Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty

ControllerEmu: Make mapping indicators pretty
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JMC47 2019-01-10 19:04:27 -05:00 committed by GitHub
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14 changed files with 649 additions and 443 deletions

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@ -14,126 +14,47 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
#include "InputCommon/ControllerEmu/ControlGroup/Cursor.h"
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "DolphinQt/Settings.h"
// Color constants to keep things looking consistent:
// TODO: could we maybe query theme colors from Qt for the bounding box?
const QColor BBOX_PEN_COLOR = Qt::darkGray;
const QColor BBOX_BRUSH_COLOR = Qt::white;
const QColor RAW_INPUT_COLOR = Qt::darkGray;
const QColor ADJ_INPUT_COLOR = Qt::red;
const QPen INPUT_SHAPE_PEN(RAW_INPUT_COLOR, 1.0, Qt::DashLine);
const QColor DEADZONE_COLOR = Qt::darkGray;
const QBrush DEADZONE_BRUSH(DEADZONE_COLOR, Qt::BDiagPattern);
const QColor TEXT_COLOR = Qt::darkGray;
// Text color that is visible atop ADJ_INPUT_COLOR:
const QColor TEXT_ALT_COLOR = Qt::white;
const QColor STICK_GATE_COLOR = Qt::lightGray;
const QColor C_STICK_GATE_COLOR = Qt::yellow;
const QColor CURSOR_TV_COLOR = 0xaed6f1;
const QColor TILT_GATE_COLOR = 0xa2d9ce;
constexpr int INPUT_DOT_RADIUS = 2;
MappingIndicator::MappingIndicator(ControllerEmu::ControlGroup* group) : m_group(group)
{
setMinimumHeight(128);
switch (m_group->type)
{
case ControllerEmu::GroupType::Cursor:
BindCursorControls(false);
break;
case ControllerEmu::GroupType::Stick:
// Nothing needed:
break;
case ControllerEmu::GroupType::Tilt:
BindCursorControls(true);
break;
case ControllerEmu::GroupType::MixedTriggers:
BindMixedTriggersControls();
break;
default:
break;
}
m_timer = new QTimer(this);
connect(m_timer, &QTimer::timeout, this, [this] { repaint(); });
m_timer->start(1000 / 30);
}
void MappingIndicator::BindCursorControls(bool tilt)
namespace
{
m_cursor_up = m_group->controls[0]->control_ref.get();
m_cursor_down = m_group->controls[1]->control_ref.get();
m_cursor_left = m_group->controls[2]->control_ref.get();
m_cursor_right = m_group->controls[3]->control_ref.get();
if (!tilt)
{
m_cursor_forward = m_group->controls[4]->control_ref.get();
m_cursor_backward = m_group->controls[5]->control_ref.get();
m_cursor_center = m_group->numeric_settings[0].get();
m_cursor_width = m_group->numeric_settings[1].get();
m_cursor_height = m_group->numeric_settings[2].get();
m_cursor_deadzone = m_group->numeric_settings[3].get();
}
else
{
m_cursor_deadzone = m_group->numeric_settings[0].get();
}
}
void MappingIndicator::BindMixedTriggersControls()
{
m_mixed_triggers_l_button = m_group->controls[0]->control_ref.get();
m_mixed_triggers_r_button = m_group->controls[1]->control_ref.get();
m_mixed_triggers_l_analog = m_group->controls[2]->control_ref.get();
m_mixed_triggers_r_analog = m_group->controls[3]->control_ref.get();
m_mixed_triggers_threshold = m_group->numeric_settings[0].get();
}
static ControlState PollControlState(ControlReference* ref)
{
Settings::Instance().SetControllerStateNeeded(true);
auto state = ref->State();
Settings::Instance().SetControllerStateNeeded(false);
if (state != 0)
return state;
else
return 0;
}
void MappingIndicator::DrawCursor(bool tilt)
{
float centerx = width() / 2., centery = height() / 2.;
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
float width = 64, height = 64;
float deadzone = m_cursor_deadzone->GetValue() * 48;
if (!tilt)
{
float depth = centery - PollControlState(m_cursor_forward) * this->height() / 2.5 +
PollControlState(m_cursor_backward) * this->height() / 2.5;
p.fillRect(0, depth, this->width(), 4, Qt::gray);
width *= m_cursor_width->GetValue();
height *= m_cursor_height->GetValue();
}
float curx = centerx - 4 - std::min(PollControlState(m_cursor_left), 0.5) * width +
std::min(PollControlState(m_cursor_right), 0.5) * width,
cury = centery - 4 - std::min(PollControlState(m_cursor_up), 0.5) * height +
std::min(PollControlState(m_cursor_down), 0.5) * height;
// Draw background
p.setBrush(Qt::white);
p.setPen(Qt::black);
p.drawRect(centerx - (width / 2), centery - (height / 2), width, height);
// Draw deadzone
p.setBrush(Qt::lightGray);
p.drawEllipse(centerx - (deadzone / 2), centery - (deadzone / 2), deadzone, deadzone);
// Draw cursor
p.fillRect(curx, cury, 8, 8, Qt::red);
}
// Constructs a polygon by querying a radius at varying angles:
template <typename F>
QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
@ -154,34 +75,138 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
return shape;
}
} // namespace
void MappingIndicator::DrawStick()
void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
{
// Make the c-stick yellow:
const bool is_c_stick = m_group->name == "C-Stick";
const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
const QColor gate_pen_color = gate_brush_color.darker(125);
auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
const QColor tv_brush_color = CURSOR_TV_COLOR;
const QColor tv_pen_color = tv_brush_color.darker(125);
// TODO: This SetControllerStateNeeded interface leaks input into the game
// We should probably hold the mutex for UI updates.
Settings::Instance().SetControllerStateNeeded(true);
const auto raw_coord = stick.GetState(false);
const auto adj_coord = stick.GetState(true);
const auto raw_coord = cursor.GetState(false);
const auto adj_coord = cursor.GetState(true);
Settings::Instance().SetControllerStateNeeded(false);
// Bounding box size:
const double scale = height() / 2.5;
const float dot_radius = 2;
QPainter p(this);
p.translate(width() / 2, height() / 2);
// Bounding box.
p.setBrush(BBOX_BRUSH_COLOR);
p.setPen(BBOX_PEN_COLOR);
p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
// UI y-axis is opposite that of stick.
p.scale(1.0, -1.0);
// Enable AA after drawing bounding box.
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
// Deadzone for Z (forward/backward):
const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue();
if (deadzone > 0.0)
{
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawRect(QRectF(-scale, -deadzone * scale, scale * 2, deadzone * scale * 2));
}
// Raw Z:
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawRect(
QRectF(-scale, raw_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
// Adjusted Z (if not hidden):
if (adj_coord.z && adj_coord.x < 10000)
{
p.setBrush(ADJ_INPUT_COLOR);
p.drawRect(
QRectF(-scale, adj_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
}
// TV screen or whatever you want to call this:
constexpr double tv_scale = 0.75;
constexpr double center_scale = 2.0 / 3.0;
const double tv_center = (cursor.numeric_settings[cursor.SETTING_CENTER]->GetValue() - 0.5);
const double tv_width = cursor.numeric_settings[cursor.SETTING_WIDTH]->GetValue();
const double tv_height = cursor.numeric_settings[cursor.SETTING_HEIGHT]->GetValue();
p.setPen(tv_pen_color);
p.setBrush(tv_brush_color);
auto gate_polygon = GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale);
for (auto& pt : gate_polygon)
{
pt = {pt.x() * tv_width, pt.y() * tv_height + tv_center * center_scale * scale};
pt *= tv_scale;
}
p.drawPolygon(gate_polygon);
// Deadzone.
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetDeadzoneRadiusAtAngle(ang); }, scale));
// Input shape.
p.setPen(INPUT_SHAPE_PEN);
p.setBrush(Qt::NoBrush);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&cursor](double ang) { return cursor.GetInputRadiusAtAngle(ang); }, scale));
// Raw stick position.
