcount at block exit, not block entry
2018-12-23 19:34:12 +01:00
MerryMage
5236dc31a6
Jit64: Check downcount at block exit, not block entry
2018-12-23 18:03:29 +00:00
Markus Wick
54f37c3bae
Merge pull request #7631 from MerryMage/crXXX-AeqB
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Jit_SystemRegisters: Special-case crXXX for CRBA == CRBB
2018-12-23 17:55:09 +01:00
spycrab
fc998093cc
Merge pull request #7600 from spycrab/resource_pack
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Implement resource packs
2018-12-23 16:04:05 +01:00
Jordan Woyak
d5df56c677
ControllerInterface: Make CoalesceExpression not set the inactive child's value (rumble) to 0. This caused rumble to not enable when a control expression was both a valid "bareword" and "complex" expression.
2018-12-22 11:17:05 -06:00
Jordan Woyak
a8d0afe219
Reduce input mapping detection time to 3 seconds because 5 seconds was ridciculously long and output (rumble) testing time to 2 seconds because 5 seconds was annoyingly long.
2018-12-22 10:58:34 -06:00
degasus
64378c90da
JitArm64: Fix RC calculation of srawix.
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Seems like it was missed from the early implementation.
2018-12-22 17:31:14 +01:00
Jordan Woyak
3a145aeae4
ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling.
2018-12-22 07:31:36 -06:00
zackhow
7b2629717b
Android: Add jit debug menu options
2018-12-21 15:06:37 -05:00
zackhow
233b00fb7e
ConfigManager: add save/load for Jit debug options
2018-12-21 15:06:37 -05:00
MerryMage
174d2b0230
crXXX: Avoid loading twice when CRBA == CRBB
2018-12-21 11:33:18 +00:00
MerryMage
07c146e7e2
crXXX: Remove unnecessary CRBA == CRBD constraint for crclr and crset
2018-12-21 11:20:06 +00:00
spycrab
71d53c922f
Implement resource packs
2018-12-19 11:03:09 +01:00
Techjar
cf8b730c61
Core/BootManager: Disable bluetooth passthrough when booting NetPlay
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Bluetooth passthrough does not and never will work on NetPlay, so we'll
just force the use of emulated bluetooth when booting in NetPlay.
2018-12-17 18:22:13 -05:00
Jordan Woyak
79eb065cf3
Reduce emulated shaking frequency to 6hz. (something more humanly possible) (was ~13hz)
2018-12-15 10:36:22 -06:00
Jordan Woyak
a8a6bdcdd2
Compute emulated classic controller calibration data instead of having hardcoded values.
2018-12-15 10:27:06 -06:00
Jordan Woyak
6848812a31
Produce emulated nunchuk calibration data.
2018-12-15 10:27:06 -06:00
CrystalGamma
2f490e44fb
stop using g_jit outside of JitInterface
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Replace g_jit in x86-64 ASM routines code by m_jit member reference
2018-12-15 01:58:58 +01:00
zackhow
0c0e045eda
Android: fix/ignore L2/R2 buttons
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L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses
2018-12-14 15:31:13 -05:00
Lioncash
6d394d03fe
Common/GLContext: Make member functions const qualified where applicable
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These don't modify object state, so they can be const qualified.
2018-12-14 11:02:26 -05:00
Lioncash
52cae18b01
Interpreter: Handle paired-single HID2.PSE and HID2.LSQE bits
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These bits enable or disable paired-single execution based on how
they're set. If PSE isn't set, then all paired-single instructions are
illegal. If PSE is set, but LSQE isn't set, then psq_l, psq_lu, psq_st
and psq_stu are illegal to execute.
Also thanks go out to my roommate @Veegie for letting me use his Wii as
a blasting ground for tests, since mine isn't on hand right now. It only
caught on fire twice and only burned down half of the house through the
process; what a team player.
2018-12-13 22:48:05 -05:00
zackhow
5bc8b7ae7b
Android: fix gc adapter init
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init write not read
2018-12-13 21:49:46 -05:00
Lioncash
c87a2f57b4
Interpreter_SystemRegisters: Handle reserved/read-only bits for HID2 in mtspr
2018-12-13 11:39:40 -05:00
Admiral H. Curtiss
fa6782f841
GCMemcard: Required declaration before C++17.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
36d84c6959
GCMemcard: Slightly nicer definition of UNINITIALIZED_GAMECODE.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
ca2c7679df
GCMemcard: Rewrite DEntry_IconFmt() and DEntry_AnimSpeed() to make more sense.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
2351a60567
GCMemcard: Let GetDEntry() return std::optional<DEntry>.
2018-12-10 20:24:20 +01:00
Admiral H. Curtiss
860e003b0c
GCMemcard: Remove needless second definition of DENTRY_SIZE.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
3d77a43e67
GCMemcard: Use std::array for GCMBlock.m_block.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
ceb9cb53c6
GCMemcard: Rename GCMBlock.block to m_block to match naming conventions.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
fc70b60d8b
GCMemcard: Access active directory/BAT via methods instead of pointers.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
7ff65db3b2
GCMemcard: As far as I can tell, the directory and BAT blocks aren't really main and backup, but just two blocks that store data are written to alternately. So store them as an std::array of 2 blocks instead of an explicit 'backup' block.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
0aaf24b9cc
GCMemcard: Rename GCMemcard variables to match our naming conventions.
2018-12-09 22:28:58 +01:00
Admiral H. Curtiss
4d4b5442bd
GCMemcard: Use std::array and BigEndianValue for BlockAlloc.m_map.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
eb6cc3dbab
GCMemcard: Use BigEndianValue for BlockAlloc.m_last_allocated_block.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
d3b61c3ff0
GCMemcard: Use BigEndianValue for BlockAlloc.m_free_blocks.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
88bdab6fe6
GCMemcard: Use BigEndianValue for BlockAlloc.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0f776fb091
GCMemcard: Use BigEndianValue for Directory.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
2d77096d63
GCMemcard: Use std::array for Directory's members.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
f8488f4561
GCMemcard: Use std::array for DEntry.m_unused_2.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
4175fdf28d
GCMemcard: Use std::array for DEntry.m_makercode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
deadec608e
GCMemcard: Use std::array for DEntry.m_gamecode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0c638ad858
GCMemcard: Use std::array for DEntry.m_filename.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
443729d2c3
GCMemcard: Use BigEndianValue for DEntry.m_comments_address.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
8a920dac93
GCMemcard: Use BigEndianValue for DEntry.m_block_count.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
675a549628
GCMemcard: Use BigEndianValue for DEntry.m_first_block.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
929fd2b41d
GCMemcard: Use BigEndianValue for DEntry.m_animation_speed.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
c3e9f53480
GCMemcard: Use BigEndianValue for DEntry.m_icon_format.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
65f6250faa
GCMemcard: Use BigEndianValue for DEntry.m_image_offset.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
1d25e249e8
GCMemcard: Use BigEndianValue for DEntry.m_modification_time.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
2f1ff80dd6
GCMemcard: Use std::array for Header members instead of raw C arrays.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
256d336219
GCMemcard: Use BigEndianValue for Header.m_encoding.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
8eabcbf294
GCMemcard: Use BigEndianValue for Header.m_size_mb.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
bfbfcc72a2
GCMemcard: Use BigEndianValue for Header.m_device_id.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
b3ce882109
GCMemcard: Use BigEndianValue for Header.m_sram_language.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
905a16e7e7
GCMemcard: Use BigEndianValue for Header.m_format_time.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
9f03c2f358
GCMemcard: Rename BlockAlloc variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
17208f4c89
GCMemcard: Rename Directory variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
15f89d3e6f
GCMemcard: Rename DEntry variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
c419dac1d8
GCMemcard: Rename Header variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
4b1d891378
GCMemcard: Add a few static asserts for sizes of memory card structures.
2018-12-09 22:28:55 +01:00
orbea
1327772173
cmake: Conditionally build the unit tests.
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This allows to skip building the unit tests and avoids the dependency
on gtest when doing so.
2018-12-08 14:07:06 -08:00
Techjar
2e19efa8d5
NetPlay: Sync Wiimote extension
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Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
2018-12-05 16:36:44 -05:00
Techjar
a2545a18b2
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
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We no longer allow accessing controller config while NetPlay is
running, so this check is no longer needed.
2018-12-05 16:12:12 -05:00
Léo Lam
4e5f83d23f
Merge pull request #7436 from Ebola16/6
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Android Studio 3.2.1 recommended updates
2018-12-05 17:36:25 +01:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
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Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Pierre Bourdon
2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
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Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
Stenzek
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
Stenzek
5ca18ff04e
Vulkan: Restore viewport/scissor state on RestoreAPIState
2018-12-04 17:36:08 +10:00
Stenzek
b409a87d1a
D3D: Clamp viewport to current framebuffer dimensions, not target
2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
Stenzek
38479dd783
RenderBase: Force a pipeline flush when drawing the XFB to the host
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Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
booto
1ab390c15f
DTK: Report position in increments of 0x8000
2018-12-04 00:16:46 -05:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
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This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
weihuoya
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
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WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
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LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d
LogWidget: Preserve spaces and newlines
2018-12-02 19:12:12 +04:00
Sepalani
077597b028
VersionInfo: Replace IOS59 v7021 with v9249
2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e
WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL
2018-12-01 22:28:58 +04:00
Sepalani
f351280061
WFSI: Implement IOCTL_WFSI_CHANGE_TITLE
2018-12-01 22:26:47 +04:00
Stenzek
e3708ea8c3
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
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NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144
Qt/NetPlayDialog: Request game stop when core enters stopping state
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This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar
baecc500e8
Core: Notify state change callback about stopping state
2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
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Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
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Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1
Qt: Disable controller configuration while NetPlay is running
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Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
Pierre Bourdon
09deed8aa4
Merge pull request #7586 from Techjar/controller-dialog-button-thing
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Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
2018-11-29 03:34:11 +01:00
TryTwo
c18aa36eab
Add nested docking to increase layout choices while debugging.
2018-11-27 11:14:46 -07:00
Stenzek
cfdbd45105
Externals: Add imgui
2018-11-26 20:40:34 +10:00
Techjar
9bb3c7d839
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
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All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar
5c81285b91
NetPlay: Fix server peer initialization hang
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The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
2018-11-22 03:15:49 -05:00
Pierre Bourdon
8d20a173f0
Merge pull request #7579 from AdmiralCurtiss/next-free-block-fix
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GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-22 06:54:52 +01:00
Jordan Woyak
fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:50:11 +01:00
Pierre Bourdon
0c6d677233
Merge pull request #7582 from AdmiralCurtiss/memcard-delete-wrong-dir
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GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
2018-11-22 06:43:25 +01:00
Pierre Bourdon
c9d5ac3e9a
Updater/UI: ITaskbarlist3 handling improvements.
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* Properly error-check the interface querying and instance creation.
* Call HrInit() as required when getting the instance.
