Merge pull request #7640 from jordan-woyak/input-fixes

ControllerInterface: Output/Rumble fixes
This commit is contained in:
JMC47 2019-01-05 17:16:35 -05:00 committed by GitHub
commit 0ca9accd8b
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 237 additions and 125 deletions

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@ -227,12 +227,10 @@ static void ResetRumble()
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
#if defined(CIFACE_USE_XINPUT) || defined(CIFACE_USE_DINPUT)
if (!Pad::IsInitialized())
return;
for (int i = 0; i < 4; ++i)
Pad::ResetRumble(i);
#endif
}
// Called from GUI thread

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@ -12,6 +12,9 @@
namespace MappingCommon
{
constexpr int INPUT_DETECT_TIME = 3000;
constexpr int OUTPUT_DETECT_TIME = 2000;
QString GetExpressionForControl(const QString& control_name,
const ciface::Core::DeviceQualifier& control_device,
const ciface::Core::DeviceQualifier& default_device, Quote quote)
@ -41,7 +44,9 @@ QString GetExpressionForControl(const QString& control_name,
QString DetectExpression(ControlReference* reference, ciface::Core::Device* device,
const ciface::Core::DeviceQualifier& default_device, Quote quote)
{
ciface::Core::Device::Control* const ctrl = reference->Detect(5000, device);
const int ms = reference->IsInput() ? INPUT_DETECT_TIME : OUTPUT_DETECT_TIME;
ciface::Core::Device::Control* const ctrl = reference->Detect(ms, device);
if (ctrl)
{

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@ -340,11 +340,7 @@ public:
}
ControlState GetValue() const override { return GetActiveChild()->GetValue(); }
void SetValue(ControlState value) override
{
m_lhs->SetValue(GetActiveChild() == m_lhs ? value : 0.0);
m_rhs->SetValue(GetActiveChild() == m_rhs ? value : 0.0);
}
void SetValue(ControlState value) override { GetActiveChild()->SetValue(value); }
int CountNumControls() const override { return GetActiveChild()->CountNumControls(); }
operator std::string() const override
@ -549,5 +545,5 @@ std::pair<ParseStatus, std::unique_ptr<Expression>> ParseExpression(const std::s
std::move(complex_result.expr));
return std::make_pair(complex_result.status, std::move(combined_expr));
}
}
}
} // namespace ExpressionParser
} // namespace ciface

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@ -6,6 +6,7 @@
#include <map>
#include <sstream>
#include "Common/Logging/Log.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
@ -40,8 +41,10 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
{
// PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
// fall back to non-exclusive mode, with no rumble
WARN_LOG(
PAD,
"DInput: Failed to acquire device exclusively. Force feedback will be unavailable.");
// Fall back to non-exclusive mode, with no rumble
if (FAILED(
js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
@ -136,20 +139,27 @@ Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVI
}
}
// force feedback
// Force feedback:
std::list<DIDEVICEOBJECTINSTANCE> objects;
if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
{
InitForceFeedback(m_device, (int)objects.size());
const int num_ff_axes =
std::count_if(std::begin(objects), std::end(objects), [](DIDEVICEOBJECTINSTANCE& pdidoi) {
return pdidoi.dwFlags && DIDOI_FFACTUATOR;
});
InitForceFeedback(m_device, num_ff_axes);
}
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
// Zero inputs:
m_state_in = {};
// Set hats to center:
std::fill(std::begin(m_state_in.rgdwPOV), std::end(m_state_in.rgdwPOV), 0xFF);
}
Joystick::~Joystick()
{
DeInitForceFeedback();
m_device->Unacquire();
m_device->Release();
}
@ -265,5 +275,5 @@ ControlState Joystick::Hat::GetState() const
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
}
}
} // namespace DInput
} // namespace ciface

