Merge pull request #7777 from jordan-woyak/input-rounding

ControllerEmu: Round input floats instead of casting.
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Tilka 2019-02-03 00:56:05 +00:00 committed by GitHub
commit cfbc852fb0
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2 changed files with 34 additions and 13 deletions

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@ -68,7 +68,7 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick(
"Main Stick", _trans("Control Stick"), main_gate_radius));
constexpr auto c_gate_radius = ControlState(C_STICK_GATE_RADIUS) / GCPadStatus::MAIN_STICK_RADIUS;
constexpr auto c_gate_radius = ControlState(C_STICK_GATE_RADIUS) / GCPadStatus::C_STICK_RADIUS;
groups.emplace_back(m_c_stick = new ControllerEmu::OctagonAnalogStick(
"C-Stick", _trans("C Stick"), c_gate_radius));
@ -160,23 +160,19 @@ GCPadStatus GCPad::GetInput() const
m_dpad->GetState(&pad.button, dpad_bitmasks);
// sticks
const ControllerEmu::AnalogStick::StateData main_stick_state = m_main_stick->GetState();
pad.stickX = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X +
(main_stick_state.x * GCPadStatus::MAIN_STICK_RADIUS));
pad.stickY = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y +
(main_stick_state.y * GCPadStatus::MAIN_STICK_RADIUS));
const auto main_stick_state = m_main_stick->GetState();
pad.stickX = MapFloat<u8>(main_stick_state.x, GCPadStatus::MAIN_STICK_CENTER_X);
pad.stickY = MapFloat<u8>(main_stick_state.y, GCPadStatus::MAIN_STICK_CENTER_Y);
const ControllerEmu::AnalogStick::StateData c_stick_state = m_c_stick->GetState();
pad.substickX = static_cast<u8>(GCPadStatus::C_STICK_CENTER_X +
(c_stick_state.x * GCPadStatus::C_STICK_RADIUS));
pad.substickY = static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y +
(c_stick_state.y * GCPadStatus::C_STICK_RADIUS));
const auto c_stick_state = m_c_stick->GetState();
pad.substickX = MapFloat<u8>(c_stick_state.x, GCPadStatus::C_STICK_CENTER_X);
pad.substickY = MapFloat<u8>(c_stick_state.y, GCPadStatus::C_STICK_CENTER_Y);
// triggers
std::array<ControlState, 2> triggers;
m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data());
pad.triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
pad.triggerRight = static_cast<u8>(triggers[1] * 0xFF);
pad.triggerLeft = MapFloat<u8>(triggers[0], 0);
pad.triggerRight = MapFloat<u8>(triggers[1], 0);
return pad;
}

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@ -4,9 +4,11 @@
#pragma once
#include <cmath>
#include <memory>
#include <mutex>
#include <string>
#include <type_traits>
#include <vector>
#include "Common/Common.h"
@ -50,6 +52,29 @@ public:
std::vector<std::unique_ptr<ControlGroup>> groups;
// Maps a float from -1.0..+1.0 to an integer of the provided values.
template <typename T, typename F>
static T MapFloat(F input_value, T zero_value, T neg_1_value = std::numeric_limits<T>::min(),
T pos_1_value = std::numeric_limits<T>::max())
{
static_assert(std::is_integral<T>(), "T is only sane for int types.");
static_assert(std::is_floating_point<F>(), "F is only sane for float types.");
static_assert(std::numeric_limits<long>::min() <= std::numeric_limits<T>::min() &&
std::numeric_limits<long>::max() >= std::numeric_limits<T>::max(),
"long is not a superset of T. use of std::lround is not sane.");
// Here we round when converting from float to int.
// After applying our deadzone, resizing, and reshaping math
// we sometimes have a near-zero value which is slightly negative. (e.g. -0.0001)
// Casting would round down but rounding will yield our "zero_value".
if (input_value > 0)
return T(std::lround((pos_1_value - zero_value) * input_value + zero_value));
else
return T(std::lround((zero_value - neg_1_value) * input_value + zero_value));
}
private:
ciface::Core::DeviceQualifier m_default_device;
bool m_default_device_is_connected{false};