Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
ControllerEmu: Make mapping indicators pretty
This commit is contained in:
commit
012338288e
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@ -14,126 +14,47 @@
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Cursor.h"
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#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "DolphinQt/Settings.h"
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// Color constants to keep things looking consistent:
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// TODO: could we maybe query theme colors from Qt for the bounding box?
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const QColor BBOX_PEN_COLOR = Qt::darkGray;
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const QColor BBOX_BRUSH_COLOR = Qt::white;
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const QColor RAW_INPUT_COLOR = Qt::darkGray;
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const QColor ADJ_INPUT_COLOR = Qt::red;
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const QPen INPUT_SHAPE_PEN(RAW_INPUT_COLOR, 1.0, Qt::DashLine);
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const QColor DEADZONE_COLOR = Qt::darkGray;
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const QBrush DEADZONE_BRUSH(DEADZONE_COLOR, Qt::BDiagPattern);
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const QColor TEXT_COLOR = Qt::darkGray;
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// Text color that is visible atop ADJ_INPUT_COLOR:
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const QColor TEXT_ALT_COLOR = Qt::white;
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const QColor STICK_GATE_COLOR = Qt::lightGray;
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const QColor C_STICK_GATE_COLOR = Qt::yellow;
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const QColor CURSOR_TV_COLOR = 0xaed6f1;
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const QColor TILT_GATE_COLOR = 0xa2d9ce;
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constexpr int INPUT_DOT_RADIUS = 2;
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MappingIndicator::MappingIndicator(ControllerEmu::ControlGroup* group) : m_group(group)
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{
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setMinimumHeight(128);
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switch (m_group->type)
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{
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case ControllerEmu::GroupType::Cursor:
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BindCursorControls(false);
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break;
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case ControllerEmu::GroupType::Stick:
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// Nothing needed:
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break;
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case ControllerEmu::GroupType::Tilt:
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BindCursorControls(true);
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break;
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case ControllerEmu::GroupType::MixedTriggers:
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BindMixedTriggersControls();
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break;
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default:
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break;
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}
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m_timer = new QTimer(this);
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connect(m_timer, &QTimer::timeout, this, [this] { repaint(); });
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m_timer->start(1000 / 30);
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}
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void MappingIndicator::BindCursorControls(bool tilt)
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namespace
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{
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m_cursor_up = m_group->controls[0]->control_ref.get();
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m_cursor_down = m_group->controls[1]->control_ref.get();
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m_cursor_left = m_group->controls[2]->control_ref.get();
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m_cursor_right = m_group->controls[3]->control_ref.get();
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if (!tilt)
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{
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m_cursor_forward = m_group->controls[4]->control_ref.get();
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m_cursor_backward = m_group->controls[5]->control_ref.get();
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m_cursor_center = m_group->numeric_settings[0].get();
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m_cursor_width = m_group->numeric_settings[1].get();
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m_cursor_height = m_group->numeric_settings[2].get();
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m_cursor_deadzone = m_group->numeric_settings[3].get();
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}
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else
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{
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m_cursor_deadzone = m_group->numeric_settings[0].get();
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}
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}
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void MappingIndicator::BindMixedTriggersControls()
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{
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m_mixed_triggers_l_button = m_group->controls[0]->control_ref.get();
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m_mixed_triggers_r_button = m_group->controls[1]->control_ref.get();
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m_mixed_triggers_l_analog = m_group->controls[2]->control_ref.get();
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m_mixed_triggers_r_analog = m_group->controls[3]->control_ref.get();
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m_mixed_triggers_threshold = m_group->numeric_settings[0].get();
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}
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static ControlState PollControlState(ControlReference* ref)
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{
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Settings::Instance().SetControllerStateNeeded(true);
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auto state = ref->State();
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Settings::Instance().SetControllerStateNeeded(false);
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if (state != 0)
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return state;
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else
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return 0;
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}
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void MappingIndicator::DrawCursor(bool tilt)
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{
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float centerx = width() / 2., centery = height() / 2.;
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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float width = 64, height = 64;
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float deadzone = m_cursor_deadzone->GetValue() * 48;
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if (!tilt)
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{
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float depth = centery - PollControlState(m_cursor_forward) * this->height() / 2.5 +
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PollControlState(m_cursor_backward) * this->height() / 2.5;
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p.fillRect(0, depth, this->width(), 4, Qt::gray);
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width *= m_cursor_width->GetValue();
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height *= m_cursor_height->GetValue();
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}
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float curx = centerx - 4 - std::min(PollControlState(m_cursor_left), 0.5) * width +
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std::min(PollControlState(m_cursor_right), 0.5) * width,
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cury = centery - 4 - std::min(PollControlState(m_cursor_up), 0.5) * height +
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std::min(PollControlState(m_cursor_down), 0.5) * height;
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// Draw background
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p.setBrush(Qt::white);
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p.setPen(Qt::black);
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p.drawRect(centerx - (width / 2), centery - (height / 2), width, height);
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// Draw deadzone
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p.setBrush(Qt::lightGray);
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p.drawEllipse(centerx - (deadzone / 2), centery - (deadzone / 2), deadzone, deadzone);
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// Draw cursor
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p.fillRect(curx, cury, 8, 8, Qt::red);
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}
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// Constructs a polygon by querying a radius at varying angles:
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template <typename F>
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QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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@ -154,34 +75,138 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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return shape;
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}
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} // namespace
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void MappingIndicator::DrawStick()
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void MappingIndicator::DrawCursor(ControllerEmu::Cursor& cursor)
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{
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// Make the c-stick yellow:
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const bool is_c_stick = m_group->name == "C-Stick";
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const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
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const QColor gate_pen_color = gate_brush_color.darker(125);
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auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
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const QColor tv_brush_color = CURSOR_TV_COLOR;
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const QColor tv_pen_color = tv_brush_color.darker(125);
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// TODO: This SetControllerStateNeeded interface leaks input into the game
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// We should probably hold the mutex for UI updates.
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Settings::Instance().SetControllerStateNeeded(true);
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const auto raw_coord = stick.GetState(false);
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const auto adj_coord = stick.GetState(true);
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const auto raw_coord = cursor.GetState(false);
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const auto adj_coord = cursor.GetState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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// Bounding box size:
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const double scale = height() / 2.5;
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const float dot_radius = 2;
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QPainter p(this);
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p.translate(width() / 2, height() / 2);
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// Bounding box.
