Swapped FFDShow's DPL2 decoder by FreeSurround
Added class in AudioCommon for the surround decoder
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df631f0d75
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@ -45,6 +45,7 @@
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<ClCompile Include="NullSoundStream.cpp" />
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<ClCompile Include="OpenALStream.cpp" />
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<ClCompile Include="WASAPIStream.cpp" />
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<ClCompile Include="SurroundDecoder.cpp" />
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<ClCompile Include="WaveFile.cpp" />
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<ClCompile Include="XAudio2Stream.cpp" />
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<ClCompile Include="XAudio2_7Stream.cpp">
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@ -65,6 +66,7 @@
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<ClInclude Include="PulseAudioStream.h" />
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<ClInclude Include="SoundStream.h" />
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<ClInclude Include="WASAPIStream.h" />
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<ClInclude Include="SurroundDecoder.h" />
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<ClInclude Include="WaveFile.h" />
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<ClInclude Include="XAudio2Stream.h" />
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<ClInclude Include="XAudio2_7Stream.h" />
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@ -79,6 +81,9 @@
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<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
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<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)FreeSurround\FreeSurround.vcxproj">
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<Project>{8498f2fa-5ca6-4169-9971-de5b1fe6132c}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -30,6 +30,7 @@
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<ClCompile Include="WASAPIStream.cpp">
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<Filter>SoundStreams</Filter>
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</ClCompile>
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<ClCompile Include="SurroundDecoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AudioCommon.h" />
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@ -68,6 +69,7 @@
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<ClInclude Include="WASAPIStream.h">
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<Filter>SoundStreams</Filter>
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</ClInclude>
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<ClInclude Include="SurroundDecoder.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -5,6 +5,7 @@ add_library(audiocommon
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CubebUtils.cpp
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DPL2Decoder.cpp
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Mixer.cpp
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SurroundDecoder.cpp
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NullSoundStream.cpp
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WaveFile.cpp
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)
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@ -69,4 +70,4 @@ if(WIN32)
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endif()
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endif()
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target_link_libraries(audiocommon PRIVATE cubeb SoundTouch)
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target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround)
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@ -7,7 +7,6 @@
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#include <cmath>
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#include <cstring>
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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@ -16,10 +15,10 @@
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#include "Core/ConfigManager.h"
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Mixer::Mixer(unsigned int BackendSampleRate)
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: m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate)
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: m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate),
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m_surround_decoder(BackendSampleRate, SURROUND_BLOCK_SIZE)
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{
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INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
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DPL2Reset();
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}
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Mixer::~Mixer()
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@ -167,20 +166,23 @@ unsigned int Mixer::MixSurround(float* samples, unsigned int num_samples)
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if (!num_samples)
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return 0;
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memset(samples, 0, num_samples * 6 * sizeof(float));
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memset(samples, 0, num_samples * SURROUND_CHANNELS * sizeof(float));
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// Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads and
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// writes.
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unsigned int available_samples = Mix(m_scratch_buffer.data(), num_samples);
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for (size_t i = 0; i < static_cast<size_t>(available_samples) * 2; ++i)
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size_t needed_frames = m_surround_decoder.QueryFramesNeededForSurroundOutput(num_samples);
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// Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads
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// and writes.
