FramebufferManager: Fix EFB peek cache stretching last tile

This commit is contained in:
Stenzek 2019-03-27 22:12:40 +10:00
parent 54e09886d8
commit c28393d6f9
1 changed files with 5 additions and 1 deletions

View File

@ -569,8 +569,12 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
{native_rect.left * rcp_src_width, native_rect.top * rcp_src_height,
native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}};
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
// Viewport will not be TILE_SIZExTILE_SIZE for the last row of tiles, assuming a tile size of
// 64, because 528 is not evenly divisible by 64.
g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get());
g_renderer->SetViewportAndScissor(data.framebuffer->GetRect());
g_renderer->SetViewportAndScissor(
MathUtil::Rectangle<int>(0, 0, rect.GetWidth(), rect.GetHeight()));
g_renderer->SetPipeline(data.copy_pipeline.get());
g_renderer->SetTexture(0, src_texture);
g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() :