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
// Adjusted cursor position (if not hidden):
if (adj_coord.x < 10000)
{
p.setPen(Qt::NoPen);
p.setBrush(ADJ_INPUT_COLOR);
const QPointF pt(adj_coord.x / 2.0, (adj_coord.y - tv_center) / 2.0 + tv_center * center_scale);
p.drawEllipse(pt * scale * tv_scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
}
}
void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick)
{
// Some hacks for pretty colors:
const bool is_c_stick = m_group->name == "C-Stick";
const bool is_tilt = m_group->name == "Tilt";
QColor gate_brush_color = STICK_GATE_COLOR;
if (is_c_stick)
gate_brush_color = C_STICK_GATE_COLOR;
else if (is_tilt)
gate_brush_color = TILT_GATE_COLOR;
const QColor gate_pen_color = gate_brush_color.darker(125);
// TODO: This SetControllerStateNeeded interface leaks input into the game
// We should probably hold the mutex for UI updates.
Settings::Instance().SetControllerStateNeeded(true);
const auto raw_coord = stick.GetReshapableState(false);
const auto adj_coord = stick.GetReshapableState(true);
Settings::Instance().SetControllerStateNeeded(false);
// Bounding box size:
const double scale = height() / 2.5;
QPainter p(this);
p.translate(width() / 2, height() / 2);
// Bounding box.
p.setBrush(Qt::white);
p.setPen(Qt::gray);
p.setBrush(BBOX_BRUSH_COLOR);
p.setPen(BBOX_PEN_COLOR);
p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
// UI y-axis is opposite that of stick.
@ -198,76 +223,126 @@ void MappingIndicator::DrawStick()
[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, scale));
// Deadzone.
p.setPen(Qt::darkGray);
p.setBrush(QBrush(Qt::darkGray, Qt::BDiagPattern));
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&stick](double ang) { return stick.GetDeadzoneRadiusAtAngle(ang); }, scale));
// Input shape.
p.setPen(QPen(Qt::darkGray, 1.0, Qt::DashLine));
p.setPen(INPUT_SHAPE_PEN);
p.setBrush(Qt::NoBrush);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&stick](double ang) { return stick.GetInputRadiusAtAngle(ang); }, scale));
// Raw stick position.
p.setPen(Qt::NoPen);
p.setBrush(Qt::darkGray);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, dot_radius, dot_radius);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
// Adjusted stick position.
if (adj_coord.x || adj_coord.y)
{
p.setPen(Qt::NoPen);
p.setBrush(Qt::red);
p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, dot_radius, dot_radius);
p.setBrush(ADJ_INPUT_COLOR);
p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
}
}
void MappingIndicator::DrawMixedTriggers()
{
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing, true);
p.setRenderHint(QPainter::TextAntialiasing, true);
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
// Polled values
double r_analog = PollControlState(m_mixed_triggers_r_analog);
double r_button = PollControlState(m_mixed_triggers_r_button);
double l_analog = PollControlState(m_mixed_triggers_l_analog);
double l_button = PollControlState(m_mixed_triggers_l_button);
double threshold = m_mixed_triggers_threshold->GetValue();
const auto& triggers = *static_cast<ControllerEmu::MixedTriggers*>(m_group);
const ControlState threshold = triggers.GetThreshold();
const ControlState deadzone = triggers.GetDeadzone();
double r_bar_percent = r_analog;
double l_bar_percent = l_analog;
// MixedTriggers interface is a bit ugly:
constexpr int TRIGGER_COUNT = 2;
std::array<ControlState, TRIGGER_COUNT> raw_analog_state;
std::array<ControlState, TRIGGER_COUNT> adj_analog_state;
const std::array<u16, TRIGGER_COUNT> button_masks = {0x1, 0x2};
u16 button_state = 0;
if ((r_button && r_button != r_analog) || (r_button == r_analog && r_analog > threshold))
r_bar_percent = 1;
else
r_bar_percent *= 0.8;
Settings::Instance().SetControllerStateNeeded(true);
triggers.GetState(&button_state, button_masks.data(), raw_analog_state.data(), false);
triggers.GetState(&button_state, button_masks.data(), adj_analog_state.data(), true);
Settings::Instance().SetControllerStateNeeded(false);
if ((l_button && l_button != l_analog) || (l_button == l_analog && l_analog > threshold))
l_bar_percent = 1;
else
l_bar_percent *= 0.8;
// Rectangle sizes:
const int trigger_height = 32;
const int trigger_width = width() - 1;
const int trigger_button_width = 32;
const int trigger_analog_width = trigger_width - trigger_button_width;
p.fillRect(0, 0, width(), 64, Qt::black);
// Bounding box background:
p.setPen(Qt::NoPen);
p.setBrush(BBOX_BRUSH_COLOR);
p.drawRect(0, 0, trigger_width, trigger_height * TRIGGER_COUNT);
p.fillRect(0, 0, l_bar_percent * width(), 32, Qt::red);
p.fillRect(0, 32, r_bar_percent * width(), 32, Qt::red);
for (int t = 0; t != TRIGGER_COUNT; ++t)
{
const double raw_analog = raw_analog_state[t];
const double adj_analog = adj_analog_state[t];
const bool trigger_button = button_state & button_masks[t];
auto const analog_name = QString::fromStdString(triggers.controls[TRIGGER_COUNT + t]->ui_name);
auto const button_name = QString::fromStdString(triggers.controls[t]->ui_name);
p.setPen(Qt::white);
p.drawLine(width() * 0.8, 0, width() * 0.8, 63);
p.drawLine(0, 32, width(), 32);
const QRectF trigger_rect(0, 0, trigger_width, trigger_height);
p.setPen(Qt::green);
p.drawLine(width() * 0.8 * threshold, 0, width() * 0.8 * threshold, 63);
const QRectF analog_rect(0, 0, trigger_analog_width, trigger_height);
p.setBrush(Qt::black);
p.setPen(Qt::white);
p.drawText(width() * 0.225, 20, tr("L-Analog"));
p.drawText(width() * 0.8 + 16, 20, tr("L"));
p.drawText(width() * 0.225, 52, tr("R-Analog"));
p.drawText(width() * 0.8 + 16, 52, tr("R"));
// Unactivated analog text:
p.setPen(TEXT_COLOR);
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
const QRectF adj_analog_rect(0, 0, adj_analog * trigger_analog_width, trigger_height);
// Trigger analog:
p.setPen(Qt::NoPen);
p.setBrush(RAW_INPUT_COLOR);
p.drawEllipse(QPoint(raw_analog * trigger_analog_width, trigger_height - INPUT_DOT_RADIUS),
INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
p.setBrush(ADJ_INPUT_COLOR);
p.drawRect(adj_analog_rect);
// Deadzone:
p.setPen(DEADZONE_COLOR);
p.setBrush(DEADZONE_BRUSH);
p.drawRect(0, 0, trigger_analog_width * deadzone, trigger_height);
// Threshold setting:
const int threshold_x = trigger_analog_width * threshold;
p.setPen(INPUT_SHAPE_PEN);
p.drawLine(threshold_x, 0, threshold_x, trigger_height);
const QRectF button_rect(trigger_analog_width, 0, trigger_button_width, trigger_height);
// Trigger button:
p.setPen(BBOX_PEN_COLOR);
p.setBrush(trigger_button ? ADJ_INPUT_COLOR : BBOX_BRUSH_COLOR);
p.drawRect(button_rect);
// Bounding box outline:
p.setPen(BBOX_PEN_COLOR);
p.setBrush(Qt::NoBrush);
p.drawRect(trigger_rect);
// Button text:
p.setPen(TEXT_COLOR);
p.setPen(trigger_button ? TEXT_ALT_COLOR : TEXT_COLOR);
p.drawText(button_rect, Qt::AlignCenter, button_name);
// Activated analog text:
p.setPen(TEXT_ALT_COLOR);
p.setClipping(true);
p.setClipRect(adj_analog_rect);
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
p.setClipping(false);
// Move down for next trigger:
p.translate(0.0, trigger_height);
}
}
void MappingIndicator::paintEvent(QPaintEvent*)
@ -275,13 +350,11 @@ void MappingIndicator::paintEvent(QPaintEvent*)
switch (m_group->type)
{
case ControllerEmu::GroupType::Cursor:
DrawCursor(false);
break;
case ControllerEmu::GroupType::Tilt:
DrawCursor(true);
DrawCursor(*static_cast<ControllerEmu::Cursor*>(m_group));
break;
case ControllerEmu::GroupType::Stick:
DrawStick();
case ControllerEmu::GroupType::Tilt:
DrawReshapableInput(*static_cast<ControllerEmu::ReshapableInput*>(m_group));
break;
case ControllerEmu::GroupType::MixedTriggers:
DrawMixedTriggers();