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@ -3,23 +3,33 @@
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
#include <algorithm>
#include <array>
#include <string>
#include "Common/Thread.h"
namespace ciface
{
namespace ForceFeedback
{
// template instantiation
template class ForceFeedbackDevice::Force<DICONSTANTFORCE>;
template class ForceFeedbackDevice::Force<DIRAMPFORCE>;
template class ForceFeedbackDevice::Force<DIPERIODIC>;
// 100Hz which homebrew docs very roughly imply is within WiiMote normal
// range, used for periodic haptic effects though often ignored by devices
constexpr int RUMBLE_PERIOD = DI_SECONDS / 100;
// This needs to be at least as long as the longest rumble that might ever be played.
// Too short and it's going to stop in the middle of a long effect.
// "INFINITE" is invalid for ramp effects and probably not sensible.
constexpr int RUMBLE_LENGTH_MAX = DI_SECONDS * 10;
// Template instantiation:
template class ForceFeedbackDevice::TypedForce<DICONSTANTFORCE>;
template class ForceFeedbackDevice::TypedForce<DIRAMPFORCE>;
template class ForceFeedbackDevice::TypedForce<DIPERIODIC>;
struct ForceType
{
GUID guid;
const std::string name;
const char* name;
};
static const ForceType force_type_names[] = {
@ -36,43 +46,79 @@ static const ForceType force_type_names[] = {
//{GUID_Friction, "Friction"},
};
bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int cAxes)
void ForceFeedbackDevice::DeInitForceFeedback()
{
if (cAxes == 0)
if (!m_run_thread.TestAndClear())
return;
SignalUpdateThread();
m_update_thread.join();
}
void ForceFeedbackDevice::ThreadFunc()
{
Common::SetCurrentThreadName("ForceFeedback update thread");
while (m_run_thread.IsSet())
{
m_update_event.Wait();
for (auto output : Outputs())
{
auto& force = *static_cast<Force*>(output);
force.UpdateOutput();
}
}
for (auto output : Outputs())
{
auto& force = *static_cast<Force*>(output);
force.Release();
}
}
void ForceFeedbackDevice::SignalUpdateThread()
{
m_update_event.Set();
}
bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int axis_count)
{
if (axis_count == 0)
return false;
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// We just use the X axis (for wheel left/right).
// Gamepads seem to not care which axis you use.
// These are temporary for creating the effect:
std::array<DWORD, 1> rgdwAxes = {DIJOFS_X};
std::array<LONG, 1> rglDirection = {-200};
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
memset(&eff, 0, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
DIEFFECT eff{};
eff.dwSize = sizeof(eff);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwDuration = RUMBLE_LENGTH_MAX;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min<DWORD>(1, cAxes);
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.cAxes = DWORD(rgdwAxes.size());
eff.rgdwAxes = rgdwAxes.data();
eff.rglDirection = rglDirection.data();
eff.dwStartDelay = 0;
// initialize parameters
DICONSTANTFORCE diCF = {-10000};
diCF.lMagnitude = DI_FFNOMINALMAX;
DIRAMPFORCE diRF = {0};
DIPERIODIC diPE = {0};
// Initialize parameters with zero force (their current state).
DICONSTANTFORCE diCF{};
diCF.lMagnitude = 0;
DIRAMPFORCE diRF{};
diRF.lStart = diRF.lEnd = 0;
DIPERIODIC diPE{};
diPE.dwMagnitude = 0;
// Is it sensible to have a zero-offset?
diPE.lOffset = 0;
diPE.dwPhase = 0;
diPE.dwPeriod = RUMBLE_PERIOD;
// doesn't seem needed
// DIENVELOPE env;
// eff.lpEnvelope = &env;
// ZeroMemory(&env, sizeof(env));
// env.dwSize = sizeof(env);
for (const ForceType& f : force_type_names)
for (auto& f : force_type_names)
{
if (f.guid == GUID_ConstantForce)
{
@ -86,7 +132,7 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
}
else
{
// all other forces need periodic parameters
// All other forces need periodic parameters:
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
eff.lpvTypeSpecificParams = &diPE;
}
@ -95,15 +141,15 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
{
if (f.guid == GUID_ConstantForce)
AddOutput(new ForceConstant(f.name, pEffect));
AddOutput(new ForceConstant(this, f.name, pEffect, diCF));
else if (f.guid == GUID_RampForce)
AddOutput(new ForceRamp(f.name, pEffect));
AddOutput(new ForceRamp(this, f.name, pEffect, diRF));
else
AddOutput(new ForcePeriodic(f.name, pEffect));
AddOutput(new ForcePeriodic(this, f.name, pEffect, diPE));
}
}
// disable autocentering
// Disable autocentering:
if (Outputs().size())
{
DIPROPDWORD dipdw;
@ -113,95 +159,113 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
device->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph);
m_run_thread.Set();
m_update_thread = std::thread(&ForceFeedbackDevice::ThreadFunc, this);
}
return true;
}
template <typename P>
ForceFeedbackDevice::Force<P>::~Force()
void ForceFeedbackDevice::TypedForce<P>::PlayEffect()
{
m_iface->Stop();
m_iface->Unload();
m_iface->Release();
DIEFFECT eff{};
eff.dwSize = sizeof(eff);
eff.cbTypeSpecificParams = sizeof(m_params);
eff.lpvTypeSpecificParams = &m_params;
m_effect->SetParameters(&eff, DIEP_START | DIEP_TYPESPECIFICPARAMS);
}
template <typename P>
void ForceFeedbackDevice::Force<P>::Update()
void ForceFeedbackDevice::TypedForce<P>::StopEffect()
{
DIEFFECT eff = {};
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cbTypeSpecificParams = sizeof(P);
eff.lpvTypeSpecificParams = &params;
// set params and start effect
m_iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
template <typename P>
void ForceFeedbackDevice::Force<P>::Stop()
{
m_iface->Stop();
m_effect->Stop();
}
template <>
void ForceFeedbackDevice::ForceConstant::SetState(const ControlState state)
bool ForceFeedbackDevice::ForceConstant::UpdateParameters(int magnitude)
{
const LONG new_val = LONG(10000 * state);
const auto old_magnitude = m_params.lMagnitude;
if (params.lMagnitude == new_val)
return;
m_params.lMagnitude = magnitude;
params.lMagnitude = new_val;
if (new_val)
Update();
else
Stop();
return old_magnitude != m_params.lMagnitude;
}
template <>
void ForceFeedbackDevice::ForceRamp::SetState(const ControlState state)
bool ForceFeedbackDevice::ForceRamp::UpdateParameters(int magnitude)
{
const LONG new_val = LONG(10000 * state);
const auto old_magnitude = m_params.lStart;
if (params.lStart == new_val)
return;
// Having the same "start" and "end" here is a bit odd..
// But ramp forces don't really make sense for our rumble effects anyways..
m_params.lStart = m_params.lEnd = magnitude;
params.lStart = params.lEnd = new_val;
if (new_val)
Update();
else
Stop();
return old_magnitude != m_params.lStart;
}
template <>
void ForceFeedbackDevice::ForcePeriodic::SetState(const ControlState state)
bool ForceFeedbackDevice::ForcePeriodic::UpdateParameters(int magnitude)
{
const DWORD new_val = DWORD(10000 * state);
const auto old_magnitude = m_params.dwMagnitude;
if (params.dwMagnitude == new_val)
return;
m_params.dwMagnitude = magnitude;
params.dwMagnitude = new_val;
if (new_val)
Update();
else
Stop();
return old_magnitude != m_params.dwMagnitude;
}
template <typename P>
ForceFeedbackDevice::Force<P>::Force(const std::string& name, LPDIRECTINPUTEFFECT iface)
: m_name(name), m_iface(iface)
ForceFeedbackDevice::TypedForce<P>::TypedForce(ForceFeedbackDevice* parent, const char* name,
LPDIRECTINPUTEFFECT effect, const P& params)
: Force(parent, name, effect), m_params(params)
{
memset(&params, 0, sizeof(params));
}
template <typename P>
std::string ForceFeedbackDevice::Force<P>::GetName() const
void ForceFeedbackDevice::TypedForce<P>::UpdateEffect(int magnitude)
{
if (UpdateParameters(magnitude))
{
if (magnitude)
PlayEffect();
else
StopEffect();
}
}
std::string ForceFeedbackDevice::Force::GetName() const
{
return m_name;
}
ForceFeedbackDevice::Force::Force(ForceFeedbackDevice* parent, const char* name,
LPDIRECTINPUTEFFECT effect)
: m_effect(effect), m_parent(*parent), m_name(name), m_desired_magnitude()
{
}
void ForceFeedbackDevice::Force::SetState(ControlState state)
{
const auto new_val = int(DI_FFNOMINALMAX * state);
if (m_desired_magnitude.exchange(new_val) != new_val)
m_parent.SignalUpdateThread();
}
void ForceFeedbackDevice::Force::UpdateOutput()
{
UpdateEffect(m_desired_magnitude);
}
void ForceFeedbackDevice::Force::Release()
{
// This isn't in the destructor because it should happen before the device is released.
m_effect->Stop();
m_effect->Unload();
m_effect->Release();
}
} // namespace ForceFeedback
} // namespace ciface