2018-11-22 02:46:36 +01:00
Pierre Bourdon
1805f51d79
Merge pull request #7446 from Techjar/wii-save-full-sync
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NetPlay: Add full Wii save sync
2018-11-21 00:22:50 +01:00
Admiral H. Curtiss
431e6c42e1
GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
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When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Admiral H. Curtiss
353e289fbf
GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-19 20:40:18 +01:00
JosJuice
46fe0669a5
Minor fixes to netplay sync strings
2018-11-19 19:54:55 +01:00
Techjar
b06b7e5686
NetPlay: Add full Wii save sync
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This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
f4eb4fab08
HW/WiiSave: Fix reversed condition in WriteFiles
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This didn't make any sense, as it would only attempt to create the directory if it already existed, and would simply fail if it didn't exist.
2018-11-19 06:37:09 -05:00
Techjar
6730748309
NetPlay: Use chunked data transfer for save sync
2018-11-19 06:37:09 -05:00
Techjar
d94922002b
NetPlay: Implement chunked data transfer
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This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59
NetPlay: Remove PadMapping type
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Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.
The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Pierre Bourdon
e6b2758ab4
Merge pull request #7477 from Zexaron/ext-minizip
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Externals: Add a stripped down version of minizip
2018-11-17 22:23:02 +01:00
Léo Lam
c56516502d
Merge pull request #7440 from JosJuice/wii-menu-1.0-region
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Never return Unknown from SConfig::GetFallbackRegion
2018-11-17 21:18:38 +01:00
Pierre Bourdon
08f9df2461
Merge pull request #7574 from spycrab/updater_pb
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Updater: Add total progressbar
2018-11-17 16:42:32 +01:00
spycrab
3cfa255c5a
Updater: Add total progressbar
2018-11-17 16:37:53 +01:00
Techjar
94d7e7d78a
Qt/NetPlayDialog: Add external IP to interface combo box
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The interface address isn't particularly useful in most circumstances
(playing over internet), and we have a way to get the external IP now,
so displaying it in the dialog is useful.
2018-11-15 03:29:28 -05:00
Pierre Bourdon
ef562ec2f1
Analytics: add simple framework for game quirks reporting
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And use it for reporting games that rely on ICache emulation to some
degree. We know of a few but it would be interesting to get a more
exhaustive list from crowdsourcing.
2018-11-15 03:32:49 +01:00
Pierre Bourdon
6b7a1ca6d1
Merge pull request #7535 from UnclePunch/synccodes
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Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00
Pierre Bourdon
41333fa971
Merge pull request #7564 from Techjar/netplay-sync-wii-shutdown
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NetPlay: Sync power button event
2018-11-13 22:33:59 +01:00
Techjar
ef89e4e70c
NetPlay: Sync power button event
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This fixes the deadlock on shutdown when Wii Remotes are in use.
2018-11-12 22:32:18 -05:00
Stenzek
502c4c0e87
TextureCache: Recompute overlapping XFB copy hashes after copying to RAM
2018-11-13 12:48:27 +10:00
Pierre Bourdon
8104caa06b
Merge pull request #7427 from weihuoya/setting-fx
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fx settings for android
2018-11-13 03:10:46 +01:00
weihuoya
c4f065611e
Android: fx setting
2018-11-13 10:04:44 +08:00
Techjar
caf2fc3c3e
NetPlay: Sync Defer EFB Copies setting
2018-11-12 20:45:12 -05:00
Pierre Bourdon
97e3200f57
Merge pull request #7519 from stenzek/controller-window
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Core: Switch controller interface to render surface on booting
2018-11-12 17:26:03 +01:00
Stenzek
a0653a1a34
Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-12 01:02:32 +10:00
Pierre Bourdon
a9f7df5b15
SystemTimers: fix a 1-in-1000 crash happening in throttler performance
2018-11-10 20:50:17 +01:00
MerryMage
df08a77812
Jit_LoadStore: Ra needs to be ReadWrite when writeback is required
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This was an erronous change in 534db3b
, Ra was previously loaded but was changed to not being loaded.
Why is loading necessary? Loading is necessary because when a memory exception occurs, the current
register values are flushed. This occurs before a new value is loaded into Ra, so the previous value
is required in Ra.
2018-11-10 10:57:15 +00:00
JosJuice
0e1cca54da
Merge pull request #7555 from Techjar/config-delcaration-unused
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Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-09 08:07:21 +01:00
Pierre Bourdon
61b9ef33ab
Merge pull request #7492 from MerryMage/regcache2
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JitRegCache: Refactor register cache
2018-11-09 04:45:47 +01:00
Techjar
4fd2a25253
Core/Config: Remove unused NETPLAY_SELECTED_HOST_GAME declaration
2018-11-08 22:39:42 -05:00
Pierre Bourdon
162e34ad22
Merge pull request #7534 from Techjar/fix-netplay-gamelist-saving
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NetPlay: Fix saving host game selection
2018-11-09 04:28:55 +01:00
Pierre Bourdon
541c5ee996
Merge pull request #7550 from JosJuice/widescreen-hack-suggested-ratio
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Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-09 04:28:31 +01:00
Pierre Bourdon
98d2e278b0
Merge pull request #7551 from zackhow/fixffs
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Android: Fix crash on instant rotate
2018-11-09 04:27:59 +01:00
Pierre Bourdon
e903d346ea
Merge pull request #7552 from stenzek/texture-cache-leak
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TextureCache: Fix leaking TCacheEntry instances
2018-11-09 04:27:14 +01:00
spycrab
1595a9bdcd
Updater: Show progress in taskbar
2018-11-08 11:54:56 +01:00
Stenzek
78056686fd
TextureCache: Fix leaking TCacheEntry instances
2018-11-08 11:52:17 +10:00
zackhow
5f5262ad34
AndroidTv: don't show landscape lock setting for leanback
2018-11-07 19:50:44 -05:00
zackhow
0446a58ec5
Android: Fix crash on instant rotate
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Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
JosJuice
a42432cae4
RenderBase: Set m_aspect_wide on start
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It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice
b93b7ec419
Fix the widescreen hack for Wii games with 4:3 forced in game INI
2018-11-07 19:00:24 +01:00
Pierre Bourdon
16a618f413
Merge pull request #7548 from stenzek/graphics-window-crash
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OGL: Fix crash when opening graphics window on another backend
2018-11-07 17:45:52 +01:00
Pierre Bourdon
a77882468b
Merge pull request #7544 from DXGLdotinfo/master
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Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek
0c0d66809d
PixelShaderGen: Split bbox into seperate variables
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The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek
673f1963a0
Vulkan: Support macOS via MoltenVK
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The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek
c7a2b1572b
CMake: Build Vulkan backend on macOS
2018-11-07 05:12:20 -08:00
Stenzek
041b977523
Common: Use GCD semaphores on macOS
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Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek
a1b9a9f519
DolphinQt: Add backend multithreading to graphics config
2018-11-07 05:12:20 -08:00
Stenzek
487ea5ab36
VideoBackend: Add a virtual PrepareWindow function
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Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Pierre Bourdon
2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
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Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Pierre Bourdon
c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
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FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek
7efdd1070b
OGL: Fix crash when opening graphics window on another backend
2018-11-07 21:20:12 +10:00
Techjar
dfa4395ba0
Core/Config: Fix memcard path not being saved
2018-11-07 04:29:44 -05:00
Stenzek
a45f977d26
Analytics: Add deferred EFB copies setting to graphics settings
2018-11-07 16:25:01 +10:00
Stenzek
71e3bc40a3
Android: Add defer EFB copies to settings
2018-11-07 16:25:01 +10:00
Stenzek
66b6e72c5e
Vulkan: Submit fewer command buffers in deferred EFB copies mode
2018-11-07 16:25:01 +10:00
Stenzek
8e2c063d62
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
William
6d437b282a
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+.
2018-11-03 22:33:55 -04:00
JosJuice
710b893b91
Merge pull request #7541 from zackhow/notoreo
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AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
Tillmann Karras
6714159660
FIFOAnalyzer: don't use misleading format strings
2018-11-03 14:37:22 +00:00
zackhow
409c064c73
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 08:40:32 -04:00
Pierre Bourdon
0d00e6225b
Merge pull request #7540 from zackhow/land
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Android: don't try to pause emulation when not running
2018-11-03 05:22:52 +01:00
zackhow
50da284060
Android: don't try to pause emulation when not running
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Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state
2018-11-03 00:01:51 -04:00
Ryan Meredith
66598f6c8d
Android Studio 3.2.1 recommended updates
2018-11-02 13:04:14 -04:00
Pierre Bourdon
650961687a
Merge pull request #7538 from JosJuice/ipl-dtk
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Fix first DTK track not playing after booting with IPL
2018-11-02 13:24:28 +01:00
JosJuice
20b8c24847
Fix first DTK track not playing after booting with IPL
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DVDLowAudioBufferConfig doesn't start a DTK stream, it just tells the
drive that the game is allowed to use DTK. At least if I'm not mistaken.
2018-11-01 21:06:11 +01:00
zackhow
b7d0b27a8c
Android: fix landscape lock
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If emulation started in landscape then it wouldn't lock to landscape, thus
allowing a rotation to portrait then immediately back to landscape. Also
locking to landscape didn't need to be called from another thread, so that
was removed as well
2018-10-30 19:54:44 -04:00
Vin Bertinelli
469f29350f
Netplay: Sync codes
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Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.
Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
mahdihijazi
47d9e8208c
Android: Remove the cancel button from the file browser
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Fix the regresion from #7520 , also it applies the change
to the directory picker only.
2018-10-29 22:19:18 +01:00
Techjar
203ecb534d
NetPlay: Fix saving host game selection
2018-10-29 17:01:30 -04:00
mahdihijazi
9a45c62896
Android: Remove the use of restericted API and give AS a break
2018-10-29 21:52:29 +01:00
mahdihijazi
fe9212a515
Android: Remove legacy hack that is not needed anymore
2018-10-29 21:37:44 +01:00
mahdihijazi
6be72e8cbb
Android: Fix gradle warning
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Picasso is using an old version of the support lib which creates a conflict
for the exifinterface support librar, this will make sure to use the
version Dolphin is using which is 27.1.1
2018-10-29 21:37:44 +01:00
mahdihijazi
593b69728d
Android: Remove dead code and related lib <circleimageview>
2018-10-29 21:37:44 +01:00
mahdihijazi
5e1a3f11a5
Android: Remove rxjava lib
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No need to keep rxjava lib around for one simple use case
2018-10-29 21:37:26 +01:00
mahdihijazi
1da69811b8
Android: Update Picasso lib to latest version
2018-10-29 21:37:26 +01:00
Pierre Bourdon
0140009114
Merge pull request #7531 from delroth/analytics-settings
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DolphinQt: tell analytics to reload settings on change
2018-10-29 05:18:25 +01:00
Pierre Bourdon
6bb31fc94c
DolphinQt: tell analytics to reload settings on change
2018-10-29 05:07:47 +01:00
zackhow
e02b80cfa8
Android: fix custom game control ui
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Missed in previous rebase
2018-10-28 23:18:17 -04:00
Stenzek
6392be61eb
Host: Also call ControllerInterface::ChangeWindow when window changes
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This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek
cb6ba59a44
Host: Don't call ChangeSurface when handle hasn't changed
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This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek
52828901ef
Core: Switch controller interface to render widget on booting
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Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek
a7f334dc2a
ControllerInterface: Don't crash on non-X11 QPA
2018-10-29 11:46:06 +10:00
zackhow
1b3db3d8c1
Android: fix ATV not exiting
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regression from 1e3a297900
PR7518
2018-10-28 21:29:50 -04:00
Pierre Bourdon
dd0122944a
Merge pull request #7434 from zackhow/game-controller
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Android: Game settings enhancements
2018-10-29 01:50:29 +01:00
Pierre Bourdon
9095233d21
Merge pull request #7483 from Zexaron/netplay_save-host-settings
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Netplay: Properly save hosting settings
2018-10-29 01:44:41 +01:00
zackhow
f46157793f
Android: Update rumble settings for use in game profiles
2018-10-28 20:44:41 -04:00
zackhow
471485071d
Android: Move profile check to when it is saving
2018-10-28 20:22:06 -04:00
zackhow
405b37deaa
Android: Speed up game settings saving
...