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size_t available_frames = Mix(m_scratch_buffer.data(), static_cast<u32>(needed_frames));
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if (available_frames != needed_frames)
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{
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m_float_conversion_buffer[i] =
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m_scratch_buffer[i] / static_cast<float>(std::numeric_limits<short>::max());
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ERROR_LOG(AUDIO, "Error decoding surround frames.");
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return 0;
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}
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DPL2Decode(m_float_conversion_buffer.data(), available_samples, samples);
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m_surround_decoder.PutFrames(m_scratch_buffer.data(), needed_frames);
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m_surround_decoder.ReceiveFrames(samples, num_samples);
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return available_samples;
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return num_samples;
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}
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void Mixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)
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@ -8,6 +8,7 @@
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#include <atomic>
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#include "AudioCommon/AudioStretcher.h"
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#include "AudioCommon/SurroundDecoder.h"
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#include "AudioCommon/WaveFile.h"
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#include "Common/CommonTypes.h"
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@ -52,6 +53,9 @@ private:
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static constexpr float CONTROL_FACTOR = 0.2f;
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static constexpr u32 CONTROL_AVG = 32; // In freq_shift per FIFO size offset
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const unsigned int SURROUND_CHANNELS = 6;
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const unsigned int SURROUND_BLOCK_SIZE = 512;
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class MixerFifo final
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{
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public:
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@ -86,8 +90,8 @@ private:
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bool m_is_stretching = false;
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AudioCommon::AudioStretcher m_stretcher;
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AudioCommon::SurroundDecoder m_surround_decoder;
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std::array<short, MAX_SAMPLES * 2> m_scratch_buffer;
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std::array<float, MAX_SAMPLES * 2> m_float_conversion_buffer;
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WaveFileWriter m_wave_writer_dtk;
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WaveFileWriter m_wave_writer_dsp;
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@ -0,0 +1,93 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <FreeSurround/FreeSurroundDecoder.h>
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#include <limits>
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#include "AudioCommon/SurroundDecoder.h"
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namespace AudioCommon
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{
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constexpr size_t STEREO_CHANNELS = 2;
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constexpr size_t SURROUND_CHANNELS = 6;
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SurroundDecoder::SurroundDecoder(u32 sample_rate, u32 frame_block_size)
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: m_sample_rate(sample_rate), m_frame_block_size(frame_block_size)
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{
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m_fsdecoder = std::make_unique<DPL2FSDecoder>();
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m_fsdecoder->Init(cs_5point1, m_frame_block_size, m_sample_rate);
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}
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SurroundDecoder::~SurroundDecoder() = default;
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void SurroundDecoder::Clear()
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{
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m_fsdecoder->flush();
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m_decoded_fifo.clear();
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}
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// Currently only 6 channels are supported.
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size_t SurroundDecoder::QueryFramesNeededForSurroundOutput(const size_t output_frames) const
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{
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if (m_decoded_fifo.size() < output_frames * SURROUND_CHANNELS)
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{
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// Output stereo frames needed to have at least the desired number of surround frames
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size_t frames_needed = output_frames - m_decoded_fifo.size() / SURROUND_CHANNELS;
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return frames_needed + m_frame_block_size - frames_needed % m_frame_block_size;
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}
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return 0;
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}
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// Receive and decode samples
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void SurroundDecoder::PutFrames(const short* in, const size_t num_frames_in)
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{
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// Maybe check if it is really power-of-2?
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s64 remaining_frames = static_cast<s64>(num_frames_in);
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size_t frame_index = 0;
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while (remaining_frames > 0)
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{
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// Convert to float
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for (size_t i = 0, end = m_frame_block_size * STEREO_CHANNELS; i < end; ++i)
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{
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m_float_conversion_buffer[i] = in[i + frame_index * STEREO_CHANNELS] /
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static_cast<float>(std::numeric_limits<short>::max());
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}
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// Decode
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const float* dpl2_fs = m_fsdecoder->decode(m_float_conversion_buffer.data());
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// Add to ring buffer and fix channel mapping
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// Maybe modify FreeSurround to output the correct mapping?
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// FreeSurround:
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// FL | FC | FR | BL | BR | LFE
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// Most backends:
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// FL | FR | FC | LFE | BL | BR
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for (size_t i = 0; i < m_frame_block_size; ++i)
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{
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 0]); // LEFTFRONT
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 2]); // RIGHTFRONT
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 1]); // CENTREFRONT
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 5]); // sub/lfe
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 3]); // LEFTREAR
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m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 4]); // RIGHTREAR
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}
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remaining_frames = remaining_frames - static_cast<int>(m_frame_block_size);
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frame_index = frame_index + m_frame_block_size;
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}
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}
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void SurroundDecoder::ReceiveFrames(float* out, const size_t num_frames_out)
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{
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// Copy to output array with desired num_frames_out
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for (size_t i = 0, num_samples_output = num_frames_out * SURROUND_CHANNELS;
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i < num_samples_output; ++i)
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{
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out[i] = m_decoded_fifo.pop_front();
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}
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}
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} // namespace AudioCommon
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@ -0,0 +1,36 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/FixedSizeQueue.h"
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class DPL2FSDecoder;
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namespace AudioCommon
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{
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class SurroundDecoder
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{
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public:
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explicit SurroundDecoder(u32 sample_rate, u32 frame_block_size);
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~SurroundDecoder();
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size_t QueryFramesNeededForSurroundOutput(const size_t output_frames) const;
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void PutFrames(const short* in, const size_t num_frames_in);
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void ReceiveFrames(float* out, const size_t num_frames_out);
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void Clear();
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private:
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u32 m_sample_rate;
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u32 m_frame_block_size;
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std::unique_ptr<DPL2FSDecoder> m_fsdecoder;
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std::array<float, 32768> m_float_conversion_buffer;
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FixedSizeQueue<float, 32768> m_decoded_fifo;
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};
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} // AudioCommon
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