DirectInput: Use more than 8 bits of precision on axis inputs.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <limits>
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#include <map>
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#include <sstream>
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@ -121,13 +122,13 @@ Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVI
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for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
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{
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range.diph.dwObj = offset * sizeof(LONG);
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// try to set some nice power of 2 values (128) to match the GameCube controls
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range.lMin = -(1 << 7);
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range.lMax = (1 << 7);
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// Try to set a range with 16 bits of precision:
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range.lMin = std::numeric_limits<s16>::min();
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range.lMax = std::numeric_limits<s16>::max();
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m_device->SetProperty(DIPROP_RANGE, &range.diph);
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// but I guess not all devices support setting range
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// so I getproperty right afterward incase it didn't set.
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// This also checks that the axis is present
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// Not all devices support setting DIPROP_RANGE so we must GetProperty right back.
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// This also checks that the axis is present.
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// Note: Even though not all devices support setting DIPROP_RANGE, some require it.
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if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
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{
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const LONG base = (range.lMin + range.lMax) / 2;
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