VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character
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@ -254,8 +254,8 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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std::string fullname = basename + tlutname + formatname;
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// try to match a wildcard template
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if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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return basename + "_*" + formatname;
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if (!dump && s_textureMap.find(basename + "_$" + formatname) != s_textureMap.end())
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return basename + "_$" + formatname;
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// else generate the complete texture
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if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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