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@ -10,50 +10,27 @@ namespace ControllerEmu
{
class Control;
class ControlGroup;
class Cursor;
class NumericSetting;
}
class ReshapableInput;
} // namespace ControllerEmu
class QPaintEvent;
class QTimer;
class ControlReference;
class MappingIndicator : public QWidget
{
public:
explicit MappingIndicator(ControllerEmu::ControlGroup* group);
private:
void BindCursorControls(bool tilt);
void BindMixedTriggersControls();
void DrawCursor(bool tilt);
void DrawStick();
void DrawCursor(ControllerEmu::Cursor& cursor);
void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
void DrawMixedTriggers();
void paintEvent(QPaintEvent*) override;
ControllerEmu::ControlGroup* m_group;
// Cursor settings
ControlReference* m_cursor_up;
ControlReference* m_cursor_down;
ControlReference* m_cursor_left;
ControlReference* m_cursor_right;
ControlReference* m_cursor_forward;
ControlReference* m_cursor_backward;
ControllerEmu::NumericSetting* m_cursor_center;
ControllerEmu::NumericSetting* m_cursor_width;
ControllerEmu::NumericSetting* m_cursor_height;
ControllerEmu::NumericSetting* m_cursor_deadzone;
// Triggers settings
ControlReference* m_mixed_triggers_r_analog;
ControlReference* m_mixed_triggers_r_button;
ControlReference* m_mixed_triggers_l_analog;
ControlReference* m_mixed_triggers_l_button;
ControllerEmu::NumericSetting* m_mixed_triggers_threshold;
QTimer* m_timer;
};

