Qt/GameList: Set consistent capitalization for context menu
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9b6c9252e4
commit
8c37214bee
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@ -273,19 +273,19 @@ void GameList::ShowContextMenu(const QPoint&)
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}
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if (compress)
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menu->addAction(tr("Compress selected ISOs..."), this, [this] { CompressISO(false); });
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menu->addAction(tr("Compress Selected ISOs..."), this, [this] { CompressISO(false); });
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if (decompress)
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menu->addAction(tr("Decompress selected ISOs..."), this, [this] { CompressISO(true); });
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menu->addAction(tr("Decompress Selected ISOs..."), this, [this] { CompressISO(true); });
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if (compress || decompress)
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menu->addSeparator();
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if (wii_saves)
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{
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menu->addAction(tr("Export Wii saves (Experimental)"), this, &GameList::ExportWiiSave);
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menu->addAction(tr("Export Wii Saves (Experimental)"), this, &GameList::ExportWiiSave);
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menu->addSeparator();
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}
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menu->addAction(tr("Delete selected files..."), this, &GameList::DeleteFile);
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menu->addAction(tr("Delete Selected Files..."), this, &GameList::DeleteFile);
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}
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else
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{
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@ -302,7 +302,7 @@ void GameList::ShowContextMenu(const QPoint&)
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if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
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{
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menu->addAction(tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
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menu->addAction(tr("Set as &Default ISO"), this, &GameList::SetDefaultISO);
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const auto blob_type = game->GetBlobType();
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if (blob_type == DiscIO::BlobType::GCZ)
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@ -356,18 +356,18 @@ void GameList::ShowContextMenu(const QPoint&)
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if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
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{
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menu->addAction(tr("Open Wii &save folder"), this, &GameList::OpenWiiSaveFolder);
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menu->addAction(tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
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menu->addAction(tr("Open Wii &Save Folder"), this, &GameList::OpenWiiSaveFolder);
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menu->addAction(tr("Export Wii Save (Experimental)"), this, &GameList::ExportWiiSave);
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menu->addSeparator();
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}
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if (platform == DiscIO::Platform::GameCubeDisc)
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{
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menu->addAction(tr("Open GameCube &save folder"), this, &GameList::OpenGCSaveFolder);
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menu->addAction(tr("Open GameCube &Save Folder"), this, &GameList::OpenGCSaveFolder);
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menu->addSeparator();
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}
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menu->addAction(tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
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menu->addAction(tr("Open &Containing Folder"), this, &GameList::OpenContainingFolder);
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menu->addAction(tr("Delete File..."), this, &GameList::DeleteFile);
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menu->addSeparator();
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