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p.setBrush(BBOX_BRUSH_COLOR);
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p.setPen(BBOX_PEN_COLOR);
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p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
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// UI y-axis is opposite that of stick.
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p.scale(1.0, -1.0);
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// Enable AA after drawing bounding box.
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Deadzone for Z (forward/backward):
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const double deadzone = cursor.numeric_settings[cursor.SETTING_DEADZONE]->GetValue();
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if (deadzone > 0.0)
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{
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawRect(QRectF(-scale, -deadzone * scale, scale * 2, deadzone * scale * 2));
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}
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// Raw Z:
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p.setPen(Qt::NoPen);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawRect(
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QRectF(-scale, raw_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
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// Adjusted Z (if not hidden):
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if (adj_coord.z && adj_coord.x < 10000)
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{
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p.setBrush(ADJ_INPUT_COLOR);
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p.drawRect(
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QRectF(-scale, adj_coord.z * scale - INPUT_DOT_RADIUS / 2, scale * 2, INPUT_DOT_RADIUS));
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}
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// TV screen or whatever you want to call this:
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constexpr double tv_scale = 0.75;
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constexpr double center_scale = 2.0 / 3.0;
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const double tv_center = (cursor.numeric_settings[cursor.SETTING_CENTER]->GetValue() - 0.5);
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const double tv_width = cursor.numeric_settings[cursor.SETTING_WIDTH]->GetValue();
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const double tv_height = cursor.numeric_settings[cursor.SETTING_HEIGHT]->GetValue();
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p.setPen(tv_pen_color);
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p.setBrush(tv_brush_color);
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auto gate_polygon = GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetGateRadiusAtAngle(ang); }, scale);
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for (auto& pt : gate_polygon)
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{
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pt = {pt.x() * tv_width, pt.y() * tv_height + tv_center * center_scale * scale};
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pt *= tv_scale;
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}
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p.drawPolygon(gate_polygon);
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// Deadzone.
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetDeadzoneRadiusAtAngle(ang); }, scale));
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// Input shape.
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p.setPen(INPUT_SHAPE_PEN);
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p.setBrush(Qt::NoBrush);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&cursor](double ang) { return cursor.GetInputRadiusAtAngle(ang); }, scale));
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// Raw stick position.
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p.setPen(Qt::NoPen);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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// Adjusted cursor position (if not hidden):
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if (adj_coord.x < 10000)
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{
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p.setPen(Qt::NoPen);
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p.setBrush(ADJ_INPUT_COLOR);
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const QPointF pt(adj_coord.x / 2.0, (adj_coord.y - tv_center) / 2.0 + tv_center * center_scale);
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p.drawEllipse(pt * scale * tv_scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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}
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}
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void MappingIndicator::DrawReshapableInput(ControllerEmu::ReshapableInput& stick)
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{
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// Some hacks for pretty colors:
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const bool is_c_stick = m_group->name == "C-Stick";
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const bool is_tilt = m_group->name == "Tilt";
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QColor gate_brush_color = STICK_GATE_COLOR;
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if (is_c_stick)
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gate_brush_color = C_STICK_GATE_COLOR;
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else if (is_tilt)
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gate_brush_color = TILT_GATE_COLOR;
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const QColor gate_pen_color = gate_brush_color.darker(125);
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// TODO: This SetControllerStateNeeded interface leaks input into the game
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// We should probably hold the mutex for UI updates.
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Settings::Instance().SetControllerStateNeeded(true);
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const auto raw_coord = stick.GetReshapableState(false);
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const auto adj_coord = stick.GetReshapableState(true);
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Settings::Instance().SetControllerStateNeeded(false);
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// Bounding box size:
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const double scale = height() / 2.5;
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QPainter p(this);
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p.translate(width() / 2, height() / 2);
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// Bounding box.
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p.setBrush(Qt::white);
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p.setPen(Qt::gray);
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p.setBrush(BBOX_BRUSH_COLOR);
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p.setPen(BBOX_PEN_COLOR);
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p.drawRect(-scale - 1, -scale - 1, scale * 2 + 1, scale * 2 + 1);
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// UI y-axis is opposite that of stick.
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@ -198,76 +223,126 @@ void MappingIndicator::DrawStick()
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[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, scale));
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// Deadzone.
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p.setPen(Qt::darkGray);
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p.setBrush(QBrush(Qt::darkGray, Qt::BDiagPattern));
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p.setPen(DEADZONE_COLOR);
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p.setBrush(DEADZONE_BRUSH);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&stick](double ang) { return stick.GetDeadzoneRadiusAtAngle(ang); }, scale));
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// Input shape.
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p.setPen(QPen(Qt::darkGray, 1.0, Qt::DashLine));
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p.setPen(INPUT_SHAPE_PEN);
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p.setBrush(Qt::NoBrush);
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p.drawPolygon(GetPolygonFromRadiusGetter(
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[&stick](double ang) { return stick.GetInputRadiusAtAngle(ang); }, scale));
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// Raw stick position.
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::darkGray);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, dot_radius, dot_radius);
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p.setBrush(RAW_INPUT_COLOR);
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p.drawEllipse(QPointF{raw_coord.x, raw_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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// Adjusted stick position.
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if (adj_coord.x || adj_coord.y)
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{
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::red);
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p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, dot_radius, dot_radius);
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p.setBrush(ADJ_INPUT_COLOR);
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p.drawEllipse(QPointF{adj_coord.x, adj_coord.y} * scale, INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
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}
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}
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void MappingIndicator::DrawMixedTriggers()
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{
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing, true);
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p.setRenderHint(QPainter::TextAntialiasing, true);
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p.setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Polled values
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double r_analog = PollControlState(m_mixed_triggers_r_analog);
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double r_button = PollControlState(m_mixed_triggers_r_button);
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double l_analog = PollControlState(m_mixed_triggers_l_analog);
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double l_button = PollControlState(m_mixed_triggers_l_button);
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double threshold = m_mixed_triggers_threshold->GetValue();
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const auto& triggers = *static_cast<ControllerEmu::MixedTriggers*>(m_group);
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const ControlState threshold = triggers.GetThreshold();
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const ControlState deadzone = triggers.GetDeadzone();
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double r_bar_percent = r_analog;
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double l_bar_percent = l_analog;
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// MixedTriggers interface is a bit ugly:
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constexpr int TRIGGER_COUNT = 2;
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std::array<ControlState, TRIGGER_COUNT> raw_analog_state;
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std::array<ControlState, TRIGGER_COUNT> adj_analog_state;
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const std::array<u16, TRIGGER_COUNT> button_masks = {0x1, 0x2};
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u16 button_state = 0;
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if ((r_button && r_button != r_analog) || (r_button == r_analog && r_analog > threshold))
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r_bar_percent = 1;
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else
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r_bar_percent *= 0.8;
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Settings::Instance().SetControllerStateNeeded(true);
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triggers.GetState(&button_state, button_masks.data(), raw_analog_state.data(), false);
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triggers.GetState(&button_state, button_masks.data(), adj_analog_state.data(), true);
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Settings::Instance().SetControllerStateNeeded(false);
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if ((l_button && l_button != l_analog) || (l_button == l_analog && l_analog > threshold))
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l_bar_percent = 1;
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else
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l_bar_percent *= 0.8;
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// Rectangle sizes:
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const int trigger_height = 32;
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const int trigger_width = width() - 1;
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const int trigger_button_width = 32;
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const int trigger_analog_width = trigger_width - trigger_button_width;
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p.fillRect(0, 0, width(), 64, Qt::black);
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// Bounding box background:
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p.setPen(Qt::NoPen);
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p.setBrush(BBOX_BRUSH_COLOR);
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p.drawRect(0, 0, trigger_width, trigger_height * TRIGGER_COUNT);
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p.fillRect(0, 0, l_bar_percent * width(), 32, Qt::red);
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p.fillRect(0, 32, r_bar_percent * width(), 32, Qt::red);
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for (int t = 0; t != TRIGGER_COUNT; ++t)
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{
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const double raw_analog = raw_analog_state[t];
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const double adj_analog = adj_analog_state[t];
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const bool trigger_button = button_state & button_masks[t];
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auto const analog_name = QString::fromStdString(triggers.controls[TRIGGER_COUNT + t]->ui_name);
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auto const button_name = QString::fromStdString(triggers.controls[t]->ui_name);
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p.setPen(Qt::white);
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p.drawLine(width() * 0.8, 0, width() * 0.8, 63);
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p.drawLine(0, 32, width(), 32);
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const QRectF trigger_rect(0, 0, trigger_width, trigger_height);
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p.setPen(Qt::green);
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p.drawLine(width() * 0.8 * threshold, 0, width() * 0.8 * threshold, 63);
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const QRectF analog_rect(0, 0, trigger_analog_width, trigger_height);
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p.setBrush(Qt::black);
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p.setPen(Qt::white);
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||||
p.drawText(width() * 0.225, 20, tr("L-Analog"));
|
||||
p.drawText(width() * 0.8 + 16, 20, tr("L"));
|
||||
p.drawText(width() * 0.225, 52, tr("R-Analog"));
|
||||
p.drawText(width() * 0.8 + 16, 52, tr("R"));
|
||||
// Unactivated analog text:
|
||||
p.setPen(TEXT_COLOR);
|
||||
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
|
||||
|
||||
const QRectF adj_analog_rect(0, 0, adj_analog * trigger_analog_width, trigger_height);
|
||||
|
||||
// Trigger analog:
|
||||
p.setPen(Qt::NoPen);
|
||||
p.setBrush(RAW_INPUT_COLOR);
|
||||
p.drawEllipse(QPoint(raw_analog * trigger_analog_width, trigger_height - INPUT_DOT_RADIUS),
|
||||
INPUT_DOT_RADIUS, INPUT_DOT_RADIUS);
|
||||
p.setBrush(ADJ_INPUT_COLOR);
|
||||
p.drawRect(adj_analog_rect);
|
||||
|
||||
// Deadzone:
|
||||
p.setPen(DEADZONE_COLOR);
|
||||
p.setBrush(DEADZONE_BRUSH);
|
||||
p.drawRect(0, 0, trigger_analog_width * deadzone, trigger_height);
|
||||
|
||||
// Threshold setting:
|
||||
const int threshold_x = trigger_analog_width * threshold;
|
||||
p.setPen(INPUT_SHAPE_PEN);
|
||||
p.drawLine(threshold_x, 0, threshold_x, trigger_height);
|
||||
|
||||
const QRectF button_rect(trigger_analog_width, 0, trigger_button_width, trigger_height);