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@ -4,9 +4,12 @@
#pragma once
#include <list>
#include <atomic>
#include <string>
#include <thread>
#include "Common/Event.h"
#include "Common/Flag.h"
#include "InputCommon/ControllerInterface/Device.h"
#ifdef _WIN32
@ -22,30 +25,64 @@ namespace ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
public:
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int axis_count);
void DeInitForceFeedback();
private:
template <typename P>
void ThreadFunc();
class Force : public Output
{
public:
Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
~Force();
Force(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect);
void UpdateOutput();
void Release();
std::string GetName() const override;
void SetState(ControlState state) override;
void Update();
void Stop();
std::string GetName() const override;
protected:
const LPDIRECTINPUTEFFECT m_effect;
private:
const std::string m_name;
LPDIRECTINPUTEFFECT m_iface;
P params;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
virtual void UpdateEffect(int magnitude) = 0;
public:
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
ForceFeedbackDevice& m_parent;
const char* const m_name;
std::atomic<int> m_desired_magnitude;
};
template <typename P>
class TypedForce : public Force
{
public:
TypedForce(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect,
const P& params);
private:
void UpdateEffect(int magnitude) override;
// Returns true if parameters changed.
bool UpdateParameters(int magnitude);
void PlayEffect();
void StopEffect();
P m_params = {};
};
void SignalUpdateThread();
typedef TypedForce<DICONSTANTFORCE> ForceConstant;
typedef TypedForce<DIRAMPFORCE> ForceRamp;
typedef TypedForce<DIPERIODIC> ForcePeriodic;
std::thread m_update_thread;
Common::Event m_update_event;
Common::Flag m_run_thread;
};
}
}
} // namespace ForceFeedback
} // namespace ciface

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@ -99,6 +99,8 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name)
Joystick::~Joystick()
{
DeInitForceFeedback();
if (m_ff_device)
m_ff_device->Release();
}