InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.

This commit is contained in:
Jordan Woyak 2018-12-21 16:11:00 -06:00
parent ceb28a2302
commit da9bcf83ef
8 changed files with 125 additions and 100 deletions

View File

@ -159,7 +159,8 @@ void MappingIndicator::DrawStick()
{
// Make the c-stick yellow:
const bool is_c_stick = m_group->name == "C-Stick";
const QColor gate_color = is_c_stick ? Qt::yellow : Qt::lightGray;
const QColor gate_brush_color = is_c_stick ? Qt::yellow : Qt::lightGray;
const QColor gate_pen_color = gate_brush_color.darker(125);
auto& stick = *static_cast<ControllerEmu::AnalogStick*>(m_group);
@ -191,8 +192,8 @@ void MappingIndicator::DrawStick()
p.setRenderHint(QPainter::SmoothPixmapTransform, true);
// Input gate. (i.e. the octagon shape)
p.setPen(Qt::darkGray);
p.setBrush(gate_color);
p.setPen(gate_pen_color);
p.setBrush(gate_brush_color);
p.drawPolygon(GetPolygonFromRadiusGetter(
[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, scale));

View File

@ -2,6 +2,7 @@ add_library(inputcommon
InputConfig.cpp
InputProfile.cpp
ControllerEmu/ControllerEmu.cpp
ControllerEmu/StickGate.cpp
ControllerEmu/Control/Control.cpp
ControllerEmu/Control/Input.cpp
ControllerEmu/Control/Output.cpp

View File

@ -4,9 +4,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
#include <algorithm>
#include <cmath>
#include <memory>
#include "Common/Common.h"
#include "Common/MathUtil.h"
@ -33,8 +31,10 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
// Set default input radius to that of the gate radius (no resizing)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Radius"), 1.0, 0, 100));
std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 100));
// Set default input shape to an octagon (no reshaping)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
@ -50,9 +50,7 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
return {x, y};
// TODO: make the AtAngle functions work with negative angles:
const ControlState ang = atan2(y, x) + MathUtil::TAU;
const ControlState ang_sin = sin(ang);
const ControlState ang_cos = cos(ang);
const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
@ -82,9 +80,8 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
// Scale to the gate shape/radius:
dist = dist *= gate_max_dist;
y = std::max(-1.0, std::min(1.0, ang_sin * dist));
x = std::max(-1.0, std::min(1.0, ang_cos * dist));
x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
return {x, y};
}
@ -111,57 +108,16 @@ ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
{
// Between 0 and 25 return a shape between octagon and circle
const auto amt = shape;
return OctagonStickGate::ComputeRadiusAtAngle(ang) * (1 - amt) + amt;
return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
}
else
{
// Between 25 and 50 return a shape between circle and square
const auto amt = shape - 1.0;
return (1 - amt) + SquareStickGate::ComputeRadiusAtAngle(ang) * amt;
return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
}
}
OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
{
return ComputeRadiusAtAngle(ang) * m_radius;
}
ControlState OctagonStickGate::ComputeRadiusAtAngle(double ang)
{
// Ratio of octagon circumcircle to incircle:
const double incircle_radius = 0.923879532511287;
const double section_ang = MathUtil::TAU / 8;
return incircle_radius / std::cos(std::fmod(ang, section_ang) - section_ang / 2);
}
RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState RoundStickGate::GetRadiusAtAngle(double) const
{
return m_radius;
}
SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_width)
{
}
ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
{
return ComputeRadiusAtAngle(ang) * m_half_width;
}
ControlState SquareStickGate::ComputeRadiusAtAngle(double ang)
{
const double section_ang = MathUtil::TAU / 4;
return 1 / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
}
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
: OctagonAnalogStick(name, name, gate_radius)
{

