GLContext: Use host connection
This also removes the need for a sleeping event thread.
This commit is contained in:
parent
1d827a5223
commit
9c57a98723
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@ -27,7 +27,7 @@ std::unique_ptr<GLContext> g_main_gl_context;
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GLContext::~GLContext() = default;
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bool GLContext::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContext::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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return false;
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}
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@ -37,12 +37,6 @@ bool GLContext::Initialize(GLContext* main_context)
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return false;
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}
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void GLContext::SetBackBufferDimensions(u32 w, u32 h)
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{
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m_backbuffer_width = w;
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m_backbuffer_height = h;
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}
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bool GLContext::IsHeadless() const
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{
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return true;
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@ -88,7 +82,8 @@ void* GLContext::GetFuncAddress(const std::string& name)
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return nullptr;
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}
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std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, bool core)
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std::unique_ptr<GLContext> GLContext::Create(void* display_handle, void* window_handle, bool stereo,
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bool core)
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{
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std::unique_ptr<GLContext> context;
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#if defined(__APPLE__)
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@ -108,7 +103,7 @@ std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, b
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#else
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return nullptr;
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#endif
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if (!context->Initialize(window_handle, stereo, core))
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if (!context->Initialize(display_handle, window_handle, stereo, core))
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return nullptr;
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return context;
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@ -26,7 +26,6 @@ public:
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u32 GetBackBufferWidth() { return m_backbuffer_width; }
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u32 GetBackBufferHeight() { return m_backbuffer_height; }
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void SetBackBufferDimensions(u32 w, u32 h);
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virtual bool IsHeadless() const;
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@ -45,11 +44,11 @@ public:
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virtual void* GetFuncAddress(const std::string& name);
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// Creates an instance of GLInterface specific to the platform we are running on.
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static std::unique_ptr<GLContext> Create(void* window_handle, bool stereo = false,
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bool core = true);
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static std::unique_ptr<GLContext> Create(void* display_handle, void* window_handle,
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bool stereo = false, bool core = true);
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protected:
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virtual bool Initialize(void* window_handle, bool stereo, bool core);
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virtual bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core);
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virtual bool Initialize(GLContext* main_context);
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Mode m_opengl_mode = Mode::Detect;
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@ -31,7 +31,7 @@ public:
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void SwapInterval(int interval) override;
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protected:
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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NSView* m_view = nullptr;
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@ -55,7 +55,7 @@ void GLContextAGL::Swap()
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextAGL::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContextAGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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NSOpenGLPixelFormatAttribute attr[] = {
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NSOpenGLPFADoubleBuffer,
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@ -152,15 +152,16 @@ EGLNativeWindowType GLContextEGL::GetEGLNativeWindow(EGLConfig config)
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextEGL::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContextEGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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const bool has_handle = !!window_handle;
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EGLint egl_major, egl_minor;
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bool supports_core_profile = false;
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m_egl_display = OpenEGLDisplay();
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m_host_display = display_handle;
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m_host_window = window_handle;
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m_egl_display = OpenEGLDisplay();
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m_is_core_context = core;
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if (!m_egl_display)
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@ -299,6 +300,7 @@ bool GLContextEGL::Initialize(GLContext* main_context)
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GLContextEGL* egl_context = static_cast<GLContextEGL*>(main_context);
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m_opengl_mode = egl_context->m_opengl_mode;
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m_host_display = egl_context->m_host_display;
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m_egl_display = egl_context->m_egl_display;