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@ -54,14 +54,14 @@ void WiimoteEmuExtension::CreateDrumsLayout()
auto* hbox = new QHBoxLayout();
m_drums_box = new QGroupBox(tr("Drums"), this);
hbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
hbox->addWidget(CreateGroupBox(tr("Stick"),
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
auto* vbox = new QVBoxLayout();
vbox->addWidget(
CreateGroupBox(tr("Pads"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Pads)));
vbox->addWidget(CreateGroupBox(tr("Stick"),
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
hbox->addLayout(vbox);
m_drums_box->setLayout(hbox);
@ -107,12 +107,8 @@ void WiimoteEmuExtension::CreateGuitarLayout()
m_guitar_box = new QGroupBox(tr("Guitar"), this);
auto* vbox = new QVBoxLayout();
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
vbox->addWidget(CreateGroupBox(
tr("Stick"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Stick)));
vbox->addWidget(CreateGroupBox(
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
hbox->addLayout(vbox);
auto* vbox2 = new QVBoxLayout();
@ -120,10 +116,17 @@ void WiimoteEmuExtension::CreateGuitarLayout()
tr("Strum"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Strum)));
vbox2->addWidget(CreateGroupBox(
tr("Frets"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Frets)));
vbox2->addWidget(CreateGroupBox(
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
hbox->addLayout(vbox2);
auto* vbox3 = new QVBoxLayout();
vbox3->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
vbox3->addWidget(CreateGroupBox(
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
vbox3->addWidget(CreateGroupBox(
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
hbox->addLayout(vbox3);
m_guitar_box->setLayout(hbox);
}
@ -134,24 +137,27 @@ void WiimoteEmuExtension::CreateTurntableLayout()
hbox->addWidget(CreateGroupBox(
tr("Stick"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Stick)));
hbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
auto* vbox = new QVBoxLayout();
vbox->addWidget(CreateGroupBox(
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
vbox->addWidget(CreateGroupBox(
tr("Effect"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
vbox->addWidget(
hbox->addLayout(vbox);
auto* vbox2 = new QVBoxLayout();
vbox2->addWidget(
// i18n: "Table" refers to a turntable
CreateGroupBox(tr("Left Table"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::LeftTable)));
vbox->addWidget(CreateGroupBox(
vbox2->addWidget(CreateGroupBox(
// i18n: "Table" refers to a turntable
tr("Right Table"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::RightTable)));
vbox->addWidget(
vbox2->addWidget(
CreateGroupBox(tr("Crossfade"),
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Crossfade)));
hbox->addLayout(vbox);
hbox->addLayout(vbox2);
m_turntable_box->setLayout(hbox);
}