|
||||
|
||||
// Trigger button:
|
||||
p.setPen(BBOX_PEN_COLOR);
|
||||
p.setBrush(trigger_button ? ADJ_INPUT_COLOR : BBOX_BRUSH_COLOR);
|
||||
p.drawRect(button_rect);
|
||||
|
||||
// Bounding box outline:
|
||||
p.setPen(BBOX_PEN_COLOR);
|
||||
p.setBrush(Qt::NoBrush);
|
||||
p.drawRect(trigger_rect);
|
||||
|
||||
// Button text:
|
||||
p.setPen(TEXT_COLOR);
|
||||
p.setPen(trigger_button ? TEXT_ALT_COLOR : TEXT_COLOR);
|
||||
p.drawText(button_rect, Qt::AlignCenter, button_name);
|
||||
|
||||
// Activated analog text:
|
||||
p.setPen(TEXT_ALT_COLOR);
|
||||
p.setClipping(true);
|
||||
p.setClipRect(adj_analog_rect);
|
||||
p.drawText(analog_rect, Qt::AlignCenter, analog_name);
|
||||
p.setClipping(false);
|
||||
|
||||
// Move down for next trigger:
|
||||
p.translate(0.0, trigger_height);
|
||||
}
|
||||
}
|
||||
|
||||
void MappingIndicator::paintEvent(QPaintEvent*)
|
||||
|
@ -275,13 +350,11 @@ void MappingIndicator::paintEvent(QPaintEvent*)
|
|||
switch (m_group->type)
|
||||
{
|
||||
case ControllerEmu::GroupType::Cursor:
|
||||
DrawCursor(false);
|
||||
break;
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawCursor(true);
|
||||
DrawCursor(*static_cast<ControllerEmu::Cursor*>(m_group));
|
||||
break;
|
||||
case ControllerEmu::GroupType::Stick:
|
||||
DrawStick();
|
||||
case ControllerEmu::GroupType::Tilt:
|
||||
DrawReshapableInput(*static_cast<ControllerEmu::ReshapableInput*>(m_group));
|
||||
break;
|
||||
case ControllerEmu::GroupType::MixedTriggers:
|
||||
DrawMixedTriggers();
|
||||
|
|
|
@ -10,50 +10,27 @@ namespace ControllerEmu
|
|||
{
|
||||
class Control;
|
||||
class ControlGroup;
|
||||
class Cursor;
|
||||
class NumericSetting;
|
||||
}
|
||||
class ReshapableInput;
|
||||
} // namespace ControllerEmu
|
||||
|
||||
class QPaintEvent;
|
||||
class QTimer;
|
||||
|
||||
class ControlReference;
|
||||
|
||||
class MappingIndicator : public QWidget
|
||||
{
|
||||
public:
|
||||
explicit MappingIndicator(ControllerEmu::ControlGroup* group);
|
||||
|
||||
private:
|
||||
void BindCursorControls(bool tilt);
|
||||
void BindMixedTriggersControls();
|
||||
|
||||
void DrawCursor(bool tilt);
|
||||
void DrawStick();
|
||||
void DrawCursor(ControllerEmu::Cursor& cursor);
|
||||
void DrawReshapableInput(ControllerEmu::ReshapableInput& stick);
|
||||
void DrawMixedTriggers();
|
||||
|
||||
void paintEvent(QPaintEvent*) override;
|
||||
|
||||
ControllerEmu::ControlGroup* m_group;
|
||||
|
||||
// Cursor settings
|
||||
ControlReference* m_cursor_up;
|
||||
ControlReference* m_cursor_down;
|
||||
ControlReference* m_cursor_left;
|
||||
ControlReference* m_cursor_right;
|
||||
ControlReference* m_cursor_forward;
|
||||
ControlReference* m_cursor_backward;
|
||||
|
||||
ControllerEmu::NumericSetting* m_cursor_center;
|
||||
ControllerEmu::NumericSetting* m_cursor_width;
|
||||
ControllerEmu::NumericSetting* m_cursor_height;
|
||||
ControllerEmu::NumericSetting* m_cursor_deadzone;
|
||||
|
||||
// Triggers settings
|
||||
ControlReference* m_mixed_triggers_r_analog;
|
||||
ControlReference* m_mixed_triggers_r_button;
|
||||
ControlReference* m_mixed_triggers_l_analog;
|
||||
ControlReference* m_mixed_triggers_l_button;
|
||||
|
||||
ControllerEmu::NumericSetting* m_mixed_triggers_threshold;
|
||||
|
||||
QTimer* m_timer;
|
||||
};
|
||||
|
|
|
@ -54,14 +54,14 @@ void WiimoteEmuExtension::CreateDrumsLayout()
|
|||
auto* hbox = new QHBoxLayout();
|
||||
m_drums_box = new QGroupBox(tr("Drums"), this);
|
||||
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
|
||||
hbox->addWidget(CreateGroupBox(tr("Stick"),
|
||||
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(
|
||||
CreateGroupBox(tr("Pads"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Pads)));
|
||||
vbox->addWidget(CreateGroupBox(tr("Stick"),
|
||||
Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Stick)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetDrumsGroup(GetPort(), WiimoteEmu::DrumsGroup::Buttons)));
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
m_drums_box->setLayout(hbox);
|
||||
|
@ -107,12 +107,8 @@ void WiimoteEmuExtension::CreateGuitarLayout()
|
|||
m_guitar_box = new QGroupBox(tr("Guitar"), this);
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Stick"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Stick)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
auto* vbox2 = new QVBoxLayout();
|
||||
|
@ -120,10 +116,17 @@ void WiimoteEmuExtension::CreateGuitarLayout()
|
|||
tr("Strum"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Strum)));
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
tr("Frets"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Frets)));
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
|
||||
hbox->addLayout(vbox2);
|
||||
|
||||
auto* vbox3 = new QVBoxLayout();
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Buttons)));
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Whammy"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::Whammy)));
|
||||
vbox3->addWidget(CreateGroupBox(
|
||||
tr("Slider Bar"), Wiimote::GetGuitarGroup(GetPort(), WiimoteEmu::GuitarGroup::SliderBar)));
|
||||
hbox->addLayout(vbox3);
|
||||
|
||||
m_guitar_box->setLayout(hbox);
|
||||
}
|
||||
|
||||
|
@ -134,24 +137,27 @@ void WiimoteEmuExtension::CreateTurntableLayout()
|
|||
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Stick"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Stick)));
|
||||
hbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
|
||||
|
||||
auto* vbox = new QVBoxLayout();
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Buttons"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Buttons)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
tr("Effect"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
|
||||
vbox->addWidget(
|
||||
hbox->addLayout(vbox);
|
||||
|
||||
auto* vbox2 = new QVBoxLayout();
|
||||
vbox2->addWidget(
|
||||
// i18n: "Table" refers to a turntable
|
||||
CreateGroupBox(tr("Left Table"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::LeftTable)));
|
||||
vbox->addWidget(CreateGroupBox(
|
||||
vbox2->addWidget(CreateGroupBox(
|
||||
// i18n: "Table" refers to a turntable
|
||||
tr("Right Table"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::RightTable)));
|
||||
vbox->addWidget(
|
||||
vbox2->addWidget(
|
||||
CreateGroupBox(tr("Crossfade"),
|
||||
Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::Crossfade)));
|
||||
hbox->addLayout(vbox);
|
||||
hbox->addLayout(vbox2);
|
||||
|
||||
m_turntable_box->setLayout(hbox);
|
||||
}
|
||||
|
|
|
@ -24,67 +24,36 @@ AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& s
|
|||
|
||||
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
||||
std::unique_ptr<StickGate>&& stick_gate)
|
||||
: ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
// Set default input radius to that of the gate radius (no resizing)
|
||||
// Allow radius greater than 1.0 for definitions of rounded squares
|
||||
// This is ideal for Xbox controllers (and probably others)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
|
||||
// Set default input shape to an octagon (no reshaping)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
// Default input radius to that of the gate radius (no resizing)
|
||||
// Default input shape to an octagon (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50);
|
||||
}
|
||||
|
||||
AnalogStick::StateData AnalogStick::GetState(bool adjusted)
|
||||
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted)
|
||||
{
|
||||
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
// Return raw values. (used in UI)
|
||||
if (!adjusted)
|
||||
return {x, y};
|
||||
|
||||
// TODO: make the AtAngle functions work with negative angles:
|
||||
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
|
||||
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
|
||||
|
||||
// If input radius is zero we apply no scaling.
