Merge pull request #7903 from spycrab/imgui_np_chat
Add imgui-based Netplay Chat
This commit is contained in:
commit
c89139d75d
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@ -94,6 +94,10 @@ void Host_NotifyMapLoaded()
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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}
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void Host_Message(HostMessageID id)
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{
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@ -33,6 +33,7 @@ enum class HostMessageID
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};
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bool Host_UINeedsControllerState();
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bool Host_UIBlocksControllerState();
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bool Host_RendererHasFocus();
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bool Host_RendererIsFullscreen();
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void Host_Message(HostMessageID id);
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@ -52,6 +52,11 @@ void Host_RefreshDSPDebuggerWindow()
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{
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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}
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static Common::Event s_update_main_frame_event;
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void Host_Message(HostMessageID id)
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{
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@ -8,6 +8,8 @@
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#include <QApplication>
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#include <QProgressDialog>
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#include <imgui.h>
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#include "Common/Common.h"
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#include "Core/ConfigManager.h"
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@ -149,8 +151,15 @@ void Host_RequestRenderWindowSize(int w, int h)
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bool Host_UINeedsControllerState()
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{
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return Settings::Instance().IsControllerStateNeeded();
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return Settings::Instance().IsControllerStateNeeded() ||
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(ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard);
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}
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bool Host_UIBlocksControllerState()
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{
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return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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@ -54,6 +54,8 @@
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#include "UICommon/GameFile.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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NetPlayDialog::NetPlayDialog(QWidget* parent)
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@ -355,6 +357,15 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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}
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void NetPlayDialog::SendMessage(const std::string& msg)
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{
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Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
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DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
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QString::fromStdString(msg).toHtmlEscaped()),
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"");
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}
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void NetPlayDialog::OnChat()
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{
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QueueOnObject(this, [this] {
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@ -363,12 +374,9 @@ void NetPlayDialog::OnChat()
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if (msg.empty())
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return;
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Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
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m_chat_type_edit->clear();
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DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
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QString::fromStdString(msg).toHtmlEscaped()),
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"#1d6ed8");
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SendMessage(msg);
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});
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}
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@ -762,23 +770,12 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
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QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
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});
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QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
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if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
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{
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u32 osd_color;
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// Convert the color string to a OSD color
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if (color == "red")
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osd_color = OSD::Color::RED;
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else if (color == "cyan")
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osd_color = OSD::Color::CYAN;
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else if (color == "green")
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osd_color = OSD::Color::GREEN;
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else
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osd_color = OSD::Color::YELLOW;
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OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
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osd_color);
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}
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g_netplay_chat_ui->AppendChat(msg.toStdString(),
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{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
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static_cast<float>(c.blueF())});
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}
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void NetPlayDialog::AppendChat(const std::string& msg)
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@ -827,8 +824,12 @@ void NetPlayDialog::OnMsgStartGame()
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{
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DisplayMessage(tr("Started game"), "green");
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g_netplay_chat_ui =
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std::make_unique<NetPlayChatUI>([this](const std::string& message) { SendMessage(message); });
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QueueOnObject(this, [this] {
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auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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client->StartGame(FindGame(m_current_game));
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UpdateDiscordPresence();
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@ -837,6 +838,7 @@ void NetPlayDialog::OnMsgStartGame()
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void NetPlayDialog::OnMsgStopGame()
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{
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g_netplay_chat_ui.reset();
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QueueOnObject(this, [this] { UpdateDiscordPresence(); });
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}
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@ -856,7 +858,7 @@ void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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DisplayMessage(m_host_input_authority && !IsHosting() ?
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tr("Max buffer size changed to %1").arg(buffer) :
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tr("Buffer size changed to %1").arg(buffer),
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"");
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"yellow");
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m_buffer_size = static_cast<int>(buffer);
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}
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@ -95,6 +95,8 @@ private:
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void SetGame(const QString& game_path);
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void SendMessage(const std::string& message);
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// Chat
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QGroupBox* m_chat_box;
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QTextEdit* m_chat_edit;
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@ -324,7 +324,7 @@ void RenderWidget::SetImGuiKeyMap()
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{ImGuiKey_Delete, Qt::Key_Delete},
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{ImGuiKey_Backspace, Qt::Key_Backspace},
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{ImGuiKey_Space, Qt::Key_Space},
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{ImGuiKey_Enter, Qt::Key_Enter},
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{ImGuiKey_Enter, Qt::Key_Return},
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{ImGuiKey_Escape, Qt::Key_Escape},
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{ImGuiKey_A, Qt::Key_A},
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{ImGuiKey_C, Qt::Key_C},
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@ -27,6 +27,9 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/RenderBase.h"
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Settings::Settings()
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{
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qRegisterMetaType<Core::State>();
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@ -293,6 +296,8 @@ std::shared_ptr<NetPlay::NetPlayClient> Settings::GetNetPlayClient()
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void Settings::ResetNetPlayClient(NetPlay::NetPlayClient* client)
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{
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m_client.reset(client);
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g_netplay_chat_ui.reset();
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}
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std::shared_ptr<NetPlay::NetPlayServer> Settings::GetNetPlayServer()
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@ -14,8 +14,9 @@ using namespace ciface::ExpressionParser;
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bool ControlReference::InputGateOn()
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{
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return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
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Host_UINeedsControllerState();
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return (SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() ||
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Host_UINeedsControllerState()) &&
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!Host_UIBlocksControllerState();
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}
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//
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@ -22,6 +22,7 @@ add_library(videocommon
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ImageWrite.cpp