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@ -24,67 +24,36 @@ AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& s
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
std::unique_ptr<StickGate>&& stick_gate)
: ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
// Set default input radius to that of the gate radius (no resizing)
// Allow radius greater than 1.0 for definitions of rounded squares
// This is ideal for Xbox controllers (and probably others)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
// Set default input shape to an octagon (no reshaping)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
// Default input radius to that of the gate radius (no resizing)
// Default input shape to an octagon (no reshaping)
// Max deadzone to 50%
AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50);
}
AnalogStick::StateData AnalogStick::GetState(bool adjusted)
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
{
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
// Return raw values. (used in UI)
if (!adjusted)
return {x, y};
// TODO: make the AtAngle functions work with negative angles:
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
// If input radius is zero we apply no scaling.
// This is useful when mapping native controllers without knowing intimate radius details.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
const ControlState modifier = controls[4]->control_ref->State();
if (modifier)
{
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
// This causes the modifier to not behave how a user might suspect.
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
dist *= 0.5;
// dist *= modifier;
}
// Apply deadzone as a percentage of the user-defined radius/shape:
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
return Reshape(x, y, modifier);
}
// Scale to the gate shape/radius:
dist = dist *= gate_max_dist;
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
return {x, y};
AnalogStick::StateData AnalogStick::GetState()
{
return GetReshapableState(true);
}
ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
@ -92,37 +61,6 @@ ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
return m_stick_gate->GetRadiusAtAngle(ang);
}
ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
{
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
}
ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
{
const ControlState radius =
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
}
ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
{
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
if (shape < 1.0)
{
// Between 0 and 25 return a shape between octagon and circle
const auto amt = shape;
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
}
else
{
// Between 25 and 50 return a shape between circle and square
const auto amt = shape - 1.0;
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
}
}
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
: OctagonAnalogStick(name, name, gate_radius)
{

View File

@ -10,35 +10,20 @@
namespace ControllerEmu
{
class AnalogStick : public ControlGroup
class AnalogStick : public ReshapableInput
{
public:
enum
{
SETTING_INPUT_RADIUS,
SETTING_INPUT_SHAPE,
SETTING_DEADZONE,
};
struct StateData
{
ControlState x{};
ControlState y{};
};
using StateData = ReshapeData;
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
StateData GetState(bool adjusted = true);
ReshapeData GetReshapableState(bool adjusted) final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
// Angle is in radians and should be non-negative
ControlState GetGateRadiusAtAngle(double ang) const;
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
ControlState GetInputRadiusAtAngle(double ang) const;
StateData GetState();
private:
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
std::unique_ptr<StickGate> m_stick_gate;
};