|
||||
// This is useful when mapping native controllers without knowing intimate radius details.
|
||||
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
|
||||
|
||||
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
|
||||
|
||||
// If the modifier is pressed, scale the distance by the modifier's value.
|
||||
// This is affected by the modifier's "range" setting which defaults to 50%.
|
||||
const ControlState modifier = controls[4]->control_ref->State();
|
||||
if (modifier)
|
||||
{
|
||||
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
|
||||
// This causes the modifier to not behave how a user might suspect.
|
||||
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
|
||||
dist *= 0.5;
|
||||
// dist *= modifier;
|
||||
}
|
||||
|
||||
// Apply deadzone as a percentage of the user-defined radius/shape:
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
|
||||
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
|
||||
return Reshape(x, y, modifier);
|
||||
}
|
||||
|
||||
// Scale to the gate shape/radius:
|
||||
dist = dist *= gate_max_dist;
|
||||
|
||||
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
|
||||
return {x, y};
|
||||
AnalogStick::StateData AnalogStick::GetState()
|
||||
{
|
||||
return GetReshapableState(true);
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
|
||||
|
@ -92,37 +61,6 @@ ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
|
|||
return m_stick_gate->GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
|
||||
{
|
||||
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState radius =
|
||||
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
|
||||
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
|
||||
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
|
||||
}
|
||||
|
||||
ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
|
||||
{
|
||||
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
|
||||
|
||||
if (shape < 1.0)
|
||||
{
|
||||
// Between 0 and 25 return a shape between octagon and circle
|
||||
const auto amt = shape;
|
||||
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Between 25 and 50 return a shape between circle and square
|
||||
const auto amt = shape - 1.0;
|
||||
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
|
||||
}
|
||||
}
|
||||
|
||||
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
|
||||
: OctagonAnalogStick(name, name, gate_radius)
|
||||
{
|
||||
|
|
|
@ -10,35 +10,20 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class AnalogStick : public ControlGroup
|
||||
class AnalogStick : public ReshapableInput
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
SETTING_INPUT_RADIUS,
|
||||
SETTING_INPUT_SHAPE,
|
||||
SETTING_DEADZONE,
|
||||
};
|
||||
|
||||
struct StateData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
using StateData = ReshapeData;
|
||||
|
||||
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
|
||||
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
|
||||
|
||||
StateData GetState(bool adjusted = true);
|
||||
ReshapeData GetReshapableState(bool adjusted) final override;
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
|
||||
// Angle is in radians and should be non-negative
|
||||
ControlState GetGateRadiusAtAngle(double ang) const;
|
||||
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
|
||||
ControlState GetInputRadiusAtAngle(double ang) const;
|
||||
StateData GetState();
|
||||
|
||||
private:
|
||||
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
|
||||
|
||||
std::unique_ptr<StickGate> m_stick_gate;
|
||||
};
|
||||
|
||||
|
|
|
@ -21,7 +21,8 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor)
|
||||
Cursor::Cursor(const std::string& name_)
|
||||
: ReshapableInput(name_, name_, GroupType::Cursor), m_last_update(Clock::now())
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
|
||||
|
@ -31,89 +32,121 @@ Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor
|
|||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
|
||||
|
||||
// Default shape is a 1.0 square (no resizing/reshaping):
|
||||
AddReshapingSettings(1.0, 0.5, 50);
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
|
||||
|
||||
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
|
||||
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false));
|
||||
}
|
||||
|
||||
Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted)
|
||||
{
|
||||
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
// Return raw values. (used in UI)
|
||||
if (!adjusted)
|
||||
return {x, y};
|
||||
|
||||
return Reshape(x, y, 0.0);
|
||||
}
|
||||
|
||||
ControlState Cursor::GetGateRadiusAtAngle(double ang) const
|
||||
{
|
||||
// TODO: Change this to 0.5 and adjust the math,
|
||||
// so pointer doesn't have to be clamped to the configured width/height?
|
||||
return SquareStickGate(1.0).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
Cursor::StateData Cursor::GetState(const bool adjusted)
|
||||
{
|
||||
const ControlState zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
|
||||
ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
|
||||
|
||||
// silly being here
|
||||
if (zz > m_state.z)
|
||||
m_state.z = std::min(m_state.z + 0.1, zz);
|
||||
else if (zz < m_state.z)
|
||||
m_state.z = std::max(m_state.z - 0.1, zz);
|
||||
|
||||
StateData result;
|
||||
result.z = m_state.z;
|
||||
|
||||
if (m_autohide_timer > -1)
|
||||
if (!adjusted)
|
||||
{
|
||||
--m_autohide_timer;
|
||||
const auto raw_input = GetReshapableState(false);
|
||||
|
||||
return {raw_input.x, raw_input.y, z};
|
||||
}
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
const auto input = GetReshapableState(true);
|
||||
|
||||
const ControlState deadzone = numeric_settings[3]->GetValue();
|
||||
// TODO: Using system time is ugly.
|
||||
// Kill this after state is moved into wiimote rather than this class.
