Common: Add DynamicLibrary helper class
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@ -11,6 +11,7 @@ add_library(common
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Crypto/ec.cpp
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Debug/MemoryPatches.cpp
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Debug/Watches.cpp
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DynamicLibrary.cpp
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ENetUtil.cpp
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File.cpp
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FileSearch.cpp
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@ -63,6 +63,7 @@
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<ClInclude Include="DebugInterface.h" />
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<ClInclude Include="Debug\MemoryPatches.h" />
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<ClInclude Include="Debug\Watches.h" />
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<ClInclude Include="DynamicLibrary.h" />
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<ClInclude Include="ENetUtil.h" />
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<ClInclude Include="Event.h" />
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<ClInclude Include="File.h" />
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@ -184,6 +185,7 @@
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Debug\MemoryPatches.cpp" />
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<ClCompile Include="Debug\Watches.cpp" />
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<ClCompile Include="DynamicLibrary.cpp" />
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<ClCompile Include="ENetUtil.cpp" />
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<ClCompile Include="File.cpp" />
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<ClCompile Include="FileSearch.cpp" />
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@ -258,4 +260,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -276,6 +276,8 @@
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<ClInclude Include="GL\GLContext.h">
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<Filter>GL\GLInterface</Filter>
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</ClInclude>
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<ClInclude Include="VariantUtil.h" />
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<ClInclude Include="DynamicLibrary.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CDUtils.cpp" />
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@ -357,6 +359,7 @@
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<ClCompile Include="GL\GLContext.cpp">
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<Filter>GL\GLInterface</Filter>
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</ClCompile>
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<ClCompile Include="DynamicLibrary.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -364,4 +367,4 @@
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<ItemGroup>
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<Natvis Include="BitField.natvis" />
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</ItemGroup>
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</Project>
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</Project>
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@ -0,0 +1,100 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/DynamicLibrary.h"
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#include <cstring>
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#include "Common/Assert.h"
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#include "Common/StringUtil.h"
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <dlfcn.h>
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#endif
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namespace Common
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{
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DynamicLibrary::DynamicLibrary() = default;
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DynamicLibrary::DynamicLibrary(const char* filename)
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{
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Open(filename);
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}
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DynamicLibrary::~DynamicLibrary()
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{
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Close();
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}
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std::string DynamicLibrary::GetUnprefixedFilename(const char* filename)
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{
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#if defined(_WIN32)
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return std::string(filename) + ".dll";
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#elif defined(__APPLE__)
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return std::string(filename) + ".dylib";
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#else
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return std::string(filename) + ".so";
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#endif
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}
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std::string DynamicLibrary::GetVersionedFilename(const char* libname, int major, int minor)
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{
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#if defined(_WIN32)
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if (major >= 0 && minor >= 0)
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return StringFromFormat("%s-%d-%d.dll", libname, major, minor);
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else if (major >= 0)
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return StringFromFormat("%s-%d.dll", libname, major);
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else
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return StringFromFormat("%s.dll", libname);
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#elif defined(__APPLE__)
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const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
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if (major >= 0 && minor >= 0)
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return StringFromFormat("%s%s.%d.%d.dylib", prefix, libname, major, minor);
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else if (major >= 0)
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return StringFromFormat("%s%s.%d.dylib", prefix, libname, major);
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else
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return StringFromFormat("%s%s.dylib", prefix, libname);
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#else
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const char* prefix = std::strncmp(libname, "lib", 3) ? "lib" : "";
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if (major >= 0 && minor >= 0)
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return StringFromFormat("%s%s.so.%d.%d", prefix, libname, major, minor);
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else if (major >= 0)
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return StringFromFormat("%s%s.so.%d", prefix, libname, major);
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else
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return StringFromFormat("%s%s.so", prefix, libname);
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#endif
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}
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bool DynamicLibrary::Open(const char* filename)
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{
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#ifdef _WIN32
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m_handle = reinterpret_cast<void*>(LoadLibraryA(filename));
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#else
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m_handle = dlopen(filename, RTLD_NOW);
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#endif
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return m_handle != nullptr;
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}
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void DynamicLibrary::Close()
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{
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if (!IsOpen())
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return;
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#ifdef _WIN32
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FreeLibrary(reinterpret_cast<HMODULE>(m_handle));
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#else
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dlclose(m_handle);
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#endif
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m_handle = nullptr;
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}
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void* DynamicLibrary::GetSymbolAddress(const char* name) const
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{
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#ifdef _WIN32
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return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(m_handle), name));
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#else
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return reinterpret_cast<void*>(dlsym(m_handle, name));
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#endif
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}
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} // namespace Common
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@ -0,0 +1,67 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <string>
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namespace Common
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{
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/**
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* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
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* The interface maintains an internal reference count to allow one handle to be shared between
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* multiple users.
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*/
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class DynamicLibrary final
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{
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public:
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// Default constructor, does not load a library.
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DynamicLibrary();
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// Automatically loads the specified library. Call IsOpen() to check validity before use.
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DynamicLibrary(const char* filename);
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// Closes the library.
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~DynamicLibrary();
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// Returns the specified library name with the platform-specific suffix added.
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static std::string GetUnprefixedFilename(const char* filename);
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// Returns the specified library name in platform-specific format.
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// Major/minor versions will not be included if set to -1.
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// If libname already contains the "lib" prefix, it will not be added again.
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// Windows: LIBNAME-MAJOR-MINOR.dll
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// Linux: libLIBNAME.so.MAJOR.MINOR
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// Mac: libLIBNAME.MAJOR.MINOR.dylib
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static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
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// Returns true if a module is loaded, otherwise false.
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bool IsOpen() const { return m_handle != nullptr; }
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// Loads (or replaces) the handle with the specified library file name.
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// Returns true if the library was loaded and can be used.
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bool Open(const char* filename);
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// Unloads the library, any function pointers from this library are no longer valid.
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void Close();
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// Returns the address of the specified symbol (function or variable) as an untyped pointer.
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// If the specified symbol does not exist in this library, nullptr is returned.
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void* GetSymbolAddress(const char* name) const;
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// Obtains the address of the specified symbol, automatically casting to the correct type.
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// Returns true if the symbol was found and assigned, otherwise false.
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template <typename T>
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bool GetSymbol(const char* name, T* ptr) const
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{
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*ptr = reinterpret_cast<T>(GetSymbolAddress(name));
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return *ptr != nullptr;
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}
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private:
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// Platform-dependent data type representing a dynamic library handle.
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void* m_handle = nullptr;
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};
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} // namespace Common
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