View File

@ -21,7 +21,8 @@
namespace ControllerEmu
{
Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor)
Cursor::Cursor(const std::string& name_)
: ReshapableInput(name_, name_, GroupType::Cursor), m_last_update(Clock::now())
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
@ -31,89 +32,121 @@ Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
// Default shape is a 1.0 square (no resizing/reshaping):
AddReshapingSettings(1.0, 0.5, 50);
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
}
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
{
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
// Return raw values. (used in UI)
if (!adjusted)
return {x, y};
return Reshape(x, y, 0.0);
}
ControlState Cursor::GetGateRadiusAtAngle(double ang) const
{
// TODO: Change this to 0.5 and adjust the math,
// so pointer doesn't have to be clamped to the configured width/height?
return SquareStickGate(1.0).GetRadiusAtAngle(ang);
}
Cursor::StateData Cursor::GetState(const bool adjusted)
{
const ControlState zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
// silly being here
if (zz > m_state.z)
m_state.z = std::min(m_state.z + 0.1, zz);
else if (zz < m_state.z)
m_state.z = std::max(m_state.z - 0.1, zz);
StateData result;
result.z = m_state.z;
if (m_autohide_timer > -1)
if (!adjusted)
{
--m_autohide_timer;
const auto raw_input = GetReshapableState(false);
return {raw_input.x, raw_input.y, z};
}
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
const auto input = GetReshapableState(true);
const ControlState deadzone = numeric_settings[3]->GetValue();
// TODO: Using system time is ugly.
// Kill this after state is moved into wiimote rather than this class.
const auto now = Clock::now();
const auto ms_since_update =
std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
m_last_update = now;
// reset auto-hide timer
if (std::abs(m_prev_xx - xx) > deadzone || std::abs(m_prev_yy - yy) > deadzone)
{
m_autohide_timer = TIMER_VALUE;
}
const double max_step = STEP_PER_SEC / 1000.0 * ms_since_update;
const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update;
// hide
const bool autohide = boolean_settings[1]->GetValue() && m_autohide_timer < 0;
if (controls[6]->control_ref->State() > 0.5 || autohide)
// Apply deadzone to z:
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
// Smooth out z movement:
// FYI: Not using relative input for Z.
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
// Relative input:
if (boolean_settings[0]->GetValue())
{
result.x = 10000;
result.y = 0;
}
else
{
// adjust cursor according to settings
if (adjusted)
// Recenter:
if (controls[7]->control_ref->State() > BUTTON_THRESHOLD)
{
xx *= (numeric_settings[1]->GetValue() * 2);
yy *= (numeric_settings[2]->GetValue() * 2);
yy += (numeric_settings[0]->GetValue() - 0.5);
}
// relative input
if (boolean_settings[0]->GetValue())
{
// deadzone to avoid the cursor slowly drifting
if (std::abs(xx) > deadzone)
m_state.x = MathUtil::Clamp(m_state.x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
if (std::abs(yy) > deadzone)
m_state.y = MathUtil::Clamp(m_state.y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
// recenter
if (controls[7]->control_ref->State() > 0.5)
{
m_state.x = 0.0;
m_state.y = 0.0;
}
m_state.x = 0.0;
m_state.y = 0.0;
}
else
{
m_state.x = xx;
m_state.y = yy;
m_state.x = MathUtil::Clamp(m_state.x + input.x * max_step, -1.0, 1.0);
m_state.y = MathUtil::Clamp(m_state.y + input.y * max_step, -1.0, 1.0);
}
result.x = m_state.x;
result.y = m_state.y;
}
// Absolute input:
else
{
m_state.x = input.x;
m_state.y = input.y;
}
m_prev_xx = xx;
m_prev_yy = yy;
StateData result = m_state;
// Adjust cursor according to settings:
result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2);
result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2);
result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5);
const bool autohide = boolean_settings[1]->GetValue();
// Auto-hide timer:
// TODO: should Z movement reset this?
if (!autohide || std::abs(m_prev_result.x - result.x) > AUTO_HIDE_DEADZONE ||
std::abs(m_prev_result.y - result.y) > AUTO_HIDE_DEADZONE)
{
m_auto_hide_timer = AUTO_HIDE_MS;
}
else if (m_auto_hide_timer)
{
m_auto_hide_timer -= std::min<int>(ms_since_update, m_auto_hide_timer);
}
m_prev_result = result;
// If auto-hide time is up or hide button is held:
if (!m_auto_hide_timer || controls[6]->control_ref->State() > BUTTON_THRESHOLD)
{
// TODO: Use NaN or something:
result.x = 10000;
result.y = 0;
}
return result;
}
} // namespace ControllerEmu

