Disable BBA in NetPlay
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parent
42964e8531
commit
980c076c67
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@ -361,8 +361,10 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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StartUp.m_OCFactor = netplay_settings.m_OCFactor;
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StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
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StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
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StartUp.m_EXIDevice[2] = netplay_settings.m_EXIDevice[2];
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config_cache.bSetEXIDevice[0] = true;
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config_cache.bSetEXIDevice[1] = true;
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config_cache.bSetEXIDevice[2] = true;
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StartUp.bFPRF = netplay_settings.m_FPRF;
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StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
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StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
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@ -35,6 +35,7 @@ public:
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layer->Set(Config::MAIN_OVERCLOCK, m_settings.m_OCFactor);
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layer->Set(Config::MAIN_SLOT_A, static_cast<int>(m_settings.m_EXIDevice[0]));
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layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
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layer->Set(Config::MAIN_SERIAL_PORT_1, static_cast<int>(m_settings.m_EXIDevice[2]));
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layer->Set(Config::MAIN_WII_SD_CARD_WRITABLE, m_settings.m_WriteToMemcard);
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layer->Set(Config::MAIN_REDUCE_POLLING_RATE, m_settings.m_ReducePollingRate);
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layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
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@ -36,7 +36,7 @@ struct NetSettings
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bool m_ReducePollingRate;
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bool m_OCEnable;
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float m_OCFactor;
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std::array<ExpansionInterface::TEXIDevices, 2> m_EXIDevice;
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std::array<ExpansionInterface::TEXIDevices, 3> m_EXIDevice;
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bool m_EFBAccessEnable;
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bool m_BBoxEnable;
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bool m_ForceProgressive;
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@ -433,6 +433,8 @@ void NetPlayDialog::OnStart()
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static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
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settings.m_EXIDevice[1] =
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static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
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// There's no way the BBA is going to sync, disable it
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settings.m_EXIDevice[2] = ExpansionInterface::EXIDEVICE_NONE;
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settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
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settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
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settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
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