Previously would take several seconds to save, sometimes causing ANRs, which
was made worse when adding all the controller values. Now we only load/save
each section instead of doing it for each setting. Also added a method
to save an individual setting.
2018-10-28 20:22:06 -04:00
zackhow
5d93a10c60
Android: Add game specific gc/wii controller settings
2018-10-28 20:22:06 -04:00
Pierre Bourdon
f1413dbbf6
Merge pull request #7501 from Techjar/class-memaccess-cleanup
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VideoCommon: Clean up class-memaccess warnings
2018-10-28 23:59:51 +01:00
Pierre Bourdon
eb35514f3b
Merge pull request #7443 from zackhow/device-rumble
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Android: Add controller rumble support
2018-10-28 23:59:11 +01:00
Pierre Bourdon
7094f225d4
Merge pull request #7515 from JosJuice/wcsftime
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Use wcsftime instead of strftime on Windows to fix encoding errors
2018-10-28 23:58:17 +01:00
Pierre Bourdon
2bbc9d40f0
Merge pull request #7520 from mahdihijazi/app_bundles
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Android: Change the file browser dialog ok button title
2018-10-28 23:55:34 +01:00
Pierre Bourdon
53a45e5c28
Merge pull request #7445 from Techjar/improve-sfmlhelper
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Improve SFMLHelper
2018-10-28 23:53:59 +01:00
Pierre Bourdon
1cb0900a10
Merge pull request #7518 from weihuoya/remove-animation
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[Android] Remove enter and exit transition
2018-10-28 23:53:06 +01:00
Pierre Bourdon
98987beb73
Merge pull request #7526 from Tilka/mo_logging
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DolphinQt: reduce warnings about MO files
2018-10-28 23:52:22 +01:00
Pierre Bourdon
2071dea9b7
Merge pull request #7497 from stenzek/lazy-initialize
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Qt/MainWindow: Lazy initialize child windows
2018-10-28 23:51:23 +01:00
MerryMage
342067abfa
JitRegCache: Remove old interface
2018-10-28 17:57:46 +00:00
MerryMage
08c41090b2
JitRegCache: Add RegistersInUse
2018-10-28 17:57:46 +00:00
MerryMage
096392f295
JitRegCache: Add PreloadRegisters function
2018-10-28 17:57:46 +00:00
MerryMage
9f683f9bb1
BitSet: Add << operator
2018-10-28 17:57:46 +00:00
MerryMage
e699b6b283
Jit: Remove OpArg variant of ComputeRC
2018-10-28 17:57:46 +00:00
MerryMage
7d7316c90f
Jit_SystemRegisters: mffsx
2018-10-28 17:57:46 +00:00
MerryMage
62484141f2
Jit_SystemRegisters: mtfsfx
2018-10-28 17:57:46 +00:00
MerryMage
192f8ba6f1
Jit_Paired: ps_res
2018-10-28 17:57:46 +00:00
MerryMage
66d9349643
Jit_Paired: ps_rsqrte
2018-10-28 17:57:45 +00:00
MerryMage
3fc3a55a9a
Jit_Paired: mergeXX
2018-10-28 17:57:45 +00:00
MerryMage
cf5823c146
Jit_Paired: ps_muls
2018-10-28 17:57:45 +00:00
MerryMage
1550729688
Jit_Paired: ps_sum
2018-10-28 17:57:45 +00:00
MerryMage
be8fec6244
Jit_Paired: ps_mr
2018-10-28 17:57:45 +00:00
MerryMage
96b86a9bc4
Jit_FloatingPoint: HandleNaNs
2018-10-28 17:57:45 +00:00
MerryMage
0a96da578e
Jit_FloatingPoint: fresx
2018-10-28 17:57:45 +00:00
MerryMage
e812a62879
Jit_FloatingPoint: frsqrtex
2018-10-28 17:57:45 +00:00
MerryMage
68bbd56c01
Jit_FloatingPoint: frspx
2018-10-28 17:57:45 +00:00
MerryMage
cc77e2f3ef
Jit_FloatingPoint: fctiwx
2018-10-28 17:57:45 +00:00
MerryMage
457327cbc4
Jit_FloatingPoint: FloatCompare
2018-10-28 17:57:45 +00:00
MerryMage
55c21a15a2
Jit_FloatingPoint: fmrx
2018-10-28 17:57:45 +00:00
MerryMage
fecbf091e5
Jit_FloatingPoint: fselx
2018-10-28 17:57:45 +00:00
MerryMage
d62ca40496
Jit_FloatingPoint: fsign
2018-10-28 17:57:45 +00:00
MerryMage
537eeb7ebf
Jit_FloatingPoint: fmaddXX
2018-10-28 17:57:45 +00:00
MerryMage
a26c9c4b74
Jit_FloatingPoint: fp_arith
2018-10-28 17:57:45 +00:00
MerryMage
2337e089bf
Jit_SystemRegisters: mtspr
2018-10-28 17:57:45 +00:00
MerryMage
d87436c57d
Jit_LoadStorePaired: psq_lXX
2018-10-28 17:57:45 +00:00
MerryMage
0b29b5cb83
Jit_LoadStorePaired: psq_stXX
2018-10-28 17:57:45 +00:00
MerryMage
459f977483
Jit_LoadStoreFloating: stfiwx
2018-10-28 17:57:45 +00:00
MerryMage
dcfe955087
Jit_LoadStoreFloating: stfXXX
2018-10-28 17:57:45 +00:00
MerryMage
f564da7233
Jit_LoadStoreFloating: lfXXX
2018-10-28 17:57:45 +00:00
MerryMage
36790ad3ad
Jit_SystemRegisters: mtcrf
2018-10-28 17:57:45 +00:00
MerryMage
d8b2bf785a
Jit_SystemRegisters: mfcr
2018-10-28 17:57:45 +00:00
MerryMage
6ff8f9e991
Jit_SystemRegisters: mfmsr
2018-10-28 17:57:45 +00:00
MerryMage
5fa6df8c1e
Jit_SystemRegisters: mtmsr
2018-10-28 17:57:45 +00:00
MerryMage
1d867493d9
Jit_SystemRegisters: mfspr
2018-10-28 17:57:45 +00:00
MerryMage
9438ea0ef5
Jit_LoadStore: stmw
2018-10-28 17:57:45 +00:00
MerryMage
98cf0b3286
Jit_LoadStore: lmw
2018-10-28 17:57:45 +00:00
MerryMage
c6b9712ac4
Jit_LoadStore: stXx
2018-10-28 17:57:44 +00:00
MerryMage
90cef22d57
Jit_LoadStore: stX
2018-10-28 17:57:44 +00:00
MerryMage
4a2efc8f5e
Jit_LoadStore: dcbz
2018-10-28 17:57:44 +00:00
MerryMage
0e501e5c36
Jit_LoadStore: dcbx
2018-10-28 17:57:44 +00:00
MerryMage
534db3b2ed
Jit_LoadStore: lXXx
2018-10-28 17:57:44 +00:00
MerryMage
00d65f7a69
Jit: memcheck
2018-10-28 17:57:44 +00:00
MerryMage
c896d41c37
DoJit
2018-10-28 17:57:44 +00:00
MerryMage
4443b36326
Jit_Branch: bclrx
2018-10-28 17:57:44 +00:00
MerryMage
0cd85bbce7
Jit_Branch: bcctrx
2018-10-28 17:57:44 +00:00
MerryMage
453417ad8c
Jit_Branch: bcx
2018-10-28 17:57:44 +00:00
MerryMage
256e234949
Jit_Integer: DoMergedBranchCondition
2018-10-28 17:57:44 +00:00
MerryMage
0d3393b306
Jit_Integer: rlwimix
2018-10-28 17:57:44 +00:00
MerryMage
b866b5bdd9
Jit_Integer: reg_imm
2018-10-28 17:57:44 +00:00
MerryMage
ace2ed27ac
Jit_Integer: DoMergedBranchImmediate
2018-10-28 17:57:44 +00:00
MerryMage
88e5d0d8b1
Jit_Integer: cmpXX
2018-10-28 17:57:44 +00:00
MerryMage
b256286690
Jit_Integer: boolX
2018-10-28 17:57:44 +00:00
MerryMage
b7a4296bec
Jit_Integer: extsXx
2018-10-28 17:57:44 +00:00
MerryMage
c380764ed0
Jit_Integer: twX
2018-10-28 17:57:44 +00:00
MerryMage
5621907283
Jit_Integer: cntlzwx
2018-10-28 17:57:44 +00:00
MerryMage
31bd9b5cd0
Jit_Integer: srawix
2018-10-28 17:57:44 +00:00
MerryMage
817fddf734
Jit_Integer: srawx
2018-10-28 17:57:44 +00:00
MerryMage
32572dd639
Jit_Integer: slwx
2018-10-28 17:57:44 +00:00
MerryMage
22600b33ee
Jit_Integer: srwx
2018-10-28 17:57:44 +00:00
MerryMage
4a97f31aa2
Jit_Integer: negx
2018-10-28 17:57:44 +00:00
MerryMage
42614ede16
Jit_Integer: rlwnmx
2018-10-28 17:57:44 +00:00
MerryMage
d4e2acc9cd
Jit_Integer: rlwinmx
2018-10-28 17:57:44 +00:00
MerryMage
bde5df03a3
Jit_Integer: arithcx
2018-10-28 17:57:44 +00:00
MerryMage
6ce718b920
Jit_Integer: arithXex
2018-10-28 17:57:44 +00:00
MerryMage
9bf75a0f31
Jit_Integer: addx
2018-10-28 17:57:44 +00:00
MerryMage
50e7b97406
Jit_Integer: divwx
2018-10-28 17:57:44 +00:00
MerryMage
f945457915
Jit_Integer: divwux
2018-10-28 17:57:44 +00:00
MerryMage
2652d4dfdb
Jit_Integer: mulhwXx
2018-10-28 17:57:44 +00:00
MerryMage
24aadd933e
Jit_Integer: mullwx
2018-10-28 17:57:44 +00:00
MerryMage
02deaab6ee
Jit_Integer: mulli
2018-10-28 17:57:44 +00:00
MerryMage
497ac5789d
Jit_Integer: subfx
2018-10-28 17:57:44 +00:00
MerryMage
64c29ab942
Jit_Integer: Port subfic to new register cache interface
2018-10-28 17:57:44 +00:00
MerryMage
33812319ac
Jit: Add preg_t variant of ComputeRC
2018-10-28 17:57:44 +00:00
MerryMage
5e46c16e4f
JitRegCache: Add IsZero to RCOpArg
2018-10-28 17:57:43 +00:00
MerryMage
2e955012b2
JitRegCache: Add BindOrImm
2018-10-28 17:57:43 +00:00
MerryMage
590ec866b0
JitRegCache: Add revertable binds
2018-10-28 17:57:43 +00:00
MerryMage
16f8b7413d
JitRegCache: IsAllUnlocked
2018-10-28 17:57:43 +00:00
MerryMage
6c61d9a426
JitRegCache: RCForkGuard
2018-10-28 17:57:43 +00:00
MerryMage
367a0bb672
JitRegCache: Add RCOpArg::ExtractWithByteOffset
2018-10-28 17:57:43 +00:00
MerryMage
ae1bd7a6b0
JitRegCache: New interface
2018-10-28 17:57:43 +00:00
MerryMage
6fef683e14
JitRegCache: Move files to subdirectory
2018-10-28 17:57:43 +00:00
MerryMage
448fc89e4c
JitRegCache: Count locks/unlocks
2018-10-28 17:57:43 +00:00
MerryMage
2dce7e6e21
Common: Add variant utilities
2018-10-28 17:57:43 +00:00
Pierre Bourdon
98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
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DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
Tillmann Karras
13930f565a
DolphinQt: reduce warnings about MO files
2018-10-28 11:45:59 +00:00
JosJuice
8baafcc523
Accurate region detection for NAND titles
2018-10-28 11:27:08 +01:00
Stenzek
7c4607a05a
Vulkan: Add missing increment of draw call count
2018-10-28 11:32:26 +10:00
Pierre Bourdon
756a2fe14d
Merge pull request #7517 from delroth/analytics-perf
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Report performance information through our analytics subsystem
2018-10-28 00:43:12 +02:00
zackhow
3499a416e7
Android: Add controller rumble support
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Android can be funky with controller vibration. Of the three controlers I have that contain a
vibrator(PS3, Xbox360, 2017 Shield controller), only the Xbox360 controller registered as having
a vibrator. So YYMV depending on the driver support of the device.