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@ -5,54 +5,11 @@
#pragma once
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
// An abstract class representing the plastic shell that limits an analog stick's movement.
class StickGate
{
public:
// Angle is in radians and should be non-negative
virtual ControlState GetRadiusAtAngle(double ang) const = 0;
};
// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
class OctagonStickGate : public StickGate
{
public:
explicit OctagonStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override;
static ControlState ComputeRadiusAtAngle(double ang);
const ControlState m_radius;
};
// A round-shaped stick gate. Possibly found on 3rd-party accessories.
class RoundStickGate : public StickGate
{
public:
explicit RoundStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override;
private:
const ControlState m_radius;
};
// A square-shaped stick gate. e.g. keyboard input.
class SquareStickGate : public StickGate
{
public:
explicit SquareStickGate(ControlState half_width);
ControlState GetRadiusAtAngle(double ang) const override;
static ControlState ComputeRadiusAtAngle(double ang);
private:
const ControlState m_half_width;
};
class AnalogStick : public ControlGroup
{
public:

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@ -0,0 +1,47 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/StickGate.h"
#include <cmath>
#include "Common/MathUtil.h"
namespace ControllerEmu
{
OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
{
constexpr int sides = 8;
constexpr double sum_int_angles = (sides - 2) * MathUtil::PI;
constexpr double half_int_angle = sum_int_angles / sides / 2;
ang = std::fmod(ang, MathUtil::TAU / sides);
// Solve ASA triangle using The Law of Sines:
return m_radius / std::sin(MathUtil::PI - ang - half_int_angle) * std::sin(half_int_angle);
}
RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState RoundStickGate::GetRadiusAtAngle(double) const
{
return m_radius;
}
SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_width)
{
}
ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
{
constexpr double section_ang = MathUtil::TAU / 4;
return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
}
} // namespace ControllerEmu

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@ -0,0 +1,55 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControlReference/ControlReference.h"
namespace ControllerEmu
{
// An abstract class representing the plastic shell that limits an analog stick's movement.
class StickGate
{
public:
// Angle is in radians and should be non-negative
virtual ControlState GetRadiusAtAngle(double ang) const = 0;
virtual ~StickGate() = default;
};
// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
class OctagonStickGate : public StickGate
{
public:
// Radius of circumscribed circle
explicit OctagonStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_radius;
};
// A round-shaped stick gate. Possibly found on 3rd-party accessories.
class RoundStickGate : public StickGate
{
public:
explicit RoundStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_radius;
};
// A square-shaped stick gate. e.g. keyboard input.
class SquareStickGate : public StickGate
{
public:
explicit SquareStickGate(ControlState half_width);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_half_width;
};
} // namespace ControllerEmu

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@ -37,6 +37,7 @@
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="ControllerEmu\ControllerEmu.cpp" />
<ClCompile Include="ControllerEmu\StickGate.cpp" />
<ClCompile Include="ControllerEmu\Control\Control.cpp" />
<ClCompile Include="ControllerEmu\Control\Input.cpp" />
<ClCompile Include="ControllerEmu\Control\Output.cpp" />
@ -75,6 +76,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="ControllerEmu\ControllerEmu.h" />
<ClInclude Include="ControllerEmu\StickGate.h" />
<ClInclude Include="ControllerEmu\Control\Control.h" />
<ClInclude Include="ControllerEmu\Control\Input.h" />
<ClInclude Include="ControllerEmu\Control\Output.h" />
@ -119,4 +121,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -32,6 +32,9 @@
<ClCompile Include="ControllerEmu\ControllerEmu.cpp">
<Filter>ControllerEmu</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\StickGate.cpp">
<Filter>ControllerEmu</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\Control\Control.cpp">
<Filter>ControllerEmu\Control</Filter>
</ClCompile>
@ -119,6 +122,9 @@
<ClInclude Include="ControllerEmu\ControllerEmu.h">
<Filter>ControllerEmu</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\StickGate.h">
<Filter>ControllerEmu</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\Control\Control.h">
<Filter>ControllerEmu\Control</Filter>
</ClInclude>