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m_is_core_context = egl_context->m_is_core_context;
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m_config = egl_context->m_config;
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@ -35,13 +35,14 @@ protected:
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virtual EGLDisplay OpenEGLDisplay();
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virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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bool CreateWindowSurface();
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void DestroyWindowSurface();
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void DetectMode(bool has_handle);
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void* m_host_display = nullptr;
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void* m_host_window = nullptr;
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EGLConfig m_config;
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@ -3,20 +3,19 @@
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/EGLX11.h"
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#include "Common/Logging/Log.h"
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GLContextEGLX11::~GLContextEGLX11()
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GLContextEGLX11::~GLContextEGLX11() = default;
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void GLContextEGLX11::Update()
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{
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if (m_display)
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XCloseDisplay(m_display);
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m_render_window->UpdateDimensions();
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m_backbuffer_width = m_render_window->GetWidth();
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m_backbuffer_height = m_render_window->GetHeight();
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}
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EGLDisplay GLContextEGLX11::OpenEGLDisplay()
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{
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if (!m_display)
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m_display = XOpenDisplay(nullptr);
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return eglGetDisplay(m_display);
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return eglGetDisplay(static_cast<Display*>(m_host_display));
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}
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EGLNativeWindowType GLContextEGLX11::GetEGLNativeWindow(EGLConfig config)
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@ -28,16 +27,18 @@ EGLNativeWindowType GLContextEGLX11::GetEGLNativeWindow(EGLConfig config)
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visTemplate.visualid = vid;
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int nVisuals;
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XVisualInfo* vi = XGetVisualInfo(m_display, VisualIDMask, &visTemplate, &nVisuals);
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XVisualInfo* vi =
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XGetVisualInfo(static_cast<Display*>(m_host_display), VisualIDMask, &visTemplate, &nVisuals);
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if (m_x_window)
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m_x_window.reset();
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if (m_render_window)
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m_render_window.reset();
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m_x_window = GLX11Window::Create(m_display, reinterpret_cast<Window>(m_host_window), vi);
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m_backbuffer_width = m_x_window->GetWidth();
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m_backbuffer_height = m_x_window->GetHeight();
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m_render_window = GLX11Window::Create(static_cast<Display*>(m_host_display),
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reinterpret_cast<Window>(m_host_window), vi);
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m_backbuffer_width = m_render_window->GetWidth();
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m_backbuffer_height = m_render_window->GetHeight();
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XFree(vi);
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return reinterpret_cast<EGLNativeWindowType>(m_x_window->GetWindow());
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return reinterpret_cast<EGLNativeWindowType>(m_render_window->GetWindow());
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}
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@ -14,10 +14,11 @@ class GLContextEGLX11 : public GLContextEGL
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public:
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~GLContextEGLX11() override;
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void Update() override;
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protected:
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EGLDisplay OpenEGLDisplay() override;
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EGLNativeWindowType GetEGLNativeWindow(EGLConfig config) override;
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Display* m_display = nullptr;
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std::unique_ptr<GLX11Window> m_x_window;
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std::unique_ptr<GLX11Window> m_render_window;
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};
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@ -56,9 +56,9 @@ void GLContextGLX::Swap()
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextGLX::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContextGLX::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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m_display = XOpenDisplay(nullptr);
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m_display = static_cast<Display*>(display_handle);
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int screen = DefaultScreen(m_display);
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// checking glx version
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@ -298,16 +298,12 @@ void GLContextGLX::Shutdown()
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{
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DestroyWindowSurface();
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if (m_context)
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{
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glXDestroyContext(m_display, m_context);
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// Don't close the display connection if we are a shared context.
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// Saves doing reference counting on this object, and the main context will always
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// be shut down last anyway.
