VideoCommon/RenderBase: Don't destroy pipelines that are in use

This commit is contained in:
spycrab 2019-03-07 01:54:54 +01:00
parent 668b7eec8f
commit 9ca394bbea
1 changed files with 5 additions and 0 deletions

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@ -398,7 +398,12 @@ void Renderer::CheckForConfigChanges()
// Check for post-processing shader changes. Done up here as it doesn't affect anything outside
// the post-processor. Note that options are applied every frame, so no need to check those.
if (m_post_processor->GetConfig()->GetShader() != g_ActiveConfig.sPostProcessingShader)
{
// The existing shader must not be in use when it's destroyed
WaitForGPUIdle();
m_post_processor->RecompileShader();
}
// Determine which (if any) settings have changed.
ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();