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IndexGenerator.cpp
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LightingShaderGen.cpp
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NetPlayChatUI.cpp
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OnScreenDisplay.cpp
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OpcodeDecoding.cpp
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PerfQueryBase.cpp
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@ -0,0 +1,99 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/NetPlayChatUI.h"
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#include <imgui.h>
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constexpr float DEFAULT_WINDOW_WIDTH = 220.0f;
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constexpr float DEFAULT_WINDOW_HEIGHT = 400.0f;
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constexpr size_t MAX_BACKLOG_SIZE = 100;
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std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback)
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{
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m_message_callback = std::move(callback);
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}
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void NetPlayChatUI::Display()
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{
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale),
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ImGui::GetIO().DisplaySize);
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if (!ImGui::Begin("Chat", nullptr, ImGuiWindowFlags_None))
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{
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ImGui::End();
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return;
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}
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ImGui::BeginChild("Scrolling", ImVec2(0, -30 * scale), true, ImGuiWindowFlags_None);
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for (const auto& msg : m_messages)
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{
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auto c = msg.second;
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ImGui::PushTextWrapPos(0.0f);
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ImGui::TextColored(ImVec4(c[0], c[1], c[2], 1.0f), "%s", msg.first.c_str());
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ImGui::PopTextWrapPos();
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}
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if (m_scroll_to_bottom)
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{
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ImGui::SetScrollHere(1.0f);
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m_scroll_to_bottom = false;
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}
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m_is_scrolled_to_bottom = ImGui::GetScrollY() == ImGui::GetScrollMaxY();
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ImGui::EndChild();
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ImGui::Spacing();
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ImGui::PushItemWidth(-50.0f * scale);
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if (ImGui::InputText("", m_message_buf, IM_ARRAYSIZE(m_message_buf),
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ImGuiInputTextFlags_EnterReturnsTrue))
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{
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SendMessage();
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ImGui::SetKeyboardFocusHere(-1);
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}
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ImGui::PopItemWidth();
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ImGui::SameLine();
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if (ImGui::Button("Send"))
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SendMessage();
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ImGui::End();
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}
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void NetPlayChatUI::AppendChat(const std::string& message, NetPlayChatUI::Color color)
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{
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if (m_messages.size() > MAX_BACKLOG_SIZE)
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m_messages.pop_front();
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m_messages.push_back({message, color});
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// Only scroll to bottom, if we were at the bottom previously
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if (m_is_scrolled_to_bottom)
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m_scroll_to_bottom = true;
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}
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void NetPlayChatUI::SendMessage()
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{
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// Check whether the input field is empty
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if (m_message_buf[0] != '\0')
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{
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if (m_message_callback)
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m_message_callback(m_message_buf);
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// 'Empty' the buffer
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m_message_buf[0] = '\0';
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}
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}
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@ -0,0 +1,35 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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class NetPlayChatUI
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{
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public:
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explicit NetPlayChatUI(std::function<void(const std::string&)> callback);
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~NetPlayChatUI() = default;
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using Color = std::array<float, 3>;
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void Display();
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void AppendChat(const std::string& message, Color color);
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void SendMessage();
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private:
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char m_message_buf[256] = {};
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bool m_scroll_to_bottom = false;
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bool m_is_scrolled_to_bottom = true;
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std::deque<std::pair<std::string, Color>> m_messages;
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std::function<void(const std::string&)> m_message_callback;
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};
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extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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@ -57,6 +57,7 @@
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -523,6 +524,9 @@ void Renderer::DrawDebugText()
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if (g_ActiveConfig.bOverlayStats)
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Statistics::Display();
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if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
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g_netplay_chat_ui->Display();
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if (g_ActiveConfig.bOverlayProjStats)
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Statistics::DisplayProj();
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}
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@ -979,8 +983,7 @@ bool Renderer::InitializeImGui()
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pconfig.vertex_format = m_imgui_vertex_format.get();
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pconfig.vertex_shader = vertex_shader.get();
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pconfig.pixel_shader = pixel_shader.get();
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pconfig.rasterization_state =
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RenderState::GetCullBackFaceRasterizationState(PrimitiveType::Triangles);
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pconfig.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
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pconfig.depth_state = RenderState::GetNoDepthTestingDepthState();
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pconfig.blending_state = RenderState::GetNoBlendingBlendState();
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pconfig.blending_state.blendenable = true;
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@ -41,6 +41,7 @@ class AbstractShader;
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class AbstractTexture;
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class AbstractStagingTexture;
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class NativeVertexFormat;
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class NetPlayChatUI;
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struct TextureConfig;
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struct ComputePipelineConfig;
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struct AbstractPipelineConfig;
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@ -384,6 +385,8 @@ private:
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// Ensures all encoded frames have been written to the output file.
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void FinishFrameData();
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std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
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};
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extern std::unique_ptr<Renderer> g_renderer;
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@ -57,6 +57,7 @@
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<ClCompile Include="HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="ImageWrite.cpp" />
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<ClCompile Include="IndexGenerator.cpp" />
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<ClCompile Include="NetPlayChatUI.cpp" />
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<ClCompile Include="OnScreenDisplay.cpp" />
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<ClCompile Include="OpcodeDecoding.cpp" />
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<ClCompile Include="PerfQueryBase.cpp" />
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@ -120,6 +121,7 @@
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="FramebufferShaderGen.h" />
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<ClInclude Include="GXPipelineTypes.h" />
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<ClInclude Include="NetPlayChatUI.h" />
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<ClInclude Include="ShaderCache.h" />
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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@ -197,6 +197,9 @@
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<ClCompile Include="FramebufferManager.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="NetPlayChatUI.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CommandProcessor.h" />
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@ -386,6 +389,9 @@
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<ClInclude Include="TextureConverterShaderGen.h">
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<Filter>Shader Generators</Filter>
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</ClInclude>
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<ClInclude Include="NetPlayChatUI.h">
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<Filter>Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -35,6 +35,10 @@ bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return false;
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