|
||||
const auto now = Clock::now();
|
||||
const auto ms_since_update =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
|
||||
m_last_update = now;
|
||||
|
||||
// reset auto-hide timer
|
||||
if (std::abs(m_prev_xx - xx) > deadzone || std::abs(m_prev_yy - yy) > deadzone)
|
||||
{
|
||||
m_autohide_timer = TIMER_VALUE;
|
||||
}
|
||||
const double max_step = STEP_PER_SEC / 1000.0 * ms_since_update;
|
||||
const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update;
|
||||
|
||||
// hide
|
||||
const bool autohide = boolean_settings[1]->GetValue() && m_autohide_timer < 0;
|
||||
if (controls[6]->control_ref->State() > 0.5 || autohide)
|
||||
// Apply deadzone to z:
|
||||
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
|
||||
|
||||
// Smooth out z movement:
|
||||
// FYI: Not using relative input for Z.
|
||||
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
|
||||
|
||||
// Relative input:
|
||||
if (boolean_settings[0]->GetValue())
|
||||
{
|
||||
result.x = 10000;
|
||||
result.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// adjust cursor according to settings
|
||||
if (adjusted)
|
||||
// Recenter:
|
||||
if (controls[7]->control_ref->State() > BUTTON_THRESHOLD)
|
||||
{
|
||||
xx *= (numeric_settings[1]->GetValue() * 2);
|
||||
yy *= (numeric_settings[2]->GetValue() * 2);
|
||||
yy += (numeric_settings[0]->GetValue() - 0.5);
|
||||
}
|
||||
|
||||
// relative input
|
||||
if (boolean_settings[0]->GetValue())
|
||||
{
|
||||
// deadzone to avoid the cursor slowly drifting
|
||||
if (std::abs(xx) > deadzone)
|
||||
m_state.x = MathUtil::Clamp(m_state.x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
|
||||
if (std::abs(yy) > deadzone)
|
||||
m_state.y = MathUtil::Clamp(m_state.y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
|
||||
|
||||
// recenter
|
||||
if (controls[7]->control_ref->State() > 0.5)
|
||||
{
|
||||
m_state.x = 0.0;
|
||||
m_state.y = 0.0;
|
||||
}
|
||||
m_state.x = 0.0;
|
||||
m_state.y = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_state.x = xx;
|
||||
m_state.y = yy;
|
||||
m_state.x = MathUtil::Clamp(m_state.x + input.x * max_step, -1.0, 1.0);
|
||||
m_state.y = MathUtil::Clamp(m_state.y + input.y * max_step, -1.0, 1.0);
|
||||
}
|
||||
|
||||
result.x = m_state.x;
|
||||
result.y = m_state.y;
|
||||
}
|
||||
// Absolute input:
|
||||
else
|
||||
{
|
||||
m_state.x = input.x;
|
||||
m_state.y = input.y;
|
||||
}
|
||||
|
||||
m_prev_xx = xx;
|
||||
m_prev_yy = yy;
|
||||
StateData result = m_state;
|
||||
|
||||
// Adjust cursor according to settings:
|
||||
result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2);
|
||||
result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2);
|
||||
result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5);
|
||||
|
||||
const bool autohide = boolean_settings[1]->GetValue();
|
||||
|
||||
// Auto-hide timer:
|
||||
// TODO: should Z movement reset this?
|
||||
if (!autohide || std::abs(m_prev_result.x - result.x) > AUTO_HIDE_DEADZONE ||
|
||||
std::abs(m_prev_result.y - result.y) > AUTO_HIDE_DEADZONE)
|
||||
{
|
||||
m_auto_hide_timer = AUTO_HIDE_MS;
|
||||
}
|
||||
else if (m_auto_hide_timer)
|
||||
{
|
||||
m_auto_hide_timer -= std::min<int>(ms_since_update, m_auto_hide_timer);
|
||||
}
|
||||
|
||||
m_prev_result = result;
|
||||
|
||||
// If auto-hide time is up or hide button is held:
|
||||
if (!m_auto_hide_timer || controls[6]->control_ref->State() > BUTTON_THRESHOLD)
|
||||
{
|
||||
// TODO: Use NaN or something:
|
||||
result.x = 10000;
|
||||
result.y = 0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -4,13 +4,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
#include "InputCommon/ControllerEmu/StickGate.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class Cursor : public ControlGroup
|
||||
class Cursor : public ReshapableInput
|
||||
{
|
||||
public:
|
||||
struct StateData
|
||||
|
@ -20,22 +22,42 @@ public:
|
|||
ControlState z{};
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SETTING_CENTER = ReshapableInput::SETTING_COUNT,
|
||||
SETTING_WIDTH,
|
||||
SETTING_HEIGHT,
|
||||
};
|
||||
|
||||
explicit Cursor(const std::string& name);
|
||||
|
||||
StateData GetState(bool adjusted = false);
|
||||
ReshapeData GetReshapableState(bool adjusted) final override;
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
|
||||
StateData GetState(bool adjusted);
|
||||
|
||||
private:
|
||||
// This is used to reduce the cursor speed for relative input
|
||||
// to something that makes sense with the default range.