2018-10-27 14:25:17 -04:00
Pierre Bourdon
83c3370c2a
RenderBase: send performance sample at every end of frame
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Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
2018-10-27 17:39:54 +02:00
Pierre Bourdon
6a891ea37c
Core/Analytics: add support for performance sampling
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Samples are pushed to the analytics module every frame but only sent
once every ~15min. We send data for 100 frames at a time.
2018-10-27 17:39:53 +02:00
Pierre Bourdon
d98c0da41b
Common/Analytics: add basic support for vector serialization
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Only supports u32 for now since that's the only thing we need.
2018-10-27 17:16:58 +02:00
JosJuice
ce640e129d
Android: Don't create a savestate when rotating
2018-10-27 15:52:39 +02:00
mahdihijazi
cc4d998118
Android: Change the file browser dialog ok button title
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I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
2018-10-27 15:35:33 +02:00
Pierre Bourdon
64e04eb38c
SystemTimers: export performance index from the throttler callback
2018-10-27 15:14:59 +02:00
weihuoya
1e3a297900
android: remove enter and exit transition
2018-10-27 18:29:01 +08:00
JosJuice
5718b870d1
Use wcsftime instead of strftime on Windows to fix encoding errors
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Reported by https://forums.dolphin-emu.org/Thread-odd-codes-appear-in-save-load-state-when-chinese-language-is-used
2018-10-26 14:26:21 +02:00
Pierre Bourdon
d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
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Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow
df12942244
Android: Don't require vibrate permission
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Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
JosJuice
34edcdd454
Never return Unknown from SConfig::GetFallbackRegion
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This happens if Wii Menu 1.0 is installed.
Reported by https://forums.dolphin-emu.org/Thread-default-case-should-not-be-reached
2018-10-25 17:54:13 +02:00
JosJuice
8bbec31295
DolphinQt: Implement "Purge Game List Cache"
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This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Mat M
61821b067f
Merge pull request #7508 from zackhow/lock-landscape
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Android: lock screen to landscape by default
2018-10-24 21:52:15 -04:00
zackhow
9e44df1d3a
Android: lock screen to landscape by default
...
A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
Mat M
74c49c961e
Merge pull request #7504 from JosJuice/game-id-partition-none
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Fix issue 11422 (inconsistent game ID for some hacked games)
2018-10-24 21:15:10 -04:00
Pierre Bourdon
eadb4a66a5
ThrottleCallback: use microseconds to represent realtime
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Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
Stenzek
8c84e27155
Core: Fix display being passed as surface to ControllerInterface
2018-10-24 15:24:10 +10:00
Stenzek
1e8cdc02d1
CMake: Fix DolphinNoGUI build
2018-10-24 14:50:23 +10:00
Stenzek
2c6d96433c
GLContext: Try GL versions 3.2-4.6 when getting a context
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GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
Stenzek
c95802afeb
CMake: Make X11 and EGL optional
2018-10-20 21:11:34 +10:00
Stenzek
0559311f92
GLContext: Runtime selection of EGL/GLX on Linux
2018-10-20 21:11:34 +10:00
Stenzek
025e909773
GLContext: Use destructor instead of Shutdown() to cleanup
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Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek
4b8d1c2b42
GLContext: Combine shared context initialization and creation
2018-10-20 21:11:34 +10:00
Stenzek
dcdd02d646
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
9c57a98723
GLContext: Use host connection
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This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Stenzek
134d967be2
Refactoring and cleanup of GLInterface (now GLContext)
2018-10-20 21:11:34 +10:00
Stenzek
74b82bab3b
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
Mat M
4d62037f88
Merge pull request #7505 from JosJuice/korean-country-code
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DiscIO: Restore the Korean case in CountryCodeToCountry
2018-10-19 17:28:50 -04:00
JosJuice
338f3467e5
DiscIO: Restore the Korean case in CountryCodeToCountry
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I must've goofed or something last time I changed this.
2018-10-19 18:45:59 +02:00
JosJuice
03d401127e
Fix issue 11422 (inconsistent game ID for some hacked games)
...
Starting with PR 7411, the rest of Dolphin reads the game ID from
PARTITION_NONE, but SetRunningGameMetadata was still reading from
the game partition. https://bugs.dolphin-emu.org/issues/11422
2018-10-16 21:41:28 +02:00
Tilka
cb576bf382
Merge pull request #7503 from MerryMage/signed_comparison
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BTReal: Correct comparison of integers of different signs
2018-10-15 19:36:45 +01:00
MerryMage
688e8db904
BTReal: Correct comparison of integers of different signs
2018-10-15 19:30:58 +01:00
Anthony
cffca7cbec
Merge pull request #7502 from JosJuice/functions-signature
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Improve the "functions signature" string
2018-10-15 11:01:36 -07:00
JosJuice
4a07b9a0e1
Improve the "functions signature" string
2018-10-15 18:31:02 +02:00
Techjar
8560eecd49
VideoCommon: Clean up class-memaccess warnings
2018-10-14 23:05:47 -04:00
Z1ni
d7640f5929
Qt/GameList: Cancel ISO compression when the user cancels the save dialog
2018-10-14 21:04:43 +03:00
Stenzek
ea77899ddd
Qt/MainWindow: Maintain pointer to hotkey window
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Prevents multiple hotkey windows from being opened.
2018-10-14 22:24:31 +10:00
Stenzek
211a9bf6d2
Qt/MainWindow: Lazy initialize child windows
2018-10-14 21:46:59 +10:00
Tilka
b5d855caf7
Merge pull request #7496 from stenzek/null-shader-cache
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ShaderCache: Don't create or load shader cache with Null backend
2018-10-14 12:30:32 +01:00
Stenzek
e3f475b30e
NullBackend: Initialize vtx_decl in VertexFormat
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This field was previously left uninitialized, which resulted in corrupted
UID caches being created.
2018-10-14 21:24:09 +10:00
Tilka
660fb3fca0
Merge pull request #7412 from AdmiralCurtiss/xfb-stitch-in-order
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Stitch together overlapping XFB regions in order of XFB copy creation.
2018-10-14 12:00:41 +01:00
Stenzek
c2fab7f016
ShaderCache: Don't create or load shader cache with Null backend
2018-10-14 20:03:57 +10:00
Tilka
64515d0840
Merge pull request #7216 from leoetlino/test
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Fix BT passthrough by sending larger packets
2018-10-14 10:22:51 +01:00
Tilka
8d1e996f39
Merge pull request #7495 from JosJuice/wii-menu-1.0-region-3
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Show 1.0U instead of 1.0 for Wii Menu 1.0
2018-10-14 09:49:26 +01:00
JosJuice
34c05e17dc
Show 1.0U instead of 1.0 for Wii Menu 1.0
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As suggested by https://github.com/dolphin-emu/dolphin/pull/7487#issuecomment-429528407
2018-10-14 09:47:47 +02:00
Tilka
e18fbb9bd3
Merge pull request #7449 from amaiorano/fix-extensions-combo-update-on-reset-defaults
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Fix extensions combo update on reset defaults
2018-10-14 02:22:54 +01:00
Tilka
9a1f259626
Merge pull request #7486 from amaiorano/fix-infinite-polling-for-usb-devices
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Fix infinite polling for usb devices after the "add to whitelist" dia…
2018-10-14 01:13:35 +01:00
Tilka
1abb27909d
Merge pull request #7480 from sp00nd/master
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Change gecko sorting back to manual
2018-10-14 01:07:51 +01:00
Tilka
2d0e217715
Merge pull request #7485 from amaiorano/double-click-to-add-usb-whitelist-device
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Make double click on selected usb whitelist device add it
2018-10-14 01:02:50 +01:00
MerryMage
93ec976975
Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0 (Redux)
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* BTR modifies its argument.
* Do not fallthrough.
2018-10-13 19:20:08 +01:00
Pierre Bourdon
2508f6c621
Revert "Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0"
2018-10-13 20:04:30 +02:00
Pierre Bourdon
2bdee9b80b
Merge pull request #7455 from spycrab/qt_tags
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Qt/GameList: Implement tag system
2018-10-13 19:58:32 +02:00
Tilka
58361d827e
Merge pull request #7491 from MerryMage/SPR_HID0
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Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0
2018-10-13 17:18:13 +01:00
MerryMage
e7a65c31a8
Jit_SystemRegisters: Correct behaviour for mtspr SPR_HID0
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BTR modifies its argument
2018-10-13 15:59:40 +01:00
zackhow
cd02a16a07
Android: fix crash on rotate
2018-10-13 07:22:38 -04:00
Zexaron
550aa93ed0
NetPlay: Properly save Hosting GUI settings
2018-10-13 10:35:42 +02:00
Antonio Maiorano
3dec84a91b
Fix infinite polling for usb devices after the "add to whitelist" dialog has been opened once
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Problem is that USBDeviceAddToWhitelistDialog starts a timer once created to poll for devices every second. In Qt, closing a heap-allocated dialog doesn't delete it, so it keeps on polling. This fix is to allocate dialog on the stack, then use "exec" to run it modally without returning. Once closed, the stack instance will get destroyed, thus killing the timer.