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@ -4,13 +4,15 @@
#pragma once
#include <chrono>
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class Cursor : public ControlGroup
class Cursor : public ReshapableInput
{
public:
struct StateData
@ -20,22 +22,42 @@ public:
ControlState z{};
};
enum
{
SETTING_CENTER = ReshapableInput::SETTING_COUNT,
SETTING_WIDTH,
SETTING_HEIGHT,
};
explicit Cursor(const std::string& name);
StateData GetState(bool adjusted = false);
ReshapeData GetReshapableState(bool adjusted) final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
StateData GetState(bool adjusted);
private:
// This is used to reduce the cursor speed for relative input
// to something that makes sense with the default range.
static constexpr double SPEED_MULTIPLIER = 0.04;
static constexpr double STEP_PER_SEC = 0.04 * 200;
// Sets the length for the auto-hide timer
static constexpr int TIMER_VALUE = 500;
// Smooth out forward/backward movements:
static constexpr double STEP_Z_PER_SEC = 0.05 * 200;
static constexpr int AUTO_HIDE_MS = 2500;
static constexpr double AUTO_HIDE_DEADZONE = 0.001;
static constexpr double BUTTON_THRESHOLD = 0.5;
// Not adjusted by width/height/center:
StateData m_state;
int m_autohide_timer = TIMER_VALUE;
ControlState m_prev_xx;
ControlState m_prev_yy;
// Adjusted:
StateData m_prev_result;
int m_auto_hide_timer = AUTO_HIDE_MS;
using Clock = std::chrono::steady_clock;
Clock::time_point m_last_update;
};
} // namespace ControllerEmu

View File

@ -4,6 +4,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include <algorithm>
#include <cstddef>
#include <memory>
#include <string>
@ -21,23 +22,53 @@ MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog)
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
bool adjusted) const
{
const size_t trigger_count = controls.size() / 2;
const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
for (size_t i = 0; i < trigger_count; ++i, ++bitmasks, ++analog)
// Return raw values. (used in UI)
if (!adjusted)
{
if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
deadzone = 0.0;
}
const int trigger_count = int(controls.size() / 2);
for (int i = 0; i != trigger_count; ++i)
{
ControlState button_value = controls[i]->control_ref->State();
ControlState analog_value = controls[trigger_count + i]->control_ref->State();
// Apply deadzone:
analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone);
button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone);
// Apply threshold:
if (button_value > threshold)
{
*analog = 1.0;
*digital |= *bitmasks;
}
else
{
*analog = controls[i + trigger_count]->control_ref->State();
// Fully activate analog:
analog_value = 1.0;
// Activate button:
*digital |= bitmasks[i];
}
analog[i] = analog_value;
}
}
ControlState MixedTriggers::GetDeadzone() const
{
return numeric_settings[SETTING_DEADZONE]->GetValue();
}
ControlState MixedTriggers::GetThreshold() const
{
return numeric_settings[SETTING_THRESHOLD]->GetValue();
}
} // namespace ControllerEmu

View File

@ -15,6 +15,17 @@ class MixedTriggers : public ControlGroup
public:
explicit MixedTriggers(const std::string& name);
void GetState(u16* digital, const u16* bitmasks, ControlState* analog);
void GetState(u16* digital, const u16* bitmasks, ControlState* analog,
bool adjusted = true) const;
ControlState GetDeadzone() const;
ControlState GetThreshold() const;
private:
enum
{
SETTING_THRESHOLD,
SETTING_DEADZONE,
};
};
} // namespace ControllerEmu

View File

@ -22,7 +22,6 @@ namespace ControllerEmu
ModifySettingsButton::ModifySettingsButton(std::string button_name)
: Buttons(std::move(button_name))
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)

View File

@ -10,6 +10,8 @@
#include <string>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
@ -17,7 +19,8 @@
namespace ControllerEmu
{
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
Tilt::Tilt(const std::string& name_)
: ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
@ -26,71 +29,63 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
// Set default input radius to the full 1.0 (no resizing)
// Set default input shape to a square (no reshaping)
// Max deadzone to 50%
AddReshapingSettings(1.0, 0.5, 50);
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
Tilt::StateData Tilt::GetState(const bool step)
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
{
// this is all a mess
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
// Return raw values. (used in UI)
if (!adjusted)
return {x, y};
ControlState deadzone = numeric_settings[0]->GetValue();
ControlState circle = numeric_settings[1]->GetValue();
auto const angle = numeric_settings[2]->GetValue() / 1.8;
ControlState m = controls[4]->control_ref->State();
const ControlState modifier = controls[4]->control_ref->State();
// deadzone / circle stick code
// this section might be all wrong, but its working good enough, I think
// Compute desired tilt:
StateData target = Reshape(x, y, modifier);
ControlState ang = atan2(yy, xx);
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// Step the simulation. This is somewhat ugly being here.
// We should be able to GetState without changing state.
// State should be stored outside of this object inside the wiimote,
// and separately inside the UI.
// the amt a full square stick would have at current angle
ControlState square_full =
std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
// We're using system time rather than ticks to step this.
// I don't think that's too horrible as we can consider this part of user input.
// And at least the Mapping UI will behave sanely this way.
// TODO: when state is moved outside of this class have a separate Step()
// function that takes a ms_passed argument
const auto now = Clock::now();
const auto ms_since_update =
std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
m_last_update = now;
// the amt a full stick would have that was (user setting circular) at current angle
// I think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = (square_full * (1 - circle)) + (circle);
const double max_step = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
ControlState dist = sqrt(xx * xx + yy * yy);
// TODO: Allow wrap around from 1.0 to -1.0
// (take the fastest route to target)
// dead zone code
dist = std::max(0.0, dist - deadzone * stick_full);
dist /= (1 - deadzone);
m_tilt.x += MathUtil::Clamp(target.x - m_tilt.x, -max_step, max_step);
m_tilt.y += MathUtil::Clamp(target.y - m_tilt.y, -max_step, max_step);
// circle stick code
ControlState amt = dist / stick_full;
dist += (square_full - 1) * amt * circle;
if (m)
dist *= 0.5;
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
// this is kinda silly here
// gui being open will make this happen 2x as fast, o well
// silly
if (step)
{
if (xx > m_tilt.x)
m_tilt.x = std::min(m_tilt.x + 0.1, xx);
else if (xx < m_tilt.x)
m_tilt.x = std::max(m_tilt.x - 0.1, xx);
if (yy > m_tilt.y)
m_tilt.y = std::min(m_tilt.y + 0.1, yy);
else if (yy < m_tilt.y)
m_tilt.y = std::max(m_tilt.y - 0.1, yy);
}
return {m_tilt.x * angle, m_tilt.y * angle};
return m_tilt;
}
Tilt::StateData Tilt::GetState()
{
return GetReshapableState(true);
}
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
{
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
}
} // namespace ControllerEmu