|
||||
static constexpr double SPEED_MULTIPLIER = 0.04;
|
||||
static constexpr double STEP_PER_SEC = 0.04 * 200;
|
||||
|
||||
// Sets the length for the auto-hide timer
|
||||
static constexpr int TIMER_VALUE = 500;
|
||||
// Smooth out forward/backward movements:
|
||||
static constexpr double STEP_Z_PER_SEC = 0.05 * 200;
|
||||
|
||||
static constexpr int AUTO_HIDE_MS = 2500;
|
||||
static constexpr double AUTO_HIDE_DEADZONE = 0.001;
|
||||
|
||||
static constexpr double BUTTON_THRESHOLD = 0.5;
|
||||
|
||||
// Not adjusted by width/height/center:
|
||||
StateData m_state;
|
||||
|
||||
int m_autohide_timer = TIMER_VALUE;
|
||||
ControlState m_prev_xx;
|
||||
ControlState m_prev_yy;
|
||||
// Adjusted:
|
||||
StateData m_prev_result;
|
||||
|
||||
int m_auto_hide_timer = AUTO_HIDE_MS;
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
Clock::time_point m_last_update;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
@ -21,23 +22,53 @@ MixedTriggers::MixedTriggers(const std::string& name_)
|
|||
: ControlGroup(name_, GroupType::MixedTriggers)
|
||||
{
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
|
||||
}
|
||||
|
||||
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog)
|
||||
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
|
||||
bool adjusted) const
|
||||
{
|
||||
const size_t trigger_count = controls.size() / 2;
|
||||
const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
|
||||
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
|
||||
for (size_t i = 0; i < trigger_count; ++i, ++bitmasks, ++analog)
|
||||
// Return raw values. (used in UI)
|
||||
if (!adjusted)
|
||||
{
|
||||
if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
|
||||
deadzone = 0.0;
|
||||
}
|
||||
|
||||
const int trigger_count = int(controls.size() / 2);
|
||||
for (int i = 0; i != trigger_count; ++i)
|
||||
{
|
||||
ControlState button_value = controls[i]->control_ref->State();
|
||||
ControlState analog_value = controls[trigger_count + i]->control_ref->State();
|
||||
|
||||
// Apply deadzone:
|
||||
analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone);
|
||||
button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone);
|
||||
|
||||
// Apply threshold:
|
||||
if (button_value > threshold)
|
||||
{
|
||||
*analog = 1.0;
|
||||
*digital |= *bitmasks;
|
||||
}
|
||||
else
|
||||
{
|
||||
*analog = controls[i + trigger_count]->control_ref->State();
|
||||
// Fully activate analog:
|
||||
analog_value = 1.0;
|
||||
|
||||
// Activate button:
|
||||
*digital |= bitmasks[i];
|
||||
}
|
||||
|
||||
analog[i] = analog_value;
|
||||
}
|
||||
}
|
||||
|
||||
ControlState MixedTriggers::GetDeadzone() const
|
||||
{
|
||||
return numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState MixedTriggers::GetThreshold() const
|
||||
{
|
||||
return numeric_settings[SETTING_THRESHOLD]->GetValue();
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -15,6 +15,17 @@ class MixedTriggers : public ControlGroup
|
|||
public:
|
||||
explicit MixedTriggers(const std::string& name);
|
||||
|
||||
void GetState(u16* digital, const u16* bitmasks, ControlState* analog);
|
||||
void GetState(u16* digital, const u16* bitmasks, ControlState* analog,
|
||||
bool adjusted = true) const;
|
||||
|
||||
ControlState GetDeadzone() const;
|
||||
ControlState GetThreshold() const;
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
SETTING_THRESHOLD,
|
||||
SETTING_DEADZONE,
|
||||
};
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -22,7 +22,6 @@ namespace ControllerEmu
|
|||
ModifySettingsButton::ModifySettingsButton(std::string button_name)
|
||||
: Buttons(std::move(button_name))
|
||||
{
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
|
||||
}
|
||||
|
||||
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include <string>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Control.h"
|
||||
#include "InputCommon/ControllerEmu/Control/Input.h"
|
||||
|
@ -17,7 +19,8 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
||||
Tilt::Tilt(const std::string& name_)
|
||||
: ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
|
||||
{
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
|
||||
|
@ -26,71 +29,63 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
|
|||
|
||||
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
|
||||
// Set default input radius to the full 1.0 (no resizing)
|
||||
// Set default input shape to a square (no reshaping)
|
||||
// Max deadzone to 50%
|
||||
AddReshapingSettings(1.0, 0.5, 50);
|
||||
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
|
||||
}
|
||||
|
||||
Tilt::StateData Tilt::GetState(const bool step)
|
||||
Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
|
||||
{
|
||||
// this is all a mess
|
||||
const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
|
||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||
// Return raw values. (used in UI)
|
||||
if (!adjusted)
|
||||
return {x, y};
|
||||
|
||||
ControlState deadzone = numeric_settings[0]->GetValue();
|
||||
ControlState circle = numeric_settings[1]->GetValue();
|
||||
auto const angle = numeric_settings[2]->GetValue() / 1.8;
|
||||
ControlState m = controls[4]->control_ref->State();
|
||||
const ControlState modifier = controls[4]->control_ref->State();
|
||||
|
||||
// deadzone / circle stick code
|
||||
// this section might be all wrong, but its working good enough, I think
|
||||
// Compute desired tilt:
|
||||
StateData target = Reshape(x, y, modifier);
|
||||
|
||||
ControlState ang = atan2(yy, xx);
|
||||
ControlState ang_sin = sin(ang);
|
||||
ControlState ang_cos = cos(ang);
|
||||
// Step the simulation. This is somewhat ugly being here.
|
||||
// We should be able to GetState without changing state.
|
||||
// State should be stored outside of this object inside the wiimote,
|
||||
// and separately inside the UI.
|
||||
|
||||
// the amt a full square stick would have at current angle
|
||||
ControlState square_full =
|
||||
std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
|
||||
// We're using system time rather than ticks to step this.
|
||||
// I don't think that's too horrible as we can consider this part of user input.
|
||||
// And at least the Mapping UI will behave sanely this way.
