Merge pull request #7382 from stenzek/drop-vk-nv-glsl
Vulkan: Drop usage of VK_NV_glsl extension
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a5c74cd6d1
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@ -39,11 +39,6 @@ static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage,
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const char* stage_filename, const char* source_code,
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size_t source_code_length, const char* header, size_t header_length);
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// Copy GLSL source code to a SPIRVCodeVector, for use with VK_NV_glsl_shader.
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static void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
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const char* source_code, size_t source_code_length,
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const char* header, size_t header_length);
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// Regarding the UBO bind points, we subtract one from the binding index because
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// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
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// This allows us to share the same shaders but use bind point #0 in the Vulkan
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@ -226,42 +221,6 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char
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return true;
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}
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void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
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const char* source_code, size_t source_code_length, const char* header,
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size_t header_length)
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{
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std::string full_source_code;
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if (header_length > 0)
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{
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full_source_code.reserve(header_length + source_code_length);
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full_source_code.append(header, header_length);
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full_source_code.append(source_code, source_code_length);
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}
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else
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{
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full_source_code.append(source_code, source_code_length);
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}
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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static int counter = 0;
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std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
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stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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stream << full_source_code << std::endl;
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}
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size_t padding = full_source_code.size() % 4;
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if (padding != 0)
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full_source_code.append(4 - padding, '\n');
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out_code->resize(full_source_code.size() / 4);
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std::memcpy(out_code->data(), full_source_code.c_str(), full_source_code.size());
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}
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bool InitializeGlslang()
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{
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static bool glslang_initialized = false;
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@ -384,13 +343,6 @@ const TBuiltInResource* GetCompilerResourceLimits()
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bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length)
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{
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if (g_vulkan_context->SupportsNVGLSLExtension())
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{
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CopyGLSLToSPVVector(out_code, "vs", source_code, source_code_length, SHADER_HEADER,
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sizeof(SHADER_HEADER) - 1);
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return true;
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}
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return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length,
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SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
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}
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@ -398,13 +350,6 @@ bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
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bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length)
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{
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if (g_vulkan_context->SupportsNVGLSLExtension())
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{
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CopyGLSLToSPVVector(out_code, "gs", source_code, source_code_length, SHADER_HEADER,
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sizeof(SHADER_HEADER) - 1);
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return true;
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}
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return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length,
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SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
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}
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@ -412,13 +357,6 @@ bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
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bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length)
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{
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if (g_vulkan_context->SupportsNVGLSLExtension())
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{
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CopyGLSLToSPVVector(out_code, "ps", source_code, source_code_length, SHADER_HEADER,
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sizeof(SHADER_HEADER) - 1);
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return true;
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}
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return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length,
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SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
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}
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@ -426,13 +364,6 @@ bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
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bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
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size_t source_code_length)
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{
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if (g_vulkan_context->SupportsNVGLSLExtension())
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{
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CopyGLSLToSPVVector(out_code, "cs", source_code, source_code_length, COMPUTE_SHADER_HEADER,
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sizeof(COMPUTE_SHADER_HEADER) - 1);
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return true;
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}
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return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, source_code_length,
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COMPUTE_SHADER_HEADER, sizeof(COMPUTE_SHADER_HEADER) - 1);
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}
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@ -418,7 +418,6 @@ bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool e
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if (enable_surface && !SupportsExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true))
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return false;
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m_supports_nv_glsl_extension = SupportsExtension(VK_NV_GLSL_SHADER_EXTENSION_NAME, false);
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return true;
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}
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@ -83,7 +83,7 @@ public:
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{
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return m_device_features.occlusionQueryPrecise == VK_TRUE;
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}
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bool SupportsNVGLSLExtension() const { return m_supports_nv_glsl_extension; }
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// Helpers for getting constants
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VkDeviceSize GetUniformBufferAlignment() const
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{
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@ -131,8 +131,6 @@ private:
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VkPhysicalDeviceFeatures m_device_features = {};
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VkPhysicalDeviceProperties m_device_properties = {};
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VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
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bool m_supports_nv_glsl_extension = false;
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};
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extern std::unique_ptr<VulkanContext> g_vulkan_context;
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