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@ -4,26 +4,37 @@
#pragma once
#include <chrono>
#include <string>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class Tilt : public ControlGroup
class Tilt : public ReshapableInput
{
public:
struct StateData
{
ControlState x{};
ControlState y{};
};
using StateData = ReshapeData;
explicit Tilt(const std::string& name);
StateData GetState(bool step = true);
ReshapeData GetReshapableState(bool adjusted) final override;
ControlState GetGateRadiusAtAngle(double ang) const override;
StateData GetState();
private:
enum
{
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
};
static constexpr int MAX_DEG_PER_SEC = 360 * 6;
StateData m_tilt;
using Clock = std::chrono::steady_clock;
Clock::time_point m_last_update;
};
} // namespace ControllerEmu

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@ -6,7 +6,9 @@
#include <cmath>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
@ -44,4 +46,90 @@ ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
}
ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
: ControlGroup(std::move(name), std::move(ui_name), type)
{
}
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double ang) const
{
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
}
ControlState ReshapableInput::GetInputRadiusAtAngle(double ang) const
{
const ControlState radius =
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
}
void ReshapableInput::AddReshapingSettings(ControlState default_radius, ControlState default_shape,
int max_deadzone)
{
// Allow radius greater than 1.0 for definitions of rounded squares
// This is ideal for Xbox controllers (and probably others)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Radius"), default_radius, 0, 140));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Shape"), default_shape, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlState y,
ControlState modifier)
{
// TODO: make the AtAngle functions work with negative angles:
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
// If input radius is zero we apply no scaling.
// This is useful when mapping native controllers without knowing intimate radius details.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
if (modifier)
{
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
// This causes the modifier to not behave how a user might suspect.
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
dist *= 0.5;
// dist *= modifier;
}
// Apply deadzone as a percentage of the user-defined radius/shape:
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
// Scale to the gate shape/radius:
dist = dist *= gate_max_dist;
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
return {x, y};
}
ControlState ReshapableInput::CalculateInputShapeRadiusAtAngle(double ang) const
{
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
if (shape < 1.0)
{
// Between 0 and 25 return a shape between octagon and circle
const auto amt = shape;
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
}
else
{
// Between 25 and 50 return a shape between circle and square
const auto amt = shape - 1.0;
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
}
}
} // namespace ControllerEmu

View File

@ -5,6 +5,7 @@
#pragma once
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
namespace ControllerEmu
{
@ -52,4 +53,40 @@ private:
const ControlState m_half_width;
};
class ReshapableInput : public ControlGroup
{
public:
ReshapableInput(std::string name, std::string ui_name, GroupType type);
struct ReshapeData
{
ControlState x{};
ControlState y{};
};
enum
{
SETTING_INPUT_RADIUS,
SETTING_INPUT_SHAPE,
SETTING_DEADZONE,
SETTING_COUNT,
};
// Angle is in radians and should be non-negative
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
ControlState GetInputRadiusAtAngle(double ang) const;
virtual ControlState GetGateRadiusAtAngle(double ang) const = 0;
virtual ReshapeData GetReshapableState(bool adjusted) = 0;
protected:
void AddReshapingSettings(ControlState default_radius, ControlState default_shape,
int max_deadzone);
ReshapeData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0);
private:
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
};
} // namespace ControllerEmu