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if (m_render_window)
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{
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XCloseDisplay(m_display);
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m_context = nullptr;
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}
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}
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}
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void GLContextGLX::Update()
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{
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m_render_window->UpdateDimensions();
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m_backbuffer_width = m_render_window->GetWidth();
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m_backbuffer_height = m_render_window->GetHeight();
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}
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@ -24,13 +24,15 @@ public:
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Update() override;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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Display* m_display = nullptr;
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@ -190,7 +190,7 @@ void* GLContextWGL::GetFuncAddress(const std::string& name)
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextWGL::Initialize(void* window_handle, bool stereo, bool core)
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bool GLContextWGL::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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if (!window_handle)
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return false;
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@ -27,7 +27,7 @@ public:
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(void* window_handle, bool stereo, bool core) override;
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bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
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bool Initialize(GLContext* main_context) override;
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static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
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@ -4,27 +4,30 @@
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#include "Common/GL/GLX11Window.h"
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#include "Common/GL/GLContext.h"
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#include "Common/Thread.h"
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GLX11Window::GLX11Window(Display* display, Window parent_window, Colormap color_map, Window window,
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int width, int height)
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: m_display(display), m_parent_window(parent_window), m_color_map(color_map), m_window(window),
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m_width(width), m_height(height),
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m_event_thread(std::thread(&GLX11Window::XEventThread, this))
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m_width(width), m_height(height)
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{
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}
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GLX11Window::~GLX11Window()
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{
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Window window = m_window;
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m_window = None;
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if (m_event_thread.joinable())
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m_event_thread.join();
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XUnmapWindow(m_display, window);
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XDestroyWindow(m_display, window);
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XUnmapWindow(m_display, m_window);
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XDestroyWindow(m_display, m_window);
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XFreeColormap(m_display, m_color_map);
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}
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void GLX11Window::UpdateDimensions()
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{
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XWindowAttributes attribs;
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XGetWindowAttributes(m_display, m_parent_window, &attribs);
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XResizeWindow(m_display, m_window, attribs.width, attribs.height);
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m_width = attribs.width;
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m_height = attribs.height;
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}
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std::unique_ptr<GLX11Window> GLX11Window::Create(Display* display, Window parent_window,
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XVisualInfo* vi)
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{
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return std::make_unique<GLX11Window>(display, parent_window, color_map, window,
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parent_attribs.width, parent_attribs.height);
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}
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void GLX11Window::XEventThread()
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{
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// There's a potential race here on m_window. But this thread will disappear soon.
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while (m_window)
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{
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XEvent event;
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for (int num_events = XPending(m_display); num_events > 0; num_events--)
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{
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XNextEvent(m_display, &event);
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switch (event.type)
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{
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case ConfigureNotify:
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{
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m_width = event.xconfigure.width;
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m_height = event.xconfigure.height;
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XResizeWindow(m_display, m_window, m_width, m_height);
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g_main_gl_context->SetBackBufferDimensions(m_width, m_height);
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}
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break;
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default:
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break;
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}
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}
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Common::SleepCurrentThread(20);
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}
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}
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@ -23,12 +23,12 @@ public:
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int GetWidth() const { return m_width; }
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int GetHeight() const { return m_height; }
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void UpdateDimensions();
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static std::unique_ptr<GLX11Window> Create(Display* display, Window parent_window,
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XVisualInfo* vi);
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private:
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void XEventThread();
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Display* m_display;
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Window m_parent_window;
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Colormap m_color_map;
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int m_width;
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int m_height;
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std::thread m_event_thread;
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};
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@ -161,8 +161,8 @@ bool VideoBackend::Initialize(void* display_handle, void* window_handle)
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{
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InitializeShared();
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g_main_gl_context =
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GLContext::Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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g_main_gl_context = GLContext::Create(display_handle, window_handle,
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g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!g_main_gl_context)
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return false;
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@ -13,9 +13,9 @@
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std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
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void SWOGLWindow::Init(void* window_handle)
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void SWOGLWindow::Init(void* display_handle, void* window_handle)
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{
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g_main_gl_context = GLContext::Create(window_handle);
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g_main_gl_context = GLContext::Create(display_handle, window_handle);
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if (!g_main_gl_context)
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{
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ERROR_LOG(VIDEO, "GLInterface::Create failed.");
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@ -16,7 +16,7 @@ class AbstractTexture;
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class SWOGLWindow
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{
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public:
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static void Init(void* window_handle);
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static void Init(void* display_handle, void* window_handle);
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static void Shutdown();
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void Prepare();
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@ -82,7 +82,7 @@ bool VideoSoftware::Initialize(void* display_handle, void* window_handle)
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{
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InitializeShared();
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SWOGLWindow::Init(window_handle);
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SWOGLWindow::Init(display_handle, window_handle);
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Clipper::Init();
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Rasterizer::Init();
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