Renderer: Add backbuffer format to base class
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1adcd47dcb
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2644e920cc
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@ -63,7 +63,7 @@ typedef struct _Nv_Stereo_Image_Header
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#define NVSTEREO_IMAGE_SIGNATURE 0x4433564e
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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: ::Renderer(backbuffer_width, backbuffer_height)
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: ::Renderer(backbuffer_width, backbuffer_height, AbstractTextureFormat::RGBA8)
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{
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m_last_multisamples = g_ActiveConfig.iMultisamples;
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m_last_stereo_mode = g_ActiveConfig.stereo_mode != StereoMode::Off;
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@ -14,7 +14,7 @@
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namespace Null
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{
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// Init functions
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Renderer::Renderer() : ::Renderer(1, 1)
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Renderer::Renderer() : ::Renderer(1, 1, AbstractTextureFormat::RGBA8)
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{
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UpdateActiveConfig();
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}
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@ -355,7 +355,8 @@ static void InitDriverInfo()
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context))
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{
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bool bSuccess = true;
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@ -25,7 +25,8 @@
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#include "VideoCommon/VideoConfig.h"
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SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT)),
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT),
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AbstractTextureFormat::RGBA8),
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m_window(std::move(window))
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{
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}
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@ -49,7 +49,8 @@ namespace Vulkan
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{
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
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: ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0),
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0,
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swap_chain ? swap_chain->GetTextureFormat() : AbstractTextureFormat::Undefined),
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m_swap_chain(std::move(swap_chain))
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{
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UpdateActiveConfig();
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@ -95,6 +96,23 @@ bool Renderer::Initialize()
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return false;
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}
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// Swap chain render pass.
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if (m_swap_chain)
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{
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m_swap_chain_render_pass =
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g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
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1, VK_ATTACHMENT_LOAD_OP_LOAD);
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m_swap_chain_clear_render_pass =
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g_object_cache->GetRenderPass(m_swap_chain->GetSurfaceFormat().format, VK_FORMAT_UNDEFINED,
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1, VK_ATTACHMENT_LOAD_OP_CLEAR);
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if (m_swap_chain_render_pass == VK_NULL_HANDLE ||
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m_swap_chain_clear_render_pass == VK_NULL_HANDLE)
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{
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PanicAlert("Failed to create swap chain render passes.");
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return false;
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}
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}
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m_bounding_box = std::make_unique<BoundingBox>();
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if (!m_bounding_box->Initialize())
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{
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@ -398,7 +416,7 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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u32 backbuffer_width = m_swap_chain->GetWidth();
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u32 backbuffer_height = m_swap_chain->GetHeight();
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m_raster_font->PrintMultiLineText(m_swap_chain->GetRenderPass(), text,
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m_raster_font->PrintMultiLineText(m_swap_chain_render_pass, text,
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left * 2.0f / static_cast<float>(backbuffer_width) - 1,
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1 - top * 2.0f / static_cast<float>(backbuffer_height),
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backbuffer_width, backbuffer_height, color);
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@ -816,20 +834,18 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
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m_current_framebuffer_width = backbuffer->GetWidth();
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m_current_framebuffer_height = backbuffer->GetHeight();
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// Draw to the backbuffer.
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VkRect2D region = {{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}};
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StateTracker::GetInstance()->SetRenderPass(m_swap_chain_render_pass,
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m_swap_chain_clear_render_pass);
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StateTracker::GetInstance()->SetFramebuffer(m_swap_chain->GetCurrentFramebuffer(), region);
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// Begin render pass for rendering to the swap chain.
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VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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VkRenderPassBeginInfo info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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nullptr,
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m_swap_chain->GetRenderPass(),
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m_swap_chain->GetCurrentFramebuffer(),
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{{0, 0}, {backbuffer->GetWidth(), backbuffer->GetHeight()}},
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1,
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&clear_value};
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vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &info,
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VK_SUBPASS_CONTENTS_INLINE);
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StateTracker::GetInstance()->BeginClearRenderPass(region, &clear_value, 1);
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// Draw
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BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
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BlitScreen(m_swap_chain_render_pass, GetTargetRectangle(), xfb_region,
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xfb_texture->GetRawTexIdentifier());
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// Draw OSD
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@ -840,7 +856,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
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OSD::DrawMessages();
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// End drawing to backbuffer
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vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
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StateTracker::GetInstance()->EndRenderPass();
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BindEFBToStateTracker();
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// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
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// to it have finished before present.
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@ -125,6 +125,8 @@ private:
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VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
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VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_swap_chain_clear_render_pass = VK_NULL_HANDLE;
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std::unique_ptr<SwapChain> m_swap_chain;
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std::unique_ptr<BoundingBox> m_bounding_box;
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@ -142,11 +142,8 @@ std::unique_ptr<SwapChain> SwapChain::Create(void* display_handle, void* native_
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std::unique_ptr<SwapChain> swap_chain =
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std::make_unique<SwapChain>(display_handle, native_handle, surface, vsync);
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if (!swap_chain->CreateSwapChain() || !swap_chain->CreateRenderPass() ||
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!swap_chain->SetupSwapChainImages())
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{
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if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages())
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return nullptr;
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}
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return swap_chain;
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}
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@ -175,13 +172,27 @@ bool SwapChain::SelectSurfaceFormat()
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return true;
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}
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// Use the first surface format, just use what it prefers.