|
||||
// TODO: when state is moved outside of this class have a separate Step()
|
||||
// function that takes a ms_passed argument
|
||||
const auto now = Clock::now();
|
||||
const auto ms_since_update =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
|
||||
m_last_update = now;
|
||||
|
||||
// the amt a full stick would have that was (user setting circular) at current angle
|
||||
// I think this is more like a pointed circle rather than a rounded square like it should be
|
||||
ControlState stick_full = (square_full * (1 - circle)) + (circle);
|
||||
const double max_step = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
|
||||
|
||||
ControlState dist = sqrt(xx * xx + yy * yy);
|
||||
// TODO: Allow wrap around from 1.0 to -1.0
|
||||
// (take the fastest route to target)
|
||||
|
||||
// dead zone code
|
||||
dist = std::max(0.0, dist - deadzone * stick_full);
|
||||
dist /= (1 - deadzone);
|
||||
m_tilt.x += MathUtil::Clamp(target.x - m_tilt.x, -max_step, max_step);
|
||||
m_tilt.y += MathUtil::Clamp(target.y - m_tilt.y, -max_step, max_step);
|
||||
|
||||
// circle stick code
|
||||
ControlState amt = dist / stick_full;
|
||||
dist += (square_full - 1) * amt * circle;
|
||||
|
||||
if (m)
|
||||
dist *= 0.5;
|
||||
|
||||
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
|
||||
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
|
||||
|
||||
// this is kinda silly here
|
||||
// gui being open will make this happen 2x as fast, o well
|
||||
|
||||
// silly
|
||||
if (step)
|
||||
{
|
||||
if (xx > m_tilt.x)
|
||||
m_tilt.x = std::min(m_tilt.x + 0.1, xx);
|
||||
else if (xx < m_tilt.x)
|
||||
m_tilt.x = std::max(m_tilt.x - 0.1, xx);
|
||||
|
||||
if (yy > m_tilt.y)
|
||||
m_tilt.y = std::min(m_tilt.y + 0.1, yy);
|
||||
else if (yy < m_tilt.y)
|
||||
m_tilt.y = std::max(m_tilt.y - 0.1, yy);
|
||||
}
|
||||
|
||||
return {m_tilt.x * angle, m_tilt.y * angle};
|
||||
return m_tilt;
|
||||
}
|
||||
|
||||
Tilt::StateData Tilt::GetState()
|
||||
{
|
||||
return GetReshapableState(true);
|
||||
}
|
||||
|
||||
ControlState Tilt::GetGateRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
|
||||
return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -4,26 +4,37 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
#include "InputCommon/ControllerEmu/StickGate.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
class Tilt : public ControlGroup
|
||||
class Tilt : public ReshapableInput
|
||||
{
|
||||
public:
|
||||
struct StateData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
using StateData = ReshapeData;
|
||||
|
||||
explicit Tilt(const std::string& name);
|
||||
|
||||
StateData GetState(bool step = true);
|
||||
ReshapeData GetReshapableState(bool adjusted) final override;
|
||||
ControlState GetGateRadiusAtAngle(double ang) const override;
|
||||
|
||||
StateData GetState();
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
|
||||
};
|
||||
|
||||
static constexpr int MAX_DEG_PER_SEC = 360 * 6;
|
||||
|
||||
StateData m_tilt;
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
Clock::time_point m_last_update;
|
||||
};
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -6,7 +6,9 @@
|
|||
|
||||
#include <cmath>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/MathUtil.h"
|
||||
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
|
@ -44,4 +46,90 @@ ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
|
|||
return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
|
||||
}
|
||||
|
||||
ReshapableInput::ReshapableInput(std::string name, std::string ui_name, GroupType type)
|
||||
: ControlGroup(std::move(name), std::move(ui_name), type)
|
||||
{
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double ang) const
|
||||
{
|
||||
return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::GetInputRadiusAtAngle(double ang) const
|
||||
{
|
||||
const ControlState radius =
|
||||
CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
|
||||
// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
|
||||
return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
|
||||
}
|
||||
|
||||
void ReshapableInput::AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone)
|
||||
{
|
||||
// Allow radius greater than 1.0 for definitions of rounded squares
|
||||
// This is ideal for Xbox controllers (and probably others)
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Radius"), default_radius, 0, 140));
|
||||
numeric_settings.emplace_back(
|
||||
std::make_unique<NumericSetting>(_trans("Input Shape"), default_shape, 0, 50));
|
||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||
}
|
||||
|
||||
ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlState y,
|
||||
ControlState modifier)
|
||||
{
|
||||
// TODO: make the AtAngle functions work with negative angles:
|
||||
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
|
||||
|
||||
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
|
||||
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
|
||||
|
||||
// If input radius is zero we apply no scaling.
|
||||
// This is useful when mapping native controllers without knowing intimate radius details.
|
||||
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
|
||||
|
||||
ControlState dist = std::sqrt(x * x + y * y) / max_dist;
|
||||
|
||||
// If the modifier is pressed, scale the distance by the modifier's value.
|
||||
// This is affected by the modifier's "range" setting which defaults to 50%.
|
||||
if (modifier)
|
||||
{
|
||||
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
|
||||
// This causes the modifier to not behave how a user might suspect.
|
||||
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
|
||||
dist *= 0.5;
|
||||
// dist *= modifier;
|
||||
}
|
||||
|
||||
// Apply deadzone as a percentage of the user-defined radius/shape:
|
||||
const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
|
||||
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
|
||||
|
||||
// Scale to the gate shape/radius:
|
||||
dist = dist *= gate_max_dist;
|
||||
|
||||
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
|
||||
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
ControlState ReshapableInput::CalculateInputShapeRadiusAtAngle(double ang) const
|
||||
{
|
||||
const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
|
||||
|
||||
if (shape < 1.0)
|
||||
{
|
||||
// Between 0 and 25 return a shape between octagon and circle
|
||||
const auto amt = shape;
|
||||
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Between 25 and 50 return a shape between circle and square
|
||||
const auto amt = shape - 1.0;
|
||||
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "InputCommon/ControlReference/ControlReference.h"
|
||||
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
||||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
|
@ -52,4 +53,40 @@ private:
|
|||
const ControlState m_half_width;
|
||||
};
|
||||
|
||||
class ReshapableInput : public ControlGroup
|
||||
{
|
||||
public:
|
||||
ReshapableInput(std::string name, std::string ui_name, GroupType type);
|
||||
|
||||
struct ReshapeData
|
||||
{
|
||||
ControlState x{};
|
||||
ControlState y{};
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SETTING_INPUT_RADIUS,
|
||||
SETTING_INPUT_SHAPE,
|
||||
SETTING_DEADZONE,
|
||||
SETTING_COUNT,
|
||||
};
|
||||
|
||||
// Angle is in radians and should be non-negative
|
||||
ControlState GetDeadzoneRadiusAtAngle(double ang) const;
|
||||
ControlState GetInputRadiusAtAngle(double ang) const;
|
||||
|
||||
virtual ControlState GetGateRadiusAtAngle(double ang) const = 0;
|
||||
virtual ReshapeData GetReshapableState(bool adjusted) = 0;
|
||||
|
||||
protected:
|
||||
void AddReshapingSettings(ControlState default_radius, ControlState default_shape,
|
||||
int max_deadzone);
|
||||
|
||||
ReshapeData Reshape(ControlState x, ControlState y, ControlState modifier = 0.0);
|
||||
|
||||
private:
|
||||
ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
|
||||
};
|
||||
|
||||
} // namespace ControllerEmu
|
||||
|
|
Loading…
Reference in New Issue