ControllerInterface: evdev: Replace unclear bool parameter with enum class.

This commit is contained in:
Jordan Woyak 2019-01-17 09:54:07 -06:00
parent 52aa39991c
commit 6cc8775510
2 changed files with 18 additions and 11 deletions

View File

@ -204,18 +204,22 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
// Buttons (and keyboard keys)
int num_buttons = 0;
for (int key = 0; key < KEY_MAX; key++)
{
if (libevdev_has_event_code(m_dev, EV_KEY, key))
AddInput(new Button(num_buttons++, key, m_dev));
}
// Absolute axis (thumbsticks)
int num_axis = 0;
for (int axis = 0; axis < 0x100; axis++)
{
if (libevdev_has_event_code(m_dev, EV_ABS, axis))
{
AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
new Axis(num_axis, axis, true, m_dev));
++num_axis;
}
}
// Disable autocenter
if (libevdev_has_event_code(m_dev, EV_FF, FF_AUTOCENTER))
@ -247,10 +251,8 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
// Rumble (i.e. Left/Right) (i.e. Strong/Weak) effect
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
// Strong motor:
AddOutput(new RumbleEffect(m_fd, true));
// Weak motor:
AddOutput(new RumbleEffect(m_fd, false));
AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::STRONG));
AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::WEAK));
}
// TODO: Add leds as output devices
@ -381,7 +383,7 @@ std::string evdevDevice::PeriodicEffect::GetName() const
std::string evdevDevice::RumbleEffect::GetName() const
{
return m_use_strong_motor ? "Strong" : "Weak";
return (Motor::STRONG == m_motor) ? "Strong" : "Weak";
}
void evdevDevice::Effect::SetState(ControlState state)
@ -444,8 +446,7 @@ evdevDevice::PeriodicEffect::PeriodicEffect(int fd, u16 waveform) : Effect(fd)
m_effect.u.periodic.phase = 0;
}
evdevDevice::RumbleEffect::RumbleEffect(int fd, bool use_strong)
: Effect(fd), m_use_strong_motor(use_strong)
evdevDevice::RumbleEffect::RumbleEffect(int fd, Motor motor) : Effect(fd), m_motor(motor)
{
m_effect.u.rumble = {};
}
@ -476,8 +477,8 @@ bool evdevDevice::PeriodicEffect::UpdateParameters(ControlState state)
bool evdevDevice::RumbleEffect::UpdateParameters(ControlState state)
{
u16& value =
m_use_strong_motor ? m_effect.u.rumble.strong_magnitude : m_effect.u.rumble.weak_magnitude;
u16& value = (Motor::STRONG == m_motor) ? m_effect.u.rumble.strong_magnitude :
m_effect.u.rumble.weak_magnitude;
const u16 old_value = value;
constexpr u16 MAX_VALUE = 0xffff;

View File

@ -88,12 +88,18 @@ private:
class RumbleEffect : public Effect
{
public:
RumbleEffect(int fd, bool use_strong);
enum class Motor : u8
{
WEAK,
STRONG,
};
RumbleEffect(int fd, Motor motor);
bool UpdateParameters(ControlState state) override;
std::string GetName() const override;
private:
const bool m_use_strong_motor;
const Motor m_motor;
};
public: