Minor fixes to netplay sync strings
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@ -873,7 +873,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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SyncCodeResponse(true);
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}
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else
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m_dialog->AppendChat(GetStringT("Synchronizing gecko codes..."));
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m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes..."));
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}
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break;
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@ -856,7 +856,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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m_save_data_synced_players++;
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if (m_save_data_synced_players >= m_players.size() - 1)
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{
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m_dialog->AppendChat(GetStringT("All players saves synchronized."));
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m_dialog->AppendChat(GetStringT("All players' saves synchronized."));
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// Saves are synced, check if codes are as well and attempt to start the game
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m_saves_synced = true;
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