FramebufferManager: Fix invalid transitions for 1xIR in EFB cache

This commit is contained in:
Stenzek 2019-04-28 16:13:49 +10:00
parent 5399995c61
commit 53af27b133
2 changed files with 3 additions and 6 deletions

View File

@ -223,10 +223,7 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect
{
// Return the normal EFB texture if multisampling is off.
if (!IsEFBMultisampled())
{
m_efb_color_texture->FinishedRendering();
return m_efb_color_texture.get();
}
// It's not valid to resolve an out-of-range rectangle.
MathUtil::Rectangle<int> clamped_region = region;
@ -246,10 +243,7 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect
AbstractTexture* FramebufferManager::ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region)
{
if (!IsEFBMultisampled())
{
m_efb_depth_texture->FinishedRendering();
return m_efb_depth_texture.get();
}
// It's not valid to resolve an out-of-range rectangle.
MathUtil::Rectangle<int> clamped_region = region;
@ -566,6 +560,7 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
// Downsample from internal resolution to 1x.
// TODO: This won't produce correct results at IRs above 2x. More samples are required.
// This is the same issue as with EFB copies.
src_texture->FinishedRendering();
g_renderer->BeginUtilityDrawing();
const float rcp_src_width = 1.0f / m_efb_framebuffer->GetWidth();

View File

@ -2186,6 +2186,7 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
is_depth_copy ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
src_texture->FinishedRendering();
g_renderer->BeginUtilityDrawing();
// Fill uniform buffer.
@ -2253,6 +2254,7 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
params.depth ? g_framebuffer_manager->ResolveEFBDepthTexture(framebuffer_rect) :
g_framebuffer_manager->ResolveEFBColorTexture(framebuffer_rect);
src_texture->FinishedRendering();
g_renderer->BeginUtilityDrawing();
// Fill uniform buffer.