2018-10-12 21:34:05 -04:00
MerryMage
d60345f15e
Jit_FloatingPoint: Make fp_tri_op a local lambda
2018-10-12 20:46:02 +01:00
Tilka
94f07e7fa9
Merge pull request #7472 from Z1ni/usb-dev-dialog-close
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Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-12 20:43:09 +01:00
Mat M
bbb08eec98
Merge pull request #7487 from JosJuice/wii-menu-1.0-region-2
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Treat Wii Menu 1.0 as NTSC-U
2018-10-12 14:45:17 -04:00
JosJuice
7643d6d2f9
Treat Wii Menu 1.0 as NTSC-U
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See the comments of https://github.com/dolphin-emu/dolphin/pull/7440 .
2018-10-12 17:13:40 +02:00
Mat M
57529bc455
Merge pull request #7438 from RolandMunsil/master
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Fix issue where breakpoint type wasn't correct in debugger memory view.
2018-10-12 10:30:31 -04:00
Mat M
ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
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Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Mat M
7ac90b55d6
Merge pull request #7466 from zackhow/hide-savestate
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Android: Require user to enable savestate menu options
2018-10-12 10:27:44 -04:00
Mat M
b3cd6158fc
Merge pull request #7471 from JosJuice/country-region-switch
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DiscIO: Improve RegionSwitch/CountrySwitch
2018-10-12 10:25:45 -04:00
JosJuice
f834ef1dfe
DiscIO: Rename RegionSwitch/CountrySwitch
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Callers don't need to know that these functions are implemented
with a switch statement.
2018-10-12 12:32:22 +02:00
JosJuice
7fd1784b9a
DiscIO: Add more RegionSwitch/CountrySwitch comments
2018-10-12 12:32:22 +02:00
JosJuice
7607dc3573
DiscIO: Fix CountrySwitch's 'M' comment (and clarify other VC comments)
2018-10-12 12:31:52 +02:00
Tilka
f5bfcdda5a
Merge pull request #7473 from aldelaro5/fix-signature-export
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Qt/debugger: restore previously lost symbols and signature features
2018-10-11 13:03:37 +01:00
Tilka
b35e0fd456
Merge pull request #7451 from stenzek/gles-blit-scissor
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OGL: Disable scissor test when calling glBlitFramebuffer()
2018-10-11 13:00:17 +01:00
Antonio Maiorano
3a8493cc59
Make double click on selected usb whitelist device add it
2018-10-09 20:34:32 -04:00
Tillmann Karras
db54b903ef
Zero-initialize CPU state and register view
2018-10-10 00:04:02 +01:00
Tillmann Karras
dfe8305ae7
PowerPC: fix a cast warning
2018-10-10 00:03:54 +01:00
sp00nd
6cd53bf92d
Change gecko sorting back to manual
...
Gecko codes are a core foundation of most netplay sessions and most general modding cases. It has gone so far as to now have an ini for almost every game.
After the massive UI overhaul, the gecko code sorting defaults to Alphabetical with no option to change it. This removes the possibility for netplay builds to have important and necessary codes at the top for easy selecting, and removes the ability to sort massive code lists in categories.
This will also make the sorting consistent with AR codes, which are sorted manually.
2018-10-09 17:46:11 -05:00
Tilka
7cfba7397c
Merge pull request #7475 from aldelaro5/symbols-search-case-insensitive
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Qt/debugger: make the symbols search case insensitive
2018-10-09 21:18:06 +01:00
Z1ni
b27c688fdf
Qt/Settings: Add Cancel button to USB passthrough device dialog
2018-10-09 15:28:40 +03:00
Pierre Bourdon
8e26d33133
Externals: Add a stripped down version of minizip.
2018-10-09 14:27:53 +02:00
Stenzek
2e905455b1
OGL: Disable scissor test when calling glBlitFramebuffer()
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glBlitFramebuffer() does not bypass the scissor test, which meant that
part of texture copies (e.g. XFB) could have been clipped when running
under OpenGL ES, as glCopyImageSubData() is not supported.
2018-10-09 22:00:40 +10:00
Tilka
480972612c
Merge pull request #7474 from aldelaro5/fix-pc-icons-swap
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Qt/debugger: reorder the PC toolbar icons to their correct buttons
2018-10-09 09:02:10 +01:00
Tilka
5b8e1e61e8
Merge pull request #7470 from Tilka/fifoplayer
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FifoPlayer: reduce XF_REGS_SIZE to what we know
2018-10-09 08:56:48 +01:00
aldelaro5
68aff9c023
Qt/debugger: make the symbols search case insensitive
2018-10-08 21:17:33 -04:00
aldelaro5
9fd7da59b1
Qt/debugger: reorder the PC toolbar icons to their correct buttons
2018-10-08 21:10:18 -04:00
aldelaro5
3921d8a8be
Qt/debugger: restore previous symbols and signature features
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They were mysteriously lost after the Qt migration.
2018-10-08 20:59:55 -04:00
Tillmann Karras
56fdcf5f00
VideoCommon: remove unnecessary floor()
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floatindex is clamped to the range [0, 9]. For non-negative numbers
floor() is equivalent to trunc(). Truncation happens implicitly when
converting to uint, so the floor() is unnecessary.
2018-10-09 00:31:43 +01:00
Tilka
31594a8138
Merge pull request #7462 from aldelaro5/fix-signature-export
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Qt/debugger: Accept empty prefix input
2018-10-09 00:30:19 +01:00
Tillmann Karras
79051a28c4
evdev: simplify code
...
No need to check write access if we call open() right after which checks
that anyway. Also only get the device name once.
2018-10-08 19:51:29 +01:00
JosJuice
cab5e52d15
DiscIO: Fix the 'W', 'X', 'Y' and 'Z' country codes
...
These country codes have the unfortunate property that they are used
by Wii disc games in two different regions. We already correct for this
in VolumeGC::GetCountry and VolumeWii::GetCountry, so this commit
shouldn't really have any effect on how the game list behaves,
but it will be useful if we in the future would want to call
CountrySwitch directly without having extra code in the caller for
handling region weirdness.
2018-10-08 13:57:31 +02:00
JosJuice
504024ab46
DiscIO: Add the missing 'V' country code
2018-10-08 13:57:31 +02:00
JosJuice
57d05293fd
DiscIO: Move the Korean GC mess out of VolumeGC
2018-10-08 13:56:13 +02:00
Tillmann Karras
9c7136453d
FifoPlayer: reduce XF_REGS_SIZE to what we know
...
This avoids out-of-bounds warnings when replaying FIFO captures.
The value of XF_REGS_SIZE is written into the DFF header and we only
read the min of XF_REGS_SIZE and the header value, so this change is
backward compatible and doesn't break forward compatibility for old
Dolphin versions either.
2018-10-08 06:54:32 +01:00
Tillmann Karras
b37886580b
GekkoDisassembler: fix mtfsf yet again
2018-10-08 02:43:34 +01:00
Tillmann Karras
09385b9542
FIFOAnalyzer: print BP registers without X suffix
2018-10-08 02:00:25 +01:00
Tillmann Karras
ec4c019a7b
FIFOAnalyzer: fix printing of XF registers
2018-10-08 02:00:25 +01:00
Mat M
74fd95c4c4
Merge pull request #7465 from Tilka/mtfsf_disasm
...
GekkoDisassembler: fix disassembly of mtfsf
2018-10-07 20:53:55 -04:00
Tilka
63dcd33e9c
Merge pull request #7467 from MerryMage/lXXx
...
Jit_LoadStore: Name indexed condition
2018-10-07 20:35:05 +01:00
MerryMage
8e3846d844
Jit_LoadStore: Name indexed condition
...
inst.OPCD == 31 represents an indexed instruction
2018-10-07 20:29:47 +01:00
Jules Blok
1ab1d41b10
Merge pull request #7457 from Tilka/use_clamp
...
VideoSoftware: make use of Clamp()
2018-10-07 19:53:45 +01:00
zackhow
e52be87bf1
Android: Require user to enable savestate menus
...
With the nature of android updates invalidating save states, it's best to hide
these options unless enabled by the user. The option to use savestates can now
be enabled via the General settings menu.
2018-10-07 12:57:27 -04:00
Tillmann Karras
29c271d0eb
GekkoDisassembler: fix disassembly of mtfsf
...
This fixes https://dolp.in/i11411 .
2018-10-07 17:27:02 +01:00
Tillmann Karras
c53cd09b00
BPStructs: don't warn about busclock/perf regs
2018-10-07 16:08:18 +01:00
mazes-80
eae36399dc
IOWindow: append new text at the end by default
...
This fixes https://dolp.in/i11026 .
2018-10-07 12:27:05 +01:00
MerryMage
d448ed3308
JitRegCache: Fix SanityCheck
2018-10-07 11:48:06 +01:00
MerryMage
d5999bc0df
JitRegCache: Rename CachedReg function names
...
* BoundTo -> SetBoundTo
* Flushed -> SetFlushed
* Remove argument from MakeDirty
2018-10-07 11:48:06 +01:00
MerryMage
29d301e303
JitRegCache: Use preg_t for PPC register indexes
2018-10-07 11:48:06 +01:00
MerryMage
d9e2b3ed98
JitRegCache: Make {Store,Load}Register protected
...
No reason for them to be public
2018-10-07 11:48:06 +01:00
MerryMage
66c3d1e183
JitRegCache: Remove FlushR
...
No external users.
2018-10-07 11:48:05 +01:00
MerryMage
ba33e1e69b
JitRegCache: Simplify ASSERTs
2018-10-07 11:48:05 +01:00
aldelaro5
4b75876ba1
Qt/debugger: Accept empty prefix input
2018-10-06 21:22:34 -04:00
MerryMage
ff0a6b8331
JitRegCache: Encapsulate behavior of X64CachedReg
2018-10-06 19:27:56 +01:00
MerryMage
dd41bab365
JitRegCache: Encapsulate behavior of PPCCachedReg
2018-10-06 19:27:56 +01:00
Stenzek
06476594bf
clang-format: Split C++/ObjC sections
...
Fixes the lint error that an objective-C section is missing from the config when a .mm file is modified.
2018-10-06 11:30:45 +10:00
Tilka
af2f212039
Merge pull request #7348 from spycrab/gl_cache_shaders
...
GL/TextureCache: Clean up inline shader code
2018-10-06 00:28:54 +01:00
Tilka
32ef8706e5
Merge pull request #7414 from Sintendo/shortmovs
...
x64Emitter: emit shorter MOVs for 64-bit immediates
2018-10-06 00:01:35 +01:00
Tilka
b480db9392
Merge pull request #7419 from Sintendo/miscopts
...
Miscellaneous x64 micro-optimizations
2018-10-05 23:44:25 +01:00
Tilka
781b707af8
Merge pull request #7444 from amaiorano/fix-messagebox-icons
...
Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-05 23:34:40 +01:00
Tillmann Karras
a6a5d86cd8
VideoSoftware: make use of Clamp()
2018-10-05 22:07:38 +01:00
JosJuice
08d0b98988
DiscIO: Merge RegionSwitchGC and RegionSwitchWii
2018-10-05 17:54:29 +02:00
JosJuice
683eef3044
Merge pull request #7413 from zackhow/launcher-crash
...
