ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.

This commit is contained in:
Jordan Woyak 2019-01-10 09:02:38 -06:00
parent c2afcb0f6b
commit b425f86121
10 changed files with 62 additions and 16 deletions

View File

@ -475,7 +475,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
}
else
{
// Update references in case controllers were refreshed
g_controller_interface.ChangeWindow(wsi.render_surface);
Pad::LoadConfig();
Keyboard::LoadConfig();
@ -485,12 +484,14 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
const bool delete_savestate = boot->delete_savestate;
// Load and Init Wiimotes - only if we are booting in Wii mode
bool init_wiimotes = false;
if (core_parameter.bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
{
if (init_controllers)
{
Wiimote::Initialize(savestate_path ? Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
init_wiimotes = true;
}
else
{
@ -501,11 +502,13 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
NetPlay::SetupWiimotes();
}
Common::ScopeGuard controller_guard{[init_controllers] {
Common::ScopeGuard controller_guard{[init_controllers, init_wiimotes] {
if (!init_controllers)
return;
Wiimote::Shutdown();
if (init_wiimotes)
Wiimote::Shutdown();
Keyboard::Shutdown();
Pad::Shutdown();
g_controller_interface.Shutdown();

View File

@ -26,6 +26,8 @@ InputConfig* GetConfig()
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
@ -37,7 +39,7 @@ void Initialize()
s_config.CreateController<GCKeyboard>(i);
}
g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
s_config.RegisterHotplugCallback();
// Load the saved controller config
s_config.LoadConfig(true);
@ -57,4 +59,4 @@ KeyboardStatus GetStatus(int port)
{
return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();
}
}
} // namespace Keyboard

View File

@ -23,6 +23,8 @@ InputConfig* GetConfig()
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
@ -34,7 +36,7 @@ void Initialize()
s_config.CreateController<GCPad>(i);
}
g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
s_config.RegisterHotplugCallback();
// Load the saved controller config
s_config.LoadConfig(true);
@ -74,4 +76,4 @@ bool GetMicButton(const int pad_num)
{
return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
}
}
} // namespace Pad

View File

@ -67,6 +67,8 @@ ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::Turntable
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
WiimoteReal::Stop();
@ -80,7 +82,7 @@ void Initialize(InitializeMode init_mode)
s_config.CreateController<WiimoteEmu::Wiimote>(i);
}
g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
s_config.RegisterHotplugCallback();
LoadConfig();
@ -215,4 +217,4 @@ void DoState(PointerWrap& p)
for (int i = 0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
}
} // namespace Wiimote

View File

@ -238,7 +238,7 @@ void Initialize()
if (s_config.ControllersNeedToBeCreated())
s_config.CreateController<HotkeyManager>();
g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
s_config.RegisterHotplugCallback();
// load the saved controller config
s_config.LoadConfig(true);
@ -260,9 +260,11 @@ ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
}
}
} // namespace HotkeyManagerEmu
struct HotkeyGroupInfo
{

View File

@ -281,11 +281,11 @@ void MainWindow::ShutdownControllers()
{
m_hotkey_scheduler->Stop();
g_controller_interface.Shutdown();
Pad::Shutdown();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
g_controller_interface.Shutdown();
m_hotkey_scheduler->deleteLater();
}

View File

@ -249,10 +249,20 @@ void ControllerInterface::UpdateInput()
// Register a callback to be called when a device is added or removed (as from the input backends'
// hotplug thread), or when devices are refreshed
void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
// Returns a handle for later removing the callback.
ControllerInterface::HotplugCallbackHandle
ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
{
std::lock_guard<std::mutex> lk(m_callbacks_mutex);
m_devices_changed_callbacks.emplace_back(std::move(callback));
return std::prev(m_devices_changed_callbacks.end());
}
// Unregister a device callback.
void ControllerInterface::UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle)
{
std::lock_guard<std::mutex> lk(m_callbacks_mutex);
m_devices_changed_callbacks.erase(handle);
}
// Invoke all callbacks that were registered

View File

@ -6,9 +6,9 @@
#include <atomic>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <vector>
#include "Common/WindowSystemInfo.h"
#include "InputCommon/ControllerInterface/Device.h"
@ -40,6 +40,8 @@
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
using HotplugCallbackHandle = std::list<std::function<void()>>::iterator;
ControllerInterface() : m_is_init(false) {}
void Initialize(const WindowSystemInfo& wsi);
void ChangeWindow(void* hwnd);
@ -50,11 +52,12 @@ public:
bool IsInit() const { return m_is_init; }
void UpdateInput();
void RegisterDevicesChangedCallback(std::function<void(void)> callback);
HotplugCallbackHandle RegisterDevicesChangedCallback(std::function<void(void)> callback);
void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
void InvokeDevicesChangedCallbacks() const;
private:
std::vector<std::function<void()>> m_devices_changed_callbacks;
std::list<std::function<void()>> m_devices_changed_callbacks;
mutable std::mutex m_callbacks_mutex;
std::atomic<bool> m_is_init;
std::atomic<bool> m_is_populating_devices{false};

View File

@ -147,6 +147,21 @@ std::size_t InputConfig::GetControllerCount() const
return m_controllers.size();
}
void InputConfig::RegisterHotplugCallback()
{
// Update control references on all controllers
// as configured devices may have been added or removed.
m_hotplug_callback_handle = g_controller_interface.RegisterDevicesChangedCallback([this] {
for (auto& controller : m_controllers)
controller->UpdateReferences(g_controller_interface);
});
}
void InputConfig::UnregisterHotplugCallback()
{
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
}
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
if (static_cast<size_t>(index) >= m_controllers.size())

View File

@ -9,6 +9,8 @@
#include <utility>
#include <vector>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ControllerEmu
{
class EmulatedController;
@ -40,7 +42,12 @@ public:
std::string GetProfileName() const { return m_profile_name; }
std::size_t GetControllerCount() const;
// These should be used after creating all controllers and before clearing them, respectively.
void RegisterHotplugCallback();
void UnregisterHotplugCallback();
private:
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
const std::string m_gui_name;