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// Some drivers seem to return a SRGB format here (Intel Mesa).
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// This results in gamma correction when presenting to the screen, which we don't want.
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// Use a linear format instead, if this is the case.
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m_surface_format.format = Util::GetLinearFormat(surface_formats[0].format);
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m_surface_format.colorSpace = surface_formats[0].colorSpace;
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return true;
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// Try to find a suitable format.
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for (const VkSurfaceFormatKHR& surface_format : surface_formats)
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{
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// Some drivers seem to return a SRGB format here (Intel Mesa).
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// This results in gamma correction when presenting to the screen, which we don't want.
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// Use a linear format instead, if this is the case.
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VkFormat format = Util::GetLinearFormat(surface_format.format);
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if (format == VK_FORMAT_R8G8B8A8_UNORM)
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m_texture_format = AbstractTextureFormat::RGBA8;
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else if (format == VK_FORMAT_B8G8R8A8_UNORM)
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m_texture_format = AbstractTextureFormat::BGRA8;
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else
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continue;
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m_surface_format.format = format;
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m_surface_format.colorSpace = surface_format.colorSpace;
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return true;
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}
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PanicAlert("Failed to find a suitable format for swap chain buffers.");
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return false;
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}
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bool SwapChain::SelectPresentMode()
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@ -236,14 +247,6 @@ bool SwapChain::SelectPresentMode()
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return true;
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}
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bool SwapChain::CreateRenderPass()
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{
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// render pass for rendering to the swap chain
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m_render_pass = g_object_cache->GetRenderPass(m_surface_format.format, VK_FORMAT_UNDEFINED, 1,
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VK_ATTACHMENT_LOAD_OP_CLEAR);
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return m_render_pass != VK_NULL_HANDLE;
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}
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bool SwapChain::CreateSwapChain()
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{
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// Look up surface properties to determine image count and dimensions
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@ -367,6 +370,9 @@ bool SwapChain::SetupSwapChainImages()
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images.data());
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ASSERT(res == VK_SUCCESS);
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VkRenderPass render_pass = g_object_cache->GetRenderPass(
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m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_CLEAR);
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m_swap_chain_images.reserve(image_count);
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for (uint32_t i = 0; i < image_count; i++)
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{
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@ -382,7 +388,7 @@ bool SwapChain::SetupSwapChainImages()
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VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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nullptr,
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0,
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m_render_pass,
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render_pass,
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1,
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&view,
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m_width,
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@ -499,7 +505,7 @@ bool SwapChain::RecreateSurface(void* native_handle)
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}
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// Finally re-create the swap chain
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if (!CreateSwapChain() || !SetupSwapChainImages() || !CreateRenderPass())
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if (!CreateSwapChain() || !SetupSwapChainImages())
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return false;
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return true;
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@ -10,6 +10,7 @@
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/Texture2D.h"
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#include "VideoCommon/TextureConfig.h"
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namespace Vulkan
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{
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@ -33,10 +34,10 @@ public:
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void* GetNativeHandle() const { return m_native_handle; }
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VkSurfaceKHR GetSurface() const { return m_surface; }
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VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
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AbstractTextureFormat GetTextureFormat() const { return m_texture_format; }
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bool IsVSyncEnabled() const { return m_vsync_enabled; }
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bool IsStereoEnabled() const { return m_layers == 2; }
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VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
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VkRenderPass GetRenderPass() const { return m_render_pass; }
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u32 GetWidth() const { return m_width; }
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u32 GetHeight() const { return m_height; }
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u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; }
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@ -69,8 +70,6 @@ private:
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bool CreateSwapChain();
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void DestroySwapChain();
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bool CreateRenderPass();
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bool SetupSwapChainImages();
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void DestroySwapChainImages();
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@ -88,14 +87,13 @@ private:
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VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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VkSurfaceFormatKHR m_surface_format = {};
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VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR;
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AbstractTextureFormat m_texture_format = AbstractTextureFormat::Undefined;
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bool m_vsync_enabled;
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VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
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std::vector<SwapChainImage> m_swap_chain_images;
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u32 m_current_swap_chain_image_index = 0;
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VkRenderPass m_render_pass = VK_NULL_HANDLE;
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u32 m_width = 0;
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u32 m_height = 0;
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u32 m_layers = 0;
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@ -78,8 +78,10 @@ static float AspectToWidescreen(float aspect)
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height)
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Renderer::Renderer(int backbuffer_width, int backbuffer_height,
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AbstractTextureFormat backbuffer_format)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
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m_backbuffer_format(backbuffer_format)
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{
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UpdateActiveConfig();
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UpdateDrawRectangle();
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@ -32,6 +32,7 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractFramebuffer;
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@ -72,7 +73,7 @@ enum class OSDMessage : s32
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class Renderer
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{
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public:
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Renderer(int backbuffer_width, int backbuffer_height);
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Renderer(int backbuffer_width, int backbuffer_height, AbstractTextureFormat backbuffer_format);
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virtual ~Renderer();
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using ClearColor = std::array<float, 4>;
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@ -230,6 +231,7 @@ protected:
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// Backbuffer (window) size and render area
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int m_backbuffer_width = 0;
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int m_backbuffer_height = 0;
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AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
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TargetRectangle m_target_rectangle = {};
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FPSCounter m_fps_counter;
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