Android: Run Directory Initialization as a thread instead of service
2018-10-05 15:45:36 +02:00
spycrab
6e873c6e06
Qt/GameList: Implement tag system
2018-10-05 08:22:51 +02:00
Stenzek
4ebf3f3189
Merge pull request #7453 from amaiorano/improve-progress-dialog
...
Make the progress dialog look better (used for e.g. shader compiling)
2018-10-05 14:39:45 +10:00
Antonio Maiorano
bf18f19b0a
Make the progress dialog look better (used for e.g. shader compiling)
...
* Removed the Cancel button since the code doesn't react to it anyway.
* Only show a window title, not the help icon (?), and disable the close button
* Set the title to "Dolphin" instead of repeating the label text
2018-10-03 21:35:10 -04:00
Antonio Maiorano
f257630c0a
Fix resetting emulated wii remote settings to default not updating Extension combo box
2018-10-02 23:34:32 -04:00
Anthony
d741c239d2
Merge pull request #7447 from JosJuice/guitar-bue
...
Android: Fix blue guitar fret for emulated Wii Remotes
2018-10-02 14:07:10 -07:00
JosJuice
cf1578c89d
Android: Fix blue guitar fret for emulated Wii Remotes
2018-10-02 23:02:46 +02:00
Techjar
c5b4e1a5f6
Improve SFMLHelper
...
Switch to using additional overloads of sf::Packet, so we can eliminate
some of the messy code and just use the normal syntax for
BigEndianValue.
We can't avoid helper functions with u64 due to SFML's non-standard way
of defining 64-bit integer types.
2018-10-02 05:44:50 -04:00
Antonio Maiorano
165ac1c29e
Fix QMessageBox icons using the default rather than the Dolphin logo
2018-10-02 00:26:43 -04:00
Pierre Bourdon
58b0a284a8
Merge pull request #7408 from AdmiralCurtiss/twin-snakes-cutscene-flicker-fix
...
Do not consider XFB copies for invalidating textures when loading a new texture.
2018-10-01 22:24:31 +02:00
Pierre Bourdon
91d9190e69
Merge pull request #7442 from shuffle2/fix-sram
...
mx sram: fix checksum calc; use Common::BigEndianValue for rtc field.
2018-10-01 22:08:42 +02:00
Pierre Bourdon
94c70bf884
Merge pull request #7441 from JosJuice/fix-read-title-id
...
Fix reading title IDs of Wii discs
2018-10-01 22:07:03 +02:00
Shawn Hoffman
2a0f022da3
mx sram: replace union-with-byte-array with operator[] to make gcc happy.
2018-10-01 00:00:20 -07:00
Shawn Hoffman
d300f3bbbc
exi ipl: quiet a gcc warning
2018-09-30 18:22:35 -07:00
Shawn Hoffman
2cd96aa5bb
mx sram: fix checksum calc; use Common::BigEndianValue for rtc field.
2018-09-30 17:58:37 -07:00
JosJuice
0bcb9923f8
Fix reading title IDs of Wii discs
...
Partial revert of a1db82a
.
Should fix https://bugs.dolphin-emu.org/issues/11404 .
2018-09-30 17:46:20 +02:00
Shawn Hoffman
d594d4f12f
Fix sram accesses.
2018-09-29 22:52:29 -07:00
Sintendo
d8953dbe57
x64Emitter: nit, use helper method in CMP_or_TEST
2018-09-29 09:52:54 +02:00
Sintendo
ef94fca504
DSPJit: various micro-optimizations
2018-09-29 09:52:30 +02:00
Sintendo
e3b424facd
EmuCodeBlock: remove redundant instructions
...
Their result is overwritten by a subsequent MOV.
2018-09-28 23:58:16 +02:00
MerryMage
89a0b0de32
Jit64AsmCommon: Reduce branches in fast-path and inline most behavior
...
The only behavior requires a function call is denormal behaviour. We also fix fpscr exception raising.
2018-09-28 18:11:30 +01:00
MerryMage
826bcad3a5
UnitTets: Add tests for frsqrte
2018-09-28 18:11:30 +01:00
Stenzek
349765ba77
GraphicsWindow: Ensure adapter selection isn't enabled while running
2018-09-28 22:01:23 +10:00
Stenzek
eb33d7af64
Core: Call InitBackendInfo before loading config
2018-09-28 21:44:41 +10:00
Stenzek
93923e2b29
Don't fill backend info when core is running
...
The current approach results in the UI thread creating a graphics device
whilst the core is running, leading to races on function pointers, and
potentially crashing.
2018-09-28 21:43:22 +10:00
Mat M
a1db82a72e
Merge pull request #7411 from JosJuice/wii-metadata-unencrypted
...
Read Wii disc metadata from the unencrypted header
2018-09-28 00:44:25 -04:00
Stenzek
a877d5f6dc
Remove unused Host_ShowVideoConfig
2018-09-28 14:05:53 +10:00
Mat M
a5c74cd6d1
Merge pull request #7382 from stenzek/drop-vk-nv-glsl
...
Vulkan: Drop usage of VK_NV_glsl extension
2018-09-27 21:56:22 -04:00
Mat M
3cee297c87
Merge pull request #7331 from booto/si_buffer
...
SI: Add 16bit accessors for SI IO buffer
2018-09-27 21:50:50 -04:00
Mat M
d0b2f04539
Merge pull request #7421 from JosJuice/qt-sd-hotplug
...
DolphinQt: Allow inserting/ejecting SD cards during emulation
2018-09-27 21:48:16 -04:00
Mat M
62b88f890d
Merge pull request #7422 from JosJuice/scrub-unencrypted
...
Fix scrubbing unencrypted Wii disc images
2018-09-27 21:47:49 -04:00
JosJuice
4a7715927e
Merge pull request #7392 from weihuoya/android-menu-fx
...
Menu show action fx for android
2018-09-26 19:54:36 +02:00
Roland Munsil
5eefd0482a
Fix issue with breakpoint type loaded from settings not propogating to MemoryWindow
2018-09-25 17:45:18 -05:00
Roland Munsil
54bd16e753
Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin
2018-09-24 23:01:24 -05:00
Roland Munsil
04969f94b6
Fix some Cheat Manager comparisons being wrong
2018-09-24 21:34:48 -05:00
zackhow
67902a7091
Android: Layout for emulation when phone is portrait
...
This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
2018-09-21 17:20:13 -04:00
zackhow
f05d85dfe4
Android: add reset touch overlay
2018-09-21 17:20:13 -04:00
zackhow
ab46f0cb82
Android: Add default portrait touch overlays
2018-09-21 17:18:30 -04:00
zackhow
afe59c50c4
Android: add profile for portrait touch overlay
2018-09-21 17:18:30 -04:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
...
Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
JosJuice
facaeb615e
Fix scrubbing unencrypted Wii disc images
...
Untested with unencrypted Wii disc images, because I don't have any.
I tested that normal Wii disc images still work, though.
2018-09-20 23:23:10 +02:00
JosJuice
ce3e0fc091
Refactor DiscScrubber::MarkAsUsedE
2018-09-20 23:23:06 +02:00
JosJuice
5db27b8e7e
DolphinQt: Allow inserting/ejecting SD cards during emulation
...
This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
Sintendo
8a93dd0105
x64EmitterTest: Fix linting issues
2018-09-16 19:52:12 +02:00
Sintendo
58a0d0f117
x64EmitterTest: test MOV with 64-bit immediates
2018-09-16 19:52:12 +02:00
Sintendo
53a947749a
x64Emitter: short MOV for 64bit immediates (2)
...
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de 00 movabs rax,0xdeadbeef
7: 00 00 00
With this change, it will instead rely on the fact that on x64 writes to
32-bit registers are automatically zero extended to 64-bits, allowing
us to emit a 5 or 6-bytes instruction with the same effect for certain
immediates.
0: b8 ef be ad de mov eax,0xdeadbeef
2018-09-16 19:52:03 +02:00
Léo Lam
e90bd035cb
Merge pull request #7262 from lioncash/force
...
ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam
5a289de27a
Fix BT passthrough by sending larger packets
...
Fixes a critical regression from 8bb08d1ca6
.
In that commit, I replaced a 1024 byte buffer with a SHCIEventCommand.
However, it looks like some Bluetooth adapters actually require such
a large buffer, so this change needs to be reverted.
2018-09-16 15:36:58 +02:00
Léo Lam
40b7fab235
Merge pull request #7261 from lioncash/static
...
WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam
3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
...
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
Léo Lam
c49eb2d249
Merge pull request #7398 from Techjar/emu-speed-skip-vsync
...
VideoCommon: Skip vsync if configured emulation speed is not 100%
2018-09-16 15:19:45 +02:00
Léo Lam
80c402e1ad
Merge pull request #7161 from lioncash/disasm
...
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam
3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
...
Translation fixes
2018-09-16 15:09:26 +02:00
Pierre Bourdon
e3a52b3361
Merge pull request #7415 from JosJuice/korean-shop-channel-check
...
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
JosJuice
b5bb445f21
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:28:23 +02:00
Admiral H. Curtiss
f2fa63783b
Do not consider XFB copies for invalidating textures when loading a new texture.
...
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
Sintendo
575f1b309a
x64Emitter: short MOV for 64bit immediates (1)
...
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.
0: 48 b8 ef be ad de ff movabs rax,0xffffffffdeadbeef
7: ff ff ff
With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.
0: 48 c7 c0 ef be ad de mov rax,0xffffffffdeadbeef
2018-09-14 23:11:26 +02:00
Admiral H. Curtiss
3e95d3c477
Stitch together overlapping XFB regions in order of XFB copy creation.
2018-09-14 19:41:27 +02:00
zackhow
1311f84706
Android: Run Directory Initialization as a thread instead of service
...
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
Admiral H. Curtiss
d97bc0d359
Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
...
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
JosJuice
cec601f1fb
Read Wii disc metadata from the unencrypted header
...
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:
- The "pink fish" disc has the game ID 410E01 in the unencrypted
header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
with the unencrypted one making more sense.
(See https://bugs.dolphin-emu.org/issues/11387 )
For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
booto
3825e2e5ff
SI: Add 16bit accessors for SI IO buffer
...
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
JosJuice
fb6b31bba8
Re-add i18n comments that were lost in the DolphinWX removal
2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9
Reword some translatable strings
...
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
5f35edf505
Remove unused function and translatable strings
2018-09-08 15:18:31 +02:00
JosJuice
a4f950ee86
Fix a string not getting translated
2018-09-08 15:16:39 +02:00
zackhow
1f34471130
Fix lint
2018-09-07 08:56:05 -04:00
zackhow
126ff8dc5f
Android: Add rumble for phone
...
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar
e9046f8eec
VideoCommon: Skip vsync if configured emulation speed is not 100%
...
It doesn't make much sense to try to vsync at weird framerates, and
vsync actually causes the speed setting to not work as expected.
2018-09-05 05:40:22 -04:00
weihuoya
c062258719
use app:showAsAction
2018-09-03 16:07:45 +08:00
Techjar
bb598529be
Qt/GameList: Make grid view scale persistent
2018-09-02 18:22:44 -04:00
Pierre Bourdon
95c2a92f26
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
2018-09-01 05:32:56 +02:00
Anthony
4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
...
Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow
374b0bf2dc
Android: show more games per row
2018-08-31 21:15:28 -04:00
zackhow
ec0e1d2826
Android: Fix cover stretching
2018-08-30 17:14:09 -04:00
spycrab
392df8a11d
GL/TextureCache: Clean up inline shader code
2018-08-30 16:05:39 +02:00
MerryMage
9753f21cc7
Arm64Emitter: Remove unsequenced expressions
...
Incrementing `it` twice between sequence points is undefined behavior.
2018-08-30 07:38:37 +01:00
zackhow
169e41aa30
Android: fix crash if user is offline
...
If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
Stenzek
448e19629d
Vulkan: Drop usage of VK_NV_glsl extension
...
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
zackhow
bbf2184933
Android: Analytics - get android ui type when called instead of setting it ahead of time
...
It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
Stenzek
3ad7812b53
ShaderGen: Drop broken fragment shader index workaround for Vulkan
...
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
JosJuice
fbdc239199
Fix reducing log paths when building with MSVC
...
The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:
1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC
Fixes https://bugs.dolphin-emu.org/issues/11366
2018-08-28 11:48:43 +02:00
JosJuice
762747f8c1
Merge pull request #7377 from Techjar/more-frameskip-junk
...
Core/Core: Remove another leftover part of frameskip
2018-08-28 08:29:43 +02:00
Techjar
c5ae721eca
Core/Core: Remove another leftover part of frameskip
2018-08-28 02:22:05 -04:00
Pierre Bourdon
2033d660d2
Merge pull request #7376 from lioncash/sfml
...
Externals: Update SFML to 2.5.0
2018-08-28 02:53:05 +02:00
Lioncash
d10a0b440f
SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
...
Now that SFML's packet class can properly handle 64-bit values, we don't
need a helper function just to write values to the packets.
2018-08-27 17:38:07 -04:00
Lioncash
e6a4116bf2
Common/SFMLHelper: Remove unused forward declaration
...
BigEndianValue isn't used in either the header or SFMLHelper.cpp, so it
can be removed.
2018-08-27 16:48:12 -04:00
Pierre Bourdon
4c75331d5d
Merge pull request #7374 from lioncash/iowin
...
IOWin: Make functions internally linked where applicable
2018-08-27 22:13:24 +02:00
Lioncash
8753321841
IOWin: Use anonymous namespaces where applicable
...
Several functions (and one variable) were being given external linkage.
Instead, relocate them all to anonymous namespaces to make them
internally linked.
2018-08-27 16:10:07 -04:00
Lioncash
d40022d6d0
JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
...
Puts the comment in the header where it's more likely to be seen
initially. We can also remove the TODO, given doing nothing or returning
an error is what is generally done for the JIT interface if the JIT
instance isn't valid.
2018-08-27 13:04:05 -04:00
Lioncash
36b24bf7a0
PowerPC: Remove Profiler.cpp
...
With 7aa305ea35
merged, all that remains
within Profiler.cpp is an unused function that just forwards to the
equivalent function within JitInterface. Given that, we can just remove
the source file.
2018-08-27 12:13:39 -04:00
Lioncash
7aa305ea35
Profiler: Migrate global g_ProfileBlocks boolean to JitOptions
...
This global belongs in the JitOptions structure, as it's a conditional
setting (A.K.A. option) that changes the behavior of what the JIT does.
Plus it keeps the scope of the variable constrained to the general area
it's intended to be used and nothing further.
2018-08-27 11:30:19 -04:00
Pierre Bourdon
88a91562b5
Merge pull request #7370 from lioncash/constness
...
JitArm64/Jit: Don't cast away const within DumpCode()
2018-08-27 16:31:15 +02:00
Lioncash
cc2ef5a2c3
JitArm64/Jit: Don't cast away const within DumpCode()
...
swap32() has a const u8* overload that swaps the data being pointed to as
if it were a 32-bit word. We can just use that instead. It gets rid of
undefined behavior, as we're not type punning a pointer and dereferencing it,
and gets rid of the need to cast entirely.
2018-08-27 10:28:11 -04:00
Lioncash
e81408588f
JitCommon/JitCache: Make JitBlock's checkedEntry and normalEntry members non-const pointers
...
In both cases of the x64 and AArch64 JITs, these would have const casted
away from them, followed by them being placed within an emitter and
having breakpoint instructions written in them.
In this case, we shouldn't be using const period if we're writing to the
emitted data.
2018-08-27 10:23:22 -04:00
Pierre Bourdon
25898cfa55
Merge pull request #7368 from lioncash/const-cast
...
Arm64Emitter: Make the Align* functions return a non-const data pointer
2018-08-27 15:54:05 +02:00
Lioncash
208be26bb4
Arm64Emitter: Make the Align* functions return a non-const data pointer
...
Similar in nature to e28d063539
in which
this same change was applied to the x64 emitter.
There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on
2018-08-27 09:44:38 -04:00
Pierre Bourdon
6a22f1b3e0
Merge pull request #7253 from booto/fifo_reg
...
CP: some bits in some of the HI registers cannot be set
2018-08-27 14:56:12 +02:00
Pierre Bourdon
b2b72bd3ce
Merge pull request #7272 from Techjar/xkb-mouse-button-fix
...
InputCommon/XInput2: Increase mouse buttons to 32
2018-08-27 14:52:37 +02:00
Techjar
311d0442de
InputCommon/XInput2: Increase mouse buttons to 32
...
Xlib supports many mouse buttons, though there are 9 standard buttons, and they aren't arranged like other mouse APIs. Using only 5 buttons was preventing the use of buttons besides left/right/middle click and the scroll wheel. Here's what all the standard buttons are:
1. left button
2. middle button (pressing the scroll wheel)
3. right button
4. turn scroll wheel up
5. turn scroll wheel down
6. push scroll wheel left
7. push scroll wheel right
8. 4th button (aka browser backward button)
9. 5th button (aka browser forward button)
The remaining button indices are non-standard and device-specific, and technically far more than 32 are supported, but this seems like a reasonable limit to avoid cluttering the list with tons of useless mouse buttons. What mouse has more than 32 buttons anyways?
2018-08-27 08:47:32 -04:00
Techjar
f1bc17ab9e
Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close
2018-08-27 08:39:39 -04:00
Pierre Bourdon
ea26ccbbe1
Merge pull request #7318 from VinDuv/rename-master-log
...
LogManager: Change Master Log short name to fix log configuration loading
2018-08-27 13:36:04 +02:00
Pierre Bourdon
62928de547
Merge pull request #7357 from Techjar/qt-memcard-manager-select-button
...
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-27 13:35:38 +02:00
Pierre Bourdon
af2e69dfdc
Merge pull request #7366 from Techjar/discord-pics-popular
...
DiscordPresence: Add popular games to artwork list
2018-08-27 12:40:57 +02:00
Techjar
80c4e77735
DiscordPresence: Add popular games to artwork list
2018-08-27 06:10:11 -04:00
Pierre Bourdon
b1889fc785
Merge pull request #7364 from riking/android-reformat
...
Reformat all Android code
2018-08-27 09:36:19 +02:00
Pierre Bourdon
0d4a28dfdf
Merge pull request #7365 from riking/android-code-style
...
Update Android code style file to better match C/C++ code style
2018-08-27 09:35:58 +02:00
riking
248ee12aed
Reformat Android code
2018-08-26 21:37:54 -07:00
riking
ab76631a7f
Update code style file, remove old style .jar
2018-08-26 21:32:56 -07:00
Pierre Bourdon
f2323331ea
Merge pull request #7240 from lioncash/namespace
...
Common/DebugInterface: Namespace code under the Common namespace
2018-08-27 04:49:26 +02:00
Pierre Bourdon
0c39590353
Merge pull request #7229 from lioncash/truncate
...
Interpreter: Remove an unnecessary cast in Trace()
2018-08-27 04:49:06 +02:00
Pierre Bourdon
3cc8a19dd4
Merge pull request #7215 from leoetlino/dsptool-fix
...
DSPTool: Use std::string == instead of strcmp
2018-08-27 04:48:37 +02:00
Pierre Bourdon
e096ca20e9
Merge pull request #7358 from Techjar/qt-memcard-manager-deletion-fix
...
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-27 04:48:07 +02:00
Pierre Bourdon
dbb7563cce
Merge pull request #7363 from Techjar/netplay-hia-comments
...
NetPlay: Add additional comments for host input authority mode
2018-08-27 04:45:20 +02:00
Pierre Bourdon
db55c36f09
Merge pull request #7359 from stenzek/intel-d3d-crash
...
PixelShaderGen: Ensure all components of ocol1 are initialized
2018-08-27 04:42:28 +02:00
Pierre Bourdon
eef47990d9
Merge pull request #7339 from weihuoya/cache-all-page
...
Android: cache all page, avoid image flicking when swipe from last page to first page
2018-08-27 04:41:23 +02:00
Pierre Bourdon
246b1f4459
Merge pull request #7350 from zackhow/android-analytics
...
Android: Add usage statistics to android
2018-08-27 04:37:17 +02:00
Pierre Bourdon
b571d0c537
Merge pull request #7355 from hackbar/style-cleanup
...
Style cleanup
2018-08-27 04:32:50 +02:00
Pierre Bourdon
045b9a97b5
Merge pull request #7330 from Ebola16/314
...
Update Android Gradle Plugin to 3.1.4
2018-08-27 04:31:35 +02:00
Pierre Bourdon
3d94dc1870
Merge pull request #7353 from hackbar/cleanup
...
Cleanup
2018-08-27 04:31:10 +02:00
Techjar
1ba834d13c
NetPlay: Add additional comments for host input authority mode
2018-08-26 22:28:23 -04:00
Pierre Bourdon
ca719dbdd6
Merge pull request #7362 from riking/android-code-style
...
Android code style enforcement
2018-08-27 04:25:22 +02:00
riking
c5ecb718ac
Add Android code style enforcement to lint.sh
...
This requires buildbot changes: the path to the Android Studio
installation must be supplied in an environment variable.
Modified files are copied out to a temporary directory, Android Studio
is asked to format the files, and a git diff is performed.
2018-08-26 19:18:31 -07:00
Pierre Bourdon
0cc3ae72a5
Merge pull request #7344 from delroth/discord-pics
...
DiscordPresence: use game-specific artwork if available
2018-08-27 00:11:21 +02:00
Pierre Bourdon
9bcd7bfe1e
Merge pull request #7360 from Techjar/netplay-host-input-authority
...
NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
Techjar
5519efa66e
NetPlay host input authority mode
...
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).
Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.
This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
zackhow
a26cf8febc
Android: Analytics - Set new session after being closed for 6 hours
2018-08-25 16:57:07 -04:00
BhaaL
5f95ed5263
Jit64: get rid of global g_jit accesses
2018-08-25 16:53:49 +02:00
spycrab
476037d1f2
Merge pull request #7345 from spycrab/qt_cover_uniform
...
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-25 02:01:14 +02:00
Mike
308ae11f2b
Android: add a description for 'Compile Shaders Before Starting'
...
Before this, it was using 0 as a resource ID. That has undefined
behavior, and seemed to use a previous string.
2018-08-24 08:50:29 -07:00
Mike
55e4637b42
Android: add braces to a one-line if block
...
There isn't an official Java style, but this seems to be consistent with
everything else. Also it's weird to see one one liners without braces in
Java.
2018-08-24 08:50:29 -07:00
Mike
6d954afddd
Android: minor spacing and brace fix.
...
There isn't an official Java style, but this seems to be consistent with
everything else.
2018-08-24 08:50:25 -07:00
Stenzek
bae1168fe9
PixelShaderGen: Ensure all components of ocol1 are initialized
...
This was causing a warning in the shader compiler, as the rgb components
were not initialized. Which shouldn't be an issue, as the rgb is not
used in the blend equation, only the alpha. However, the lack of
initialization causes crashes in Intel's D3D shader compiler, so we'll
play nice and initialize all the channels.
2018-08-24 23:53:00 +10:00
Techjar
fd7d51eed6
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-24 07:58:38 -04:00
Techjar
6ae77623c5
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-24 07:10:48 -04:00
Mike
fda785c452
Android: whitespace fix
2018-08-23 18:32:29 -07:00
Mike
dd8d7bba98
Android: Get rid of the per-platform styles, as we only using the GC one.
...
I think the intention might have been to switch styles based on what
platform was selected, but that never happened. Instead, everything just
used the GC styles.
All the platform-specific styles did was add an accent color (which
tints the checkbox and text area elements). This adds a specific color for
that instead of abusing a platform color.
There should be no visual changes for this commit.
2018-08-23 18:32:29 -07:00
spycrab
248afb9fa7
Merge pull request #7347 from spycrab/qt_fix_visibility
...
Qt: Fix widgets being visible when they shouldn't be
2018-08-24 01:58:55 +02:00
spycrab
398cce52be
Merge pull request #7352 from Techjar/qt-signal-blocker
...
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-24 01:58:21 +02:00
zackhow
82f82a6b7d
Android: Add usage statistics to android.
...
Added an option in General config to enable/disable usage statistics. Added a popup on first open if
the user would like to engage in reporting. Clicking cancel or out of the box opts out. Only
clicking 'Ok' will enable reporting. Also added a new android specific values to report.
2018-08-23 17:31:17 -04:00
Techjar
1547b185c7
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-23 07:11:52 -04:00
Techjar
d72f4ed468
Qt/AdvancedPane: Block signals during Update()
2018-08-23 07:00:20 -04:00
Techjar
5512eadd08
VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
2018-08-21 15:54:25 -04:00
Pierre Bourdon
d44087128e
Merge pull request #7342 from spycrab/qt_dbg_scroll
...
Qt/Debugger: Improve scrolling
2018-08-20 21:41:54 +02:00
Pierre Bourdon
183fb9bf6a
Merge pull request #7338 from booto/controller_modes
...
Fix analog modes that use 4 bits for c-stick data
2018-08-20 13:02:32 +02:00
Markus Wick
3c354d9280
Merge pull request #7333 from weihuoya/gamecover-nomedia
...
Hide game cover in android gallery
2018-08-20 10:01:50 +02:00
spycrab
77ebd721e3
Qt: Fix widgets being visible when they shouldn't be
2018-08-20 00:39:57 +02:00
spycrab
5b992f138b
Qt/Debugger: Improve scrolling
...
Reduces the scrolling speed for both keyboard and mouse scrolling so
users are able to navigate the code and memory view line by line
2018-08-19 22:36:04 +02:00
JosJuice
c3b0208de6
Merge pull request #7340 from zackhow/enable-touch-con
...
Android: Set GC controller 1 to enabled if settings don't exist
2018-08-19 20:32:21 +02:00
JosJuice
b2880d0330
Merge pull request #7336 from zackhow/extension-ui-bug
...
Android: Fix wiimote extension from defaulting to none in UI
2018-08-19 20:31:21 +02:00
JosJuice
be890c56ac
Fix critital buffer overflow in LoadPNG
2018-08-19 17:35:15 +02:00
spycrab
2ea6cc66ba
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-19 17:13:29 +02:00
Pierre Bourdon
4ecee3cb99
DiscordPresence: use game-specific artwork if available
...
Since we don't have a way (AFAIK) to dynamically collect the list of
available art assets, we hardcode a list of gameids with available
artwork inside Dolphin. It's not great, but I don't think it's a
terrible solution either.
Art has to be manually uploaded to our Discord app configuration, and we
have a limit of ~150 assets, so most likely we'll limit ourselves to a
small set of popular games.
2018-08-19 14:53:40 +02:00
Mat M
8f847c7655
Merge pull request #7343 from spycrab/qt_bp_fix
...
Qt/Debugger: Readd title bar to breakpoint widget
2018-08-19 08:41:36 -04:00
Pierre Bourdon
0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
...
Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
spycrab
27bc9046e7
Qt/Debugger: Readd title bar to breakpoint widget
...
Removed it by accident in #7299
2018-08-19 13:37:59 +02:00
Admiral H. Curtiss
5df424a1ec
Use simplified libpng PNG reading API to avoid PNG reading bugs.
2018-08-19 13:14:11 +02:00
spycrab
12a5fd80bd
Merge pull request #7299 from spycrab/qt_compact
...
Qt/Debugger: Make spacing more compact
2018-08-17 15:28:03 +02:00
zackhow
afc1876e49
Android: Set GC controller 1 to enabled if settings don't exist
...
If a user changes any config options before starting emulation then all SIDevices are set to 0.
This was added in PR 6267(commit 58ee9d2a78
) to fix a bug.
2018-08-17 08:20:22 -04:00
booto
168fdf814b
Fix analog modes that use 4 bits for c-stick data
...
Also get rid of a load of unnecessary casts
2018-08-16 02:17:17 -04:00
weihuoya
4f90bcce63
cache all pages, android
2018-08-16 14:10:44 +08:00
zackhow
4c281f72b6
Android: Enhance Dpad movements/touches
...
Allows you to 'slide' your finger to move across the dpad like a joystick.
2018-08-15 21:13:11 -04:00
zackhow
a20513eff9
Android: Fix wiimote extension from defaulting to none in UI
...
Another index disconnect between the padId's and the wiimote numbers. This was done correctly when saving but not when reading the current value
2018-08-15 17:39:22 -04:00
spycrab
8e5c3d5b4e
Merge pull request #7326 from spycrab/qt_tas_fancy
...
Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-15 19:46:56 +02:00
spycrab
8d184ab9bd
Qt/Debugger: Make spacing more compact
2018-08-15 19:26:04 +02:00
BreadFish64
b246678c8c
Fix spelling in assert macro
2018-08-15 12:12:19 -05:00
weihuoya
eefef73141
nomedia, add comment text
2018-08-15 19:41:55 +08:00
spycrab
6d56b03304
Merge pull request #7325 from spycrab/qt_tas_reset
...
Qt/TAS: Implement recentering feature
2018-08-15 13:07:58 +02:00
weihuoya
2fac523e10
hide game cover in android gallery
2018-08-15 16:37:00 +08:00
Lioncash
67b015d76b
Arm64Emitter: Get rid of a pointer cast within SetJumpTarget()
...
Type punning like this is undefined behavior. Instead, we use std::memcpy to
copy the necessary data over, which is well defined (as it treats both
the source and destination as unsigned char).
2018-08-14 23:47:53 -04:00
spycrab
fb382e90eb
Merge pull request #7324 from spycrab/qt_independent_tas
...
Qt/TAS: Make TAS input windows independent
2018-08-15 01:51:26 +02:00
master0fdisaster
0d79e8a2ca
Qt: Config/Advanced: Fix CPU Clock Speed Slider
...
Changes rounding from ceiling to nearest, when updating the slider value. Using ceiling as rounding made some values inaccessible.
2018-08-14 17:22:30 +02:00
master0fdisaster
1544d7d681
Qt: Config/Interface: Fix "Show Active title in Window Title" Checkbox
...
Makes the checkbox save when it's toggled.
2018-08-14 17:22:30 +02:00
master0fdisaster
bc3cc01cc9
Qt: Config/Interface: Fix User Style Drop Down
...
makes the user style drop down load the right custom style after a restart
2018-08-14 17:21:50 +02:00
Ryan Meredith
4a6d9f7b6a
Update Android Gradle Plugin
2018-08-14 07:40:25 -04:00
JosJuice
6a34210c2d
Merge pull request #7328 from zackhow/covers-nocrop
...
Android: Don't crop covers
2018-08-14 11:45:14 +02:00
Sleepy Flower Girl
158c0d54b1
Force IPv4 on external IP addresses
2018-08-13 21:17:38 -04:00
Pierre Bourdon
6c1f39458b
Jit64: Update PC before checking for exceptions
2018-08-14 02:27:48 +02:00
zackhow
1f40efda5d
Android: Don't crop covers
2018-08-13 17:39:26 -04:00
spycrab
1c793503b1
Qt/TAS: Implement recentering feature
2018-08-13 23:34:25 +02:00
Billy Robert O'Neal III
6640d1ec81
Attempt to fix linter issues.
2018-08-13 12:17:56 -07:00
Billy Robert O'Neal III
a0af0bf588
Workaround use of private constant _Snan no longer being present in <limits>.
2018-08-13 12:05:50 -07:00
spycrab
55c608b482
Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-13 15:05:30 +02:00
zackhow
3f21975d2a
Android: Update mobile and TV to use game covers
...
Using covers should give a consistent look to dolphin's library.
2018-08-13 08:24:52 -04:00
spycrab
9739ad9f48
Qt/TAS: Make TAS input windows independent
2018-08-13 14:15:09 +02:00
Markus Wick
84c24516b1
Merge pull request #7306 from zackhow/touch-button-placement
...
Android: Add default touch button overlay
2018-08-13 13:44:03 +02:00
Markus Wick
9322c0edfa
Merge pull request #7320 from zackhow/leanback-button-clear
...
Android: Clear controller binding by long press on TV
2018-08-13 13:42:48 +02:00
Markus Wick
15ef7d6fb8
Merge pull request #7323 from lioncash/dedup
...
PowerPC: Deduplicate Helper_Mask() code
2018-08-13 13:41:10 +02:00
spycrab
1c324c8927
Merge pull request #7317 from spycrab/qt_fix_mpbtn_crash
...
Qt/MappingButton: Fix crash when exiting during input detection
2018-08-13 00:14:25 +02:00
Lioncash
a4110ad958
PowerPC: Deduplicate Helper_Mask() code
...
We can share this across all implementations instead of duplicating it
in different ways.
2018-08-12 17:24:16 -04:00
VperuS
e5980f280d
Core/UICommon: Fix assignment to pointer
2018-08-12 17:15:14 +03:00
zackhow
a2f90d3915
Android: require back to be pressed twice to exit on mobile
2018-08-12 06:59:06 -04:00
zackhow
51fa5d2fd8
Android: Clear controller binding by long press on TV
...
The TV interface can't 'click' the clear button, this gives TV a way to clear
2018-08-11 21:47:49 -04:00
zackhow
75f4e74e94
Android: Add default touch button overlay
...
This sets up default positions for touch buttons so they are not just bunched in the corner on a fresh install. Also added a toast when emulation starts on how to edit button layout
2018-08-11 12:56:23 -04:00